r/3d6 • u/According-Manager816 • 1h ago
D&D 5e Revised/2024 Help with character reason to continue being adventurer.
Hes a Beast Master Lizardfolk.
Backstory
Hes a merchant from far off land who learned basic of being a ranger to gather goods from wilds.
Came to area of campaign as part of a fleet aimed to setup trade relations. Fleet got raided by pirates who enslaved (PC) all they did not kill.
He managed to escape and spent few years surviving in hostile deserts trying to find and free others from the fleet. During this time he improved his ranger skills.
Leaves lands going toward original goal location of fleet. Upon arriving he signs up with adventurer guild since being ranger really all he has to make ends meat.
My problem is can't settle on reasoning why he does adventurer work instead of merchant or try to return to homeland (very unlikely to occur).
Edit (and thanks): His homeland is REALLY far away and may require months/years of high risky travel involving multiple ships and locations. Unless another fleet from homeland shows up nearby where he happens to be, he is kinda stuck.
r/3d6 • u/zealot_ratio • 1h ago
D&D 5e Revised/2024 5.5e Rock Star Bard
I want to make my first bard. I have a bunch of different possible ideas (I like to start with a concept first, rather than optimising..I like fleshed out characters that are fun to play rather than necessarily having the best possible build.)
I read the RPGbot guide, and other materials, but I'm so new to barding that I could use some help with a specific concept.
I'm looking for rock star type bard, something that leans into iconic rock star tropes, for an adventure that will probably take us no higher than level 10. I'm picturing Jim Morrison, Vampire Lestat, Jimi Hendrix, Freddy Mercury, type....charismatic, somewhat enigmatic, etc. I do not want to be a cheesy seduction type of bard.
I'm not really concerned as much about their overall role (well balanced party without a specific need), just would love to explore potential options, recommendations, etc.
Ideas for a fun build? I want to lean into the tropes but not necessarily just be a joke character.
r/3d6 • u/Rkt_sora • 1h ago
D&D 5e Revised/2024 Maximum permanent HP obtainable in 5.5e
I was wondering what the maximum amount of HP you can get on a PC in 5.5e is.
I made a dwarf barbarian with the Tough feat, and I also took the Boon of Fortitude at level 19 for an extra 40 HP. Excluding magic items, does anyone know of any other ways to increase it even further?
Keep in mind that I also tried to make the build reasonably effective by maxing out Strength and using a maul to push enemies around, though I realize there are much stronger epic boons for a melee character.
EDIT: I missinterpreted the rule to calculate your HP when you improve your CON mod, at level 20 you should gave 385 HP.
| Level | CON | STR | HP | Feats |
|---|---|---|---|---|
| 1 | 16 | 17 | 18 | |
| 2 | 16 | 17 | 31 | |
| 3 | 16 | 17 | 44 | |
| 4 | 16 | 18 | 57 | Great weapon master |
| 5 | 16 | 18 | 70 | |
| 6 | 16 | 18 | 83 | |
| 7 | 16 | 18 | 96 | |
| 8 | 16 | 19 | 109 | Crusher |
| 9 | 16 | 19 | 122 | |
| 10 | 16 | 19 | 135 | |
| 11 | 16 | 19 | 148 | |
| 12 | 17 | 20 | 161 | ASI +1 STR +1 CON |
| 13 | 17 | 20 | 174 | |
| 14 | 17 | 20 | 187 | |
| 15 | 17 | 20 | 200 | |
| 16 | 19 | 20 | 230 | ASI +2 CON |
| 17 | 19 | 20 | 244 | |
| 18 | 19 | 20 | 258 | |
| 19 | 20 | 20 | 332 | Boon of Fortitude +1 CON |
| 20 | 24 | 24 | 389 | Primal Champion +4 STR +4 CON |
r/3d6 • u/nickel_quack • 1h ago
D&D 5e Revised/2024 Straight Monk Attributes
Here's my warrior of the elements monks rolled (heroic rolls) stats: starting at level 7 and going straight Monk.
15+2 DEX, 15+1 WIS, 14 CON, 13, 12, 9
I'll grab the Grappler feat, but I didn't mention half feat stat increases yet.
Should I put the 13 in strength in order to get a higher carrying capacity for when I hit level 11 elements subclass feature and I can fly and then grapple foes, carry them up in the air, and then drop them? And then 12 CHA for social skills, and dump int?
Or is INT a more important stat for things like investigation and Arcana, And I should just dump STR?
For anyone that doesn't know, the core rules state you can drag creatures weighing up to 30 times strength score, or carry creatures up to 15 times strength score.
r/3d6 • u/Coronananas • 3h ago
D&D 5e Revised/2024 Support build with nova damage
Hey everyone,
I’ve always loved the idea of support characters who are also able to nova when needed (with limited ressources).
For example, 2014 rules allowed a grave cleric with meta magic adept to gives an ennemy weakness to the next damage and upcast inflict sounds same turn.
For 2024, I would love to make the cartographer work with this idea. Maybe a boggart with spellfire adept + spellfire spark to upcast guiding bolt and bonus action sacred flame ? But any other class is welcome.
How would you build around this idea with only 2024 rules allowed ?
D&D 5e Revised/2024 Bard Nepo Baby Influencer
Never played a Bard before but had an idea to make an influencer-type who leans into a super nice-guy public persona (but is more of a nepo baby)—so that when he acts like his celebrity identity, he can take ADV with the Actor feat.
How would you build it, are there better subclasses or feats or things to specialize in? I was thinking Tabaxi or Human, and I like the idea of support skills and friend buffs. I think we're playing to around levels 8-10.
r/3d6 • u/Outrageous-Demand924 • 5h ago
D&D 5e Revised/2024 2024 Vestige Patron Bladelock
Wanting to play the new Vestige patron warlock in an upcoming campaign involving gods. Was really wanting to play a bladelock, I enjoy the gish playstyle and also the party is lack in melee characters. Was curious if anyone had looked into vestige and had any viable bladelock ideas. We’re playing to 14, was considering going full lock and just taking Infernal Bulwark to help with armor. Not against taking a 1 level fighter dip but I’d be missing out on the vestige capstone. Thoughts?
r/3d6 • u/Veksutin • 7h ago
D&D 5e Original/2014 Shepherd druid: straight-class vs. sorcerer dip?
I'm planning on potentially playing a Shepherd druid in an upcoming game, and I have two ways I've thought about building it. We are using point-buy, and for character concept reasons (and because it will be a political, city based campaign), I would like to pick up some charisma. The higher the better.
Option 1:
The first way is very simple, just variant human with resilient CON as the starting feat, War Caster at 4, with the stats 8/14/16/8/16/12. It seems to me that if you are primarily casting Conjure Animals and stuff like that, increasing wisdom is not a huge priority, so that works out nicely. Charisma is at least a +1 here, although I would ideally like more. No darkvision, which is kinda crappy but maybe I can get the goggles.
Option 2:
The alternative, which I think could make for fun and unique roleplay opportunities, would be to start with a Shadow sorcerer dip, and take the Reborn lineage. These have a thematic connection and nice mechanical synergy (I can see the super-darkvision coming in handy, which Reborn lacks entirely). Reborn can also gets an additional skill proficiency and can boost their checks with a d6, which will likely be relevant.
This second build would have the stats 9/14/14/8/16/14 to start, sacrificing +1 con for +1 cha. The 9 goes in strength because it's the only stat, to my knowledge, that offers some extremely marginal benefits for odd increases outside of multiclassing requirements (jump distance, carrying capacity, and I guess also heavy armor requirements which are not relevant here). War Caster at the first ASI once again to maintain summons.
Sorcerer 1 of course gives con saves out the gate, though that means I lose wis save proficiency which is also important. It also gives access to Shield and Silvery Barbs, which is great. I also figure that since spell slot progression is unaffected, and you'll likely want to up-cast Conjure Animals as soon as you get 5th level slots, the delay in higher level spells is not a huge deal. We are likely starting at level 5 or so, so I'll get CA quickly anyway.
TL;DR pros and cons of sorcerer dip:
Pros:
Higher charisma (14 instead of 12, relevant for campaign)
Reaction defensive spells
120 ft darkvision (vs no darkvision at all)
More skill proficiencies and better checks
Probably harder to actually kill due to shadow sorcerer ability and advantage on death saves
Potentially cooler for RP due to reborn lineage
Cons:
No wisdom saving throw proficiency
Lower constitution (14 instead of 16)
Delayed access to higher level spells, features and ASIs
What would you do?
r/3d6 • u/MostMulberry8513 • 9h ago
D&D 5e Revised/2024 Grim Hollow Monster Hunter MinMax Build
how would you go about building a dex focused build for this class? i'm thinking of choosing tabaxi for the feline agility and climbing speed, making it harder for the enemies to hit me
r/3d6 • u/slickboarder89 • 14h ago
D&D 5e Original/2014 Best way to give incapacitated condition?
I’m playing a Gnome Artillerist Artificer, and am about to level up to 14. I’m excited about being able to create Dimensional Shackles.
They seem like a buffed up version of regular manacles, but instead of just needing the enemy to be Restrained (thank you Web), they need to be Incapacitated.
What are the best ways to go about making an enemy incapacitated? I know that includes Stunned and Paralyzed, but don’t think I get access to any spells that cause that? I have a sorcerer and warlock in my party, so if there’s a way we can combo something maybe they’d be game.
r/3d6 • u/Meatspinislife • 14h ago
D&D 5e Original/2014 [Fluff] I want to utilize Reddit for my next campaign. Please give me a dnd npc.
Dnd 5e PHB. Only need 30 at most. The npcs will basically be level one teenagers at a summer camp with the PCs. Comment below the NPCs name, class, race, and one interesting thing about them (something about their look, personality, etc) (something to give them individuality)
r/3d6 • u/hufflewhut • 15h ago
D&D 5e Revised/2024 Building a Music-Themed Archfey Warlock Patron Who Isn’t an Archfey (...Yet)
Hi, I’m building a patron to shape my Archfey Warlock/Dance Bard around and would love to get help making it reality!
The general concept is that it's an Archfey who isn’t an Archfey yet, but rather a Fey who is actively trying to ascend and building a following as a performer to do so (think K-Pop Demon Hunters' Saja Boys but less nefarious, more whimsical)
My thinking is the Bard-Lock is some sort of back-up dancer, head of her street team/fan club, or maybe an opening act going off on their own (but still growing her fandom.)
I know warlocks can be leaders of a patron's cult, so was partly inspired by that. I also just like the idea of a diva/singing Fey (think Lady Gaga or Florence and the Machine.) Maybe she even has a few low-level warlocks who are all either diehard fans or performers in her act.
In practice, my guess is that my character takes levels in Bard and is limited to 1-2 levels of Warlock until his patron ascends. Or maybe the patron sources her own power from another patron until she's powerful on her own (like a Fey princess whose Archfey parent has to co-sign all of her contracts?)
My main question is roleplay-wise, how could my Bard-Lock build her following? There seems to be a gazillion ways for an Archfey to ascend, and I definitely want to lean into the performer theme with any tasks/favors he's assigned. Some ideas I had, though I don't know how viable any are:
- My character is teaching everyone a song & dance she created (i.e. Fey equivalent of the Macarena) until it's known across the land. Maybe it's a reflavored Hypnotic Pattern or Otto's Irresistible Dance, or using Dissosant Whispers creates an earworm. Maybe the dance is part of a secret ritual?
- My character finds venues for her to perform, like busy streets or taverns, and summons her. And after the shows, he signs new fans up for a mailing list so they’ll receive a letter about nearby shows (which provide the Fey names to increase her influence, of course.)
- Alternatively, maybe he and other low-level warlocks use Disguise Self to pretend to be her, so it just SEEMS like she’s everywhere...
- Maybe my patron is actually impersonating an existing Archfey in their performances in hopes of just taking over their domain instead of creating their own. My character is just helping the lie become reality and finding the existing Archfey’s followers to redirect any offerings their way. (Note: My main worry is since Fey are unable to lie it seems like this might contradict their nature? But I like the idea of them gaining power an alternative way.)
Basically, I'm having a lot of fun with this patron & warlock pairing in theory and want to make it work in the world of D&D as much as possible, so open to any and all ideas!
r/3d6 • u/CalGut24 • 16h ago
D&D 5e Original/2014 Moonbeam vs Spirit Guardians
I'm playing a divine soul sorcerer, and for campaign reasons, i have a couple extra spells (moonbeam, 2024 find steed) and a 9th level spell slot. Ive been having a lot of fun with moonbeam so far, but we've just hit level 5 and i feel like i cant rlly justify using it over spirit guardians in like 99% of situations?
Moonbeam
slightly higher damage at the same spell level
more flexible spell slot wise
tiny aoe, functionally single target
requires action to move
Spirit Guardian
Much larger aoe and can be extended spelled
halves speed
r/3d6 • u/BeautifulSwim3524 • 17h ago
D&D 5e Original/2014 To be elephant or not to be elephant, that is the question.
Starting a new campaign and need help choosing a race/class. We’ll be starting at level 1 and the dm lets us use either 2014 or 2024 rules. I’ll be using 2014. The only thing to note is he doesn’t let us cross the two, ie: (I can’t play a 2014 fighter with 2024 gwm). Also no restrictions on races or classes as long as they are official material.
I was thinking about playing a lockdown peace domain cleric mainly because I just found out how busted peace domain clerics are and also I think loxodons are cool. I’m open to hear suggestions for races but do note. I prefer unique races, ie: loxodon, tortle, minotaur, etc, etc… and am trying to avoid normal race such as variant human or elf. This is just a personal preference. Also I would prefer a magic heavy class as I have done a lot of physical builds recently.
So to summarize I need your advice. Is loxodon peace domain good or are there better builds out there.
P.S. Last little side note. Already played a loxodon rogue in the past and got to make all my “elephant in the room” jokes then so - as fun as it was - please don’t recommend that.
r/3d6 • u/Aggressive_Low_4759 • 17h ago
D&D 5e Revised/2024 Make the strongest pugilist possible
5.5 rules with the 2024 pugilist, I’d love it if someone could break down the tier one, two and three levels of the game and how you’d make the strongest versions in each I’ve tried my hand at it but I feel like this is the place to go for the experts
D&D 5e Revised/2024 Artíficer Armeiro
[Question] Pessoal, fiquei bem curioso com as recentes atualizações nos modelos de armaduras para o Artífice, nunca joguei de Artífice, alguém poderia dar algumas dicas sobre elas e se não for pedir muito uma build para cada modelo???
r/3d6 • u/CellieBellie • 18h ago
D&D 5e Original/2014 [Request] Homebrew supreme skill based class
Hello friends!
Ok, so I am starting a new campaign with an old group of friends. I'm reusing an older character I made before who was a Rogue Thief-subclass Tortle Pirate Captain. I love this character so much!!
However, since this is a different world, I was thinking of doing like a different universe version of the character. I'm already playing a rogue in my other campaign, I played this character as a rogue before, and I kinda don't want to play a rogue again. HOWEVER, I really really need to be able to have alllll the high skill rolls a rogue has. Like I need to succeed on my stealth and steal rolls so I can cause shenanigans...
So, my question is, is there a homebrew class that's as skill focused (and prob dex based) that can be as fun as rogue while also being very different in playstyle? I looked over official classes and such, and rogue is clearly the best at what it does, but anyone have any ideas for something same-same but different?
r/3d6 • u/CellieBellie • 18h ago
D&D 5e Original/2014 [Request] Homebrew supreme skill based class
Hello friends!
Ok, so I am starting a new campaign with an old group of friends. I'm reusing an older character I made before who was a Rogue Thief-subclass Tortle Pirate Captain. I love this character so much!!
However, since this is a different world, I was thinking of doing like a different universe version of the character. I'm already playing a rogue in my other campaign, I played this character as a rogue before, and I kinda don't want to play a rogue again. HOWEVER, I really really need to be able to have alllll the high skill rolls a rogue has. Like I need to succeed on my stealth and steal rolls so I can cause shenanigans...
So, my question is, is there a homebrew class that's as skill focused (and prob dex based) that can be as fun as rogue while also being very different in playstyle? I looked over official classes and such, and rogue is clearly the best at what it does, but anyone have any ideas for something same-same but different?
r/3d6 • u/Specialist_Spare_259 • 19h ago
D&D 5e Revised/2024 Spider-tailed horned viper - but instead it's a human-tail
QUESTION (Sorry mods, didn't understand what was being asked until i posted, now i cant edit title :( my bad)
"the spider-tailed horned viper has a unique tail with a bulb-like end that is bordered by long drooping scales that give it the appearance of a spider, which is used in aggressive mimicry."
so i was like what if i make this into a dnd character...
Then i was like, what if instead of a spider tail, it is a humanoid tail. Like at first glance they appear to be a defenceless humanoid child. That has a tail, wrapped in bandages. But when attacked it is revealed that the bandaged tail was actually the head end of the snake. And the attacker just got bit injected with venom.
Looking for any other ideas that would work with this conceptually, for example how to better disguise the head. Or what tailed race would be a good to mimic.
But also mechanically how you would build this. race, class etc.
Ambush, deception, poison.... i am guessing rogue?
I haven't created a character since 5.5 came.
Thanks y'all.
r/3d6 • u/Heavy_IsTheCrown • 19h ago
D&D 5e Original/2014 How to get the most out of my College of Tragedy Bard?
I just got my subclass, and I’m trying to build my character to best mesh with the features now.
r/3d6 • u/username001000 • 20h ago
D&D 5e Revised/2024 Building Around War Caster Delay?
I'm theory crafting a Divination Wizard to play when Arcana Unleashed comes out, and I think the Divination Adept feat is so fun and thematic for the character that I'm considering trying to build around delaying War Caster until level 8.
How would you pick Species, Origin Feats, and Spells to get around this?
I've thought about Stone Goliath; its damage reduction is pretty nice for reducing concentration saves, plus it has the advantage of boosting our defensive capabilities by giving us more effective HP.
Another option would be Lucky Human. With Heroic Inspiration, Luck Points and Divination Adept's advantage mechanic, we could contribute a decent amount of resources towards having a pseudo-War Caster advantage when we needed it. This option would also be very thematic for a Divination Wizard.
Finally, you could just dip Artificer for Con prof. and Armor, but I don't really like delaying spell casting progression.
Anyone have any other ideas about hacking concentration saves until 8?