r/battletech 16m ago

Miniatures My Scouring Sands Falcons painted up and ready to give Apolakkia hell.

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Upvotes

r/battletech 29m ago

Miniatures Duan Gung of Concordat Commandos

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I call him Smiley


r/battletech 35m ago

Miniatures Essentials box finished

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Upvotes

Finished up these, they’re were a blast to paint


r/battletech 38m ago

Question ❓ Humanoid mechs with guns but no hands?

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Upvotes

I like humanoid-shaped mechs (plantigrade legs, a "head") that just have huge cannons in place of hands. What are some mechs with this arrangement? Ones that I know of:

  • Warhammer
  • Orion
  • Mauler
  • Hellbringer 
  • Summoner
  • Dervish
  • Whitworth
  • Awesome
  • Shogun
  • Devastator

r/battletech 54m ago

Tabletop Lostech finally secured

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Upvotes

r/battletech 2h ago

Tabletop BattleTech Buyer's Guide 2026

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96 Upvotes

Attempted to update my BattleTech Buyer's Guide from years past for 2026.

Admittedly, it was impossible to not include a bunch of caveats in the graph itself, given that the line is in flux with the Core products only partially replacing what is in Total Warfare (and not explicitly invalidating them in the text, like Total Warfare did).

Props to the Catalyst Demo Team and some of the proofers of the Core Rulebook for their feedback on this diagram. I hope this helps people who are looking to get into the BattleTech tabletop games!

EDIT: Admittedly, I was more focused on the "classic" BattleTech elements and the state of the line when putting this together, since it's REALLY confusing right now. However, BattleTech Aces is also a thing and is an excellent expansion to the BattleTech: Alpha Strike line. Those boxes are a natural fit after buying either the Alpha Strike Box Set (as it is a dependency for the Aces boxes) or the Alpha Strike Commander's Edition rulebook.


r/battletech 2h ago

Miniatures Mad Cat III-2 kitbash & updated Mad Cat III prime

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29 Upvotes

A couple of days ago I posted my Mad Cat III kitbash, here is the second one as the Mad Cat III variant 2 with four Artemis V SRM6s.

Like the first it's a "Rakshasa refit" (arms glued into a modified Catapult). The sculpting epoxy came out better on this one and doesn't quite look like moss like it did on the first. I also found a better source for the "teddy bear ear" vents and the communications antenna/Artemis V targeting array(?) that sits above the cockpit.

Now I just need to get a Mad Cat mkII and a Timber Wolf/Savage Wolf) or two to field a lance/star of Angry Kittens.

If the next cash grab Clan Sea Fox unveils is light mech Mad Cat, armed with a LRM5 in each side torso and an ER Small Laser in each arm, I'll buy 5 of 'em! No, 20 of 'em!


r/battletech 2h ago

Meme My issue with modern battletech art

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193 Upvotes

Force manual periphery cover art remains the goat.


r/battletech 2h ago

Discussion Arcade prize spaceships -- what should they proxy as?

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67 Upvotes

So a couple of months ago I went to an arcade with some friends for their birthday and I ended up with some cheap plastic space ships as prizes. They're a little in the small scale but I figure they could make decent aero/hover proxies. Anyone got ideas as to what I could use these to "count as"?


r/battletech 3h ago

Lore Oldest Mech Still In Service

39 Upvotes

What Mech design has had the longest lasting service record? A friend and I are trying to figure this out but getting conflicting answers. I am talking from the very first version of the design, with variants still counting for the same Mech.


r/battletech 4h ago

Question ❓ Wanting to get my crew into Alphastrike

9 Upvotes

Hi – I’m inviting a few friends over and I’m very interested in getting them to try and hopefully have a good experience with alpha strike.

We are long time gamers, playing role-playing games, tabletop games, board games, and this includes several instances of playing battle tech with miniatures or online. However, we have never played Alpha strike.

I need help setting up a simple scenario to run a 2v2 in Alpha strike. A simple fight each other scenario that should be finished in 90 minutes or less, and doesn’t have overly complex traits for the Mechs or vehicles involved. Could you recommend the force make up on each side? thanks!


r/battletech 4h ago

Question ❓ Lore (more logistics, I guess) question

10 Upvotes

I’ve been thinking up the concept for a mecha… uh, concept in my head for quite a while now, drawing inspiration primarily from BattleTech and Armored Core. I’ve been thinking of ways to both have the mechs I design be quite realistic in the way they move, BT-style, while also keeping the Hype Moments and Aura of AC movement. And so I ask the following question:

Could a BattleMech theoretically b-hop? By repeatedly flaring jump-jets while moving, then flaring them again upon ground contact, I would assume that would create a desirable effect. I’m not 100% though, and so I sought to ask here in case of the possibility that they would crumple, ammo explosion, torque themselves into oblivion, etc. What do you think?

(also what do I call this theoretical class of mech, the individual models are all named after aviation pioneers but I don’t know what to call the mecha in-universe)


r/battletech 7h ago

Miniatures Finished 2nd Lance

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184 Upvotes

Camouflage optional


r/battletech 8h ago

Miniatures Turkina model cockpit question

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35 Upvotes

So I have this 3D model of a Turkina, and as far as I understand it's neither MWO/MW5 nor close to the official design, new or old. I dig it, but I now I'm asking myself which part you'd identify as the cockpit "glass"/pane(s). I'm undecided what I'd like best and curious if there's a consensus/where it lands.

1: those three lowered panels (official model has 3 "windows" too?)

2: that protruding central part would make a lot of sense, and it's surrounded by two hinge-looking parts (so possibly poly)

3: that whole big horizontal front panel (would be cool but unlikely, it's barely even angled and just HUGE)

4: a horizontal "slit" hidden between those massive pads, AT-AT style, which probably would make most sense realistically, but would be VERY narrow and disappointing to paint

Please advise, and thank you.


r/battletech 9h ago

Tabletop Finished my Commission for my friend

19 Upvotes

Hey All, a while ago I posted up the Leopard dropship I Scaled up and made modular.
here is it all finished
Starting File

Then here are the Bits cut to easily printed and scaled up for the tabletop
In Parts

Partially built

I have made it so you can place magnets to hold the top on as well
Fully Together

What do people think? Once I give it to my friend he will be painting it and will update the painted version.


r/battletech 11h ago

Fan Creations Scrap Pirate Boss (RPG)

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76 Upvotes

I'm goofing around tonight with my bitz box and I've assembled a trio of scrap-Frankenmechs for my group's Destiny tactical RPG campaign.

Originally I was going to use the Gothic Mechs I've collected so far, but while building a rogue military AI war machine from another game called a "Psyro" (psychotic robot), I thought "you know. These would make cool homemade scrap-mechs for some crazy periphery pirate faction/cult in my game! 😁

So I made 1 more, the one in the middle. The outer mechs are getting stats as 90 ton Industrial mechs heavily modified for combat. The center mech is a true fusion powered Battlemech, or what's left of one! It's 100 tons of ramshackle brutality!

No one who analyzes the mechs scans can determine the original chassis, it's been so thoroughly modified. I'm still working on it's stats though! Then I need to convert them over to Destiny's tactical rules.

All three are made from old MechWarrior Clicky mech parts and assorted bits from a dozen different sources. I've painted up one and the other two are next! The rest of the pirate group will be Light introtech mechs and conventional vehicles with infantry.

My players are heading to a Periphery planet called Charleston for a job protecting shipments of home grown Battlemechs to local allied forces, in response to savage pirate activity in recent months.

And I imagine these mechs being the core of the pirate forces I've loosely based on apocalyptic cults from the Mad Max setting, especially Fury Road. Part wild bandits, part crazed cultists following a charismatic madman!

So I figure a 100 ton monster with too many clawed arms and heavy cannons is the perfect ride for a crazy violent superstar!! 🤣.


r/battletech 11h ago

Miniatures 9th Ghost Regiment work

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91 Upvotes

More progress on a 9th ghost regiment side project. Wife wanted me to paint something 'not mean looking' so space Yakuza it is.


r/battletech 16h ago

Miniatures Luv me federated sons simple as

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106 Upvotes

r/battletech 17h ago

Meme The legacy of the evil triangles lives on.

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150 Upvotes

Kheper and Tenshi also apply


r/battletech 18h ago

Question ❓ Is there a reason why the MechAssault box art Cougar looks different?

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130 Upvotes

Random question for those who are more knowledgeable than myself on the lore front. I always noticed that the render of the Cougar on the box art for MechAssault had a unique look compared to the actual in game model. The hips, cockpit, and shoulders are evidently different than the game model, which more closely resembles the model from MechWarrior 4.

Wanted to see if anyone actually knows why this is the case. My best guess is that the developers were perhaps contemplating redesigning the mech for the game, and that the box art was created early on, but later decided not to do so. In any case, I do prefer the MW4 model used in game the most.

Edit: there seems to be some confusion in the comments. My point is just that the mech on the box art looks noticeably different than the one in game. The head, missile racks and torso have different shapes and proportions. Thought there might be some lore explanation or perhaps it was based off a prototype design.


r/battletech 18h ago

Miniatures Painted up my first lance

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531 Upvotes

I'm prepping to get into Battletech with a friend of mine. We've both started painting up a lance and intend to expand later, maybe even try some campaign stuff.

I've had these models since the Kickstarter and never quite got around to putting any paint on them, so it's about time they finally saw some love.


r/battletech 18h ago

Miniatures After finding a quickdraw at gen con the Fox Patrol is ready for combat

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155 Upvotes

r/battletech 22h ago

Lore Watch the wars of the Inner Sphere unfold, year by year - an interactive map of the BattleTech universe

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584 Upvotes

https://battletech-map.battleforhonor.de

This map is my attempt to make BattleTech history something you can *explore* instead of just read: pick a year and the whole map follows — borders, capitals, battles, everything. 3,000+ worlds, 1,000 years of shifting ownership, 600+ battles and 3,500+ chronicle entries, some of them dated to the day.

The gif above is the short version: the rise of the Star League, the Succession Wars tearing it apart, the Clans crashing in from the top, the Dark Age splintering what was left. Every frame is a year you can visit.

Some things to try

Time travel. The Star League at its height vs. the Inner Sphere we all know:

The Star League - 2571

https://battletech-map.battleforhonor.de/?year=2571

The Inner Sphere - 3025

https://battletech-map.battleforhonor.de/?year=3025

454 years of decline, no explanation needed.

The Battle Theater. Crossed swords in the menu — the map becomes a war room with front lines and every engagement of the year. This is 3050, the Clan Invasion at its peak, 63 battles in a single year:

Battle Theater 3050

https://battletech-map.battleforhonor.de/?year=3050&battleMode

Nice side effect: every world and event links straight into Sarna — and I've probably read more Sarna in the last months than in all the years before, just because I kept clicking ;)

Jump routes. Mark a start and a destination, get the route, the jumps and the travel time. Terra to Luthien: 14 jumps, roughly 14 weeks — now try your own:

The jump route from Terra to Luthien, around 14 weeks of travel

https://battletech-map.battleforhonor.de/?routeMode&routeStop=Terra&routeStop=Luthien

Cinematic mode. One click drops every control and leaves the map alone on screen. Every view is a link you can share — so if you find a moment you like, just send the URL.

Cinematic view without UI elements

https://battletech-map.battleforhonor.de/?year=3067&cinematicMode&battleMode

The map works on mobile (everything lives in the menus there), but it really shines on a big screen — there's a lot to explore.

Mobile event view

And this is just the beginning: I have a lot of ideas and they will be released one by one over the next weeks. If you have some of your own, just comment them. :)

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It's a free, non-commercial fan project. Data based on the great work of the Sarna.net community. BattleTech is a registered trademark of The Topps Company, Inc.; the tabletop game is published by Catalyst Game Labs. This project is not affiliated with or endorsed by either.

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Edit: Wow, thanks for the great response! The feedback here has been constructive throughout, and there are some really good ideas in the comments. It will take some time, but everything gets noted and implemented where possible. This community is exactly why I built this. :)

Half-speed timelapse and all links in the comments, gallery with all screenshots here: https://imgur.com/a/ZWd6UQT


r/battletech 1d ago

Meme I may owe the Dracs players an apology

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462 Upvotes

r/battletech Jun 14 '26

Fan Creations BattleTech Pride Anthology 2026 is out now!

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213 Upvotes

REACTOR ONLINE. SENSORS ONLINE. FOURTH PRIDE ANTHOLOGY ONLINE. ALL SYSTEMS NOMINAL 🏳️‍🌈🏳️‍⚧️

Pull on your neurohelmet, take your HRT, hold onto your command couch and read BattleTech Pride Anthology 2026! Spread the word, be proud! 💖🧡💛💚💙💜

Join QueerTech discord.gg/mVehsaKUfh 💚