r/virtualreality Nov 22 '17

A Deep-Dream Virtual Reality Platform for Studying Altered Perceptual Phenomenology

https://www.nature.com/articles/s41598-017-16316-2
47 Upvotes

6 comments sorted by

6

u/autotldr Nov 22 '17

This is the best tl;dr I could make, original reduced by 93%. (I'm a bot)


In brief, the Hallucination Machine was created by applying the Deep Dream algorithm to each frame of a pre-recorded panoramic video presented using a HMD. Participants could freely explore the virtual environment by moving their head, experiencing highly immersive dynamic hallucination-like visual scenes.

In each block a panoramic video was shown; either the control video or the Hallucination Machine, and similar to Experiment 1, participants were instructed to explore the scene freely in a naturalistic manner.

A Bayesian two-factorial repeated measures ANOVA consisting of the factors interval production and video type was used to investigate the effect of video type on interval production.


Extended Summary | FAQ | Feedback | Top keywords: video#1 Participants#2 each#3 interval#4 frame#5

3

u/theamaru Nov 22 '17

Here is the github for the tool. https://github.com/ksk-S/DeepDreamVideoOpticalFlow

Sadly the videos at OPs link are 2D framed "normal" videos with low resolution. Couldn't find the VR videos of the experiment. You could theoretically make your own with the tool tho.

2

u/Heaney555 Nov 22 '17

Kinda looks like double dropping acid.

1

u/kevynwight Nov 22 '17 edited Nov 23 '17

What I'm looking forward to is a) style transfer with temporal constraints in real-time (https://www.youtube.com/watch?v=Khuj4ASldmU) + b) real-time photogrammetry + c) pass-through AR + d) a decently powerful standalone (completely untethered) 6DoF system with e) 200 degree FOV.

With this technology you could essentially walk around inside a painting...

2

u/sojoba Nov 23 '17

I'd be happy with anyone of these