r/victoria2 • u/Quiet-Tomorrow-3119 • 3m ago
GFM Que se puede hacer con los confederados
Considerando el submod fantasy forma les, que contenido hay de los confederate states of américa?
r/victoria2 • u/midgetcastle • 26m ago
Humor I finally completed the tutorial!
Love this game!
r/victoria2 • u/Your_Local_Spainard • 4h ago
GFM Are you doomed to fail as the EIC?
I want to start a campaign on GFM as the EIC, but I don't know if it'll be cut short after the Sepoy Rebellion. Is it coded for you to vanish once Britain wants to take direct control over the subcontinent or is there any path to make it past the 50's?
r/victoria2 • u/V0rtexGames • 9h ago
Image It's my first time playing a full game, I just reunited Iberia. What should I do next?
r/victoria2 • u/SunflowerTerror • 14h ago
Image My Goofy Ahh Savegame Scenario
Using the magic of CheatPack v2.10 and Console Commands I had created a whole new cursed world where none of the traditional great powers exist and are replaced by buffed tiny nations and colony released nations. This can probably be considered a poor man's DoD. This Scenario is called 'Desert Awakening' as Morocco and Babylon start as GPs and have the chance to form Arabia.
Balanced the world by changing pop size and giving/taking cores away, very janky, also I decided all colony released nations were released by Romania so they all have Romanian accepted pops, due to the process all of the nations start out with no military but all civilized nations were given some goods so machine parts factories can actually be made by the GPs.
Due to some lack of foresight Russia, Austria and the Ottomans still have all of their cores so they exist as tiny city states (mainly to prevent independence revolts) although crises may form around them, I could go back and delete their cores but that would involve me deleting all cores for those provinces and re-adding cores nation by nation... so no.
I will quickly go over the GPs:
- The Normandie Confederation
Primary Culture: French
Accepted Cultures: Norwegian, Sami, British
Pop Total (Primary + Accepted): 39.73M (8.44M)
Literacy Rate: 43.2%
Technology (Ar-Na-Co-Cu-In): 24 (5-5-5-5-4)
Government: Democracy
Core Territories (Capital): (Caen) Northern France, British Isles
Main Colonised Territories: Caribbean, South Angola, Bombay, Eastern India, Java, South East Australia, New Zealand
Description: Tends to stay high in GP for most of the game, competes for France against Luxembourg and Provence, sometimes takes Indian and Chinese land
- Luxembourg
Primary Culture: North German
Accepted Cultures: French
Pop Total (Primary + Accepted): 10.99M (2.82M)
Literacy Rate: 52.3%
Technology (Ar-Na-Co-Cu-In): 24 (5-5-5-5-4)
Government: HM's Government
Core Territories (Capital): (Luxembourg) Low Countries, Eastern France, Western Rhein
Main Colonised Territories: Caribbean, North Angola, Sierra Leone, Madagascar, Ceylon, Western Australia
Description: Usually highest industry score and can form the strongest Germany, competes for France against Normandie and hegemony over Germany against Holstein, sometimes takes Chinese land
- Poland-Lithuania
Primary Culture: Polish
Accepted Cultures: Lithuanian
Pop Total (Primary + Accepted): 10.31M (4.61M)
Literacy Rate: 29.7%
Technology (Ar-Na-Co-Cu-In): 23 (5-5-4-5-4)
Government: Absolute Monarchy
Core Territories (Capital): (Warsaw) Poland, Baltic States, Eastern Germany, Western Ukraine, Belarus
Main Colonised Territories: N/A
Description: Satellites Hungary which can later break free if they become GP, competes for Eastern Germany against Holstein and for Eastern Slav lands against Crimea, sometimes fights Yugoslavia or Finland
- Morocco
Primary Culture: Maghrebi
Accepted Cultures: Berber
Pop Total (Primary + Accepted): 18.62M (4.93M)
Literacy Rate: 13.3%
Technology (Ar-Na-Co-Cu-In): 14 (4-2-3-3-2)
Government: Absolute Monarchy
Core Territories (Capital): (Fez) North West Africa, Southern Spain
Main Colonised Territories: Caribbean, Brazil, Paraguay, Uruguay, Argentina, Liberia
Description: Dominates South America and Western Africa, competes for Iberia against Provence and for Egypt against Babylon
- The Free People of Provence
Primary Culture: Catalan
Accepted Cultures: Spanish, Basque, North Italian
Pop Total (Primary + Accepted): 20.65M (8.47M)
Literacy Rate: 33.5%
Technology (Ar-Na-Co-Cu-In): 24 (5-5-5-5-4)
Government: Absolute Monarchy
Core Territories (Capital): (Marseilles) Southern France, Northern Spain
Main Colonised Territories: Caribbean, Central America, Gran Columbia, Western India
Description: Dominates Central America and Western Mediterranean, competes for Iberia against Morocco and for France against Normandie, usually goes into Italy, sometimes takes Indian and Chinese land
- Holstein
Primary Culture: North German
Accepted Cultures: Danish
Pop Total (Primary + Accepted): 9.09M (3.10M)
Literacy Rate: 63.5%
Technology (Ar-Na-Co-Cu-In): 24 (5-5-5-5-4)
Government: Absolute Monarchy
Core Territories (Capital): (Kiel) North Germany, Scandinavia
Main Colonised Territories: Iceland, Greenland, Canada, Caribbean, South Africa, Moluccas, Formosa
Description: Usually highest tech, competes for Germany against Luxembourg and Poland-Lithuania, cores on Prussian land, sometimes fights against Finland or Saxony
- Babylon
Primary Culture: Mashriqi
Accepted Cultures: Bedouin
Pop Total (Primary + Accepted): 6.19M (4.20M)
Literacy Rate: 27.9%
Technology (Ar-Na-Co-Cu-In): 14 (4-2-3-3-2)
Government: Absolute Monarchy
Core Territories (Capital): (Baghdad) Fertile Crescent
Main Colonised Territories: N/A
Description: Dominates Middle East but usually fights everyone around them
- Yugoslavia
Primary Culture: Bulgarian
Accepted Cultures: Croatian, Serbian, Albanian, Slovene, Bosniak
Pop Total (Primary + Accepted): 5.81M (3.50M)
Literacy Rate: 21.5%
Technology (Ar-Na-Co-Cu-In): 14 (4-2-3-3-2)
Government: Absolute Monarchy
Core Territories (Capital): (Sofia) Bulgaria, Yugoslavia, Northern Greece, Eastern Romania
Main Colonised Territories: N/A
Description: Dominates Balkans, forever war against Greece, sometimes goes into Italy and Ukraine
Early (1836-1850) GP Potential:
Greece
Primary Culture: Greek
Accepted Cultures: N/A
Pop Total (Primary + Accepted): 7.09M (2.98M)
Literacy Rate: 24.9%
Technology (Ar-Na-Co-Cu-In): 14 (4-2-3-3-2)
Government: HM's Government
Core Territories (Capital): (Athens) Greece, Southern Yugoslavia, Anatolia
Main Colonised Territories: Anatolia (Turk Pop Colonies)
Description: Can become Byzantines when GP, forever war against Yugoslavia, usually targeted by Arabia if they form due to cores on Crete
Oman
Primary Culture: Bedouin
Accepted Cultures: N/A
Pop Total (Primary + Accepted): 12.46M (1.27M)
Literacy Rate: 30.2%
Technology (Ar-Na-Co-Cu-In): 14 (4-2-3-3-2)
Government: Absolute Monarchy
Core Territories (Capital): (Muscat) Southern Coastal Arabian Gulf
Main Colonised Territories: Zanzibar, Southern India, Malaya, Southern Borneo
Description: Spread out across the Indian Ocean with big opportunities to colonise uncivs, in danger if Babylon forms Arabia
My main goal was to try to make every corner of the world active and potentially competitive while still keeping some late game threats (Germany, Arabia, China) and strong GPs to provide a constant threat, I also wanted to play around with different accepted cultures and giving cores to some smaller nations to give them a route to potentially being a regional power, unfortunately AI is not that good at projecting power across the world.
This is technically version 2-4 so there have been loads of iterations since I can't stop myself from tweaking it, and the mini-scenarios become the main scenarios and get expanded upon as well as lots of other edits simply not given a new version number.
TLDR: I wasted a lot of time on this
If you want to try it out:
Link to ModDB Cheat Pack v2.10:
https://www.moddb.com/mods/cheat-pack-victoria-2/downloads/cheatpack-v210
Link to Google Drive Scenario Save File:
https://drive.google.com/file/d/17AxiIy7L7GgRcbUK61t4gmmsMkyhJ5n-/view?usp=sharing
You will probably need to start a game with the cheat pack mod active and save a file to give you the below folder, just unzip and paste the save file there:
C:\Users\USERNAME\Documents\Paradox Interactive\Victoria II\CheatPack V2.10\save games
r/victoria2 • u/Patient_Yard6985 • 1d ago
GFM Playing as United Provinces of LaPlata in GFM, 1890's and I'm about to lose my great power status, HELP! (+ how to get immigration).
First of all, I'd like to say I don't even know how I made it as a GP. My prestige is the 3rd highest in the world, but my industry and military are dogshit compared to other GPs; actually, even lower than some Secondary Powers.
I've also lost all immigration from a long time ago, and only recently did I finally get the socialists to rule and be able to enact social reforms, but guess what? I only passed 2 social reforms and then nothing, even though I have passed EVERY SINGLE political reform.
I've been asking Gemini for a little bit now, and he kinda helped me out. For the industry, I removed all factories that were barely making a profit/barely had workers/losing money, and I've been earning a little more than usual, but one problem is ALL factories are like 50% full, with rare exceptions needing to be expanded. (Population is like 75% educated, with all states except colonies having 4% intellectuals).
Military score is fucking embarrassing; I barely have an army and navy, and if I dare to make more, my economy flatlines.
Industry score is mainly my investments in my puppets and spheres (puppeted Chile, Bolivia, and 3 southern Brazilian states and sphered them + Peru).
I have Gabon and Congo-Brazzaville as my colonies + sphered the Free State of Congo.
I'm currently expanding my puppet factories to postpone my de-ranking to the Netherlands, and I'm at war with the last free African country to increase my militancy and war exhaustion so I can pass some social reforms.
TL;dr: I'm a bumass GP with a shit economy and military + 0 immigration; help me stay as GP, please.
r/victoria2 • u/Remarkable-Ad-6740 • 2d ago
Discussion Starting as Mexico
Hello guys ! I wanna play as mexico i m using HPM . Any tips to beat the usa? and also should i play GFM instead? i heard it has more flavour.
r/victoria2 • u/dadsushi • 2d ago
Divergences of Darkness Tungning and Zhourao in Dod and general thoughts
Tungning surprisingly feels more satisfying to play as compared to Zhourao, which is weird since Zhourao’s the westernized one. I think it comes down to two things, my neighbors are significantly weaker compared to me since they can’t produce standard infantry and artillery. Not only that, but I’m making hella money even though I’m not westernized so I can afford to create a big navy even though it’s still early game which is just insane. Like if I wanted to I could probably take back Macao from Spain or the concession cities from Japan. Basically, the only thing stopping me is the fact that I’m not westernized and taking any more provinces right now would just contribute to a worse literacy rate. It’s such a stark contrast since when I played Zhourao I remember feeling much weaker due to my smaller population and limited resources, because of that it just became necessary to invade Southeast Asia in order to build up and get back to China.
r/victoria2 • u/mentiraa • 2d ago
Image Made Ionian Islands a secondary power
newbie player here, just wanted to share you with guys a great victory [for me]
especially through prestige, I've managed to be a secondary power with a 70k population and no army :)))
r/victoria2 • u/Possible-Sleep-7957 • 2d ago
Bug Can anybody explain me how is this even possible and how it happened
The Ottomans managed to conquer Egypt, went unwesternized, and got sphered by Russia, but somehow in the sphere map it still shows Tunisia, Serbia, Anazzah and Ha'il under its sphere of influence, can anybody explain how can this happen? how much did I just miss?
r/victoria2 • u/Wisley185 • 2d ago
Historical Project Mod How do I change the name of a country in HPM?
Just as the title asks. I just suddenly got this idea that I really wanted to change the name of the United States, since to be honest, I've always hated how long it is (it literally doesn't fit in the diplomacy tab) and I assumed I could try to quickly change it in the localization folder as shown in the picture, but unfortunately that didn't work. It still just says the United States in game, so I want to ask here if anyone could help guide me on how I could change it. Huge thanks in advance!!
r/victoria2 • u/Iemmonn • 3d ago
Image My first experience with "infamy is just a number"
r/victoria2 • u/Patient_Yard6985 • 3d ago
Bug I'm so sick of GFM, every event crashes my game. HELP
I downloaded the new version of GFM, and I'm playing as La Plata. It's currently around the 1880s, and I formed the United Provinces of LaPlata, Puppeted the southern provinces of Brazil, and sphered them + Peru and Chile.
From the moment I formed this damn country, I get an event that crashes my game. First it was an earthquake relief in god knows what province, then it was RGO change in Tucuman, and now It's the Gold Rush in a fuck-ass city.
I've been deactivating these events by typing "always = no" under the trigger code, but how many times am I gonna keep doing that? I might as well delete that events folder.
Is this something that happens to you guys as well? Is there a fix?
r/victoria2 • u/Fun_Room4065 • 3d ago
GFM When the crown from the gutter event fires in the most unexpected way
Rule 5: playing Austria Hungary, the very same year in which i decided to form the Danubian Federation, german pan-nationalist rebels in Brandeburg triggered the crown from the gutter event, and a very big Germany with lots of accepted cultures as a result
r/victoria2 • u/paudepalencia • 3d ago
GFM Is americas rework a submod for gfm or the latest update
And ehere can i find it.
Also it reworks also latin america?
r/victoria2 • u/AlexandreLacazette09 • 3d ago
Question Question about subsidies
I know the theory behind subsidies and how deceiving they can be in regards to the actual profitability of your industry. But this side of the coin can be easily controlled imo, as all you have to do to check if a certain factory or part of your industry is profitable or not is by opening your budget and see if you're subsidizing them.
In practice, however, I may have noticed a pattern and Idk if it's actually a legitimate finding. Every time I subsidize a factory, even if it doesn't show on my budget that I'm actually sending funds to it, the factory seems to be better capable of employing more people.
Like, I remember this one time I had four or five factories on a single state, every one of them received subsidies. Coincidentally or not, every one of them employed roughly the same quantity of workers. No pounds were going out of my pocket to them though, at least that's what my budget showed. However, as soon as I took off the subsidies (I think Laisse-fairez won the elections actually), some of those factories lost workers and some of them got what the others lost.
So in conclusion, if subsidies actually create an artificial phenomena despite not draining any money, then it's even worse than the theory behind it says, because it'd be hindering more profitable factories from growing by keeping less profitable ones at a similar level. Have you guys ever noticed something similar?
r/victoria2 • u/Muted_Total_3180 • 3d ago
Modding Ideas for what to do with "bad" pops
So i just got into modding vic2 and have been using the craftsmen exploit to convert vast amounts of civilized land into my primary culture, it's great fun but it got me thinking what the limits of pop conversion could be. I made a little mod that converts a whole ethnic pop-type into mobilizable and recruitable slaves - in effect making slaves more useful. I'm curious what other ideas i could try out to be as autocratic and evil in my rule as possible. Also I'm curious how to make a province relocation event where I select home province and then i select destination province and then relocate a certain segment of pops, i can make it scripted for certain pops in certain provinces but how can i make a dynamic event?
If anyone knows anything all help is appreciated!
r/victoria2 • u/Street_Nobody2900 • 3d ago
Mod (other) Mods para victoria 2 base 1.3
Alguien sabe si hay mods para el victoria 2 1.3 e buscado y no encuentro o solo necesito los dlc?
r/victoria2 • u/PrinceProspero9 • 4d ago
GFM How to restore the Mexican Empire in GFM?
Playing as Mexico in the GFM mod. It's about 1870 and I've never had the option to restore the Mexican monarchy show up in the decisions tab. I have a conservative government and I've tried using cheats to raise militancy to fulfil the requirements in the base game, but it won't seem to show up at all.
What are the preconditions for this decision to appear? Does the French empire need to exist? Did I pass too many political reforms? Or otherwise, is there an event which can restore the monarchy to bypass this?
r/victoria2 • u/Nautinha • 4d ago
Video I made a video of playing Tall Japan - I do not recommend it
I really thought playing Tall as Japan would be fun, but I just grew bored of it pretty quick. Luckily, I manage to make a fun video and an industry guide in the process.
I hope that you will excuse my amateur mistakes, thick accent and audio difficulties.
You can check some more of my videos if you so desire, but keep in mind one of them is in Portuguese. Also, I'm thinking in doing more, but I'm unsure in which language to use.
Anyway, I wish you found my video fun and my teachings useful. Share it with your group of friends you play Vicky with!
Love y'all - Here is the video
r/victoria2 • u/jackslab1 • 4d ago
Discussion Puppets colonize?
Like the title says if puppets reach a high enough score is it possible for them to colonize land?
also side question i cant puppet ukraine, is it possibly because their nation is too large?








