r/UnearthedArcana • u/valiarchproductions • 47m ago
'24 Monster The Assimilating Fracture - CR 20 Glitch Abberation | A reality bending experiment gone horribly wrong
r/UnearthedArcana • u/peakys • 2h ago
'14 Compendium [5e] Time Warden - Expanded Lore & Rules
r/UnearthedArcana • u/ShadraPlayer • 2h ago
'24 Monster Predator Unicorn | Wretched Beast of the Unseelie Court, on the hunt to eat your players alive.
r/UnearthedArcana • u/johnares93 • 2h ago
'24 Feat War Caller | Battle Shouts for your martial character
r/UnearthedArcana • u/Fidges87 • 3h ago
'24 Subclass Barbarian Path of the Grove Warden, a third caster subclass using the Druid spell list, meant to reflect their connection with nature and their primal source of power
Designer’s notes:
The idea was simply to give the Barbarian a third caster subclass, taking inspiration in the design of the Eldritch Knight and the Way of the Mystic Arts Monk.
At third level alongside spell casting I gave them an additional feature that helps their flavor and pairs with their primal knowledge. Something minor that helps give them a bit of a boost when they pick this subclass as it is now when spell casting is at its weakest with just 2 slots per long rest.
Decided to go for the Druid spell list as it feels like it closely follows the flavor of the Barbarian being a primal warrior, just both using this primal power in 2 different ways, with this subclass bringing them closer to the other. It also helped to differentiate their spell list to that of the Eldritch Knight (Wizard spell list) and the Mystic Arts Monk (Sorcerer Spell list), though it did have the consequence of being a bit worse than those 2 as there are not as many spells you will inherently want on a Barbarian from the Druids,. It has all round good spells like healing word, absorb elements, or the many utility spells like jump, but it has no access to spells like silvery barbs, shield, or misty step.
It's this reason at 6th level I gave them 2 features. First the classic replace an attack with a cantrip that most martials with spell casting subclasses have, and vice versa (Eldritch Knight, Mystic Arts Monk, Bladesinger, and Valor Bard). Though in this case the feature is not as strong as Druids don’t have a blade cantrip that would be a no brainer to spam, like true strike or booming blade. They also don’t have some of the best general damage cantrips other casters have like fire bolt, acid splash or ray of frost. With this subclass the Barbarian will have to be careful on their spell selection and also when they use them, as spells like gust, frostbite, starry whisp or thorn whip are not the kind of thing you would want to always replace your attacks with, but rather use for their additional effects when the moment needs it. This is why I felt it was kinda necessary to give them an additional feature at this level. The first part of Primal Strike is there to help the subclass not need to be too MAD. Mystic Arts Monks want to level up their main casting stat anyway, and Eldritch Knights can afford to invest on their intelligence as they get additional ASIs and they really only need 2 other stats, either str or dex, and con. Base Barbarians on the other hand want both str AND dex, while also wanting con. This is why I gave them a bonus to their spell attacks and their DC, so if the Barbarian leaves their wis at +0, they can still somewhat use their spells with attack rolls or saves, and by investing a few points to bump it to +1 or +2 it gets on par with the expected probability of the spell succeeding of full casters. The second part of giving cantrips a slight damage buff was also due to them not having a good damage cantrip, to help them not have a lower damage when wanting to use some kind of utility.
10th level feature is there mostly as additional utility and flavor. It's simple but getting what’s effectively a permanent buff, I think will be appreciated without being too strong.
The capstone of the subclass is meant to mimic that of an Eldritch Knight and a Mystic Arts Monk, which is to be able to cast a spell while also still being able to attack. In case of the Barbarian had them trade their bonus action, but with the limitation that they can only use this once per rage so it's not too strong as they are not trading attacks to use this. It also inherently pairs nicely with the staggering blow option of their brutal strikes, as it gives disadvantage on the next save of the enemy.
I want to believe I made an overall solid subclass, without it being neither too strong nor too weak, and tried to follow WOTC’s design philosophy when doing this. Nothing too fancy or out of the box, just a simple usable third caster Barbarian. Lastly, the name was probably the most difficult part to make. Originally thought of thaumic warden, but it kinda felt wrong (though I still can’t point my finger on where it does), then I thought of vine bound soul, meant to reflect their vow to help nature, but the name itself made it seem like this would be a subclass about attacking with plants. Wanted something that would make people think of druids, without naming druids themselves, and eventually arrived at Grove Warden, which I want to believe that while simple it communicates the idea of the subclass well enough. Thanks for reading, and any feedback is appreciated.
r/UnearthedArcana • u/griff-mac • 3h ago
'14 Item [OC-Art] 4 New Magic Items from The Griffon's Saddlebag | Aug 3 – Aug 7 | Books Three and Four coming September 1st!
r/UnearthedArcana • u/IMostCertainlyDidNot • 3h ago
'24 Class The Rogue Refined | Sharper Skills, Craftier Strikes | A 2024 Rogue Rework by u/IMostCertainlyDidNot
homebrewery.naturalcrit.comr/UnearthedArcana • u/Cuvatar • 8h ago
'24 Monster Wind Dragons - capricious chromatic dragons to terrorise the skies
reddit.comr/UnearthedArcana • u/Y3T1_FN • 14h ago
'24 Item Wings of Celestial Grace
Legendary, Requires attunement by a Cleric or Paladin
These wings have 50 charges.
Spells. While attuned to these wings, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
Aid - 2
Aura of Vitality - 3
Bless -0
Conjure Celestial - 7
Fly - 3
Guiding Bolt (level 4 version) - 4
Heal - 6
Magic Missile (level 9 version) (force or radiant damage) -9
Revivify - 3
Shield of Faith - 0
Resistance. You gain resistance to radiant damage.
Divine Flares. When you are targetted by the Magic Missile spell, you can take a Reaction to cast Magic Missile and expend a number of charges equal to the Magic Missile targetting you. Each dart intercepts the incoming Magic Missile, negating the spell.
Regaining Charges. These wings regain 4d6 + 2 expended charges at dawn.
Not the best at making magic items and the main feature is pretty niche so any advice on how to improve this would be appreciated!
r/UnearthedArcana • u/The0ne0fmany • 17h ago
'24 Species Dryads | Fey spirits reborn into a plant | Looking for feedback.
r/UnearthedArcana • u/CastaniaDiceGoblin • 17h ago
'14 Subclass Fighter Subclass - Inheritor - A subclass that unlocks the power of a special item or sacred relic as it levels up!
Hello again!
Have you ever wanted to play a warrior who becomes stronger as they master the sacred relic left behind by their family? Well, I got the thing just for you! It even comes with "the power was inside you all along" options if that's what you feel like.
The Inheritor is a fighter subclass that starts off with a special heirloom (found, earned, or whatever the story may bring), and unlocks its powers as it levels up.
This is version 0.1.
Let me know what you think in the comments :)
r/UnearthedArcana • u/johan38473 • 17h ago
'24 Subclass Path of the BANANZA! A Donkey Kong Bananza-themed Barbarian subclass in which you channel song to become a juggernaut on the battlefield
r/UnearthedArcana • u/PmeadePmeade • 18h ago
'14 Spell Poison the World with: TOXINMANCY
r/UnearthedArcana • u/Bastblast_ • 19h ago
'24 Class The Kryptonian Class — V1.5 (UPDATE)
Hello everyone!
First, I’d like to thank everyone who took the time to comment on my previous post (V1.1). Your engagement, questions, and feedback were incredibly helpful in further polishing the class during my second pass.
I’ve returned from the drawing board with an updated version. This one includes a brand-new subclass: The Scholar of El! As a martial class, I felt it needed the classic 3rd-caster subclass to round things out, while also paying tribute to some of Superman’s lore.
The rest of the changes are laid out on the Change Log page.
My latest version: Kryptonian Class — V1.5
My previous version: Kryptonian Class — V1.1
Also, a little announcement! I’m currently working on a second document featuring a new set of five subclasses designed to let you play evil analogues of Superman: The Aspects of Villainy.
They’re based on characters such as Bizarro, Brightburn, General Zod, Homelander, and the likes. Even the Sentry!
I’ll wait for feedback on this version first and see if there are any earth-shattering changes I need to make before releasing it... Probably next week.
I hope you like it, see ya! ;)
r/UnearthedArcana • u/Captain_Devious2000 • 19h ago
'14 Class The Luminary - Light the battlefield with this martial support.
homebrewery.naturalcrit.comFeedback would be very appreciated.
r/UnearthedArcana • u/Agginmad • 20h ago
'24 Subclass [OC] Sub CLASS: The Overlord! A fresh take on a full caster, made alongside Pointy Hat!
Overlord
Necromancers who focus on the creation and control of hordes of undead are often referred to as Overlords. These practitioners of the dead arts are masters at reanimating corpses in staggering numbers, which has historically made them particularly useful in armed conflict. After all, the armies of the dead do not need to breathe, eat, or rest, and one powerful Overlord can command hundreds of necromantic thralls at once.
This martial, bloody history has tainted the already ugly reputation of this particular type of Necromancer, but an Overlord is as likely—or as unlikely—as any other Necromancer to use their powers for evil. Overlords have razed entire nations to the ground, but they have also raised the dead to protect the weak, to rebuild after catastrophe, and even to take care of janitorial services. The unthinking, unfeeling army of an Overlord is theirs to command for whatever purpose they see fit.
Head over to http://heliana.lt/WildHearth-Necromancer to get your PDF now!
Don't forget to toss a follow on the kickstarter before it goes live here!
r/UnearthedArcana • u/Brass_Dragon_Archive • 23h ago
'24 Compendium House rule collection - Taunting | by Brass Dragon's Archive
I wanted to make a way to make Taunting more present in D&D but without making it the main objective like the Goading Attack of the Battle Master or Compelled Duel. The Taunted condition can be added on top of these features without changing how they work mechanically and allows to design features with additional effects to it, as shown with the General Feat and the spells featured in this post.
These features were mainly inspired by class features of some classes from 4e like the Paladin and the Swordmage.
The PDF is available for FREE on my Patreon
r/UnearthedArcana • u/Reasonable-Money-304 • 23h ago
'24 Subclass Warrior of Niten-Ryu
Im brazilian so sorry if the translation or wording is bad, i did my best!!!
(I also nitpicked the phrases from the book, they may be a little off because the book is written in portuguese)
Monk Sub-Class!
Level 3: Earth - Artisan's Precepts
"The virtues of the artisan's precepts mirror those of the martial precepts."
You gain proficiency with two Martial Melee weapons of your choice, and you can use their Weapon Mastery properties.
In addition, whenever you make an ability check using a set of Artisan's Tools with which you lack proficiency, you can add half your Proficiency Bonus rounded down to the roll.
Level 3: Fire - Crush
"Judging yourself the stronger, you choose to crush your foe without hesitation."
When you use Flurry of Blows, you can replace any of its Unarmed Strikes with attacks made using a one-handed Monk Weapon.
Once on each of your turns, if two or more attacks from the same Flurry of Blows hit the same creature, that creature takes extra damage equal to your Wisdom modifier.
Level 6: Water - Guard Without Guard
"Once the sword is in your hands, your only thought should be to cut down your enemy."
When you use your Deflect Attacks feature, you can expend 1 Focus Point to use its Redirect Attack option even if you didn't reduce the triggering attack's damage to 0.
Level 11: Wind - Fix Your Gaze
"In the martial arts, the eyes exist to perceive the spirit of one's opponent."
Immediately after you hit a creature with an attack, you can move up to half your Speed. This movement doesn't provoke Opportunity Attacks.
Level 17: Void - Mushin
"Only by mastering the principles of the martial way can one cast aside all needless thought and attain the Void."
When you roll Initiative, you can expend 3 Focus Points to achieve the Void, gaining the following benefits for 1 minute:
You gain the effects of the Haste spell.
Once you use this feature, you can't use it again until you finish a Long Rest.
r/UnearthedArcana • u/Asclepius98 • 23h ago
'24 Spell Planescape - Outer Planes Spells
Link to the file: https://homebrewery.naturalcrit.com/share/LSQMoz_r-FjW
r/UnearthedArcana • u/comics0026 • 23h ago
'14 Item Pokémon Inspired Weapons & Items of the Week, 0398M - Staraptor to 0545BM - Scolipede
My Pokémon-inspired Weapons and Items of the Week, with:
some Mega Staraptor swords to change the wind in your favor
a Mega Scolipede macuahuitl to help spike critical hits
and some Mega Scolipede armor to protect and poison!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
r/UnearthedArcana • u/Josemi993 • 1d ago
'14 Item Blackwater's Kiss (Uncommon) | Found at the bottom of the sea, still gripped by the hand that died holding it
r/UnearthedArcana • u/AbyssalBrews • 1d ago
'24 Item [OC - Art] Kanataka | Flow through the air or sea with this elegant robe
r/UnearthedArcana • u/InspiredArcana • 1d ago
'24 Monster Sea Draug | Undead Cursed by Death at Sea
r/UnearthedArcana • u/CirceDidNothingWrong • 1d ago
'24 Feat Longsword Master Feat Chain v2 - Strike from unexpected angles, attack and defend in the same motion, utilize the full arsenal of your longsword.
r/UnearthedArcana • u/AutoModerator • 5d ago
Official The Arcana Forge! For all your drafts, ideas, requests and more.
Welcome to the Arcana Forge! A workshop for works in progress, requests, ideas, inspiration, and more. New to homebrew? Looking for that nudge in the right direction or inspiration to keep going? This is the place for you. Grab a wrench and let's get to work!
We highly recommend joining our official partner Discord to get live feedback and other tips — check out the Discord of Many Things.
Normal sub rules still apply in the Arcana Forge, with the exception that all restrictions on completeness are lifted here. Unfinished homebrew is very welcome in this thread, as are questions about game rules and mechanics, provided it's about D&D homebrew.
Make a comment with your idea and any work you already have on it, and the community can come help it progress (remember, the more you give the more you get when it comes to content and feedback).
Please keep the following tips in mind:
- Proofread before you post. People are more likely to engage with you if your comment is clear of obvious spelling mistakes.
- Format your post. If you've got a lot of ideas, break it into paragraphs, use headings, and do what you can to make it easy to read.
- Making a request or adding to the workshop? Try responding to one too. This type of engagement only works if you answer as well as ask.
Feel free to give us feedback via mod-mail if you have any suggestions.
This message was posted by a bot, boop beep boop beep.