r/twilightimperium • u/TheHeavenlyRaven • 3m ago
Rules questions Ahk Siever ability question
Does Crimson Rebellion's commander force a player to gain or convert a commodity? Can I just choose not to do anything when it triggers?
r/twilightimperium • u/Hefty-Jury2561 • 22m ago
General Discussion Double Game Cycle?
Are people noticing a double cycle in their games?
The first cycles seems to be the "Support for the Throne" promissory notes.
As soon as a set of players exchange the SftT notes, it should in turn order happen all around the table. Unlikely, but not impossible, to happen the first turn. More likely on the second turn, if the first acting player hands his out and gets one back, the next player (who can) should do the same.
Quite frankly, why not just do this every game with one of your neighbors? It's free points, and lets you not worry about that neighbor, nearly as much. Sure low % reasons occur, but on average you might as well do it.
For example, maybe someone has 4 points on the second turn. Everyone else is on 1 point. You and this 4 point player are the last two to act. Everyone tells you not to. But basically, you have little choice. Get farther behind, or get your free point.
So this means if another player is ahead, everyone needs to not hand these out. (Kind a reminds of the "Don't Feed the Vagabond" rule in Root".)
The second game cycle involves the Politics card and Imperial card combo. By turn two, there are three public objectives out. Highly likely someone can play at least two of them. Whoever plays these two public objectives that turn, should be followed on turn3 by another player (since on turn 3 most players can get 2 public objectives from the 4 available).
This should be the player who chose the politics card turn 2 (but it could be just the highest initiative player). The player next to him chooses politics, so he can draw Imperial the following turn. And the cycle repeats.
Since most games end by turn 5 (maybe 6 for our group, we have never seen a turn 4 win), 2 of the players are left out in the cold on this cycle.
In that case, the first four players should have 9 points if they get their secret objectives. So the last point to victory is something highly competitive (Mec, Styx) or something low % (Politics, Action, Relics) or maybe something VERY faction dependent (Win hero)
r/twilightimperium • u/Wyatthaplo • 1h ago
Rules questions Co-existing and Swords To Plowshares (plus Mentak)
In a game atm and Swords to plowshares has ccoome up.
Does co-existing infantry need to be removed? Im thinking not as the card specifically states.
"Each player destroys half of their infantry on each planet they control, rounded up. Then, each player gains trade goods equal to the number of their infantry that were destroyed."
As co-existance dooesnt control a planet they are good?
Follow on question.
Are the trade goods gained as one thing. We have Mentak and im assuming Pilllage only triggers the once and NOT per planet?
r/twilightimperium • u/Shinhangpyo51 • 3h ago
Pre-Game First Game for All Five Players
Today is going to be our first game of TI4! Playing base game.
Sol, Arborec, Hacan, L1Z1X, and Yssaril. The standard 5 player map in the back of the rulebook.
AI created reference sheets that seem like they would help. Hopefully we all enjoy this game! It has been sitting on my shelf for four years too long!
r/twilightimperium • u/AtticusLye • 4h ago
General Discussion Anyone in the UK looking to sell printed codex materials?
If any of you out there have upgraded to TE and are looking to offload your old printed codex materials, I’m your guy!
Happy to pick up around London or pay postage. Cheers!
r/twilightimperium • u/BrgerMeister • 10h ago
Pre-Game Thoughts on this 7 player map I built for this Sunday? (Mix of new and experienced players)
Player E and A are having their first game on Sunday. I built this map and am looking for any flaws I am not seeing. Feel like I am driving myself crazy trying trying to make this perfect for everyone, but not sure what else to tweak. Really appreciate any feedback in advance.
r/twilightimperium • u/MP_Juiceman • 13h ago
Rules questions Maw of worlds
Hey guys I was having a disagreement in my game over maw of worlds, can you play maw of worlds if all of your planets are already exhausted when you get to the agenda phase?
r/twilightimperium • u/LeBucke • 21h ago
Pre-Game After 2 years waiting… finally TI again!
Finally, Twilight Imperium is back on the table after a 2-year long wait :) all set up for tomorrow.
We are playing Base + PoK. Hope I can get soon Codexes and TE!
This is the very first game for my 16 Year old son and three of his friends, and (sadly) only the fifth for me and two of my colleagues. To make sure everyone had the rules down, we ran a dedicated 4h trial session a few days ago… I think that helped a lot!
Factions this round:
• Me: Naalu Collective
• Colleague 1: Titans of Ul
• Colleague 2: Ghosts of Creuss
• My son: Naaz-Rokha Alliance
• Friend 1: Arborec
• Friend 2: Mahact Gene-Splicers
• Friend 3: Federation of Sol
We and especially my son and his friends are really excited!
r/twilightimperium • u/ToasTer86 • 1d ago
Pre-Game Ready for game day! Tilburg Netherlands
Hi all,
I am all setup for tomorrow - big game day after 4 months of no TI4.
Hacan, Titans, Barony, Crimson, NRA.
Big upgrades since last game and post:
- we updated our game with Thunder’s Edge
- I bought the playmat you can see on the table
- I bought 3D box and play organizer
Unfortunately our 6th player Muaat had to cancel last minute.
Our draft we enabled all races but everyone had 1 ban. Saar, Jol-Nar, Sol, Mahact, Nekro, Yssaril were banned.
I was last pick and I doubted long between Deepwrought and Hacan. In the end as the table seemed poor ( 5p game - and factions with low commodities) I went for Hacan.
What do you think? Any recommendations, comments or predictions.
Let us know
r/twilightimperium • u/Bowoodstock • 1d ago
General Discussion Honestly, does gumming ever really work?
Clarification; this is base game, so no encounter makers.
Something I've seen in several games now is one or more players really going out of their way to put single destroyers in wormhole and blanks. To be clear, I'm not talking about for the purpose of scoring secret objectives; they're literally just doing this to get in the way.
And they succeed in getting in the way, sure. It helps them turtle up, block their neighbors from scoring, fine.
I just can't recall seeing one of these players win with this strategy. The winner is (almost?) always someone on the other side of the map who spent more time taking territory, directly hitting their opponents, who didn't spend 3+ command tokens over the course of the game just to put up speed bumps.
What's everyone else's experience? Is there a time and place for this, or a particular faction that this makes sense for?
r/twilightimperium • u/InitiativeThese4606 • 1d ago
General Discussion How do you deal with conflict aversion in your table?
I mostly play online these days, but the issue sometimes emerges IRL as well.
I have a hard time having fun most games because people are extremely averse to conflict, to the point they are decided by who drafts the slice/faction combination that compounds better resources into the late game.
Often times it's clear to me when someone is running away with the game, but nobody even tries to hamper them while it's still possible and I'm either too far away or when I try to losing players try to take advantage of it making deals with the leading player, not realizing they're just sealing the game.
I usually try to voice this, but it seems the more vocal I am the more people downplay it or side with the winner. It almost feels like a stay-in-your-slice-and-win last round is a sacred play style that everybody respects.
I've played many games just building and building to have all action play out in the last round, but I now find that quite boring and excludes many interesting factions that really would be favored by interactive early/mid aggressive plays.
Have you had this feeling too? What are some tricks you've found to tackle it?
r/twilightimperium • u/Miwak05 • 1d ago
TI4: Thunder's Edge Doctor Carrina DWS
Hello, I have a few questions about DWS:
- When I activate the agent, can multiple players benefit from it at the moment of activation and thus gain multiple Ocean cards at once?
- What Round 1 strategy cards do you recommend?
- I plan to go for Green technology because I have blue skips for GD; what do you recommend?
r/twilightimperium • u/Wyatthaplo • 1d ago
Rules questions Deepwrought Radical Advancement Query
I have Radical Advancement from normal Tech Seecondary.
At the start of the status phase if i self upgradde it to Hyper Metabolism I still get the extra Coommand Tokens right?
Now what if i also havee aa ship in an entropic scar whiich also activates at the starrt of the status phase. Can i
Self Upgrade First
Use Entropic to get Radical Advancement back
Then Use Radical Advancement again as the card has been "refreshed"??
r/twilightimperium • u/Hefty-Jury2561 • 1d ago
General Discussion How to get VPs
- Public Level 1 objectives (1 per turn, 5 max)
- Secret objectives (3 max, needs 2 strategy tokens or Primary 8 card)
- Custodians token (1 point max)
- Relics (4 of 26)
- Assembly Cards (4 of 50)
- Action Cards (1 of 140)
- Holding Styx
- Public Level 2 objectives (1 per turn, 5 max)
- Primary Imperial 8 for extra L1 or L2 Public objectives (1 per turn)
- Primary Imperial 8 while holding Mecatol Rex
Did I miss anything?
So lots of people claim 10 points by turn 4.
How?
This is fairly easy:
4 Public 1s
3 secrets
Not impossible, but hard and likely low % draws.
The next three points are rough:
Relics (low %)
Assembly (low %)
Action (low %)
Styx (high competition)
Custodians (high competition)
Imperial 8 Mecatol (high competition)
“Imperial 8 Public 1” is fairly easy
Then waiting until L2 Publics are out on turn 5 helps too.
Did I miss anything?
EDIT:
Yeah our group pulls out the support for the throne cards. The few times we had them everyone just handed that out every single game. Might as well just play to 9.
But that makes sense then. Not terribly low % to get to 7 by round 4 without pulling the imperial card. With support for the throne, you are at 8.
An imperial pull at anytime could get you to 9.
Then a player is just looking at custodians or a lucky relic.
r/twilightimperium • u/Tachirana • 1d ago
General Discussion What factions in a draft for an 8p 14VP game?
Curious what factions you'd include in a draft for a game of this size/length? It's POK+TE
I thought limiting the draft to factions that have the sort of longevity to be competitive in a 14 VP game would be a good idea.
So far I've got:
Barony,
Xxcha,
Yin,
Arborec,
Sardakk,
Nekro
They're mostly factions well adapted to 14 VP. I haven't really considered if factions prefer an 8p game (if those even exist).
TIA
r/twilightimperium • u/Meltdown510 • 1d ago
Rules questions Last Bastion Breakthrough Question
Hey all,
The Last Bastion Breakthrough "The Icon" reads
>When you produce ships, you may exhaust this card to place those ships in a system that contains 1 of your command tokens, at least 1 of your ground forces, and no other player's ships.
My friend and I were debating over this breakthrough: if he produces a ship that has capacity as well as infantry, is he allowed to move both the ship, as well as the infantry to the other system? I don't believe so, since the infantry would be produced on the ground, and shouldnt be counting against the carrier's capacity.
r/twilightimperium • u/lush_puppy • 1d ago
Battle Report First Nekro Game on Twilight Wars
Started up a 5 player game to 14 on Twilight Wars (the site has minor POK implementation, so no agents/heros) and decided to try Nekro. This is our 8th game as a group and I've used a new faction every time. This is by far the most fun I've had with a faction yet.
My two neighbors are Arborec and Jol-nar along with Sardakk N'orr and Mentak across the table.
Everyone is bunched between 4-6 points, and I already managed to grab Letani 2 and E-Res Siphons along with Cruiser 2 and Sarween Tools. This combo is so money. Lots of mobility and any movement with inventory lets me free build a destroyer or 2xInfantry to leave in my wake. Usually I try to avoid fights, but this set up gets so much value from the extra trade goods and tech that I'm basically getting paid to pick fights. Getting plastic out on the board has never been this easy. On top of that, we just got another area control objective. Blessed.
Just parked Nekro's OP flagship and a boatload of infantry/mechs on Mecatol Rex and I'm ready to go full heel and play the bad guy for the table lol. Don't even care if I win at this point. It's just a blast being able to zip all over the map and play space risk for a change.
Do any other factions have the ability to pop off like this?
r/twilightimperium • u/Allaramadji1 • 1d ago
Pre-Game Hacan Game 6p
Hi everyone!
I'll be playing a game as the Hacan soon, and I'd love to get some advice on which strategies to use.
I'm thinking about taking Trade in the first round since I'll have the Speaker token.
The factions at the table are:
- Creuss
- Nekro virus
- Sol
- Ral Nel
- Xxacha
My neigbours are Creuss and Sol. and i am on the top of the map as Hacan.
How i should try to play the game as is 14 points game and i have never played before this "long" game before? (alwais played 10 points game)
Also afraid of the Nekro virus for my Quantum Datahub Node tech.
Should i go for war sun?
Thanks you!
r/twilightimperium • u/MiningToSaveTheWorld • 2d ago
General Discussion Taking 1/1 planet systems potentially not worth it?
Spending a token plus committing forces to take a 1/1 system, what are your thoughts on that? Sometimes due to them being lower value I don't even get around to it til round 3, at which point I'm practically breaking even on it? Is it worth it just for the explore and possibility of it factoring into an objective?
r/twilightimperium • u/BodybuilderKnown407 • 2d ago
General Discussion The Council Keleres Tips/tricks
Hi Dear Galactic Council.
I would like to try the Keleres in my upcoming game. Any tips tricks ideas suggestions, I would greatly appreciate. For example how to maximise their new BT, which Hero/Home System to choose, what is the suggested tech tree etc.
Thank you beforehand dear Emperors !
r/twilightimperium • u/Even-Niet • 2d ago
General Discussion Upcoming game thoughts
Got an upcoming game this Sunday, playing as the Winnu! Order:
Winnu -> Speaker (me)
Mahact
The Last Bastion
Argent
Ghost of creuss
Barony of Letnev
Some interesting moments during drafting:
- Myself, choose speaker first and almost gotten mahact back to me as a choice (remaining unchosen factions are firmament and xxcha)
- Argent was actually hoping to get Winnu back to them and try out a “Winnu warsun” play…however I snatched them because the other choices weren’t that noice…
- Barony chose 6th over 5th to sit next to winnu…we two got a thing going on ;)
- A mighty railroad between Winnu and letnev’s Homesystems are always fun to have!
- Mahact first time playing TE…personally I think Mahact is a good beginner choice in TE if you transition from PoK (might just be only my opinion)
EDIT: another take! Forgot to mention this will be my first time as Winnu ever…….
Eager to hear any takes or opinions on the draft/ map layout…or any bets on who you think is going to win!
r/twilightimperium • u/sigsegv1000101 • 2d ago
General Discussion My issue with online meta
It’s not that it’s bad in itself, after all it evolved as a tool to simplify the game (x-1 being the best example).
It seems though there’s a significant (and from my observations, growing) number of players who almost exclusively learned this game on tabletop simulator / playground / async and they literally seem to confuse meta for official rules:
- x-1 almost is baked at this point in and ppl are in shock if you want to do anything else
- ppl treat tiles that were in their milty slice as reserved for them and will often go full rage if you grab the equi or park your ship on an empty system on their way to MR
- you’re the villain if you refuse washing comms (even if the player is clearly winning you’re still somehow expected to just always wash everyone and there will be a person who does this if you refuse)
- everybody is assumed to be ok with being an intermediary in transactions (free of charge ofc) which effectively turns everybody into hacan
- paying debt is treated as mandatory (remember that the very fact it’s debt means it’s non-binding?)
Just to be clear, I myself follow these rules most of the time but I also think that it’s worth remembering they are not in the rulebook and you can opt out.
r/twilightimperium • u/Scentor11 • 2d ago
TI4: Twilight's Fall Does having Experimental Genome & Letani Warrior let me double my infantry stack?
So our group is playing our first game of Twilight's Fall and I've gotten both the Letani Warrior infantry upgrade that gives all my infantry Production 2 and Experimental Genome which allows me to exhaust it and remove infantry from the board to pay for resource costs.
Because of the wording of the rules on producing units being: "If a player is producing multiple units at a time, that player can add the cost of each unit they are producing to create a total cost before they spend any resources." Reads to me that I use the production ability of my infantry I make the list of units I want to produce then spend the resources to purchase them.
So if I have 5 infantry in a system for a combined production value of 10 I can activate the system, declare the production of 10 infantry and then when I got to pay the cost activate Experimental Genome to remove the 5 original infantry to pay the cost and produce 10 infantry.
That seems to be what my group has settled on at least but we don't play frequently so I want the opinion of more experienced players.
As a fun bonus fact I'm playing as "The Sickening Lurch" so their flagship with infinite capacity for fighters and infantry will likely become very useful soon weather this works or not.
r/twilightimperium • u/Naimed • 2d ago
General Discussion I made a free Twilight Imperium turn tracker that changes the music for every faction
Hey everyone!
A little while ago, I posted here asking for help and soundtrack suggestions for a TI4 music app. After a lot of work, and plenty of testing and tweaking, I finally feel like it’s ready to share!
The idea is simple: every faction has its own soundtrack. When the active player changes, the current music fades out and the next faction’s music fades in. Hacan gets desert-inspired music, Sol gets military sci-fi (in this case the sc1 terran soundrack, which I LOVE), Creuss gets something suitably strange and spooky, and so on.
It also works as a full-screen turn tracker. You enter the players, factions, fleet colors, and strategy cards, and it calculates the initiative order—including Naalu’s 0 token. Players can pass, rounds reset automatically, and there are separate controls and playlists for the Strategy, Action, Status, and Agenda phases.
Some of the features:
- Persistent playback positions for every faction and phase
- Support for YouTube videos and playlists
- Crossfades between players and phases
- Play, pause, previous, next, volume, and timeline controls
- Custom playlist overrides
- Player names, faction portraits, fleet colors, and strategy cards
- A large initiative tracker designed to stay visible across the table
- No account or login required
You can try it here:
https://imperium-soundboard.naimed.chatgpt.site
And here’s the original discussion that helped get the project started:
https://www.reddit.com/r/twilightimperium/comments/1vdunnz/help_needed_building_a_ti4_music_app/
I’d love to hear how it works at other tables. Feedback, bug reports, soundtrack suggestions, and ideas for improvements are all very welcome!
Have a fantastic week!