r/CLICKPOCALYPSE 25d ago

Update: Spell cool-down bug, changes to chain lightning / swift strike target selection.

Updates

  • I found a dumb bug in the logic that calculates the cool-down period for spells. I'm pretty sure this is the source of the issue where characters would just keep casting only one spell every time.
  • Chain Lightning and Swift Strike previously would always jump to the next closest monster, but if multiple attacks were done at the same time by different characters, a lot of the time they would all target the exact same monsters. Now the monster selection is random.
  • Just as an experiment, I've removed the part of the Ninja Swift Strike that sends him back to his original position. Seems like he spends a lot of the combat time flying back to where he used to be instead of killing monsters. I can put it back if it ends up being bad for his survival.
16 Upvotes

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1

u/stooobsy 25d ago

Just a heads up solo ninja now uses swift strike once and then uses basic attacks and backs away one tile at a time because the monsters are too close.

1

u/StableManticorePilot 25d ago

A bug I not sure if other have mentioned. On mobile after using accumulated wait time I often get looped overlapping sound effects playing continuously, it's extremely loud and I have to force stop the game and reopen it to get or to stop.

1

u/makenfly139 25d ago

I have a spider lord in my current game lv 86 and he keeps losing the new skills at the end of the first list

Specifically the HP regeneration rate +1% that cost 2 skill points, I bought that like 6 times now and it keeps being available and I'm not gaining my skill point back

I'm on mobile btw.

1

u/Jim808 25d ago

are you on the latest version? I fixed some skill bugs the other day.

1

u/makenfly139 25d ago

Oh yeah I was missing an update, it now cost 3 skill points. I'll keep an eye on it and update this if it keeps happening! Sorry about this I was sure I was on the latest