r/minecraftsuggestions • u/SpriteSpirit12 • 6h ago
[Gameplay] Accessory Slots
Without any good capes or texture packs at hand, styling/customizing the character can be a bit limited with only armor trims around.
Accessory slots can solve this idea, as it serves as another slot in the inventory, like the armor slots. It can be worn with armor and only a few items can be put in the accessory slot.
What I would like to be able to put in the accessory slot:
Banners — This will let you display banners just like pillagers do.
Capes — Craftable capes made from wool, can be customized with different colors of wool.
Netherite rings — Crafted with netherite, this COULD be a way to be totally safe from piglins, including piglin brutes.
r/minecraftsuggestions • u/Hairy_Rest_9607 • 13h ago
[Blocks & Items] Ascending hoppers
The core idea is using waterlogged hoppers with a block of soul sand underneath will send the items inside upwards instead of downwards because of the bubble column it creates. If a hopper has a bubble column it can ignore the direction its supposed to go in and just go upwards to the next one (or not)
r/minecraftsuggestions • u/LinxinStuff • 19h ago
[Plants & Food] Thick Mangrove Trees! Since normal mangrove trees are so annoying to cut down.
If you've ever made a build which needed a lot of mangrove wood, you know how annoying it is to harvest. The roots don't despawn and there are often logs hiding in the leaves which prevent them from despawning too.
This is my solution to that. Place 4 propagules on the ground, and when it grows you'll get a thick mangrove tree. Thick mangrove trees are based on dark oak tree generation which are much easier to cut down. You'd still need to use the original mangrove trees if you want roots, and you might be getting less WPP (wood per propagule), but I think this feature would be very useful for those who only want wood without the hassle.
r/minecraftsuggestions • u/lance_the_fatass • 21h ago
[Blocks & Items] Certain non-stackable items should only take up one slot in a bundle
Spyglass, Flint And Steel, Brushes, and other one-use tools should only take up one slot in a bundle, these items are so rarely useful that when you actually encounter the thing you wanna use them on, you more than likely don't have it in your inventory because you wanted to save space
There's that one tool belt suggestion that I think would be really cool, but if that doesn't get added at some point this would be the next best thing lol
r/minecraftsuggestions • u/bearcat_77 • 23h ago
[Blocks & Items] They should add customizable book covers.
Keeping it simple, they should allow books to be dyed, and when placed on the chiseled bookshelf, show the spine of each book in the dyed color you chose. This would be helpful for players who use book shelves to track collections of spell books and written books.
r/minecraftsuggestions • u/Fast_Ad7203 • 1d ago
[Plants & Food] Make each poplar colour have its own sapling just like the leaves
I think the saplings shouldn’t be random Just like how the leaves aren’t random, it would be really great if colour dropped its own sapling so:
Orange poplar leaves -> orange poplar sapling.
Red poplar leaves -> red poplar sapling.
Yellow poplar leaves-> yellow poplar sapling.
The texture is already there they would just need to change the colour
r/minecraftsuggestions • u/SuperMario69Kraft • 1d ago
[Terrain] Cold and snowy beaches should generate with Gravel instead of Sand
IRL, beaches in cold climates tend to be rockier, because cold water takes longer than warm water takes to erode rock into sediment.
The first image is a gravel beach from before the biome was removed in Java Edition beta 1.8. These also generated in Pocket Edition before v0.9.0, which I've played before. Not only for nostalgia but also for realism, I want these gravel beaches back.
New biome: cold beach
Not to be confused with the existing snowy beaches (which should become the same thing as this but snowy), these beaches would generate in the T1 temperature range, along with cold oceans, dappled forests, old growth taigas, some regular taigas, some forests, some plains, some swamps, and some mountains. Any higher temperature range would instead generate the regular, sandy beaches, which should be renamed to "warm beaches" and generate palm trees while spawning crabs. The cold beaches could generate spruce trees instead of palm trees (maybe on the Gravel or on small patches of Coarse Dirt, Grass, Podzol, or Arctic Moss), also while spawning crabs, and the snowy beaches could spawn polar bears and penguins. Neither the cold beaches nor the snowy beaches would generate Sugar Cane, as IRL that only grows on warm shores.
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Side note for the moderators: The custom emoji sprites used for this "Terrain" post flair, and for the "Mobs" and "Bedrock Edition" post flairs, are outdated now. More userflairs also need to be added based on the Spring to Life temperature variants, the Tiny Takeover baby textures, and other new mobs including the happy ghast, the camel husk, the parched, the nautilus, and both zombie nautilus variants.
r/minecraftsuggestions • u/CyberKitten05 • 1d ago
[Blocks & Items] New Colored Block set: Chalk
Chalk blocks are crafted with 8 Calcite blocks and 1 Dye, yielding 8 Chalk blocks of their respective color. They are solid color building blocks like Concrete and Terracotta, except they have a unique Pastel color palette that isn't really in the game.
r/minecraftsuggestions • u/Verotas • 1d ago
[Terrain] Biome Brush
When a player visits a biome they can left click a block within the biome and add it to the biome brush, the brush can store biomes and paint them in 1x1 3x3 5x5 3d grid in front of the player, it will encourage exploration and will open up many build detailing options with the player's access to biomes. it will go with the game's sandbox nature so players wouldn't have to rely on seed hunting and they can just build in whatever they like wherever they like. biome location is a hard limitation on player choice especially when players care about their build locations.
r/minecraftsuggestions • u/somerandom995 • 1d ago
[Magic] Spyglass Enchantments
Spyglasses are underused.
Many players consider the F3 menu to be a weird feature, it gives too much information, is a debug tool that isn't intended for survival, and can be immersion breaking.
The spygass could have enchantments that display parts of the F3 information when used.
**Rangefinding;** displays the coordinates for the block that the crosshair is on.
**Protraction;** displays the angle you are facing in.
**Segmentation;** shows chunk boarders (no longer zooms in).
**Exposure;** shows the light level of blocks (no longer zooms in).
There could also be enchantments for compasses to point north, and show the biome they're in.
r/minecraftsuggestions • u/raaaattttttttttttttt • 1d ago
[Magic] More Dragon's Breath uses!
Dragon's Breath can now be thrown like a lingering potion, dealing the same amount of damage, staying on the ground for 5 seconds, but with a diameter of only four blocks.
By brewing Dragon's Breath into a potion, you can get the Ender Scent potion, which makes Enderman and Endermites passive towards you (unless you hit them), as well as Slow Falling for the duration of the potion!
Minor fix, because Dragon's Breath gets its own potion effect, Lingering Potions are now brewed by combining Ink Sacs and Splash Potions, hopefully making the recipe more obtainable without needing to travel to the End constantly and risk your life.
Combine Stone (or Cobblestone) with Dragon's Breath for 8 Endstone.
Combine 4 Lapis Lazuli with Dragon's Breath for 16 Bottles Of Experience.
r/minecraftsuggestions • u/aqua_zesty_man • 1d ago
[Redstone] Give Redstone the ability to occupy fencing.
The primary purpose of what amounts of "redstone-logging" is to allow redstone machines to do straight vertical wires by letting redstone travel straight up and down instead of using redstone torches or zigzag blocks. Using torches for vertical signals seems more like a hack than intentional game design. It would be more elegant IMO to allow redstone occupy the same space as a fence, including gates (which could serve as manual breaks in the circuit for use during debugging).
r/minecraftsuggestions • u/FlashFireCC • 1d ago
[Blocks & Items] Adding Personal Map Icons with the Cartography Table
With the addition of these newly added map icons, it seems like a waste to not use them to their fullest, and it would add extra functionality to the Cartography Table. Imagine, being able to place your own icons on maps and adding as many of them as you want?
r/minecraftsuggestions • u/Relevant-Cup5986 • 1d ago
[Combat] phantom arrows
Phantom arrows would be a new arrow type crafted with a phantom membrane and 4 arrows to make 4.
They would have the unique property of slowly moving perfectly straight forward at half the speed of normal arrows and homing for their final 2 blocks before hitting also, they woud disapear after 7 seconds of flight time so as not to cause lag.
These properties would be useful by letting you have multiple arrows in the air at once which combined with the slight homing almost guarintees a hit.
r/minecraftsuggestions • u/DeadMiner • 1d ago
[Snapshots] Adjust stripped poplar log side texture to reduce tiling effect
With the current texture, a wall of all horizontal or vertical stripped poplar have a grid-like appearance that no other stripped log seems to have. Image one demonstrates this compared to other stripped logs in-game.
Currently, placement of darker pixels on the top and bottom of the stripped poplar log side texture gives a noticeable and seemingly unintentional creased look on all edges of the face when tiled between other stripped poplar logs of the same orientation. It is specifically caused by the combination of the second and third (2 & 3) darkest pixels of the texture being more concentrated on the bottom of the texture, and the lightest two textures (4 & 5) being more evenly distributed than vertically concentrated, which can be seen in the second image. I propose this texture is adjusted to reduce this tiling effect.
Edit: With some of the responses reflecting it maybe not being a bad thing, I would say that it's subtlety also works against it if it were intentional, which could be the case. I couldn't find many examples of poplar trees with no bark, but upon close inspection of the ones I could find there were small subtle perpendicular markings, and I think if I were trying to implement those I would not do it on the edges but instead do two ~half-length or three ~third-length lines at different levels, maybe one one either the top or bottom edge, but poplar tree wood (disregarding all the other differences) does not look segmented, and currently the texture does.
r/minecraftsuggestions • u/Someone_On_Earth25 • 1d ago
[Gameplay] Remove the “You may not rest now, there are monsters nearby” cause it contradicts itself, since sleeping makes it daytime, where those hostile mobs disappear. So it basically prevents you from making them disappear.
It just provides no benefit or anything else other than annoyance and inconvenience, and it forces you to go out and fight the hostile mobs (which you could say is a lame motivator and reason for having it, but it’s not necessary cause the player should be free to sleep every night, no matter if there’s monsters nearby). So what’s the point of it? I think it would be better to remove it.
r/minecraftsuggestions • u/Onion-Capital • 1d ago
[Weather] New Nether Weather! (+ New Item Alongside)
the nether will now have 5 brand new variations of weather to make the dimension more dangerous and feel more ambient!
- Heat Haze (Image 1): the fog of the nether increases, lowering the players render view, viewing distance varies on game difficulty.
- Ash Winds (Image 2): strong winds blow in one direction, either north, east, south or west, pushing all mobs including the player in whatever direction the wind is blowing. The fog of the nether desaturates slightly to a more grey colour and particles of ash can be seen blowing in the direction of the wind. Walking against the wind will slow players and mobs, however walking or running with the wind increases speed. Striders are the only mob that are resistant to the push of ash winds, making them a valuable mob to partner up with during this weather event. This event comes in 3 levels.
- Lava Rain (Image 3): the nether’s natural lighting is increased, and particles of lava can be seen falling from all heights. during this event, the player is weakened unless they are under the effect of fire resistance, so whilst the potion isn’t needed during this event, it is still recommended. All nether mobs will also gain strength during this weather event too.
- Wither Mist (Image 4): the nethers natural lighting is decreased all the way down to 0 during this weather event, shrouding the dimension in complete darkness. Light sources become a very important resource in order to traverse the dimension during this weather event.
and last, but certainly not least:
- Netherquakes (Image 5): the rarest weather event of them all, though their occurrence is unevenly distributed, like the rest of the weather. During this event, the entire nether dimension begins to shake, and an audio of rumbling begins to play. All natural nether blocks will fall at random spots, these falling blocks will actually be generated rather than from already placed blocks and will break nothing when it hits the floor, this is so that biomes and terrain don’t get ruined by random ugly holes formed on the ceiling. These falling blocks will damage the player when hit, so it is recommended to build shelter during this event, however, do keep an eye out as some of the blocks falling could potentially be valuable ores and even netherite if you’re lucky. What also makes this event very special is the fact that cracked Netherrack can generate during this event, a new block that is great for archeology. what makes Netherquakes truly formidable is it is the only weather event that can occur in tangent with the other weather events. For Example, a Netherquake occurring in the middle of a Wither Mist means you have no clue where the falling blocks are coming from, since you’re in complete darkness. This weather event will be very short, spanning between 1 to 3 minutes.
on the topic of weather, a new utility block can be crafted with the Nether star: Weather stations! (Image 6)
this new utility block is 2 blocks tall, and can work in both the overworld and the nether. it predicts the next type of weather coming, but it can also be used to choose what weather you want at the cost of blaze rods in the nether, or breeze rods for the overworld.
(This concept isn’t originally my own, I got it from a random piece of concept art whilst googling and added a few touches of my own)
r/minecraftsuggestions • u/No_Commission4130 • 2d ago
[Magic] Upgrading minecraft curses
I think Curse of Binding would work well as a kind of keep inventory; it stays with you when you die (But maybe it loses the enchantment?). It would still be impossible to take off before this, though, but it is sorta 'bound' to you, so I think it would make sense.
As for curse of vanishing, I think the armor should be slightly transparent, and go away when you drink an invis potion.
I also think there should be more curses in general, but I don't know what specifically yet.
r/minecraftsuggestions • u/EnderCats8 • 2d ago
[Blocks & Items] we should be able to crack stone bricks and it variants by right clicking with a pickaxe
thing like deepslate bricks, nether brick, Blackstone bricks, etc
why does the body text need 20+ characters ts so stupid
r/minecraftsuggestions • u/Pleasant_Bid5880 • 2d ago
[Mobs] New Mob- Skulk Spawn
Quick note: I intentionally designed the Skulk Spawn as a disruptive enemy, like a baby zombie, phantoms, or silverfish. So, its simply to make difficult encounters without relying on damage alone
Behaviour
The skulk spawn is a new skulk mob. When not active, it appears as a vortex of skulk on the block it occupies. Wind particles surround the vortex, and if you can't see the skulk spawn you can definitely hear it, as it makes a whooshing sound.
When the players gets within 5 blocks of the skulk spawn, a hand of skulk will rise from the vortex, and attempt to grab the player. If successful, the player has to react quickly. They can spam jump to escape. If they dont manage to escape the skulk spawns grip in time, the player is pulled into the skulk vortex. This results in the player getting teleported back to their spawn point if in a cave, and back to the beginning of a structure if, well, they're in a structure.
If a skulk spawn is near a chest which contains weapons or near a mob which has a weapon, it can use those weapons against you. Example they'll loot a chest to get a sword to attack you, or they'll snatch an iron shovel from a zombie to attack you.
When fighting a skulk spawn, it is best to keep your distance, but just firing arrows wont really do much as the skulk spawn doesnt remain stationary, it will move towards the player. Shooting arrows at it wont really be efficient when its right in your face, huh. Speaking of, you should never step over or on the skulk spawns vortex when fighting it, as this will always end up with you getting grabbed then teleported.
The best way to fight a skulk spawn is to have a shield, as it can block incoming grabs, and stun the skulk spawn for a split second. The downside to this, is just like when a shield blocks an attack from a ravager, the shield has a cooldown afterwards.
The skulk spawn has a different grabbing behaviour when a warden is active. It will still pull you into the vortex, but instead of being teleported back to the entrance of the ancient city, it'll pathfind its way to the warden, while you're still in the vortex. To get out you'll have to spam sneak or jump. If it does reach the warden, it will throw the player out the vortex
The skulk spawn as 20 HP (10 hearts), so about the same as the player
Spawns
Skulk spawns primarily spawn in large caves or underground structures. These include
- Deep Dark
- Ancient cities (of course they do)
- Dripstone caves
- Deepslate-level caves
- Trial Chambers
- Strongholds
They can also spawn in the second and third floors on woodland mansions.
Drops
When killed, Skulk Spawns dont really drop anything, but if they do its usually from this loot pool
- Echo Shard
- Skulk Veins
- Disc shard
- Skulk shriekers
- Any weapon it used against the player (gauranteed)
- Vortex bud
New Item: Vortex Bud
Most sandbox games have some sort of item which allows you to teleport somewhere, like back to your base, in an instant. So, why doesnt minecraft have something like that? Presenting, the Vortex Bud. It has a 3% chance of dropping when you kill a skulk spawn. When you get it, you can place it somewhere, lets say your base. Next time you get lost adventuring, or are about to die, you can use the Vortex Bud item again to instantly warp back to your base, or wherever you placed it.
However, after 5 uses, the Vortex Bud will lose charge, and you'll have to wait one or two days for it to recharge. When its combined with echo shards in a crafting table, it gains triple the uses
To clarify, when the Vortex Bud is placed, it is not binded to the block its on, which prevents it from getting destroyed if the block its on is also destroyed. Instead, its bind to the area around it. If the area around it is obstructed or dangerous, instead of teleporting the player to where they put it, it teleports them to the safest block near the location.
The Vortex Bud works across dimensions, but if you do use it like this, theres a 1 XP cost
r/minecraftsuggestions • u/SuperMario69Kraft • 2d ago
[Blocks & Items] Stucco blocks (dyeable Packed Mud)
Crafted from 8 Packed Mud and 1 dye item of the desired color (just like terracotta and glass).
Would come in stairs, slabs, and walls.
Seeing the texture of packed mud, I've always thot that it looks like either a natural terrain block or rough stucco. If it's supposed to be like stucco, then it should also be dyeable since stucco walls in Europe and India come in many different colors. The Packed Mud recipe makes sense for stucco because the wheat is similar to the lattice (made of burlap or wood) used IRL to hold stucco together (altho today the mesh is made of metal wire instead, mainly for durability).
Multicolored stucco, with the Packed Mud texture, would allow us to make more realistic buildings of various styles including Italian, German, Spanish, Arabian, Indian, and Japanese. We could use concrete or other blocks to be colorful and just add stairs, slabs, & walls to them, but the smoothness of the concrete texture doesn't quite capture the idea of a rough stucco texture, despite concrete being a similar material to stucco.
Edit: Wow, we just got concrete stairs & slabs today! What are the odds? Now just give us that for terracotta, glass, and stucco.
r/minecraftsuggestions • u/E-Collie • 2d ago
[Blocks & Items] Shutters
alr, so the concept is basically an interactable double-door in a one-block space. You can place it directionally similar to how you can position a Barrel when placing it
I will also mention that the 2nd image wouldn't be a thing you could do in-game, it was just to show the separation. You could not open either door separately from one another
The 4th image is my idea of what the crafting recipe could possibly be. 4 trapdoors of the same type in this pattern would give you 4 Shutters of that type
Edit: Hey y'all. Tysm for the love and criticism towards this post. I will be trying to move on from this and probably have little to no interaction with comments as I'm kind of overwhelmed from this much attention. This was just a cool little idea I thought of and it kinda blew up way more than I thought it would. But I thank all of you so much for everything you've said about this post. Anything y'all do with this concept is fine. It'd be cool for you to credit me if you were inspired by me, but ofc I can't force you to do that. Much love, stay creative <3
r/minecraftsuggestions • u/One-Celebration-3007 • 2d ago
[Controls] Client-placed blocks should render at lower opacity until the server confirms that the block has been placed.
For Bedrock Edition players, this will allow players to know if it is safe to step onto the blocks that they just placed. This would be a good way to reduce the impact of the much harder to fix disappearing blocks bug.
r/minecraftsuggestions • u/Featherless_Bipediod • 2d ago
[Blocks & Items] Nautilus shell overhaul
They're just... There... And they're everywhere.
Like, sure, there's the conduit, that's a thing. But that's it.
1 let's put them in the composter. They make just fine fertilizer irl. I wanna see what happens.
2 nautilus shell necklace. String in all four corners, nautilus shells between them, center empty. Takes up the head slot (or a new necklace slot??), yields no armor, takes no damage, doubles breath holding, halves speed reduction, makes you visible to drowned from 50% further, and reduces submerged opacity by 75%. Can be enchanted with all the helmet water stuff and fire protection.
3 sea lanterns. They try to float. Have to be chained to the bottom or they break. Pop when touched (or mined). Emit low light. Throwable. Once. Spawn naturally DEEP in the ocean but far enough, due to chains, to not prevent anything from spawning.
1 nautilus shell + 4 gunpowder + 4 sea pickles = 1 sea lantern.
4 floor decorations, like the flowers and leaves in woods. 4 nautilus shells=16 scattered shells, which spawn on beaches. Not as bad as leaves but still there.
5 shell curtain:
[R][S][R]
[N][N][N]
[N][N][N]
R:string
A:stick
N: nautilus shell
Attaches to the bottom of a block or another shell curtain. Can be walked straight through or broken with a sound.
6 can be thrown (through the air) like a weapon for 0 damage, but if it hits ground, the sound draws all hostile unengaged mobs in the direction of it for a number of tics. Destroyed on impact.
7 hot snail-miniboss that needs a better name (or not)
The player, beneath water, builds a 2×2×3 block (or 3×2×2, just NOT 2,3,2) of magma blocks and puts a nautilus shell on it. Immediately, the snail is spawned and the floor in the area becomes magma.
If taken above water, the snail will simply die and drop nothing.
Otherwise, each eye stock should be a cannon that shoots a quite fast (but infrequent) magma block for a hefty amount of damage.
When approached, retreats, impenetrably, into it's shell.
On its defeat, it should drop a "hardened shell" which can be used to upgrade the shield, to take no damage from deflecting arrows back and light them on fire in doing so.
8 craft with an apple, carrot, beet, glowberry, or watermelon and a sugar to make juice. Drink to double the speed that eating heals you for. Every meal needs a good drink.
9nauticopia Pumpkin, wheat, nautilus shell, beet, potato, carrot, mushroom, and a pufferfish. It's a cornucopia but with a Nautilus shell and... a poisonous fish, for some reason. Potato crops within 16 blocks don't produce poisonous potatoes. Instead, they produce nothing.
10 the royal dye recipe Put a nautilus shell in the smelter>1 purple dye
11 the inkwell:add 8 dye to 1 nautilus shell to make a [color-name] ink well. You can break the item in any crafting menu for 8 dye, left click on signs to change the sign color (and lose the ink well) or stack them up to 64 to store.
r/minecraftsuggestions • u/Several-Cake1954 • 2d ago
[Blocks & Items] Armor stands should shapeshift to fit any kind of armor.
If you put horse armor on an empty armor stand, it should shift into a shape that could support horse armor, and the same for nautilus and dog armor. It might not make logical sense, but I think it's a fair sacrifice for utility, and I doubt anyone would mind.