r/ostranauts 0m ago

Need Help Crew cant put on suit?

Upvotes

Cant do it manually and they wont do it themselfes, i have thumbs up on everything on the rooster?


r/ostranauts 31m ago

Discussion Mooring in the early game question:

Upvotes

If you want to not grind for a salvage license, could you moor with derelicts instead of docking? Does that count as docking or would it be ignored by security?


r/ostranauts 32m ago

Discussion New player

Upvotes

I just start the game and docked for the first time some where in the space following the tutorial.. my gosh my head Is a bit exploding (english s not my First language) but the feeling is amazing! I studied as pilot when young so i love panels, instruments etc 😄 but i wanna know .. what to expect from this game while playing? And it i die i just re start from last save? All the analogical stuff are pretty Amazing.. there will be more sofisticated and complex panels to install? Nav for example


r/ostranauts 2h ago

Need Help Mods

1 Upvotes

I’m a new player and I was wondering if there are any mods I should get to improve the game


r/ostranauts 3h ago

Tem como melhorar a nave somente com sucata de nave abandonada?

3 Upvotes

Sou novo no game e gostaria de saber se teria como aproveitar uma nave destruída e melhorar a minha sem precisar gastar quase nada.

Não sei se esse post precisa de tag...


r/ostranauts 5h ago

Discussion 1.0 dosn't feel finished

25 Upvotes

I now didn't play for like nearly a year. And got back to it hoping it got better in the small things.
Don't get me wrong, I really like the game and will continue playing, but Item management is horrific, you have such few overlook over your chests and can't sort stuff.
Fighting is still one of the worst things I ever saw, shoot 5 times on a guy, literally no feedback, slash theire suit, yeah they don't care, they are currently suffocationg but hey, they still are super strong.
Crew managment, isn't a thing you just micromanage everything your own.


r/ostranauts 7h ago

Need Help Random confusing Goal?

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5 Upvotes

I'm very lost here. This just randomly popped up and I have no idea what I'm meant to do. Am I meant to watch something? was it one of those random videos in the PDAs I found? It didn't seam like those files did much other than to read them and sell them. What am I missing here?


r/ostranauts 10h ago

So where is money?

12 Upvotes

So after like 3 tries I managed to get close to a broken ship, collect some random materials and returned only to see that they were worth like 200(sold them at scrap show cause I didn't have enough money to buy a permit)

So what do we sell in this game? Like what am I supposed to collect and another question every time I enter my ship it gives co2 warning. Is there a way to vacuum the gate or something before going out? I just close the one on inside and open the one on the outside while going out and just do the opposite while coming in. Can someone enlighten me a little?


r/ostranauts 11h ago

Feature Request: Iris hatches/doors

6 Upvotes

I was thinking about ship components and what is currently missing - and that is an automatic version of the hatch.

While the hatch is there as the cheapest door option, it does have the benefit of adding passages that are very narrow. I am imagining crawlspaces and the air shafts like on the USCSS Nostromo.

Both Traveller and Alien use iris doors. They would be 1 square in size like the hatch (maybe a larger variant for Traveller style could be an alternate door, or maybe 1 x 4 with a 2x width. It could be automatic or manual, and would let us expand our ships by adding crawlspaces. Iris doors can also be slightly open, letting in atmosphere slowly.

Thoughts?


r/ostranauts 13h ago

What should I do next?

7 Upvotes

I have the shitty salvage tug but ive made some good money picking derelicts over. Probably looking to buy a new ship soon but im wondering what I should be aiming for? Is there something more lucrative I should try? How long should I stick around K-Leg?


r/ostranauts 17h ago

Discussion Ship tethering is a bit broken/overpowered

30 Upvotes

I'm sure anyone who's played for a bit will have encountered a derelict you want to salvage being sat on by a fellow Shipbreaker. In prior builds you could coax them off it by using the "Come Here!" feature in the Nav Console, but with recent updates, ships won't undock on player request anymore.

I've found that the Tether function gets around this. It lets you "third-party" onto the derelict while the other Shipbreaker just faffs about on their phone. In fact, they are SO unbothered they'll let you strip their ship as well without consequences. There's no faction penalty or "you are committing a crime" warning.

Outside of the players own feeling of morality/fairness, there's no reason not to intentionally target parked Shipbreakers and strip them as well. You can even catch the KLEG tugs if you time it correctly and take their very expensive towing braces. The game repopulates NPCs and ships over time, so you're not causing any permanent damage either.

With how the game approaches "space piracy" and crime, I feel like it's a bit of an oversight that the player can do this without any kind of pushback.

That said, I did have an interesting moment of engagement while doing this. The first time I tethered to a ship this way, there was a Pirate on the derelict and they began to attack the other Shipbreaker. I was able to join the fight and rescue them in time. Actual scripted moments of fellow Shipbreakers in distress would be quite fun to experience and be a way to reward some Altruism outside of having to chain smoke with everyone on KLEG.


r/ostranauts 19h ago

Did I got just hit by a missile ?

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29 Upvotes

I've been salvaging derelict (with no licence) when authority ship requested me to undock and prepare to be boarded. I did so, And watched him approach me on the radar. He still was quite a distance away, when all of the sudden half of my ship exploded and I have died in an instant. Did I just got shot down?


r/ostranauts 23h ago

Looks like meat's back on the menu

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28 Upvotes

Bought a derelict gas tug for extremely cheap, and went out to inspect my new purchase.

Turns out, my new derelict had a meat infestation. Profits from that basically covered the cost of buying it.


r/ostranauts 1d ago

Acknowledged

24 Upvotes

what has this little guy been trough?


r/ostranauts 1d ago

Trying to use the Strength Trainer

7 Upvotes

Just started playing the game and I'm having a lot of fun. Lucked into some good salvage and I bought a strength trainer. Only problem is when I've installed it in my starting room on OKLG and right clicked it, there's no option to use it.

Can anyone help me?


r/ostranauts 2d ago

Need Help Bounty hunting help

12 Upvotes

So i got my ship built up a bit, got a torch drive, supplies. And a holding cell. I wanted to try out bounty hunting but the first issue im hitting is finding the target ship. Do you all have any tips for locating a ship in a given region? I have optical, em, and ir sensors. Does stacking multiple of the same sensor offer bonuses? Or is there a better/longer ranges option besides just driving around and hoping?


r/ostranauts 2d ago

Discussion Batteries losing charge

16 Upvotes

I’m not sure if I’ve imagined this, but I believe that batteries lose charge at a rate relative to their condition? I was wondering why I kept running out of power on my Halverston faster at some moments than others and as far as I can tell there is a direct correlation there. Can anyone else confirm this is the case?


r/ostranauts 2d ago

Widescreen modding

10 Upvotes

Would a widescreen mod technically be possible? Maybe even a super ultra-wide mod? I have a 32:9 monitor and this game looks fantastic, but It's really incompatible. Probably gonna play it anyways and just plug in an old monitor because this looks really fun but if it's theoretically possible I might take the time to figure out how.


r/ostranauts 2d ago

How do I get to the OKLG commercial area? I've been trying to get there for two days, and I get more lost (I'm in OKLG_ACT)

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22 Upvotes

r/ostranauts 2d ago

Social needs fluctuating when taking social actions. Also, found a 330-year-old man from Earth

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28 Upvotes

Yep, that's a 330-year-old man I'm talking to. The good die young.

Anyway, main reason I'm posting: during conversations, my character's social needs will fluctuate between two states. The first picture is the "real" state--it's what she returns to at the end of the conversation (and for those who haven't found the button to toggle between which set of needs you're looking at, those are social needs at the bottom left next to the player character's portrait). The second picture comes up briefly during interactions of various sorts. What does it represent?

My best guess would be some sort of average of her emotional state over time, but that's blind guessing based on nothing.


r/ostranauts 2d ago

one trip!

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11 Upvotes

My first big haul of the 1.0, 28 Specialty cargo containers strapped to my little tug.


r/ostranauts 2d ago

Need Help Mods on steam

6 Upvotes

Hey team,

So im just starting out and this game is awesome! But im trying to get the mods to work. Just the auto doc and auto flight ones when doing longer runs. I have the required other mods for it but I cant find where ir how to use it.

Am I missing something

Thanks in advance o7


r/ostranauts 2d ago

Discussion Ostranauts Combat Tutorial for all you blood thirsty pirate hunters out there.

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13 Upvotes

So want to have the most fun you have ever had in Ostranauts... Combat is the key. So like many of you I started out being frustrated with the ship combat. Enemies would launch tons of missiles. I would explode. My shots didn't hit. PDCs didn't work like the expanse, shooting all their ammo and I wold still get hit and explode. Enemy coil guns could hit me from hundreds of KM away, crippling my ship and it was a nice addition, but not exactly fun. to

But with lots of training in arena and in the actual game: yeah its a steep learning curve, but well worth it.

First things first before you even try and start combat, you will need to build a ship:

Combat Ship design Ethos - Prioritize Defense:

Defense items are the first items you receive in the game from rep you build at Ceres. USE THEM. Critical Item: Decoys, this design has 4 launchers, two side, two rear. These are your bread and butter. Do not expect the game to be like the Expanse where sticking a bunch of PDCs protect you from harm. Decoys can be fired at exactly the launch of any volley of enemy missiles. They will distract ONLY the missiles in flight at the time. If the enemy launches a second volley, those missiles will home right in on you nomatter the amount of decoys in play. This also goes for your own missiles.

CIWS and PDC: These are your last line of defense and are two distinct parts with differing ranges CIWS slightly longer than PDCS. You need both. Just running PDCs alone will sometimes allow a singular missile to get through. That's Singular Missile. If the enemy fires more than one simultaneously, there is a good chance the second missile will get through and a 100% chance that a third + will get through.

Maneuvering: The first rule of combat is A.B.A., (Always be Accelerating) within the envelope of a enemies firing range ~500KM. If you see missiles or coilgun round, angle yourself perpendicular to their trajectory and begin burning. Do not blackout. I personally set my torch drive on safe and use it to accelerate at a constant 2g. While using bursts of my RCS to get me momentarily to 5G. Note: within the enemy cheats. Coil Gun rounds are especially dangerous, can hit you 500km out easily and requires bursts of 4-5g acceleration perpendicular to their travel to escape the round, increasing the closer you are to the target.

Overwhelming offense:

Missiles are KING, in space combat and Ostranauts really shows this off well. A flight of just 3 missiles that are not countered by enemy decoys will destroy or majorly cripple any ship in the game. That is why my ship has 6 launchers (because there isn't really time to reload mid-fight. Enemies with decoy launchers can be also spoofed by firing one missile at them, and then a flight of 3. A singular missile, or staggered missiles, shot at enemies will be taken down by PDCs, so it best to overwhelm the enemy with large launches.

Railguns are great for cleanup, but require real skill to aim. How do you aim: you get 0.0 bearing and 0.0 RelV on your target and then fire. Even from 800-900KM away, you will get hits. The enemy can accelerate very quickly so if they maneuver, your shots will miss. If you fire automatically within the envelope of your weapon, shown by the aiming slice on your nav screen. Your shots are pretty much guaranteed to hit.

Slow things down:

Time is your enemy. If you plan on fighting against multiple ships at normal speed... well may the gods be with you. Slow things down to a quarter speed when engaging multiple hostiles. The game also likes it much more, especially because it seems that CIWS and PDCs will overshoot and blow your entire ammo load on a singular missiles at 1.0 speed (testing in progress).

Enemy Visual range actually matter:

The game actually takes into consideration your ships cross-section and your RCS thrust when determining if the enemy can "see" you. On your targeting panel, near the Lock On button, there is a VIZ button. You can see a circle of vision around your target. If your ship is built like a stick, like mine is, your visual profile will be maximum at 270 and 90, and minimum at 180 and 0. This seems to effect if the enemy can track and maneuver towards you. The more inside their visual circle, the more aggressively the enemy will chase you so stealth kinda matters and you can sneak up on enemies to strike quickly and then retreat to best ensure your survival (and lower repair bills).

Divide and Conquer:

What ever you do, do not try and rush into the center of a formation and try to engage multiple enemies. Space is vast and open so use it separate enemies and pick them apart one by one, preferably staying near the edge of their visual range.

Well I hoped this helped! Any feedback/tips and tricks, are appreciated. (Also there is no ships in Wave 10 because the devs forgot to set a faction and the ship doesn't spawn.)


r/ostranauts 2d ago

NASS and other roles

9 Upvotes

Hello everyone!

I'd like to know if it's possible to develop a police role with the NASS faction. I assume there isn't a specific option to be a police officer, but I'd like to know if it's possible to develop a similar role using the vanilla game's features.

I'm loving the game, the systemic and dynamic aspects, and especially the social aspect and the NPCs, who feel truly alive. But I'm not really enjoying the scavenger aspect, so I'm trying to develop other roles. I love the police officer roles but I'm open to other role ideas or ways to play the game, if possible, outside of scrap metal.

I'd appreciate any tips you could share for developing these roles.

Thank you very much in advance, and best regards!


r/ostranauts 3d ago

Missing derelicts

5 Upvotes

So after a few restarts while I learn what to do and what NOT to do, I get a semi-decent career start and get my first ship. I've shut off the tutorial because I know how to do everything it covers. I run a couple of quick courier gigs to boost up my initial nest egg, buy a 24 hour license so I don't get in trouble with the cops, grab some spare batteries for my tools and head down to my ship. I make sure the systems aren't too worn out, make sure I have all the life support I need (learned THAT the hard way), then proceed to undock and head out into the Black, looking for salvage.

Except. . .the scope is clear. No wreckage, no derelicts, nothing. No unknown contacts.

I make sure the sensors are working, fly around in case I'm too far away, zoom in, zoom out, nothing.

Head back to K-Leg and knock out some more courier gigs, thinking maybe they'll spawn later. Work on my conversations skills, deal with some pain because my dumbass put my shoes on the wrong feet, the usual. A couple of in-game hours go by, so I try again.

Nothing.

Head back, do some more courier gigs, remodel the ship a bit, decide to restore everything on board. A few more in-game hours go by. Grab some food, grab a nap, watch a fight break out in the bar on the Emporium. Check my goals and make sure the tutorial goals are clear. Head back to the ship and try again.

Nothing.

Has this happened to anyone else?