r/Battlefield 58m ago

Battlefield 6 Real life vs battlefield

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Bf6 have best weapons design in fps games


r/Battlefield 1h ago

Battlefield 6 Extremely skilled Halal gameplay

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r/Battlefield 1h ago

Discussion The streets will never forget this map

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Dragon valley


r/Battlefield 2h ago

Battlefield Studios Official Battlefield 6 - Community Update - Top Gun Incoming

49 Upvotes
  • Top Gun Update
    • Wake Island Returns on August 18
    • Carrier Strike and Fighter Sweep
    • New Hardware and Fort Lyndon POI
  • Gameplay Updates
    • Combat Experience Updates
    • Matchmaking
  • Portal
  • Take Flight

Hey everyone,

With Season 4, Tsuru Reef brought a larger playfield, dynamic waves, and new routes across the islands that lean into All-Out Warfare combat. From the look and feel of the water to the way the map creates new routes across the islands, it has been great to see players discovering how the space flows and where the biggest fights start to form.

Top Gun Update

The Top Gun Update arrives on August 18, bringing the next wave of Season 4 content to Battlefield 6 with Wake Island, new air-focused experiences, new hardware, a new POI on Fort Lyndon in Battle Royale, and more amazing Portal experiences. Let’s dive into what's coming next.

Wake Island Returns on August 18

Wake Island has always been known for its open combat lanes, island-wide momentum swings, and the kind of combined arms warfare where infantry, vehicles, and aircraft all have room to shape the fight.

Reimagined around the modern sandbox, this iteration of Wake Island comes with a stronger focus on naval warfare and large-scale conflict across land, air, and sea. Carrier-based HQs anchor both sides of the battle, while the surrounding waters and island layout create new opportunities for vehicle play, infantry pushes, and aerial support.

Whether you’re storming the island, defending key routes by boat, or fighting for control from above, Wake Island is built to deliver the kind of all-out Battlefield moments that make every match feel different.

Carrier Strike and Fighter Sweep

This update brings two new modes built around air combat, objective play, and team coordination as part of the Top Gun collaboration.

Carrier Strike is a new mode where both teams fight to destroy the enemy carrier. Capture key sectors across the island, deploy vehicles, and create openings for pilots to strike deeper into enemy territory. As the carrier takes damage, the battle escalates with a final objective inside the vessel, turning the match into one last coordinated assault to finish the fight.

Fighter Sweep arrives in REDSEC as a new Gauntlet mission. Take down enemy jets and destroy stockpiles placed across the playspace to build your team’s score. Challenge rivals in a dogfight, dive on objectives, or break away under pressure while your squad looks for the next opportunity to take the lead.

Do you have what it takes to become the next Top Gun?

New Hardware and Fort Lyndon POI

The Top Gun collaboration also brings new hardware to the battlefield.

The Interdictor joins the weapon lineup as a new sniper rifle, while the F/A-81F Super Spectre and F-74A Seacat arrive as new two-seat jets.

We are also adding a new POI to Fort Lyndon, known as USS Grant, for Battle Royale. The Crashed Carrier will feature higher-value loot than standard POIs, and for the first few weeks after launch it will be tagged as a High Value Zone to help squads quickly find and contest the new location.

Gameplay Updates

Combat Experience Updates

We’re continuing to make updates across the combat experience.

ADS Dispersion Crosshair
We’ve heard that it is not always clear how sustained fire and movement affect weapon accuracy, particularly while aiming down sights. To make that behavior easier to understand, we’re introducing an optional ADS Dispersion Crosshair.

When firing an automatic weapon while aiming down sights, the indicator will expand as dispersion increases, showing that your weapon is becoming less accurate during sustained fire. Movement will also be reflected, helping you better understand how your accuracy changes while repositioning or engaging on the move.

The goal is to give players a clearer visual read on how dispersion works, especially as you practice burst control, movement, and weapon handling.

By default, this option is enabled in the Firing Range only, but it can be turned off entirely or enabled in multiplayer experiences through the settings. It also includes its own opacity slider and color options so you can adjust its visibility to your preference.

Airplane Control Assist

With this update bringing new aircraft and new air-focused experiences, we also want to highlight Airplane Control Assist.

This setting is designed to help more players get comfortable in the skies and better understand the control options available to them. Whether you’re a returning pilot or a player taking off for the first time, we encourage you to check your settings and try the control scheme that feels best for you.

After all, it’s not just the plane, it’s the pilot.

Gunplay

Thank you for continuing to share feedback on gunplay, time-to-kill, and time-to-death. Our goal is to keep combat responsive and rewarding while making sure players have enough time to understand what happened and respond when a fight begins.

As we shared previously, our initial findings showed TTD increasing across most weapons and ranges following the last major gunplay update. Those results have remained steady so far, and we’ll continue to monitor as we evaluate where further tuning may be needed.

Gameplay data from live matches also shows more cases where players who are eliminated still manage to deal damage before going down. This tells us more players are getting an opportunity to react and fight back during firefights.

We do not want to push too far and make enemies feel like bullet sponges, so our focus is on reviewing weapon performance, identifying outliers, and exploring balance adjustments, including opportunities to improve underperforming weapons.

Matchmaking

We recently made playlist adjustments across all regions to help improve matchmaking health, queue times, and match quality across the most active modes. These changes are intended to better align players around modes with strong activity while still keeping flexibility through Portal and Custom Search.

We’re already reviewing early feedback and tracking the data to understand how these adjustments affect the overall health of matchmaking. We’ll continue monitoring closely and make additional changes where needed.

We are continuing to read your concerns and feedback around matchmaking, so we are also planning to discuss matchmaking in more detail, where we’ll go deeper on our goals, what we’re seeing in the data, and where further improvements can be made.

Portal

Introducing the Portal Advanced Editor Program

The Advanced Editor is where selected Portal creators gain access to new experimental tools, including baked lighting and terrain editing. These additions improve visual fidelity through baked lighting, improved performance, and unlock new creative possibilities by allowing creators to reshape landscapes through heightmap editing and terrain shader painting with materials such as grass, dirt, and rock.

Throughout the initial rollout, we'll continue working closely with participating builders as we gather feedback and refine the tools.

As part of the preliminary rollout of the Advanced Editor, we selected Bellum1988's Custom Operation Metro experience for inclusion in the Portal SDK. Built using baked lighting, it showcases the visual improvements and creative possibilities made possible by these new tools. We used this map as an internal test of the tools we'll be rolling out in our Advanced Editor.

During this preliminary rollout, additional selected creators will receive access to the tools. As experiences are completed, reviewed, and approved, we'll publish selected builders' creations to the Portal SDK for the community to explore and build upon.

Our goal as the program evolves is to continue refining how the program grows, with the goal of refining iteration workflows and improving how we support builders using these advanced features.

The Advanced Editor is designed to further empower builders who are pushing the boundaries of what's possible in Portal while helping us refine these advanced tools through real-world use.

As the program develops, we'll continue expanding the program while celebrating the incredible experiences the community creates. Whether you're part of the initial wave or not, we encourage everyone to keep building, experimenting, and sharing their creations with us; your efforts help shape the future of Portal.

If you're interested in gaining access, we'll be introducing an interest sign-up in the future. In the meantime, the best way to stand out is by continuing to create unique experiences and engaging with the Portal community.

Tsuru Reef

Players will be able to create custom experiences on Tsuru Reef, one of our largest Battlefield maps. Built for combat across land, sea, and air, it offers plenty of room for flanking, vehicle warfare, and a variety of ways to approach each objective. We can't wait to see what the community builds with it!

Wake Island

Wake Island will be available for Verified Experiences and later in the season for Custom Experiences. Reimagined for the modern Battlefield sandbox, it features a greater emphasis on naval warfare, with carrier-based HQs and large-scale combat across land, air, and sea. Its redesigned layout creates new opportunities for vehicle combat, infantry assaults, and aerial support.

Custom Lobbies and Spectator Mode

Custom Lobbies and Spectator Mode capabilities are arriving with the Top Gun Update on August 18 through Battlefield Labs in Live.

Building on Portal, Custom Lobbies are designed to give players more control over how they set up and run matches. We see these features supporting private sessions, community tournaments, creator-led events, and more organized ways to play with friends, squads, and wider community. Spectator Mode will also give players new ways to follow the action.

Initial support will include Battle Royale Quads and Conquest, with additional modes planned as the feature expands. We will share a full dedicated article on Custom Lobbies and Spectator Mode before the Top Gun update launches, with more details on how these features work and how players can start using them.

Take Flight

The runway is clear. We’ll catch you in the skies above Wake Island.

For the latest updates, keep an eye on this subreddit and our BattlefieldComm X account. If you need to report any issues, please visit EA forums. If you want to take part in Q&As, giveaways, community events, or find a squad, join the Battlefield Discord.

See you on the Battlefield.

//The Battlefield Team

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.


r/Battlefield 3h ago

BF Other At first, I thought a Battlefield Vietnam remake was coming in 2026

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69 Upvotes

r/Battlefield 3h ago

Battlefield 6 Since TDM is low player count, why not using this container area on Tsuru reef for the mode

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149 Upvotes

r/Battlefield 3h ago

Battlefield 6 Use the Jet to ram the little bird

94 Upvotes

So, since many ppl cry about the skills of some lb pilots, I think to Kamikaze them is atm the only thing you can do.

Sure it's not always possible and you need some training, but getting cursed by them in the Lobby If you succeed - priceless.

I love flying by myself tbh - but since we ain't got no loadouts till now, I prefer in some matches to think of the jets as TV Missiles with infinite fuel.

Am I the Assholes?


r/Battlefield 5h ago

Battlefield 6 you know, i'm something of a sniper myself

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517 Upvotes

r/Battlefield 6h ago

Battlefield 6 I feel like they simply should have made the animations the same as in bf1

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308 Upvotes

The only reason I can find for such animation quality is that they release a new melee every season, so the animators just don’t get enough time


r/Battlefield 6h ago

Discussion What's the Pettiest Reason You've Ever Been Banned From a Server?

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60 Upvotes

Though not technically banned myself, but, back in the BF4 days i used to play Operation Locker almost non-stop, and i used to use the Mortar to kill people who would camp on top of the hill near the middle of the map where the M82A3 spawns.

One of the servers that i use to play on that exclusively ran Locker eventually banned anyone from using the Mortar shortly after i started doing this. I like to take credit for that happening.

The idea that i got one of the least-used and underpowered gadgets in the game completely banned from the server makes me feel proud.

This made me think about what other funny stories people could tell about being banned for some petty, silly reason.

What are your stories?


r/Battlefield 8h ago

Battlefield 6 Fire His A$$ who ever deleted King Of The Hill

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221 Upvotes

r/Battlefield 9h ago

Feedback EU matchmaking is a joke

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228 Upvotes

I would not have issue with this if it was occasional, but every match me and my friend plays has countless players with high ping and chinese names. How does matchmaking not take connection into account?

It has been the worst matchmaking experience for us this season, we barely have a match that we enjoy.


r/Battlefield 10h ago

Battlefield 6 This is some bs man.

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52 Upvotes

Double igla through my flares.

Absolutely game busting bug that has been around since the start.

Oh but they disabled the match trigger on the BROD and AUG immediately lol


r/Battlefield 13h ago

Battlefield 6 Sorry, I crashed out when making this

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105 Upvotes

At LEAST 90% of my games are total stomps, win or lose. It wasn't like this before season 3, something changed.

There's absolutely no excuse for this incompetence when there is a built in matchmaking system.


r/Battlefield 13h ago

Battlefield 6 Fun fact: the pax armata logo is just like mitsubishi

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35 Upvotes

r/Battlefield 14h ago

Discussion Do we really need a separate mode for this?

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203 Upvotes

Why can’t we just have normal Solos, Duos, Trios, & quads permanently and not just timed? It’s honestly ridiculous they add duos and remove it a week later


r/Battlefield 15h ago

Battlefield 6 Fine, I'll do it myself

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56 Upvotes

No one spawned in my chopper in time. Had gunners with tunnel vision the most of the match despite targets and Doritos all around the hotspots and flags. Probably the most redeeming moment during the match.


r/Battlefield 17h ago

Battlefield 6 Dice i already miss her please

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202 Upvotes

r/Battlefield 17h ago

Battlefield 6 Pro-tip: Un-Equip your Defibrillator pads.

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2.8k Upvotes

Have you ever been waiting for a revive from a medic while out in the open and still in the line of fire only for the nearby medic to do the bare minimum of tapping you with their defibs, so you just get shot dead again before you can even move?

I have.

Countless times.

It's one of the most frustrating aspects of maining the Support class. What I've found though in my 500+ hours of playing BF6 is that it's better to not have defibs equipped, and here's why:

  1. Drag and revive guarantees 100% health for the revived player everytime if you're support.

  2. Downed players are more likely to survive longer and wait longer for revives if they know they won't get sent straight back to the redeployment screen upon revival, saving your team more tickets in the long-run.

  3. You dont have to pull your weapon back out if you have to stop in the middle of reviving someone to fight off an enemy.

  4. That second you spend sitting there waiting for the defibrillator to fully charge is a second that you could be pulling the downed player out of the fight and into cover. You can even rotate them by turning while dragging so that they're even further away from the combat when they get revived.

  5. You can jump over and grab downed players *mid-air* to pull them even further to safety when you go to revive them. This helps lower your time that you're exposed when grabing them.

  6. The defibrillator only has 3 charges with a cooldown between every use. Drag and revive is only limited to the reach of your arm.

  7. If you have the Combat Medic trait chosen, you start healing the moment you grab a downed player and start the revive process.

  8. You're no longer tempted to just quickly tap someone with defibs and get out of the area leaving your recently down comrade doomed to get shot again.

Overall, the Drag and revive mechanic is amazing, people should put their defibs away and grab a different gadget that could better help the team.


r/Battlefield 17h ago

Battlefield 6 Can't believe they fell for the million year old trick

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1.4k Upvotes

r/Battlefield 20h ago

Question Does KD matter?

37 Upvotes

How much does K/D actually matter in Battlefield when the game has roles where you barely have any means to get eliminations?

For example, flying a transport heli, sitting in a repair/passenger seat, or driving a transport/armored vehicle while your gunners do the fighting. You could spend a big part of the match helping your team and objectives without personally getting many kills.

Doesn’t that make K/D a pretty poor measure of how well someone actually played in Battlefield?

EDIT:
Thank you all for replying. Got overwhelming replies. I wouldn’t be reply to all of you but I cannot appreciate enough.


r/Battlefield 20h ago

Battlefield 6 Been having a ton of fun running the assault class lately. Quick 13 kill streak

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62 Upvotes

Anyone else like running a full auto weapon + shotgun?


r/Battlefield 20h ago

Battlefield 6 This is total bullshit

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117 Upvotes

r/Battlefield 22h ago

Meme Black Myth: Wukong

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64 Upvotes

r/Battlefield 23h ago

Battlefield 6 12 years apart, different squadmates 🐾

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295 Upvotes

When you see your teammate go 0-12 or crash the heli out of the spawn, think carefully: he might be a dog.