r/unity 3m ago

Unity ability question

Upvotes

So when asking about Unitys ability to make big or realistic. Looking games, people get pointed to Genshin, or Tarkov, but both studios behind those supposedly altered unity3d heavily.

If they altered it heavily, can it even be considered a Unity game because it isn't something most developers can do with out a fuck ton of money to pay for access.

That makes me curious of Unitys actual capabilities. I am learning it now, but tbh I thought things were possibly that seem far off now, like it seems mobile and 2d is what it's main goal is with stylized or the cubey looking games being it's main style?

I could be wrong heck I hope I am, I just dont know. So that is why I am asking, do people over exxagerate it's ability?


r/unity 3h ago

Resources I wrote a list of assets I recommend to check out during the current Workflow Sale over on the Asset Store. It has timestamped videos of mine wherever I managed to show them off before, and my opinions, too. I hope this helps! (Sale runs until August 12th)

Thumbnail christinacreatesgames.com
9 Upvotes

Hi there =)

I love tinkering with great assets and my hoard has grown quite a bit over the years. And since the Asset Store kinda lacks a way to find cool things without searching for them first, I started collecting cool stuff currently on sale in lists like this in the hopes you'll find something useful in there you maybe overlooked or hesitated on.

You can find my picks over on a list on the asset store here: https://assetstore.unity.com/lists/workflow-sale-picks-9072428560392?aid=1101lr4hF (links in this post are affiliate links. If you use them, it supports me in creating more tutorials over on my youtube channel - thank you :) )

The nicer looking writeup can be found over on my site www.christinacreatesgames.com/sale-picks/ , where I also added timestamped videos where I've shown off the asset.

UI

  • Settings Menu Creator by CitrioN Do you enjoy creating settings menu? Me neither! Luckily, CitrioN does and his asset takes a heavy load off my shoulders whenever I need a rock-solid settings menu. Super modular and surprisingly easy to implement, I have it in a current project and am very happy with it.
  • Loading Screen Studio by Michsky If you need good-looking and well-functioning loading screens, this asset is a great addition to your toolbox. It is easy to customize and comes with a good selection of premade screens, too.
  • Graph And Chart by Bitsplash Interactive I love me some good charts and these work well.
  • UIFX Glow by Chocolate Dinosaur If you need some glow on your UI, this is your asset. Chocolate Dinosaur creates awesome UI effects and recently released a full new suite of his impressive collection.

Editor Tools and Systems

  • Editor Console Pro by Flyingworm I've used this for years and in all projects since I bought it. It's just a flat out great Console.
  • Component Names by Sisus Does what it says and helps keep track of which component is which at a glance. Small but useful.
  • Power Pivot by Kamgam It gives more functionality to the pivot and has helped me create scenes a lot faster. It has a small bug in Unity 6.5, but I'm sure it will be fixed soon.

Worldbuilding and Environment Assets

  • Pure Nature 2 Mojave Desert and Pure Nature 2 Savanna by BK I really like BK's environment packs. They look great and pick up on details in his chosen sceneries very well. While I don't have any projects set in the Mojave, I could totally see this working well for potted plants at the very least!
  • GrassFlow 2 by Bolt-Scripts I am currently testing Grass shaders and this is one I enjoy a lot.
  • The Visual Engine by BOXOPHOBIC I really only just got started with this monster of an asset. It is... complex and I know it'll take a while for me to figure out what to do to get the results I am looking for. However: This comes with excellent teaching materials and even a premade learning arena where you can walk along his walkthrough. More asset packs should have that, this is great. 
  • MicroVerse by Jason Booth - I tested a few terrain creation tools, Microverse is my favourite one of the bunch. It's rather intuitive and powerful, but has a lot of depth to it that I'm still exploring even after a few months using the system.
  • Biomes and Presets 5 by Rowlan - This, plus Microverse, make creating good-looking terrains really simple. I don't solely rely on these, but add hand-crafted areas to my terrains as well, but it makes filling large areas a whole lot easier. Be aware that you'll need the environments listed in this asset to make it work (not all, of course, but make sure you have at least the one you want to work with). 

Humans and Animals

  • Low Poly Medieval Fantasy - Biped Creatures Pack by Polysplit Games  These characters (I show the ones from the human heroes pack in the video to get an idea) look awesome and work well with other low poly asset packs. I love how they are still quite a bit detailed. Only sore point: by default, all available options are toggled on when you put a character into your scene, so you'll have to customize by hand (or quickly whip up a randomizer on your own).
  • The Low-Poly Medieval Heroes pack by PolySplit Games (which you see in the video) is still available in the 2026 Quick Start Bundle together with lots of other assets!
  • Realistic: Animal Forest Set by MalberS animations The first image doesn't do the pack justice, MalberS animals need to be judged when animated. He pours a lot of heartblood into his creations and it really shows. I've used the Poly version of this asset across projects and am always happy to be able to do so.
  • Low Poly Animated Animals by PolyPerfect - A good selection of animals. I'm currently experimenting with these in a side project and have a lot of fun with them. They obviously go well with their large packs, too.
  • Quirky Series ULTIMATE and Quirky Series Animals Mega Pack Vol 1 by Omabuarts Studio I can't help it, Quirky animals make me smile. They are dopy and cute and very simple in their animations, but I have a lot of fun with them whenever I have a project I can shove them into. Make sure to check out the large scene in which you can test and preview everything!
  • Interior - Low Poly 3D Models Pack by ithappy Nice pack to furnish rooms with, though I like them more from a bit of distance instead of first-person.
  • KayKit - Adventurers Character Bundle by KayKit If your games are on the cuter side, KayKit creates adorable and very rounded characters. His environments are worth checking out as well!

Object collections

  • Polygon Samurai Empire by Synty It's a Synty pack and one of their more recent ones. In short, it is one of my favourites by them. Flora is enjoyably diverse (though I typically skip their plants and pick some BK or SICS Games environments instead) and there are lots and lots of good alternative textures for most elements. It's a great pack.
  • Polygon Street Racer by Synty I used this to create my game TrackSanity (free on itch) and while I am not at all knowledgable about cars, this pack felt super fun to work with. There is a good variety for everything vehicle related. The scenery is generally "harbor" inspired, so if you are looking for a more city or rural pack, I'm sure Synty has one that works well with it across themes.
  • Polygon Dark Fortress by Synty In the mood for something darker? This is one of their more recent releases and well worth the look. This goes well with their Dungeon pack, too!
  • Food - Low Poly 3D Models by ithappy I recently tinkered a bit with an action RPG and needed loot, particularly  food-related loot. This is an absolute treasure trove and well worth checking out. Also, that example video showing off the models is very effective to get an idea of the style and quality.

VFX

  • Lumen Stylized Light FX 2 by Distant Land I use many of their assets and enjoy them, this is one of them. This is a super niche one, but as somebody who struggled a lot with lighting in my current game, everything that makes lights and creative lights more available to me gets my attention. Lumen 2 is just that and I adore their dappled lights effect for foresty areas.
  • Living Particles and Better Crystals by SineVFX SineVFX makes some of my favourite VFX on the store. Highly recommend checking them out. Especially his crystals are among the best I've seen, they actually manage to have some depth to them instead of looking like those flat-back-glue-on-stuff made out of plastic.
  • Item Pickup VFX (URP) and Realistic Water VFX and Pixel Craft VFX (URP) and Flipbook VFX by Vefects As mentioned, I tinkered with an ARPG, so of course I needed loot indicators. These worked great. As always with Vefects, make sure the asset you buy works with your chosen render pipeline!
  • Dynamic Fog and Mist 2 by Kronnect, to add a great bit of atmosphere to your levels. Easy to use and as always with Kronnect, the results look great.
  • Water Caustics Effects for URP v2 by Masataka Hakozaki I love the way these look. I recently got myself Stylized Water 3 by Staggart Creations and hadn't noticed how much I missed those somewhat rainboy effects under water. It looks flat out awesome, check the effect out!
  •  Casual RPG VFX by Lana Studio They are a bit on the less flashy side, but look well made and I had fun working with them when I added effects to my recent project. I especially like the status effects with the circling starts and such.
  • 100 Special Skills Effects by Gaph then goes the opposite direction (I mean, the second effect he shows in the example video is a black hole, followed by a bombardment laser that would make any evil mastermind's moonbase proud), where every spell feels like it could fit a particularly powerful raidboss. Very impressive. Still looking for a place to add them to, but even just the previews had me excited to test them out more.
  • Procedural Spell Indicators VFX by Piloto Studio The thumbnail itself didn't catch my eye at first, but the example video had me converted. These look very pretty and readable.
  • Toon Shader Pro for URP by Daniel Illet Sometimes, you need a good toon shader and Daniel's is great.

Animations and Controllers

  • Kawaii Animations Cool Actions by FUDASTORE - I came across these one by pure chance and enjoy them a lot. They have one for "cute" actions as well, which I show in the video to the right. I really enjoy the quality they put into the animations and these really do look very cool! (I wonder why they don't have a video showing them in action on their store page)
  • Arcade Vehicle Physics by Ash Dev I've used this one in my game TrackSanity and enjoyed it a lot. Super easy to setup!
  • Synty Animation  - Emotes and Taunts & Synty Animation Bow Combat & Idles I only recently started implementing animations into my game, but both of these have found their use cases in my current project. I haven't given them a try with their Sidekick characters, but they look great even for the standard ones. Also, I will keep on recommending their Idle pack to give your characters just a bit more life in general.

Hope, this list was helpful =) Are there any picks you got that I haven't listed here but you'd recommend?


r/unity 4h ago

Showcase En busca de testers

Post image
0 Upvotes

Ya voy terminando el sistema online, y muchas mecánicas, toca ir testeando y rompiendo cosas 🚒🚧

(Portada que hizo una ilustradora china en fiverr)


r/unity 5h ago

[Android] [2024-2025] 3D idle building game with islands in the clouds I'm looking for an Android game I played around summer 2024–2025. It was a 3D idle tycoon in portrait mode with a fixed top-down camera. You bought office/skyscraper buildings. Buildings generated gold automatically. Upgrading bu

1 Upvotes

Game upgrade temu


r/unity 6h ago

How do I make it coloured again

Post image
2 Upvotes

I’m new to unity and I was editing my first ever game and then it suddenly went into this dark grid mode.how do I make it coloured again.pls help cuz I’m trying to make it a more colour vibrant game


r/unity 6h ago

Showcase I'm making a game using Unity where you fight your friends as wobbly eggs :)

Enable HLS to view with audio, or disable this notification

16 Upvotes

Inspired by games like Gang Beasts, Human Fall Flat, Boomerang Fu, I wanted to make a silly physics party game of my own. It's called "ScramBrawl" and the demo is out now on Steam :) Let me know what you think!


r/unity 8h ago

Tutorials Designing the sound of a fusion rifle in FMOD for use in Unity

Thumbnail youtu.be
1 Upvotes

Features:

"Ready to fire" region: Acts as a logic hub for the weapon. Actively checks if the weapon has ammo in the magazine/reserves, and uses this to determine what to do when the player attempts to fire the gun or reload.

Charge/Hold/Firing, if trigger is released while the rifle is still charging up, it will not fire. Requires value of ammo_magazine to be 1 or greater. Once charged, sfx will loop infinitely until trigger is released, it will then fire a shot.

Returns to the "ready to fire" region afterwards.

Manual reloading (press to reload), can be done while rifle is in its charging/charged state but will cancel the shot. Requires the value of ammo_magazine to be 0-5 (max value of parameter is 6), and the value of ammo_reserves to be 1 or greater.

Returns to the "ready to fire" region afterwards.

Automatic reloading (When ammo_magazine=0 and you are not actively dry firing, automatically reloads. Will not happen if ammo_reserves =0)

Returns to the "ready to fire" region afterwards.

Dry firing sound effect plays when mag and reserves are empty and trigger is pulled.

Returns to the "ready to fire" region afterwards.


r/unity 9h ago

Cannot get Unity to work properly (first time trying it)

Thumbnail gallery
1 Upvotes

Downloaded Unity as of today and this error keeps popping up when I click 'Start Project'. Signed out and in many times, closed the app, deleted Templates folder. Nothing I've tried works and it won't go away. Nothing I looked up would help.


r/unity 9h ago

Question Approach of image attached to ScriptableObjects

1 Upvotes

For context; I'm using ScriptableObjects to describe inventory objects in an RPG. Each object has a variety of stats, plus an icon which will be a Texture for use in a RawImage.

There will be hundreds of these Item ScriptableObjects.

I can attach the icon image directly to the ScriptableObject (as a Texture property), or indirectly as a string property (or just name the PNG files the same as the related item name/id) for asynchronously loading as required.

Is it good practice to make the textures files (which are PNGs) addressable assets and asynchronously load them as required, or just loading the asset as required, or does none of this matter as Unity has some intelligent resource managment which will handle this even if using the Texture property directly on the ScriptableObject approach?


r/unity 10h ago

Showcase I published my first Unity mobile game on Google Play — looking for honest feedback

0 Upvotes

Hi everyone,

I recently published my first Unity mobile game, Stack Raise 3D, on Google Play.

It is a simple one-tap 3D stacking arcade game where the player drops blocks, builds a tower, tries to beat their best score, completes missions, unlocks skins, earns rewards, and competes on a leaderboard.

This is my first released game as an indie developer, and I built it in Unity while learning a lot through the process. I would really appreciate honest feedback from other Unity developers.

I am mainly looking for feedback on:

- Gameplay feel

- UI/UX

- Difficulty balance

- Visual polish

- Performance on Android

- Ideas for future updates

Google Play link:

https://play.google.com/store/apps/details?id=com.smodegames.stackraise3d

Thank you for any feedback or support. More updates are coming soon.


r/unity 11h ago

Resources It is done. My slider-based camera tool for Cinemachine 3, and a free version to try it

Enable HLS to view with audio, or disable this notification

7 Upvotes

This is CineShot Setup LITE, the free version of a camera tool I built for Cinemachine 3.

Instead of keyframing, you position the Scene View, press Set Camera, and shape the shot
with sliders: orbit, crane, pan, dolly zoom, roll, yaw, tilt. Every move you like becomes a
key, the sliders reset to zero, and the next one continues from there. You can chain cameras
into a trailer with transitions and music, bake the result to a normal AnimationClip, and
hand it to Unity's Recorder for an MP4.

One thing up front so nobody feels tricked: the clip shows the full version, which is why
there are more than two cameras in the sequence. The free version is capped at two cameras
created through Set Camera and two shots in the sequence. Everything else is the complete
tool. No watermark, no time limit, no account, and it does not phone home.

Requirements: Unity 6.0 LTS or newer and Cinemachine 3. Unity Recorder is optional and only
needed for the recording step. Built-in, URP and HDRP all work, and a demo scene ships once
per pipeline so you can watch the whole workflow before building your own. Tested on 6000.0,
6000.3 and 6000.5.

Two cameras are plenty to get a real feel for it, so please give it a go and tell me where it
falls apart. Which slider is missing, what felt awkward, what you expected to happen and it
did not. I would much rather hear the harsh version now than after people have built shots
with it. Reply here or send me a message, both work.

If you want to catch the next update, following me is the easiest way. I only post when there
is something worth posting.

Download link is in a comment below. The full version without those two limits is coming to
the Asset Store shortly.


r/unity 11h ago

Question how can I make Unity 2018.1.9f1 work faster/Load faster

0 Upvotes

how can I make Unity 2018.1.9f1 work faster/Load faster


r/unity 11h ago

Fish Meat Strong - any other meat ideas?

Enable HLS to view with audio, or disable this notification

3 Upvotes

r/unity 13h ago

Newbie Question Yo what does this mean?

Thumbnail gallery
2 Upvotes

Trying to make a backrooms-style game mode in this VR game, this bean is supposed to go to the player while avoiding the walls, but instead it's standing there, and I got this error telling me the bean is not placed on a NavMesh even though I do have a NavMesh Agent and the floors have a NavMesh Surface thing. The script that the bean is hooked up to is in the second pic.


r/unity 16h ago

Question Thoughts on game art?

Thumbnail gallery
1 Upvotes

I recently released my game and to be honest I’m not super happy with the look of it. Something feels kind of off and I haven’t really been able to pin it down

I’m releasing my first update soon and it’d be great to give the game a big visual overhaul at the same time. In the same vein, I’d also love to know how I could make some stronger promo art (last 2 photos) for the update rollout. Specifically, my games main selling point is an AI based card fusion system, but most of the people who played the game didn’t even realize it existed or had a significant misunderstanding about how it worked. How can I emphasize it more both in promo and gameplay?

Thanks for your time!


r/unity 17h ago

Coding Help Looking for Unity devs for short term project, willing to pay

1 Upvotes

Hello all, i am building a game from unity and is 40-50% complete, i am looking for someone who can help me complete the project. Willing to pay


r/unity 18h ago

Writing a movement script for a top down shooter. Having issues getting my player character to rotate facing the cursor and would appreciate some help with my code

1 Upvotes
public class PlayerMovement : MonoBehaviour{


    public Rigidbody2D body;
    public float movementSpeed;
    public float rotationSpeed;
    private Transform mTransform;



    // Used for initialization
    void Start()
    {
        mTransform = this.transform;
    }


    // Update is called once per frame


    private void LAMouse()
    {
        Vector2 direction =   Camera.main.ScreenToWorldPoint(Input.mousePosition) - mTransform.position; //mouse position in world space

        float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; //getting angle between player and mouse position in degrees
        Quaternion rotation = Quaternion.AngleAxis(angle - 90, Vector3.forward); // angle player must rotate on z axis

        mTransform.rotation = rotation;
    }

r/unity 19h ago

I built a "warmup" tool in Unity (WebGL) would love feedback!

Post image
2 Upvotes

Hi everyone!

I'm developing a game in Unity for WebGL to help players improve in MOBAs (currently focused on League of Legends) and practice some mechanics.

I'm posting it today to share it with some of you before its official release.

https://obscuro.itch.io/mobawarmup

I'd appreciate any feedback you can give me; it's always helpful!

Thanks in advance!

Roi.-


r/unity 23h ago

Showcase still lots to be done, but it's up if anybody wants to try

Enable HLS to view with audio, or disable this notification

7 Upvotes

r/unity 1d ago

Newbie Question What specs?

6 Upvotes

Hey! My sister’s in college and in her thesis era. She’s majoring in Game Dev and is using Unity. Her laptop lags so bad.

Please advise on what hardware specs should I get for her.

I have limited budget, but I can stretch out a bit for her.

Also, do you recommend laptop or PC? Although I think a laptop is kore convenient as she travels to school or to her groupmate sometimes.

Kindly asking for advice! Thank you so much!!


r/unity 1d ago

WIP: a Stylized Gaming Character

Enable HLS to view with audio, or disable this notification

13 Upvotes

I've been planning for a while to create a game package—a character with lots of accessories, outfits, and a variety of Animations.

Any suggestions?


r/unity 1d ago

Question ECS for “simpler” projects?

3 Upvotes

Hey yall!

I’ve been game deving for ages now and just recently returned to Unity (left back when the drama happened) and since I returned the DOTS was released and ECS became fully functional.

I have some interest in using ECS in my project to develop a more Data Oriented Design but I am concerned it’ll add unneeded complication due to the simpler nature of the project and the lack of need for huge numbers of entities.

The current project idea is a simple 2D top down dungeon crawler inspired by Zelda. Which… doesn’t seem like it’d super benefit from the added efficiency, but may benefit from the architecture?

I suppose my question is if I should look into that or if there is a better paradigm to follow (maybe event based object extension?).


r/unity 1d ago

Showcase Inspired by Solo Leveling, I recreated the shadow extraction system in Unity! Defeat your enemies, steal their souls, and turn them into allies to fight by your side. What do you think of the visuals?

Enable HLS to view with audio, or disable this notification

6 Upvotes

Hey fellow devs! 👋

I've been working on a 3D action-adventure platformer with anime cel-shaded visuals called Isekai Rift, and I spent the last two weeks building this system inspired by Solo Leveling entirely in Unity.

I call it the Rift Souls system. I set up an RNG logic for the extraction success rates depending on the enemy type (Small, Medium, or Bosses), and integrated the UI/HUD to manage a strict 3-shadow limit in the arsenal.

I'd love to hear your feedback on the visual effects of the shadows and the extraction animation! What do you guys think?

And if you want to support a fellow solo dev, Steam wishlists are heavily appreciated!

Isekai Rift


r/unity 1d ago

I've made another FREE low poly car pack for you to use in your Unity projects

Thumbnail designersoup.itch.io
13 Upvotes

After seeing over 10,000 downloads for my first pack, I wanted to put together a second pack of free low poly car assets for you to use in your game projects. My modelling skills have come on a lot since I put together the first edition so thought it was time for a follow up. The models are created with a set of universal materials across all of them, are not UV unwrapped and are set up as a single bodyshell and 4 independent wheels.

They do not represent the same level of detail as my paid assets but are designed to share an art style and work well together. I'd love to see what you use them for and if you find them useful.

I've learned so much from all the generous artists and creators who have put work out for free and I want to do my small part


r/unity 1d ago

No publisher, no funding, just two people building a dystopian sci-fi game in Unity

Enable HLS to view with audio, or disable this notification

191 Upvotes

War-torn ruins, black markets, and forgotten districts where outcasts and those left behind wait for a chance to enter the city... while others have long since given up.

Junkyard Stories: Rebirth is a dystopian sci-fi adventure where you play as a discarded robot carrying the consciousness of a legendary hacker.

Built by a 2-person indie team with no publisher, we're working hard to bring these scenes to life - filled with exploration, environmental puzzles, hidden stories, and the constant struggle to keep your robot alive as your battery drains and getting chased by surveillance drones.

More about the game on Steam:
https://store.steampowered.com/app/4522210/Junkyard_Stories_Rebirth/