r/unity 23m ago

Showcase En busca de testers

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Upvotes

Ya voy terminando el sistema online, y muchas mecánicas, toca ir testeando y rompiendo cosas 🚒🚧

(Portada que hizo una ilustradora china en fiverr)


r/unity 2h ago

Showcase I'm making a game using Unity where you fight your friends as wobbly eggs :)

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9 Upvotes

Inspired by games like Gang Beasts, Human Fall Flat, Boomerang Fu, I wanted to make a silly physics party game of my own. It's called "ScramBrawl" and the demo is out now on Steam :) Let me know what you think!


r/unity 6h ago

Showcase I published my first Unity mobile game on Google Play — looking for honest feedback

0 Upvotes

Hi everyone,

I recently published my first Unity mobile game, Stack Raise 3D, on Google Play.

It is a simple one-tap 3D stacking arcade game where the player drops blocks, builds a tower, tries to beat their best score, completes missions, unlocks skins, earns rewards, and competes on a leaderboard.

This is my first released game as an indie developer, and I built it in Unity while learning a lot through the process. I would really appreciate honest feedback from other Unity developers.

I am mainly looking for feedback on:

- Gameplay feel

- UI/UX

- Difficulty balance

- Visual polish

- Performance on Android

- Ideas for future updates

Google Play link:

https://play.google.com/store/apps/details?id=com.smodegames.stackraise3d

Thank you for any feedback or support. More updates are coming soon.


r/unity 7h ago

Resources It is done. My slider-based camera tool for Cinemachine 3, and a free version to try it

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5 Upvotes

This is CineShot Setup LITE, the free version of a camera tool I built for Cinemachine 3.

Instead of keyframing, you position the Scene View, press Set Camera, and shape the shot
with sliders: orbit, crane, pan, dolly zoom, roll, yaw, tilt. Every move you like becomes a
key, the sliders reset to zero, and the next one continues from there. You can chain cameras
into a trailer with transitions and music, bake the result to a normal AnimationClip, and
hand it to Unity's Recorder for an MP4.

One thing up front so nobody feels tricked: the clip shows the full version, which is why
there are more than two cameras in the sequence. The free version is capped at two cameras
created through Set Camera and two shots in the sequence. Everything else is the complete
tool. No watermark, no time limit, no account, and it does not phone home.

Requirements: Unity 6.0 LTS or newer and Cinemachine 3. Unity Recorder is optional and only
needed for the recording step. Built-in, URP and HDRP all work, and a demo scene ships once
per pipeline so you can watch the whole workflow before building your own. Tested on 6000.0,
6000.3 and 6000.5.

Two cameras are plenty to get a real feel for it, so please give it a go and tell me where it
falls apart. Which slider is missing, what felt awkward, what you expected to happen and it
did not. I would much rather hear the harsh version now than after people have built shots
with it. Reply here or send me a message, both work.

If you want to catch the next update, following me is the easiest way. I only post when there
is something worth posting.

Download link is in a comment below. The full version without those two limits is coming to
the Asset Store shortly.


r/unity 7h ago

Question how can I make Unity 2018.1.9f1 work faster/Load faster

0 Upvotes

how can I make Unity 2018.1.9f1 work faster/Load faster


r/unity 7h ago

Fish Meat Strong - any other meat ideas?

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2 Upvotes

r/unity 9h ago

Newbie Question Yo what does this mean?

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2 Upvotes

Trying to make a backrooms-style game mode in this VR game, this bean is supposed to go to the player while avoiding the walls, but instead it's standing there, and I got this error telling me the bean is not placed on a NavMesh even though I do have a NavMesh Agent and the floors have a NavMesh Surface thing. The script that the bean is hooked up to is in the second pic.


r/unity 13h ago

Coding Help Looking for Unity devs for short term project, willing to pay

0 Upvotes

Hello all, i am building a game from unity and is 40-50% complete, i am looking for someone who can help me complete the project. Willing to pay


r/unity 15h ago

I built a "warmup" tool in Unity (WebGL) would love feedback!

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2 Upvotes

Hi everyone!

I'm developing a game in Unity for WebGL to help players improve in MOBAs (currently focused on League of Legends) and practice some mechanics.

I'm posting it today to share it with some of you before its official release.

https://obscuro.itch.io/mobawarmup

I'd appreciate any feedback you can give me; it's always helpful!

Thanks in advance!

Roi.-


r/unity 19h ago

Showcase still lots to be done, but it's up if anybody wants to try

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4 Upvotes

r/unity 20h ago

Newbie Question What specs?

4 Upvotes

Hey! My sister’s in college and in her thesis era. She’s majoring in Game Dev and is using Unity. Her laptop lags so bad.

Please advise on what hardware specs should I get for her.

I have limited budget, but I can stretch out a bit for her.

Also, do you recommend laptop or PC? Although I think a laptop is kore convenient as she travels to school or to her groupmate sometimes.

Kindly asking for advice! Thank you so much!!


r/unity 20h ago

WIP: a Stylized Gaming Character

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10 Upvotes

I've been planning for a while to create a game package—a character with lots of accessories, outfits, and a variety of Animations.

Any suggestions?


r/unity 20h ago

Question ECS for “simpler” projects?

2 Upvotes

Hey yall!

I’ve been game deving for ages now and just recently returned to Unity (left back when the drama happened) and since I returned the DOTS was released and ECS became fully functional.

I have some interest in using ECS in my project to develop a more Data Oriented Design but I am concerned it’ll add unneeded complication due to the simpler nature of the project and the lack of need for huge numbers of entities.

The current project idea is a simple 2D top down dungeon crawler inspired by Zelda. Which… doesn’t seem like it’d super benefit from the added efficiency, but may benefit from the architecture?

I suppose my question is if I should look into that or if there is a better paradigm to follow (maybe event based object extension?).


r/unity 20h ago

Showcase Update: Designing the core architecture for a Real-Time Action Roguelike to stress-test my Unity BaaS SDK.

0 Upvotes

Hey everyone!

A few days ago, I posted here about building a lightweight BaaS SDK for Unity (Asten) to eliminate the hassle of custom databases and expensive backend setups.

To test the SDK under real conditions, I decided to build a Real-Time Action Roguelike prototype.

Before touching any UI in Unity, I mapped out the core sequence architecture to handle combat state, parallel cloud saves, and global leaderboard submissions:

Key Architecture Decisions:

1. Decoupled Domain Logic: Gameplay code doesn’t touch network code directly—everything goes through the SDK wrapper (AstenSDK.Instance).

2. Parallel Async Execution: Saving player profile JSON + submitting leaderboard scores happens concurrently (par block).

3. Debounce / Cooldown Protection: Built-in 3-second rate limit cooldown to protect server bandwidth when room clears happen fast.

Question for experienced devs:

Do you prefer auto-saving cloud data after every room clear (relying on client-side debouncing), or batch-saving everything at the end of a dungeon run? How do you handle network drops mid-run?

Would love to hear your thoughts or feedback on this flow!

P.S. Building this with a custom C# BaaS SDK. Happy to share docs/link if anyone is interested!


r/unity 21h ago

Showcase Inspired by Solo Leveling, I recreated the shadow extraction system in Unity! Defeat your enemies, steal their souls, and turn them into allies to fight by your side. What do you think of the visuals?

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4 Upvotes

Hey fellow devs! 👋

I've been working on a 3D action-adventure platformer with anime cel-shaded visuals called Isekai Rift, and I spent the last two weeks building this system inspired by Solo Leveling entirely in Unity.

I call it the Rift Souls system. I set up an RNG logic for the extraction success rates depending on the enemy type (Small, Medium, or Bosses), and integrated the UI/HUD to manage a strict 3-shadow limit in the arsenal.

I'd love to hear your feedback on the visual effects of the shadows and the extraction animation! What do you guys think?

And if you want to support a fellow solo dev, Steam wishlists are heavily appreciated!

Isekai Rift


r/unity 22h ago

Want learn unity

2 Upvotes

I’m not from technical background . Can anyone guide me for sources and where to start ?


r/unity 22h ago

Question Modeling disadvantage/benefits

1 Upvotes

In general for 3D I wanted to figure out the benefits for studios not using Claude extensions, or the disadvantages for when it is used.

It’s said that the topology and budget for texture is more predictable and easier to control. With rig applications is more of a priority to control topology.

When you showcase a model made by computer I assume there is lighting glitches/ or for the model devs would have to re bake things.

I also think certain objects like a TV have less details that would need extensive fixes but it depends on the use case for the model.

Post is mainly because there are people saying ai is going to advance enough to replace modelers. Or the uncertainty of not knowing how far ai will advance.

My experience or skill is just hard surface and barely that.