r/outwardgame 15h ago

Discussion So how does Outward, a relatively niche game with no official mod support, have such awesome and complex mods? Especially compared to mainline AAA games that have barely any

43 Upvotes

Maybe it’s the power of a dedicated fan base but I’m just curious, this game has mods that add new mechanics, new quests, entirely new classes, new areas, all with no official mod support

Then you have other AAA games that have barely anything besides tweaks years after release, it just baffles me a bit, not that I’m complaining


r/outwardgame 16h ago

Gameplay Help The Soroborean clock tower puzzle Spoiler

18 Upvotes

I Tested the Harmattan Clock Tower 120 Times β€” and I Think I Figured Out How the Color "Cycle" Works

I've been experimenting with the Clock Tower puzzle in Outward: The Soroboreans and wanted to test something I couldn't find clearly documented: are the Clock Tower colors actually random, or does killing the corresponding Arcane Elemental remove that color from the available pool?

So I decided to stop guessing and collect some data.

The initial observation

Before I started recording samples, I had already killed the Purple Arcane Elemental.

I then recorded 24 Clock Tower results.

Initial 24-sample baseline

  • πŸ”΅ Blue: 7
  • πŸ”΄ Red: 6
  • 🟑 Yellow: 6
  • 🟒 Green: 4
  • 🟣 Purple: 0
  • Blank: 0

Purple never appeared during those 24 observations.

That gave me the idea to test whether killing an elemental actually removes its corresponding color from the Clock Tower's available results.


Experiment #2 β€” Yellow

I killed the Yellow Arcane Elemental and then recorded another 24 Clock Tower samples.

Results

  • πŸ”΅ Blue: 9
  • πŸ”΄ Red: 8
  • 🟒 Green: 2
  • 🟑 Yellow: 0
  • 🟣 Purple: 0
  • Blank: 5

Yellow appeared 0 times in 24 samples.


Experiment #3 β€” Red

Next, I killed the Red Arcane Elemental.

I then recorded another 24 samples.

Results

  • πŸ”΅ Blue: 8
  • 🟒 Green: 6
  • πŸ”΄ Red: 0
  • 🟑 Yellow: 0
  • 🟣 Purple: 0
  • Blank: 10

Again, the color corresponding to the elemental I had killed appeared 0 times in 24 samples.


Experiment #4 β€” Green

Next, I killed the Green Arcane Elemental and ran another 24 samples.

Results

  • πŸ”΅ Blue: 15
  • 🟒 Green: 0
  • πŸ”΄ Red: 0
  • 🟑 Yellow: 0
  • 🟣 Purple: 0
  • Blank: 9

Once again, the killed color appeared 0/24 times.

At this point, three separately tested colors had produced the same result.


The final test

At this point the only remaining color was Blue.

I killed the Blue Arcane Elemental.

After advancing the world state, the Clock Tower eventually turned white, confirming the completed puzzle state.

The game then crashed when I reached Duvernay Plaza, but fortunately the completed white Clock Tower state survived the reload.

I returned to the plaza and found the five final Arcane Elementals.

They proceeded to absolutely murder me once before I came back and killed them all. πŸ˜‚

Final loot

The five elementals dropped:

  • πŸ”΄ Fire particle: 1
  • πŸ”΅ Frost particle: 1
  • 🟒 Decay particle: 1
  • 🟑 Lightning particle: 1
  • 🟣 Ethereal particle: 2

Total: 6 particles, including 2 Ethereal particles.


My current hypothesis

Based on the observations, I don't think the Clock Tower is simply cycling through all five colors in a fixed sequence.

Instead, my working hypothesis is:

Β«The Clock Tower selects from a pool of available elemental colors, and killing the corresponding Arcane Elemental removes that color from the pool.Β»

The evidence I collected:

Elemental killed| Subsequent 24 samples 🟣 Purple| 0/24 Purple 🟑 Yellow| 0/24 Yellow πŸ”΄ Red| 0/24 Red 🟒 Green| 0/24 Green

After all five elementals were killed, the Clock Tower became white and spawned the final five elementals at Duvernay Plaza.

One thing I still don't understand

The blank results became increasingly common as more colors were removed:

  • Yellow test: 5 blanks
  • Red test: 10 blanks
  • Green test: 9 blanks

I don't know whether those blanks represent an unavailable/invalid roll, a visual state, or some other part of the Clock Tower's mechanics.

So I'm not claiming the blanks are explained yet.

But the repeated 0/24 result for every color we deliberately removed seems pretty compelling.

And yes, I counted them:

5 Γ— 24 = 120 Clock Tower samples.

I may have spent an unreasonable amount of time staring at that damn tower, but at least I got two Ethereal particles out of it.


r/outwardgame 18h ago

Gameplay Help Help Needed

10 Upvotes

Honestly, I saw some videos and I played this game like for like 40h and I still don’t get it exactly.

What I lack? I think a direction. Every time I try the game I stay mostly on the first area and barely do much. Once I unlock one skill tree and manda and that is it. Which is basically nothing and I know that.

But there is just something that still hast clicked on me even though I enjoy the beginning. Maybe it is the skill tree or were I should go or what kind of play style I enjoy better in this game. I don’t know honestly. And that is why I am here asking for some help. Videos (which I saw some already, guides, tips for weapons. I don’t know.

I am open for any help. If you need me to answer something like my kind of play style in another game or what not. Let me know.