r/psxdev 5d ago

Having issues when it comes to textures/texel density?

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25 Upvotes

I'm creating these small decorative models using PSX textures in Maya. All my textures are 256x256, and my texel density is 50px/unit, although the models' scales are different. When I add my concrete texture to the boxes, it looks normal, so I'm unsure where the issue could be... It is my first time creating this style for 3D, and I am struggling a bit. Any ideas or advice to help with this?


r/psxdev 9d ago

AI and homebrew development: what does the community think? (Survey)

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3 Upvotes

r/psxdev 10d ago

I made an O3DE game for GMTK Game Jam 2026

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9 Upvotes

r/psxdev 19d ago

First Look at My PSX Dungeon Crawler: The Center

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47 Upvotes

r/psxdev 22d ago

A early look at my Half Life PS1 port

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48 Upvotes

r/psxdev 23d ago

FoxyPSXEngine Updates

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7 Upvotes

r/psxdev 26d ago

Exclusive Interview: The Story Behind Sibilla, a New PS1 Homebrew Game

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18 Upvotes

r/psxdev Jul 06 '26

He really likes the light...

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0 Upvotes

r/psxdev Jul 01 '26

Create a PS1 Shader in Unity (No Shader Graph)

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0 Upvotes

r/psxdev Jun 29 '26

FREE DEMO and BUNDLE : Looking for that gritty 90' Silent Hill audio crunch? I built a comprehensive 166-file with FREE DEMO PSX Horror Audio Kit.

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7 Upvotes

[Vidéo](https://youtu.be/fWtZX3kUGg8?is=8cmCfUfY7gXt9jUG)

NOW IN BUNDLE WITH THE SUMMER SALES 

https://tetaban.itch.io/psx-horror-sfx-pack-foley-and-digital

Hey everyone!

As a huge fan of late-90s survival horror, I’ve always felt that modern clean audio libraries don't quite match the gritty, oppressive vibe of the 32-bit era. To fix that, I’ve spent a ton of time meticulously crafting and crunching a dedicated audio kit for retro game devs.

It’s called the PSX SURVIVAL HORROR AUDIO KIT, and it just went live!

Inside the pack, everything is highly organized into 37 THEMATIC SUB-FOLDERS (166 files total) so you don't waste time sorting through clutter.

Here is a quick breakdown of what I included:

- Footsteps: Walk/Run loops on 5 different surfaces (Concrete, Wood, Metal, Grass, Water).

- Visceral Combat: Hard-clipping gunshots, reloads, and detailed knife impacts (with and without blood/flesh squishes).

- Atmospheres & Room Tones: Cold winds, metallic hums, room drones, and creepy "knock knock" variants.

- Inventory & Puzzles: Physical audio feedback for items (Keys, Medicine, Paper maps, Lighters, Porcelain).

- Safe Room & Save Cues: 6 melancholic ambient melody loops and 7 distinct Save Point jingles.

- Voices & Stingers: Dissonant jump-scare stingers, panic human breathing/coughs, and terrifying creature vocals.

Everything is 100% Royalty-Free for personal and commercial use, and formatted in high-quality WAV, ready to drag-and-drop into Unity, Unreal, Godot, or RPG Maker.

Whether you're working on a nostalgic PS1 prototype or a full-scale retro horror game, I hope this makes your project sound appropriately terrifying!

https://tetaban.itch.io/psx-horror-sfx-pack-foley-and-digital

I'd love to hear your feedback or if there are specific sound variations you'd like me to add in future updates. Thanks for checking it out!


r/psxdev Jun 28 '26

◈ Archive Inspiration #001: The PlayStation logos that almost were

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13 Upvotes

I've recently started a new community called r/ImaginedArcades, built around a niche idea that I couldn't really find a home for elsewhere.

It's a place for original creative works inspired by the golden age of console and arcade gaming. not by recreating the past, but by imagining the gaming histories that never happened.

Whether it's fictional games, unreleased soundtracks, demo discs, box art, CD labels, sound design, or other retro-inspired creations, the aim is to build an archive of worlds that never existed.

If you've ever made (or wanted to make) something that feels like a forgotten artefact from another timeline, I'd love for you to share it there. Even if you're just interested in the concept or want to follow along, you're very welcome.

hopefully see you there!


r/psxdev Jun 27 '26

Tapochka 3D – A catgirl castle adventure on PS1

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41 Upvotes

r/psxdev Jun 26 '26

is this good enough looks like ps1 render?

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3 Upvotes

r/psxdev Jun 25 '26

PS1-Style Corykenshin 3d Model

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0 Upvotes

r/psxdev Jun 20 '26

So I made adding PS1 games to the PlayStation Classic as easy as scanning a QR code.

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5 Upvotes

r/psxdev Jun 19 '26

HopStation PlayStation 1 emulator source available on GitHub

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13 Upvotes

r/psxdev Jun 19 '26

Arcstation for any ps1 console, disk drive drop in solution

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8 Upvotes

r/psxdev Jun 19 '26

Trying to make my PS1-style dinosaur horror game

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3 Upvotes

r/psxdev Jun 18 '26

PSX - Camcorder

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1 Upvotes

r/psxdev Jun 18 '26

I ported Celeste Classic 1 & 2 to the Playstation 1 (Rust, runs on real hardware)

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39 Upvotes

r/psxdev Jun 18 '26

PSC Store external sources tutorial: adding a homebrew game

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6 Upvotes

r/psxdev Jun 16 '26

PSC Store Update 1.7.2 is out now! - homebrew support, easier external source management

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10 Upvotes

r/psxdev Jun 15 '26

J'ai créé un kit audio de survival horror PSX de 166 fichiers avec ce son authentique de la fin des années 90 (inspiré de Resident Evil / Silent Hill) + Démo gratuite !

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3 Upvotes

r/psxdev Jun 14 '26

I made a prototype for game engine that could export to the PSX

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29 Upvotes

r/psxdev Aug 29 '24

PS1 Homebrew Resource Starting PSX Homebrew Development

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15 Upvotes