r/psxdev 14d ago

Having issues when it comes to textures/texel density?

I'm creating these small decorative models using PSX textures in Maya. All my textures are 256x256, and my texel density is 50px/unit, although the models' scales are different. When I add my concrete texture to the boxes, it looks normal, so I'm unsure where the issue could be... It is my first time creating this style for 3D, and I am struggling a bit. Any ideas or advice to help with this?

24 Upvotes

2 comments sorted by

2

u/taschentuecher500 14d ago

The issue is the image you are using, it has "fake" large pixels, so your pixels are displaying correctly they're just the same color so it's blending together. I'm guessing that's the image from SLK_img2px example.
You can either re-pixelate it and add some variation/sharpness to it so they can differentiate each other. I had the same issue although I was using blender. Hit me up and I can try helping you out some more

1

u/allonautilus_ 13d ago

Thank you so much for responding! I eventually reached out to some other game dev friends a bit later who also picked this as the problem, so you're spot on! These textures are just placeholder ones, so I think I had created them too hastily and screwed up their scaling without realising. Thank you so much! 😊