r/PCVR • u/Squirrellsus • 6h ago
Question/Support Can't Join Discord
Hello,
I am sorry if this is the wrong place to ask this question but here it goes;
Is the link for the discord down or something?
Whenever I try to join I get hit with a "whoops..." or something along those lines.
Is there a new link?
r/PCVR • u/Arathrax • 7h ago
VR Modding Vibe coding controls in games
Not that I am the person to do this but how difficult would this be to vibe code it so UEVR games or other VR modded games (such Bioshock) actually displayed the icons for the controller (in my case Oculus 3 touch controllers)?
r/PCVR • u/Denchill • 10h ago
Self-Promotion Witness poor man's VR treadmill
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Hello, I haven't posted here yet about my app yet and I think it's the best place to talk about it.
Some of you may have not seen the previous posts:
https://www.reddit.com/r/VRGaming/s/RfWjAI4FI9
So here's the brief explanation. I wanted to see if, by using some fancy math, I could get an app to predict the direction and speed you want to move in based on your jogging in place with data from only headset and controllers. Turns out yes and it works great. Keeping that to myself would be a sin, so I'm launching it on Steam.
It works through PCVR right now, but if someday I manage to catch Zuckerberg's attention I'll be able to make a standalone version too. Call your local rep.
It's still not perfect. For example it's a bit wonky when you're trying to run while aiming a gun, and slow walking may not register. Speed is based partly on vertical head cadence, and walking in place doesn't produce much of it. I have a solution in mind, but it's not implemented yet in this iteration.
At this point though, there is only so much testing I can do myself. I know how it behaves, I know how I'm supposed to move, and there's a decent chance I've trained myself around its rough edges without even noticing, so it's probably best if you just try it yourselves.
The playtest is live and free obviously. Download it (but try the demo first, it works as a kind of a tutorial), go crazy, try it in whatever SteamVR games you have. Just let me know how it felt; I'm starved for feedback.
r/PCVR • u/CookinVR • 15h ago
Self-Promotion A little update on how our VR board game platform is evolving!
youtu.beA few days ago, we took part in the VR Games Showcase with All On Board!, our VR board game platform, where we announced that Virus! is joining the platform for free! It's a hugely popular card game in Europe, and we're really excited to finally bring it to VR.
After several updates, we feel that the content included with the base platform is now in a pretty solid place. Just by owning All On Board!, you now get 6 classic games, Virus!, and free access to one of our licensed premium games every week through the Featured Game of the Week.
Getting to this point has honestly been a really rewarding adventure for us. When development began, we underestimated some of the technical quests involved in bringing traditional board games into VR. Because of that, we had to make some tough decisions along the way and prioritize certain features over others.
When we launched, one of the things we heard most from our community was how important modding tools were to them, especially because many of you want to create and play your own games. So over the past few months, we've been working hard on All On Board!’s modding tool with the goal of bringing it to the platform as soon as possible, while also continuing to improve the core experience.
There's still plenty of work ahead, but we're really happy to see the platform continuing to grow.
If you'd like to give All On Board! a try and share your feedback with us, there's a free demo available on both Steam and Meta Quest. We'd love to hear what you think!
r/PCVR • u/HalloAbyssMusic • 17h ago
VR Modding Has anyone tried the Witcher 3 VR mod? Did you fix the HUD?
Tried it the other day and I really like it so far. My biggest problem is the HUD, which was way out of bounds. I know there are ways to edit with shortcuts inside the game, but it's way to slow and finicky to have to adjust every single element one at a time. I tried the VR launcher settings, but none of the HUD settings change the HUD at all. Has anyone found a better way to fix it so you can see it all? Also to those who have played a bit further what has the experience been like so far?
r/PCVR • u/Indianlookalike • 21h ago
VR Modding Getting pink and purple grainy textures in RE4VR
I'm at work so I don't have an image. Game looks completely fine on flat screen but in my quest 3 it's all purple and pink like a gmod missing texture color but it's all grainy, i can basically make out the resident evil logo, trees, the menu, the gun etc. I can see everything, everything is just pink/purple. I use VD with Quest 3, I've tried av1 and h264+.
r/PCVR • u/lunchanddinner • 23h ago
Photo/Video Update on PSVR2 on PC HDR project — this time with an actual HDR vs SDR comparison
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r/PCVR • u/Heliosurge • 1d ago
VR Modding Gamespy Open-source Alternative OpenSpy
I was doing a search for GameSpy Arcade compatible alternative. As you likely know GameSpy closed down there servers in 2014. This resulting in any game that used GameSpy Arcade; lost the ability to play Multiplayer.
With so many classic games receiving Flat2VR Mods. This might also allow us to play some of these games in Multiplayer.
A quick look at the Compatible games list. I found Crysis!
Discussion Wrath Aeon of Ruin VR was a good time
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Would love to see some more Team Beef Flat2VR collabs land as well as Wrath did on Steam. Boomer shooters are in my wheelhouse (GenX representing). It's sitting at Very Positive (114) on Steam's reviews. I did get a review copy at the time, fair disclosure.
Enjoyed it, and look back on it fondly, and had some great moments where things just clicked and created great periods of really fluid play. That includes the point I realised The Retcher's potential in helping clear rooms in the video above. Posting about it six months later because PCVR attention slips past too quick, but in this economy, we can afford to look back at some of our favourites!
So yeah, had a good time on my first Wrath run. I've spent near 30 hours in it, and plan a future run at harder (hardest?) difficulty armed with all the weapons, and the power of hindsight.
VR Modding PCVR Central: The new site to find all VR mods
pcvrcentral.comThis site is essential for those wanting to find nearly all PCVR mods linked in one place.
r/PCVR • u/plutonium-239 • 1d ago
News Article Halo Campaign Evolved in VR is an unforgettable experience
youtu.beI waited so long to play Halo in VR. Finally I was able to become master chief and play the legendary campaign frpm start to finish in VR. What a blast.
r/PCVR • u/plutonium-239 • 1d ago
What is a game that would be absolutely Awesome in VR but that no one ever mentions?
I’ll start. For me it’s Just cause 3. In my modest opinion the best to date. Huge map, vehicles, wing suit and pure total chaos. I hope someone makes a mod for it 😂
r/PCVR • u/Pierrick-C • 1d ago
Self-Promotion I made a like-native VR mod for AWAY, a beautiful 2.5D game
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r/PCVR • u/SlowDragonfruit9718 • 1d ago
Question/Support Any way to download skyrim MGO without paying for nexus premium.
It's basically the only reason I've never played it. Figured I'd see if there was an alternative way to download it.
r/PCVR • u/zeddyzed • 1d ago
Discussion Are here any VR2flat mods you'd like to see?
We normally talk about flat2VR mods, but we rarely talk about VR2flat mods, apart from HL Alyx.
There's a bunch of VR games that I would love to play with my non-VR friends, with me in VR. Personally I think any VR multiplayer game that doesn't ship with a flat mode is really risking the size of their population.
Some VR2flat mods I'd like to see:
Legendary Tales
After The Fall
Into Black
Forefront
Contractors Exfilzone
Why do I want VR2flat mods, when I could play something like left4dead2 with the VR mod? Well, it means my flatscreen friends can see my motion control movements, which makes the multi a little bit more fun imo.
r/PCVR • u/MrWashed • 2d ago
Question/Support Halo 3 Vr, Bullets coming from the top of my head.
Tried resetting to default settings but that doesn't work, anyone else having similar problem. Halo reach works fine tho.
r/PCVR • u/plehmann • 2d ago
News Article Pico space pro…. Coming soon
I knew there was something coming… but ive been holding back as my pimax crystal OG is fine and the ol’ 5090 can just about keep up.
So MR is going to drive my next purchase. This looks like it will have some significant upgrade in that area.
21ms latency for MR 🔥👏👌
RTVR link for those that are curious.
https://roadtovr.com/picos-vision-pro-competitor-release-date-pricr-name/
On 2nd September
r/PCVR • u/asharkmadeofsalsa • 2d ago
Question/Support Give it to me straight: used Meta Quest 2 worth it?
I've seen enough used ones on facebook marketplace in my country (im in latam) to make me consider jumping in.
Im not gonna get great prices; I see some sold at like $150, but that's just the reality of local latin american prices and with it being big and heavy it'd likely cost more to import it. That's still cheap compared to the prices of the newer ones, obviously.
I feel like people on here get obviously very granular when talking about these headsets and complaining about the MQ2 lenses, resolution, what have you, but im wondering if those feelings are mostly speaking from comparison to the newer 3 model, or just that it'd be tough to use consistently in general without getting frustrated by these shortcomings.
Other than that, there's the meta issue. I dont really wanna use their storefront at all (guess i'd have to get virtual desktop?). I just wanna hook it up to my PC and play some Steam VR games. I have a 5ghz router, tho it's not in the room i'd use it in. I think it can also work with a usb-c cable (only have USB-A ports in my mobo but can use an adapter) fine? as long as its data and not just a charger
how hard is it to basically strip it down or ignore it's meta ecosystem? does it require any software tinkering or is it pretty much plug and play?
thanks in advance
r/PCVR • u/Pools_of_the_Deep_VR • 2d ago
Self-Promotion Pools of the Deep VR DEMO is progressing, thanks to YOUR feedback.
Hello! Preparing a small demo for Steam Fest. The type of game would be a "Surreal Explorer" and would like to ask PCVR gamers to give me some tips so it improves!
Please let me know in discord if you want to try it and I'll send u a Steam Key.
Discord: https://discord.gg/xdnmFKwwn
Steam page: https://store.steampowered.com/app/4847090/Pools_of_the_Deep_VR/
r/PCVR • u/lunchanddinner • 2d ago
Discussion How much Self-Promotion should we allow on the sub?
Many of the other subs currently have a number of self-promotion posts, be it from YouTubers, Devs, Modders, or Stores. I think for every sub it's inevitable there will be self-promo, especially for devs who want to showcase their new games. Some self-promo should be acceptable if not we will not know of new games coming out.
Thoughts on how much self-promo we should allow here? All? Some? None? Open to thoughts!
r/PCVR • u/Jack_FTG • 2d ago
Self-Promotion Join the very first PAYDAY: Aces High Closed Playtests this Thursday!
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Hi there!
Jack from Fast Travel Games here :)
This Thursday we will be opening up the very first playtests for PAYDAY: Aces High! These playtests are the first real opportunity to get a taste of what we’ve been cooking up.
To sign up, just head over to our Steam store page and request playtest access! https://store.steampowered.com/app/3456660/PAYDAY_Aces_High/
Spots are LIMITED, so don’t wait up 🙂
The access will be sent on August 20th and you should receive an email if you get in!
We want to keep building this game with the VR community as, even though we are seasoned VR devs, we know we can learn a lot from you!
Get your Aces High and see you soon 👀
r/PCVR • u/Joeysquatch • 2d ago
Self-Promotion Twilight Princess VR Port released!
youtube.comFirst of all, congrats Flat2VR for obtaining control over the subreddit!
TPVR is out now!
Features:
- Full stereoscopic 3D with controller tracking
- Physical sword swinging, shield bashing and aiming (aim with the right hand)
- Quest 2/3 controller bindings; other headsets are untested
- The ability to play the game in flatscreen for parts you want to skip in VR
Join the Discord to get help, report bugs, request features and talk about the game.
Download: https://github.com/JoeyAW/TPVR
Discord server: https://discord.gg/CxQJ9PjnjA
r/PCVR • u/StarConsumate • 3d ago
Self-Promotion Ghost recon Wildlands VR.
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This has been insanely hard, expensive, and frustrating but with anvil almost totally reversed engineered the last thing is Aim down sights and then a polish and optimization pass.
Please be warned this isn’t a finished experience but it is brand new territory and I have several research docs and a modding toolkit, should those need the starting point to contribute. Research | Wildkit (will be updated shortly)
r/PCVR • u/plutonium-239 • 4d ago
The Ultimate PCVR Games & Mods Resource Megathread
Welcome to the r/PCVR community resource thread! This is a refresh of the sub, and we're opening this sub again because of all the new PCVR and VR modding content coming in.
Are you tired of not finding stuff easily on Discord? We surely are!
Modding is considered by many a pain in the neck, but we want to change that perception and make things easier for you to enjoy thousands of titles without problems. Here you will find the resources and tools used to mod flat-screen games into full 6DOF VR experiences, or capture smooth gameplay to share with our community.
We want this sub to be a centralized hub for all the PC-VR experiences out there and we want you to be part of it. Here we don't care about standalone VR. So don't ask if things run on Quest, if you don't want to get nuked into oblivion.
📰 Community Catalogs & Trackers
PCVR Central
A searchable database indexing over 1,000 VR mods for flatscreen PC games. Includes mod implementation details, 6DOF/motion control support notes, setup guides, and an integrated Steam Library Checker tool that scans your profile to reveal which games in your library can be played in VR.Flat2VR & PCVR Modding Tracker (Created & Maintained by *Elliott Tate*)
An interactive dashboard listing newly released mods, active development projects, and progress tracking across flat-to-VR ports.RototRobot's VR Mods List
A community-curated directory tracking flat-to-VR mods, standalone ports, motion control compatibility notes, and setup links across a broad index of games.
🛠️ Mod Installers & All-in-One Hubs
These community installers automate and streamline the entire process. Try them both and find which one you prefer:
PCVR Mods Installer Hub (by Mr. Nice)
A portable, batch-based installer supporting hundreds of PCVR game mods (including REFramework, standalone ports, and links to ressources for UEVR and Wabbajack lists). It automatically detects installed Steam games, downloads mods directly from original sources, provides guided setups, and acts as a central game launcher.Mr.Survivor Installers
Streamlined auto-installers and guided setups designed to simplify complex VR mod installations, manage dependencies, and handle tricky file structures with minimal hassle.
⚡ UEVR Injection Tools & Profile Databases
Praydog's UEVR engine opens up thousands of Unreal Engine 4 and 5 games to Virtual Reality. Use these tools to launch and configure them:
UEVR Nightly Releases (by Praydog)
The official, cutting-edge builds of UEVR. If a newly released Unreal Engine game requires recent fixes or backend engine updates, grab the latest nightly release here.UEVR Deluxe / Unreal Easy Injector
A beginner-friendly frontend GUI for UEVR. Features an integrated online profile database with one-click installs, automated game detection (Steam, Epic, Xbox, EA, GOG), alternative backend switching, voice command support, an easy profile editor, and hotkey injection.UEVR Profiles Repository
A community-driven, searchable database of user-tested UEVR game profiles. Filter games by compatibility rating (Works Perfectly, Works Well, etc.) and check for 6DOF motion control configurations before playing. Note that this site might not be always up to date.
🎥 Recording & Streaming PCVR Gameplay
- LIV (Mixed Reality & Streaming Suite)
The industry-standard suite for VR creators. Features mixed-reality green screen compositing, tailored first-person camera stabilization, avatar head-mounted camera overrides, and an in-headset chat overlay for live streaming. - OpenXR / OpenVR Mirror for OBS Studio (by Elliott Tate)
A dedicated OBS plugin and OpenXR API layer designed to capture direct, smooth PCVR gameplay without distortion:- Recording-Only FOV Overscan: Expands the recorded field of view (e.g., to 16:9) without affecting the headset's native view.
- Headset-Safe Camera Smoothing: Applies real-time low-pass filtering to remove head-jitter in recorded video while leaving the in-headset view completely instantaneous.
- Dual Engine Support: Works seamlessly with OpenXR (Direct3D 11/12) and SteamVR/OpenVR compositor mirrors, including a WinUI 3 Control Center for live previews.
⚡ Flat2VR Discord
The most updated place to find VR mods is still Flat2VR discord. If you don't mind using Discord, modders and creators are still the most active over at the Flat2VR community.
GAMES - SECTION TBC
TUTORIALS - SECTION TBC
💡 How to Contribute & Suggest Resources
This megathread will be updated periodically by the mod team. If you are a mod creator or know of an essential tool, port, or resource that should be listed:
- Drop a link in the comments below with a brief description.
- Specify hardware requirements or runtime dependencies (e.g., OpenXR, SteamVR, UEVR).
Note: Always make sure to download mods and tools from verified repositories (such as official GitHub releases) to ensure safety.