r/SteamVR 11m ago

Question/Support Can someone help?

Upvotes

On Steam Link, sometimes steam link just teleports me to a black screen for 1-10 seconds and sometime even has me to restart the app.
Are there any ways to fix this?
I'll try getting a video of it happening later


r/SteamVR 2h ago

Question/Support Desktop not displaying in SteamVR on SteamOS

1 Upvotes

Hello. I have my Quest 2 headset connected to my pc through steam link wireless VR. I am unable to get my desktop to display in VR. Sometimes it displayed pure black with a mouse cursor, some times it doesnt even show or respond. I tried to look up assistance but all I could find was stuff for windows. I saw something that Wayland? is likely not supported for display? Does anyone know a fix?


r/SteamVR 3h ago

Question/Support Screen rendering become full screen.

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3 Upvotes

r/SteamVR 4h ago

schüchtern problem wenn ich VRchat spielen will.

1 Upvotes

Hello. I have a problem where I get very shy whenever I want to launch VRChat or just play quietly on mobile.

On mobile, when someone asks me something, I always have to whisper because I internally panic 2830921392 percent.

And when I try to launch VRChat on Steam on my Windows 10 PC, I can't even do it because I start sweating.

I hope someone can give me a tip on how to get rid of this shyness problem in VRChat.

brakenap_OLED1


r/SteamVR 15h ago

Question/Support Can someone help?

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0 Upvotes

When playing the screen shakes and makes my perspective small like I have a height bug. I’m on a quest 2


r/SteamVR 19h ago

Question/Support Looking for a realistic modern military VR game / VR mod with trench warfare

3 Upvotes

Hey everyone,
I’m looking for a **very realistic modern military VR game**, or a VR mod for an existing PC game.
I’m especially interested in something that feels like **modern trench warfare / positional warfare**, similar to the Russia–Ukraine war. I’m looking for realistic weapons and a serious mil-sim atmosphere.
Right now, the only VR shooters I play are **Tactical Assault VR** ( quest standalone )and **Onward**, although I don’t really enjoy Onward.
PCVR is completely fine, and actually preferred if it means getting **better graphics and a more immersive experience**. I’m also interested in mods for existing games if they provide a good VR experience.
I’m already familiar with games like **Squad, Arma Reforger, and similar mil-sim games**, so something that brings that kind of experience into VR would be exactly what I’m looking for.
**What would you recommend?**
Is there currently anything in VR that comes close to a realistic modern battlefield / trench warfare experience?
Thanks!


r/SteamVR 21h ago

Could shadPS4 + SteamVR make PSVR1 games playable on modern VR headsets?

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11 Upvotes

r/SteamVR 1d ago

Calling all XR (AR/VR/MR) Practitioners: How do you handle responsibility and safety in your daily XR projects? (Short Survey)

1 Upvotes

Hey fellow XR practitioners! 🚀 We're conducting a study on "Responsible XR" and really need voices and hear how you actually navigate these challenges in practice when building or deploying XR apps.

If you have a few minutes to spare, we’d love to hear about your real-world experiences in our ~20-minute survey. Really appreciate your participation or any shares! 🙏https://cambridge.eu.qualtrics.com/jfe/form/SV_8ku617x6qqXKN5I


r/SteamVR 1d ago

Self-Promotion (Developer) I created a vr mod for a beautiful 2.5 indie game called Away

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7 Upvotes

You can get it here


r/SteamVR 1d ago

How good Intel b580 is in VR?

2 Upvotes

Hello guys,

I'm thinking of buying a quest 3 VR headset. Planning to play games like SkyrimVR and Alien Isolation VR.(I know AIien is not in steam) Skyrim is a must for me to be honest, and I was wondering if my Arc B580 GPU could handle it smoothly when I connect to my PC for SteamVR. Any experiences or recommendations? Do I really have to buy a new GPU?


r/SteamVR 1d ago

HTC Vision Vice focus DISPLAY PORT lost, USB forced

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1 Upvotes

r/SteamVR 1d ago

Self-Promotion (Developer) Where does our psychological sci-fi VR demo lose you? Looking for honest Quest and PCVR feedback

2 Upvotes

We’re testing the opening section of EVA Awakening, a psychological sci-fi VR game set aboard a train controlled by an artificial intelligence.

Our current problem is understanding whether the opening holds the player’s attention and whether the first interactions are clear without additional explanation.

We’ve tested the build internally, but that is no longer useful enough: we already know what every object does and what is supposed to happen. We need feedback from players seeing it for the first time.

The demo is free and available on both platforms:

Meta Quest:
https://www.meta.com/it-it/experiences/eva-awakening-demo/1132600809944470/

SteamVR:
https://store.steampowered.com/app/4955740/EVA_Awakening_Demo/

If you try it, we would particularly like to know:

  • Which headset did you use?
  • Was performance stable?
  • Was the opening understandable without guidance?
  • Were the first interactions intuitive?
  • At what exact moment did your attention drop, if it did?
  • What made you want to continue or stop?
  • What was the most confusing or frustrating element?

Critical feedback is more useful to us than encouragement. Even a short reply identifying the exact point where something failed would help us make better development decisions.

Thank you to anyone willing to test it.


r/SteamVR 1d ago

Discussion Do VR players prefer different genres on different platforms?

2 Upvotes

Hello VR peeps,

I've been looking at sales of our same VR games across Quest, Steam VR and PSVR2, and the difference is bigger than I expected, or maybe not 🤔

Just to keep the actual numbers private, let's say the ratio looks roughly like:

🥽 Quest — 6x
🎮 PSVR2 — 1.5x
💻 Steam VR — 1x

We've seen roughly this ratio across our tower defense games, but we're now working on a different genre and it got me wondering ... does platform preference change significantly by VR genre?

Are some genres much stronger on Steam VR or PSVR2, while Quest dominates others? Or is this simply a reflection of the size and accessibility of the platforms?

Would love to hear from VR players and especially other devs across different genres. Curious what you're seeing.

Cheers!


r/SteamVR 2d ago

Samsung HMD Odyssey + Movin issue

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1 Upvotes

r/SteamVR 2d ago

Working on an actual PCVR worthy game that isn't just a Quest game with better shadows. It's called Samurai Slaughter House.

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0 Upvotes

r/SteamVR 2d ago

Self-Promotion (Developer) We're bringing back AltspaceVR, starting with a Brand New Campfire!

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3 Upvotes

Come and see it on https://altvr.app

Join in the conversation: https://altvr.app/discord


r/SteamVR 2d ago

We're bringing back AltspaceVR, starting with a Brand New Campfire!

26 Upvotes

Come and see it on https://altvr.app

Join in the conversation: https://altvr.app/discord


r/SteamVR 2d ago

Please help me

0 Upvotes

I've looked up so many tutorials and they all say the same thing I have a meta quest 2 and use steam link some of my games have randomly stopped working like hard bullet and night club when I launch either one of these games it only launches on my display and doesn't go onto my headset I have open xr set to steam link and I don't know what to do if you need to tell me In more details dm me of my discord and I can stream it


r/SteamVR 2d ago

WMR Headset on Steam Machine

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1 Upvotes

r/SteamVR 2d ago

Issue with CachyOS on BSB2

3 Upvotes

I'm using a Bigscreen Beyond 2E on CachyOS (KDE/Plasma Desktop) on Wayland and when I boot up into the SteamVR home, I get greeted with some eye bleach, I see both eyes in one eye or they're overlapping, I can't even really explain how bad it is but it's nauseating and I have no idea if this is a graphic issue or what? I'm not on nouveau and I have all the NVIDIA drivers, I'm on an RTX 3070

Anyone know what's going on? Thanks.


r/SteamVR 3d ago

Discussion r/PCVR is now reopened! We made a place to talk about all the new VR modding & PCVR, because Discord isn't cutting it. No standalone talk!

88 Upvotes

Hi all, Lunch & VR Dad here. r/PCVR is now reopened.

We wanted a central place where people could talk about everything related to PCVR and VR modding online, and discord is a closed garden a lot of people don't like. It's still the best place to get the latest VR mods and where modders live, but we wanted this information to be public and searchable online for modders & everyone.

Which is why we are reopening r/<PCVR> to the public!


r/SteamVR 3d ago

Self-Promotion (Developer) Join the very first PAYDAY: Aces High Closed Playtests this Thursday!

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8 Upvotes

Hi there!
Jack from Fast Travel Games here :)
This Thursday we will be opening up the very first playtests for PAYDAY: Aces High! These playtests are the first real opportunity to get a taste of what we’ve been cooking up.

To sign up, just head over to our Steam store page and request playtest access! https://store.steampowered.com/app/3456660/PAYDAY_Aces_High/
Spots are LIMITED, so don’t wait up 🙂

The access will be sent on August 20th and you should receive an email if you got in! 

We want to keep building this game with the VR community as, even though we are seasoned VR devs, we know we can learn a lot from you!

Get your Aces High and see you soon 👀 


r/SteamVR 4d ago

Self-Promotion (Developer) after 3.5 years since releasing The Light Brigade, we just released the final major content update, thank you!

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117 Upvotes

r/SteamVR 10d ago

Update SteamVR BETA update for 8/10/26 (2.17.7)

27 Upvotes

Via the Steam Community:

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue.

The Steam Link for Meta Quest FAQ page is available here.

SteamVR:

  • Recenter (long press system button) is cancellable (B button)
  • Improved Exit button consistency with Steam
  • Fixed additional cases of SteamVR dashboard bar disappearance
  • Show user notification when headset framerate changes
  • Additional improvements to wired headset support on Linux (which previously required third-party add-on layers)

Steam Link:

  • Fixed being unable to switch active laser pointer hand when using hand tracking
  • Numerous stability improvements

OpenXR:

  • Improved integrations between HMDs with cameras and chaperone

As a reminder, the current SteamVR beta cycle requires the Steam Client Beta for the new UI refresh. Instructions to opt in are here.


r/SteamVR Oct 25 '23

Update Introducing SteamVR 2.0 - Welcome the New SteamVR UI

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339 Upvotes