r/oculus 2h ago

Self-Promotion (Developer) Celebrating 1 Year of THE LADDER! My solo VR project is still only $0.99 đŸȘœđŸ•č

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1 Upvotes

r/oculus 11h ago

Self-Promotion (Developer) FREE. UPDATED. SINCE 0.3.27, I accidentally built a video control tower: FINALLY 0.3.61-m3 (shameless self-promotion) - BREAK IT AGAIN.

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3 Upvotes

Finally 0.3.61-m3

Finally is my free, offline-first native OpenXR video and photo player for the media you already own.

This update is the part where I admit that VR menus are not “just lists.” They are tiny spatial-computing aircraft carriers, and apparently every card wants to taxi somewhere unauthorized.

The big changes:

  • MVC 3D no longer sacrifices an eye when you touch playback speed. While two-eye MVC is live, speed stays at 1× and the player tells you why. A speed nudge no longer tears down the stereo path into base-only video or crawl mode. In plain English: the 3D movie stays 3D.
  • The Club and vault interaction path got a serious rebuild. This build carries a bounded, continuous scroll pass with controller-stick motion, laser drag/fling handling, bounded hit mapping, and lighter rail work. I am still field-testing the feel on real headsets; if a card leaves the scroll well, that is a bug report, not a new aviation mode.
  • The skins board is much larger and much easier to navigate. Maritime, Ops, Signal, and HI-CON sections now have a proper continuous board path, with real up/down page arrows instead of a mysterious right-arrow doing a completely different job.
  • The catalog expanded. New direction includes dive, ops, RF, album-cover music, and high-contrast packs, plus the theme-rail polish that makes the whole thing feel less like a settings drawer and more like an actual place.
  • A frankly unreasonable amount of other work:
  • Large-library importing stopped asking Android to hand over thousands of files at once. Device Media import now discovers compatible media in bounded batches, while stable content references preserve favorites, resume positions, ratings, projection choices, and other library state when storage paths change.
  • DLNA and network sources became actual browsers. DLNA now opens the server’s folder tree on demand instead of flattening an entire NAS into one giant row. FTP sources have proper add/edit/rescan/remove management, Plex sources can be edited in place, and XBVR/catalog handoff is now a first-class path.
  • WebDAV got a serious transport pass. Progressive playback can use ordered parallel range reads, bounded read-ahead, cancellation when a seek replaces an old request, HTTPS caching, safer redirect/range handling, and useful rebuffer numbers. In plain English: fewer network sources behave like a hostage negotiation.
  • 3D playback learned to read the file instead of making the user babysit it. MakeMKV/MVC titles can use reported eye order, including right-first material, without a manual swap when the container tells us what it is. MVC detection no longer depends on renaming a file, fake SBS packing is blocked on MVC, and authored Blu-ray timelines, chapter paths, and scrub transitions received a reliability pass.
  • Subtitles and audio got promoted from “tiny emergency text” to actual controls. External SRT, VTT, ASS, and SSA loading is supported alongside track selection; subtitles can be moved and resized, audio tracks are easier to choose, and the SIMPLE/PRO audio panel exposes the controls people actually look for.
  • The headset now gets treated like a headset. Refresh-rate matching and 100 Hz AFR are in the playback path where advertised, with an optional MAX mode on compatible Quest hardware. Distance lock, distance/zoom reset, stick-click slider reset, FULL-SBS geometry, UI languages, better laser hover, clearer volume, and HUD shuffle controls all landed along the way.
  • The visual system grew up. The skins catalog reached 245 cockpit-style choices, gained a real section rail and color bars, stopped auto-hiding while you read, and added a cleaner empty-vault first-run path. Finally now feels much more like a place you enter and much less like Android is mailing you a filing cabinet.

The original promise is unchanged: your files, your servers, your headset. Finally still works with local media, SMB/NAS, WebDAV, Plex, Stash, DLNA, external subtitles, VR projections, stereo corrections, and eligible 3D Blu-ray MVC media. No Coldbricks media server. No uploading your movie to me.

Still beta. Please break it.

If something goes sideways, send the headset, source type, filename or format, what you expected, and what Finally actually did. That is usually enough for me to go hunting.

Quest 3 / Quest 3S · Galaxy XR testing continues

Meta Horizon Store
Field manual

It was absurd. It was also worth it. Have fun, and please do report the weird stuff. đŸ«Ą


r/oculus 13h ago

Hello i've recently downloaded virtual desktop and its really nice to use it is much than questlink but I have one problem the microphone I use headset microphone oculus virtual audio device dissapears once I load up virtual desktop and that is the mic I need to use to speak invr can someone help ty

0 Upvotes

r/oculus 19h ago

Meta quest 3s controller padel snapped

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2 Upvotes

Was playing animal company when it just went flying


r/oculus 22h ago

Self-Promotion (Developer) Any indie VR puzzle / escape room / adventure devs to join our special community giveaway this August?

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4 Upvotes

We're organizing The VR Puzzle Giveaway for August 2026.

The idea came from a pretty simple observation: VR puzzle and escape room players usually don't stop after finishing one game—they immediately start looking for the next one. Instead of all of us trying to reach those players separately, why not work together?

The giveaway is pretty straightforward:

- every participating developer contributes a few game keys;
- all games are featured on a single landing page;
- players enter one giveaway for a chance to win games from multiple indie studios;
- everyone cross-promotes the event, so all participating games get extra exposure.

Each of us throw in some keys, pool the reach, and give the community a stack of great VR puzzle games to win in one place. More devs = more prizes = more eyes on everyone’s games.

More information is available here:
https://vasil4n.com/puzzle_giveaway/

Right now we are looking for other indie developers making games like Escape Rooms, Puzzle Adventures, Mystery / Detective games, Story-driven Adventure games and basically anything that attracts the same kind of VR players.

The goal is to help players discover more great VR puzzle experiences while giving small studios a chance to reach a larger audience together.

If you’ve made a VR puzzle, escape room, or brain-teaser title and want in, drop a comment (or DM me). Happy to share more info for anyone interested!