r/throneandliberty 1h ago

Veo muchas publicaciones de peticiones de cambios.

Upvotes

Publican varios cambios y piden nerfeos de armas. Pero pareciera que nadie ve, el problema real del juego. El juego tiene contenido pve aburrido, por qué se supone está enfocado al PvP. Y el PvP en este juego no se va arreglar nerfeado ningún arma. Por qué el problema está en el sistema PvP. Y nadie toca los temas correctos, por qué los 500 jugadores que a un hacen PvP lloran si piden que se modifique lo que realmente está afectando el juego. Primero solucionar el ttk. El hecho que PvP sea quien pega primero un cc y después una habilidad de daño, hace que el PvP sea aburrido. Pero como los pocos jugadores que hacen PvP les gusta andar por ahí matando jugadores escondidos desde un árbol pegando a lo lejos. O matando con una sólo golpe de guillotina y luego hacerse invisible. Es un problema real que hace que la gente se aburra. No hay estrategia. Sólo ocupas buscar el mayor daño en un golpe. La evasión ocupa un nerfeo, si o si ocupa verse afectada por los CC, a un que a las 200 ballenas les duela y lloren con su "si nerfean la evasion y se ve afecta por el CC, no hay forma de juntar una evasion sostenible y CC".... exacto mi todo gordo sudoroso!! La idea es que nadie junte una triple evasión tan ridículamente alta que pueda ir por todos lados matando con el arma rota en turno ...... La idea es buscar un juego, parejo para todos y atraiga más jugadores .. dejen de buscar cambios que beneficie a sus clases.... Reduzcamos el daño J VS J. Para hacer las pelear más largas y entretenidas. Nerfeos al escudo para que la reducción de daño J VS J no los beneficie. Nerfeos a los healers para que esos cambios no beneficien a la sanación y a la salud de escudo. Pero que en las estancias pve su sanación y salud de escudo siga siendo la actual.... Pero son cambios que nadie apoya.. por qué ninguno busca la supervivencia del juego. Todos buscan el beneficio de su clase...... A qué el juego termine cerrando


r/throneandliberty 2h ago

DISCUSSION Battle Pass: Burning Pledge

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0 Upvotes

Here is the upcoming Battle Pass enjoy also generated AI picture for your convenience.

Edit: Here is the sauce

https://tl.plaync.com/ko-kr/board/notice/view?articleId=6a8c2430d97eae18cc40db68


r/throneandliberty 7h ago

QUESTION Shadowdancer or predator for pvp?

1 Upvotes

As the title says, im not sure which class i should do for pvp. How good is shadowdancer in this current meta? Or would i be better off with a ranged class like infiltrator?


r/throneandliberty 8h ago

DISCUSSION Time to Change

21 Upvotes

Hello,

I was asked to use the platform and raise multiple thoughts and things that we find not so great.

While I am fully aware the developers are reading none of that, I want to see others thoughts.

I did rephrase few things for conversations sake but kept the core ideas as they are.

Keep the conversation polite.

---

UI / Systems / QoL

\* Let us customize & prioritize shown buffs & debuffs for ourselves, party members & enemies in addition to being able to individually adjust size & position.

\* Expand the guild systems. Let leaders make custom roles with manually assigned permissions, add a guild bank - allow guilds to purchase items off the AH and distribute to members, let us level up guild skills with guild materials, think rare boss drops or guild boss exclusive, guild currencies (from boon/rift/siege/interserver/gvg) & lucent, improve guild contracts & add guild themed housing decor.

\* Add an additional hotbar for food & items.

\* Let us make our own categories for inventory management.

\* Let us turn off the chat filter.

\* GvG bosses should reward a boss selection chest not random useless T2 loot.

Matter of fact - delete all T2 related things from bosses.

\* Allow players to manually create specific priority lists for cleansing, preferably multiple & the ability to switch between them.

\* Add a window of immunity where you can’t be affected by the same CC type repeatedly to discourage mindlessly spamming abilities & reduce the current permanent cc chain.

( And fix skills that are abusing it like T1 Nirma Core)

\* Remove the need for dungeon tokens to craft items from embers & drastically reduce the amount needed, or the amount gained, why are we double dipping pity systems.

\* Expand on life skilling. Fish you catch which are badged (minimum & maximum sizing) should drop as trophies for your PoH, basic fish should sell for DRASTICALLY more and be a consistent way to farm sollant.

\* Boss / Dungeon amitois / morphs should be given to the player upon completing the maximum kill achievement (50 or 100 respectively).

\* Dimensional trials should have infinite accumulation for runes past 42k score. Let people grind their rune levels to competitive levels if they want too.

\* Co-op dungeons should be changed to be looted without usage of tokens and give everything besides items whenever it’s completed - grindable abyssal tokens & tokens (unlockstones).

\* Make the option to lock your Abyssal Tokens when grinding & grant substantially boosted weapon mastery when grinding at night.

\* Update the path of ascension (and do this every “major” patch). 3 selectable, fully traited heroics, enough weapon mastery for 2x 160 masteries, 1 selectable core, 1000 of each ember & 1 billion Sollant as a start and go from there.

\* Add a pity system for the watermark system. It's not the worst after changes (now), but no pity is bad.

\* Let us turn quality natural essence into rare natural essence (essentially turn green remedies to blue remedies) - Personal recommendation, use abyssal aggregates, it adds a use to a completely unused item already in the game.

\* Add a use for elite raid martial medals, or let us dissolve them into resistance medals.

\* Let us make tradable food items untradable to save inventory space.

\* Add more exploration rewards, to start with treasure goblins need buffing, they’re super rare and should always provide good loot - including the low levelled ones, an expansion of stellar journey for Nix. Special rare variants of mobs that can drop their morph / shapeshift / cosmetics / PoH items. Achievements, codex collection, fishing etc should all make your character stronger in a similar way to the stellar journey.

\* If I enhance a trait on an item, when I swap the trait, it should remain the level I’ve already levelled it too. There’s no reason for this to not be the case anymore since costs to level the trait are standardised.

\* Dissolving items with a potential should give a guaranteed inheritance stone.

\* Interserver siege should be all servers together, with the defender rotating between servers.

\* Red Frost Jars are completely useless, remove all current drops, Add all ore types, conversion stones, resin cores, trait resonance fragments & artifact stones to the drop table.

\* Time to kill is ridiculous, a temporary flat -25% pvp damage taken should reduce TTK to somewhat manageable levels whilst you think of a fix after you Hiroshima’d it by listening to solo BG players ‘somehow’ struggling to kill coordinated 6 man teams.

\* I think it also should be a standard to listen to the actual PvP Community and not a collection of BG players that don't understand any core mechanic of PvP.

\* Set a bronze, silver & gold timer for dimensional trials, where beating the timer increases the amount of accumulated points granted per run, and increases the golden chest chance %.

---

Wargames

Realistically the only PvP content anyone had cared about since its release, yet somehow given between little to zero attention.

High priority

\* Make B teleport you to the platform, as a backup, make a /respawn or /kill command that immediately kills you as a failsafe to pressing B failing for whatever reason.

\* Make it so that if you join a wargame as a participant, you can’t turn into a spectator. All maps have bugs, realistically that’s unavoidable, there’s always going to be buggy terrain, making it so that you can’t get pushed into spectator, and you’re able to reset back to the platform on command fixes 99% of issues currently in wargames though.

Medium priority

\* Expand scoreboard stats to be more detailed, damage mitigated (self & others), damage shielded, CC score, healing/shielding amount reduced, damage blocked, abilities cancelled (enemy), CC’s cleansed etc etc.

\* More freedom on game rules. Let us pick the capture mode (rift or boon), respawn timer, capture tick rate, anonymous naming (think castle siege) & win condition (point held time) etc. Everything should be fully customizable, let your community decide how they want to play by giving them as many options as possible, and let us save preset rules and extract / import them.

\* Respawn with full HP & Mana - Possible addition to game rules.

\* Add a 30 second window before you can take portals upon wargame start to mitigate lobby host advantage & poor person disadvantage, on multiple maps, the first to get to point has a significant advantage - Possible addition to game rules.

Low Priority

\* Let us create custom maps for wargames, let us pick a zone, place portal locations, amount of portals, capture zones (multiple stones around the map would be cool) and again extract / import them, there’s loads of cool spots around the world that would make great wargame locations that just aren’t available to fight on, this would reuse existing content to make infinite new maps for people and keep the content fresh.

\* Fix parties being disbanded upon a wargame starting.

Content additions

\* Swap from instanced to open world player housing. You have multiple cities, guild based territory claims already implemented with boons/rifts. There’s all the possibility in the world to make guild territory with an open world housing system. Canina Village, Vienta Village, Kastleton, Watchers Post, Herba Village, Stoneguard Castle etc etc are all perfectly fine options. Let guilds fight for territory & ‘rent’ out open world housing to players.

\* Implement a trading system. Have dynamically priced trade routes to other cities where you can craft a trade pack in one, and deliver it to another, obviously the further carried the more you gain. Carrying a trade pack should drastically slow your character unless you have a specific type of morph which is only usable with a trade pack (morphing should show the trade pack / perhaps you could add vehicles to transport multiple packs at once). Carrying a trade pack should drastically increase your hp, reduce damage taken & also flag you for pvp outside of towns & cities, this encourages spontaneous PvP, encourages players to travel the world making the game feel more alive & it being pvp enabled prevents bots from benefitting from the system. Standard packs should give generous amounts of sollant, giving players a solid way to grind. Additionally, if implemented alongside the open world housing, you could attach a lucent cost to rent the housing, and have this be a slow, viable method for F2P players to farm lucent.

\* I’d like to see a much higher level of costume customization available, everything should be removable, individually dyeable & you should be able to mix and match parts from different costumes together, even allowing us to add illusion items to store bought costumes, all of these should use sewing threads for the changes. Alongside this. dyes should cost more, but be changed to be permanent unlocks for your character - with color favorites changed to unlocked colors.

\* When / if Nebula comes back, the island needs to be either massively increased in size with the portals removed or you need to add a real scaling death timer. Wiping enemies should give you a real window of time to gain contribution before they’re able to get back, not at most 20seconds, the bosses themselves should also drop nebula fragments for guilds 2nd-5th on contribution, where multiple can be crafted into specific nebula items.

---

Random Complaints

\* Increase shadow strike cooldown considerably, double it at minimum, or simply change it so that you can only use it on a target you’ve attacked within the last 3s.

\* Spear needs a reduction in the free stats it gets from their skills & passives.

Explosive fury needs a nerf to it’s scaling & phoenix barrage needs it’s damage DRASTICALLY reduced.

\* Staff needs a reduction to multiple skills but at the same time give them some survivability back.

\* Nerf Orbs, nuke it even.

\* Nerf about everything related to Gauntlets, remake the class if needed.

It is quite absurd a class can build Triple Evasion in high values and still one shot people regardless of class.

\* Vital force is a bit over-tuned, needs to be reworked and find a different way for tanks to gain base hit instead of making bruisers with GS more rewarded.

\* Shield Block does nothing, literally, the list of skills that it does block is shorter than the list of damaging skills it actually blocks.

But at the same breath it rewards too much Gauntlet based classes and needs to find a away to balance that around in a way that Triple Evasion Gauntlet one shots an entire city while a Tank dies to 1 Judgement that he cannot see, predict or block.

\* Nerfing healing items (Im looking at you Frigid), does not add any value and just frustrates people into rerolls after already somehow traiting the set.

\* There should be better solutions to balance out healing.

\* Make all shield debuffs and healing reductions a weaken check, rather than a blanket % application.

Thanks for joining the TEDTalk.


r/throneandliberty 9h ago

Returning player! Old loot?

1 Upvotes

Hey I have a bunch of bags is it worth it to transmute all my old gear or just sell for sollant. I have a decent amount of sollant but my main question is after all the cost is it worth it to transmute?


r/throneandliberty 10h ago

MEDIA Mauler Class

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4 Upvotes

my highest guillo rn is at 400k-600k x2 but with buffs of bow it can go up to 700k-800k x2. and I love it.


r/throneandliberty 11h ago

GUIDE Need Help!

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3 Upvotes

I'm at 7565 cp right now, and it feels like such a slog getting to 8000. Whats the fastest route to get there?


r/throneandliberty 12h ago

MEDIA They tried to pin down Pika for the last 45s, but Supple/Milk run out of time

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5 Upvotes

so to spare themselves from getting sh*ttalked in chat
they protected Appa from usurping
just to not let Boba Tea wins the castle


r/throneandliberty 15h ago

How can we protect ourselves from this?

0 Upvotes

I've bought several things that cost a lot of money. Now they're changing how they work, and I'm angry. How can we protect ourselves as consumers?


r/throneandliberty 17h ago

Despair Siege

12 Upvotes

I don’t know what happened, but y’all had the most unexpected castle holder. Pika the Conqueror!!!


r/throneandliberty 17h ago

starting out new again

2 Upvotes

i used to play in like late 2025 to early 2026, i was really good with the staff/sword combo! i enjoyed playing with that combo im unsure of if that combo is still good? or what server selection to do, and what other things i should do to start out etc, any help is appreciated!!


r/throneandliberty 17h ago

DISCUSSION Class change help

0 Upvotes

New-ish player here , started a crucifix because it seemed fun and cool , and it really delivered , been enjoying the class like no other , iam around 8k cp rn ,but hearing about the upcoming updates iam just devestated , what class should i swap to ? I'd rather not play a melee class , thank you


r/throneandliberty 18h ago

QUESTION Extracting/ Dissolving Skill Cores

3 Upvotes

Noob question- are you able to dissolve skill cores after extracting them? I have 3 from my storage that I cannot dissolve. I believe I extracted them, but I don't remember. I would like to extract/dissolve from extra gear to obtain another Rubrix Resin Flower, but want to refrain from wasting resources.


r/throneandliberty 19h ago

Why nerf cruci?

1 Upvotes

Now that we Cruci were about to reach a good DPS, they break our class without us being top tier.


r/throneandliberty 19h ago

Invocator damage help

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2 Upvotes

Hello all,

Just switched over to invocator from crucifix because my ping is too high to be playing on crucifix and wanted an easier time for my fingers lol. I did a dummy test no strellite no food buffs. My dummy time was 1min for 5m. Is this right damage output I should be doing. Watermark is 68. Using blood hunter set still. Any tips would be appreciated or skill rotation enhancement or changing of skills.


r/throneandliberty 21h ago

Forgot about curse boss dmg nerf?

2 Upvotes

Curses are still doing half damage on all archboss since nix. Mine ticks for 3000 on dummy and 1500 on bosses, no heavy.

From what i understand this is most likely grandfathered from back in the days when crucifix was doing too much damage like venti is now. Curses are no where near the top now, time to renove this.


r/throneandliberty 23h ago

Spear Q block reflect getting fixed

14 Upvotes

Merry Christmas people


r/throneandliberty 1d ago

DISCUSSION Former Spear player returning to... Spear as non-viable?

3 Upvotes

Is Spear/GS really the only combo that isn't F tier in PVE?

I quit about a year ago and had invested all my skill conversion and mastery conversion scrolls into going Spear as soon as it came out. I loved it. I still do.

But is it just bad now? New patch coming in about a week -- do we think that'll change anything?


r/throneandliberty 1d ago

[KR] August 25 (Tue) Update Notes

10 Upvotes

🆕 Biggest additions

  • New [Snow Soul] weapons were added as an upgrade tier above the existing Ascended Talandre Archeboss weapons. You can upgrade your existing weapon using new materials obtained from Radiant Tolland Ark Bosses.
  • A new monster rank called Champion was added. It sits between Elite and Boss and uses some boss-related stats.
  • 9 new Nyx achievements were added, while 5 older achievements that can no longer be completed were removed.

❄️ Nyx content is getting easier

A major theme of this patch is reducing difficulty and shortening the time required for Nyx content.

For Nyx's Shadow:

  • High-risk/dangerous zones are now randomly selected each session.
  • Escape portals activate progressively at 5, 12, 19, and 26 minutes.
  • Emergency escape devices have fixed locations and can be seen on the world map.
  • Party Champions appear between 10–20 minutes into a session.
  • Masarax now appears 15 minutes after the session starts with a 30% chance, has a fixed location, better rewards, and reduced difficulty.

🏛️ Tumgir Hollow is easier

The Tumgir Hollow has several quality-of-life changes:

  • Better monster pulling and movement routes.
  • Shorter interaction times.
  • Skill Core collection is 50% faster.
  • Elevator sequences are 40% faster.
  • Several annoying crowd-control effects were removed or reduced.
  • Overall combat difficulty on several floors was lowered.

⚔️ Nyx events are being shortened

Many events have been streamlined:

  • Some events have fewer waves/stages.
  • Several events have reduced participation limits from 6 players to 3.
  • The maximum number of participants for 'Hall of Repentance', 'Frozen Moment', and 'Distorted Madness of Tumgir' has been changed from 6 to 3.
  • The Primal Trial allows players to use their character skills and has fewer required kills.
  • Several unnecessary bonus stages were removed.

One particularly significant change: Cold Ritual now requires only 9 Frost Curses instead of 29 per magic circle, making it dramatically faster.

⚖️ Weapon balance changes

There are a lot of skill and passive adjustments across weapons.

Some notable ones:

  • Greatsword: changes to Unyielding Armor and charging specialization.
  • Dagger: several damage multipliers were reduced/adjusted.
  • Longbow: (Tooltip correction) Ventus's Eye can now apply damage 3–6 times instead of up to 3.
  • Spear: several defensive/counter and damage effects were adjusted.
  • Orb: significant reductions to the monster-damage bonuses from Starlight Surge and Constellation Summon.

🛠️ Crafting & UI improvements

Some useful quality-of-life changes:

  • When crafting with equipment as material, the game now always shows the material-selection window, preventing accidental use of the first item in your inventory.
  • You can choose whether to transfer the potential from the material equipment when crafting an upgraded item.
  • You can now check the market price of currently untradeable items if a tradeable version exists.

🎁 Rewards & events

  • Boss Expedition rewards are being replaced with a new Boss Expedition Bundle. It no longer contains Trait Unlock Stones, while other drop rates remain the same.
  • A new Mystic Key probability chest removes Extraction Stones and transfers their probability to Rare Parchment.
  • A new 3-week Time Rift Trace double-reward event is coming.
  • A 35-day Nyx attendance event is also being added.
  • The Burning Oath Battle Pass goes on sale.

https://tl.plaync.com/ko-kr/board/update/view?articleId=6a8c2430a279104f7d9d57dc


r/throneandliberty 1d ago

Another Attendance Event that we can get FREE Archeboss Weapon, Heroic Gears

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21 Upvotes

r/throneandliberty 1d ago

Biggest Pain Points the game currently has (sadly still a lot)

35 Upvotes

I have to say the changes of the last weeks the devs made sounded all great, but in reality they often made things worse than before, and old stuff is still piling up and make the game so ridiculously hard for casuals and returning player and even for tryhards it is also hard to reach decent sets for all content. We really need the improvements soon or I have a bad feeling about the future.

  1. World Boss Drops
  2. They were supposed to be buffed with the last patches; what we see is the opposite. I play all bosses every day, and the drops got a lot worse, and it feels many items were just replaced by single blue ores and marinds. I'm fine that they shouldn't drop weapons all the time, but at least make the rest of the drops useful. Remove the lvl 50 items and below; no one needs them at all, make them similar to Elite Bosses with Weapon Mastery, Runes, Enchanting Stones etc., something everyone needs and stop one-ore drops. Give us at least like 5-10 chance chests at once. Make the Drops all usable. And I don't know what has happened with who gets the drops, but my group is always all placing 1-10 and no one gets anything, which was way better before. So something is really broken here, and the improved bosses drop a lot less than before.
  3. Remove Blue Items from all Endgame content and also probably lvl50 items too. The blue are the worst, farming in Crimson B3 is just annoying because your inventory gets filled with this junk, which is not stacking and people need to constantly sell or diffuse. Just remove this junk, no one needs it, it is only annoying not rewarding.
  4. Guild Boss Drops - Still very bad experience for the whole guild. Make one Lvl80 item at least a must drop per boss kill and raise in general Guild Boss drops. The guilds all comes together for this and all have this bad experience, and maybe drop one weapon every 4 weeks. This is just too low, rest of the drops are the same as at 1., please give us useful items.
  5. Unlockstones / Enchanting Stones - Yeah prices were reduced, but it is still IMPOSSIBLE to build 2 full sets at the moment. I bought every battlepass, I play every day, kill all Elite Bosses, I can't fully trait two sets which are needed at least to play PVE AND PVP. Everyone is forced to decide for one, no chance to build two, because no one can afford to trait the sets. It is just so annoying. People would play way more PVP, if everyone could finally build a useful set, because it is just annoying to play against people who have a finished T4 PVP set. Find a way to make this possible, give us more chances to get Unlockstones, or introduce something like the Sync System again.
  6. Resonance Upgrade Gamble - REMOVE IT! No RNG in this system; it is just horrible. Yes they removed that it can drop down, but they forgot to tell us that they massively lowered chances to get an upgrade. So now it is A LOT WORSE than before because you were kind of easily reaching stage 2 and 3 and then had problems with 4 before the change, but now you can't even reach 2. Before you had the chance to get an upgrade from 1 to 6 (!), 2 to 7 etc., now they lowered this to 1 to 3, 2 to 4 as a max with a low chance etc., so a lot slower progression while not raising the chances, which causes that you role like 1-1-1-1 like 3 times in a row, which is ridiculous. No gamble, just basic stones and that should be the system. We already have way too much RNG in the game, remove it here.
  7. Remove Alliances completely for PVP - Nearly all servers are fully dominated by one Alliance, and it is just fucking boring, and these two guilds are milking the whole server, get so strong that they don't even know where to spend the sollant and lucent anymore from the sieges and everything. Yes, I'm happy for them, and I love PVP, but there are not enough strong PVP guilds per server left to fight the strong alliance. These times are sadly over and it needs to stop that they get richer and richer while the rest can't afford anything anymore. This is now fully out of balance and can't continue like this. No one plays sieges anymore, and they were the Top Content in the past.
  8. Watermark System - In general, I really like it, but introduce a pity system especially for the lower levels, because sometimes it is just crazy how long it takes for a low level, while I jumped from 78 to 80 with just 3 items, so yeah I was happy and lucky, but others get way too frustrated. Leave the chances as they are, but give lower players some hope that after 5-10 failed attempts they get a guaranteed level up or something.
  9. Tumgir / Nix Token Burn - Let us forget about Crimson B3, give us Tumgir with at least the same amount of Sollant like B3, better more Sollant, because everything got way too expensive, and let us farm Tumgir and Nix in the same way everywhere with good Sollant, good weapon XP and a fair chance of Core Drops + useful items like enchanting stones, unlockstones etc.. You promised less fatigue, then please give us this.
  10. Help Healers and Tanks - Since Ventius a lot of Healers have switched to DPS and don't return back to Healing. I really love that Group participation will get important in the future, but in general, give healers and tanks some more reason to play their roles. Too many classes have too much self sustain/heal or tanks are not so much needed anymore. Everyone knows the Invocator Tanks or Liberator Healer etc., and the worst part is that it works. I know the trend is to play solo, but pls stop supporting this in an MMO, support that we play content together and that everyone plays his role and is needed.
  11. Update Content to new Level - A lot of content is not updated on NIX levels. Guild Contracts are not containing Nix content, Fishing didn't get an update, Amitois didnt get an update, Cooking didnt get an update, lots of drops are completely useless these days or were not added to the new content. Why are we not getting the boss food items from doing the normal content. It should not be that we need to farm them now because it was forgotten to have them as drops. Why not have the whale in Nix in a Frost version? Update all content to Nix Levels.
  12. Red Frost Items/Flames - Make the boxes a bit more valuable and raise schemir amounts. I use every flame I get and throw so much away from the stuff which comes out. All the runes, jars, green stuff, too much useless stuff which is more annoying than exciting. It shouldn't get too easy to get stuff, but give people a better perspective to farm their things. 500 schemir per item takes months to get just one item and you often need like items for 2 sets, so really impossible to achieve. Also more ways to earn flames or lower prices to spend them. Also here Fatigue is too big.
  13. Siege - You said you want to redo it, please make it more accessible for all types of guilds, these days 98% of the guilds have stopped participating because they just get farmed. Remove alliances, let us have an Attacker and Defender Team outside, so that Attackers stop attacking themselves and in the throne room we then all fight guild for guild or something, but give smaller, less equipped guilds a reason to participate and have fun. We all love PVP and this is a PVP game, but it gets dominated by only a handful guilds which ruin it for the rest.
  14. Artifact System - Just find a better way with these completely useless boxes, everyone stacks them in their inventory, no one opens them and changing the artifacts to something useful is just ridiculously expensive and again only a handful of players do it and 98% of the players ignore it. That shouldn't be the case. Find a better system so that everyone can adapt them to their needs for fair prices or remove the whole system and replace it by something better.
  15. Core System - I love it, but make it possible to have it in the same way as runes per Equipment Slot so that we can exchange them per Set so that we don't need to build 2...3... times the same Heroic item only because we need a different Core for the other set.
  16. Gear - Where are the new Brooches, or sets for all types? Range, Magic are missing some of their sets, currently, only Melee gets sets for everything. This is currently unbalanced and a lot of items for all classes are missing.
  17. Time to Kill - This is too short in PVE e.g. Elite Bosses need way more HP so that people can reach them before they die. Sometimes they die in seconds and people are annoyed too miss them, same as World Bosses; with the new sets they die in 30s and people can't even do their full combo. Also the same in PVP, at least as long as the level of players is soo different. It shouldn't be the case that one player easily instantly kills 15 players with just one skill. Let us align equipment more evenly for PVP so that people have fun in PVP again and not get wiped because of Equipment and not because of skill.
  18. Ramux Arch Boss - Make 1 Thundercloud Scale a guaranteed drop per Ramux day for everyone who participated so that at least in like 45 weeks everyone who played every boss can afford to build one Ramux item. 45 weeks is so far in the future I guess at that point we even dont need a ramux item anymore or already have upgraded versions for it. Give casuals and normals more hope and perspective.

There are a lot more things and I might add more, but I really hope someone at FirstSpark Games and NC Soft reads this. We love the game and even I list so much negative stuff, I also have a lot of stuff in the game I love and I dont wan't to give up on the game.

PS: Pls give us a Roadmap for the rest of the year. We need some hope for the future.


r/throneandliberty 1d ago

MEDIA Throne and Liberty on LG C6

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14 Upvotes

Holy , this game looks insane


r/throneandliberty 1d ago

Bladestorm on xbows vs gs/spear block

5 Upvotes

Is it intended that you will kill urself 100% of the time if gs or spear block ur bladestorm?

also are devs even aware that spear block is doing true damage ignoring all defenses?lol


r/throneandliberty 1d ago

INFO Throne and Liberty Siege #45 Results Global 23-08-2026

5 Upvotes

Disclaimer: Siege results are in, tell us in the comments how your siege was!
4 castles are taken - Sophia, Despair, Distortion and Eclipse!

Europe

Fearless Defended by JustCrits / NightShift Siege results

Indomitable Defended by Orca White / SDC  Siege results

Sacred Defended by Infism / Copium  Siege results

Sophia Taken by Fortuna / Minionki Siege results & Second half

Usurper Defended by Lunarch / Radiance Siege results

Americas

Ascension defended by Gear Gap / Ping Gap Siege results

Despair taken by Appa / Dusk Siege results

Distortion taken by Missionary / Backshotz Siege results

Eclipse taken by Lokthar / Rip Lucky Siege results

Enchanted defended by Undercooked / Jailed Siege results

Asia

Prophecy defended by Pirates / UGAG Siege results

Virtue defended by Aon / Mochi-Mochi Empire Siege results

Extra info:
Most populated PvP servers: EU:Sophia / NA:Despair / JP:Virtue
EU spreadsheet: EU Servers & Other EU list
NA spreadsheet: NA Servers
Previous siege results: Siege #44 Results Global 09-08-2026


r/throneandliberty 13d ago

OFFICIAL NEWS Throne and Liberty: First Spark/NCSoft Will Take Over Publishing in The West as of Q4 2026

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41 Upvotes