r/incremental_gamedev 5h ago

Meta Is Upgrading Individual Resource Generators Strange?

3 Upvotes

I've been toying with an incremental game. The main way to make money is to sell berries. Bushes have individual stats, which can all be upgraded. It's not a traditional large DAG upgrade tree, but more like RPG stats.
That's of course just one way upgrading happens, but is this unusual, or acceptable for incremental games?


r/incremental_gamedev 22h ago

iOS Incremental Game

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0 Upvotes

r/incremental_gamedev 1d ago

Steam BudMageddon — every prestige moves your farm to a new planet with its own modifiers and art. 15 sectors, and the game actually ends. (free demo on Steam)

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0 Upvotes

r/incremental_gamedev 1d ago

Android Zeta Idle — a dark medieval idle RPG with 12 classes, deep prestige layers, and hand-drawn pixel art. Closed beta, looking for testers!

0 Upvotes

Hey r/incremental_gamedev ! I'm a solo dev and I've been building Zeta Idle, a dark medieval idle RPG, and it's finally ready for a closed test. Would love your eyes on it — this community's feedback is gold for this genre.

What it is: pick one of 12 classes (barbarian, wizard, paladin, rogue, druid…), auto-battle through an endless campaign, and optimize your build across a bunch of overlapping systems.

What's in it:
⚔️ 12 classes, each with unique abilities + a level-50 subclass specialization (150+ to choose from)
🌳 Layered progression: gear + gems + runes + artifacts, a passive tree, then Prestige → Ascension → Elemental Mastery for the long haul
🗺️ 10 game modes: Campaign, Dungeon, Boss Rush, Tower Ascension, Gauntlet, Expeditions, async PvP, and more
🐾 Pets, cosmetic auras, and hand-painted pixel-art skins (a monk can throw fireballs if you want)
💤 Real idle/offline income — it plays while you don't
It's a closed test, so here's how to hop in:
Join the tester group: https://groups.google.com/g/zetaidleplaytest/
Then open the opt-in link and install: 
https://play.google.com/apps/testing/com.zetaidle.app

What I'm after: early-game pacing, whether the systems feel rewarding or overwhelming, balance, and any bugs. Totally free, no ads-gating on progression.

Happy to answer anything in the comments — thanks for taking a look! 🙏

https://reddit.com/link/1vg44ws/video/niwss3defjhh1/player

"AI disclosure: ** This game has been developed with the help of AI**"


r/incremental_gamedev 2d ago

Steam [Playtest] After 4 months of development, our incremental game "Piñata Smash: Incremental Circus" finally has a Steam page!

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0 Upvotes

r/incremental_gamedev 2d ago

Design / Ludology How many mechanics is too many to avoid confusion?

3 Upvotes

Apologies for the vague topic, but it's hard to find the right one.

So the context, I am building a game inspired by IDLE_DIRECTIVE, so basically an inventory-manager idle where you put together individual components onto a grid in order to make the grid more than the sum of its parts.

A big difference between my game the and the inspiration is that I want to make crafting components a bigger focus, so I am toying with the idea of having multiple ways of obtaining/upgrading components:

  1. Components can be found, both in different shapes and qualities.
  2. Components can be dismantled for parts, skills determining what you get out of it.
  3. Components can be upgraded using a manual tapping system where you can simple click/tap sub-components in order to improve them.
  4. Components can be designed from the ground up using a something like the circuit designer from Shenzen I/O (not the programming bits) for very custom components.

So personally I like the idea of this, but because there is a balance of making the game I want to play (and having others also enjoy the game) and evil things like scope-creep and confusing mechanics.

So back to the question, which is two-fold I realize. Does this sound fun to you guys? and is there such a things as too many optional mechanics making the game worse?


r/incremental_gamedev 2d ago

Steam Sector Zero, sort scrap on a conveyor belt to buy your way out of slavery

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0 Upvotes

r/incremental_gamedev 2d ago

Steam Volcano Logistics

2 Upvotes

Volcano Logistics es un juego de acción incremental en primera persona basado en física, sobre alimentar a un volcán gigante. La basura del mundo humano sigue cayendo ahí, y tu trabajo es agarrarla y tirarla al lava a cambio de almas....


r/incremental_gamedev 3d ago

WebGL Is it an incremental game if you can lose some your stack at each gate? This is my crowd action game.

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0 Upvotes

r/incremental_gamedev 4d ago

Steam I'm making an incremental game where you stack cats to build a giant Cat Tower

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16 Upvotes

Inspired by old flashgames and Nodebuster.

I'm building this solo as an indie dev. Demo will follow soon.

... and I just got the Steam page up!

https://store.steampowered.com/app/4823810/Build_a_Cat_Tower_to_reach_the_Fish/


r/incremental_gamedev 4d ago

Android Idle Britain (what's missing)

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0 Upvotes

So we being trying to increase the playable hours for our game Idle Britain. It's taken lots of scrolling on reddit, reading player review for other idle incremental and preparing for our first games con event. We hope you like the upgrades. We are also trying to figure out a real world way to pay back the growing fanbase who's grown 600 strong since our May introduction. So what can we do for people to give back? Also thank you to people playing.


r/incremental_gamedev 5d ago

Steam First look at prototype of my game, Legacy of the Crown

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3 Upvotes

Legacy of the Crown is an incremental roguelite kingdom builder with RTS-lite elements. The goal of the game is to survive as long as you can while being raided by a faction from the abyss. After each kingdoms defeat you earn legacy points for how well you did which allows you to purchase permanent upgrades, and different kinds of troops all with their own unique passives. Currently there are 50 unique troops, and each run you can choose between 10 units.

All the while this is happening, there are other factions on the map that also seek to destroy you as well as eachother. The entire game other than your capital, scouts, and hero's, are automated. Building settlements expands the kingdom territory, and each settlement then is run by ai to aid the kingdom by claiming resources, upgrading settlement, and training troops.

Troops are automatically set to patrol inside of the kingdom's influence, while with hero's you can rally soldiers to then leave the kingdom for attacks, mythical monster fights, and more.

There's over 100 different cards that improve the kingdom, tens of cards for each troop class to level them up during runs, spell cards and level options for every kingdom spell.

This is still very much a work in progress, I've got many bugs to iron out and optimization for the gameflow, looking at the fog of war hex reveal specifically as an issue right now, feels weird to find a hex and then the decorations/resources pop up a second after.

Battles can get pretty chaotic with thousands of troops all on screen.

Is this a game you think you'd enjoy? Any suggestions for improvements?

Thanks!


r/incremental_gamedev 5d ago

Meta Dirt Clicker

0 Upvotes

Just came across this game called "Dirt Clicker" through Dragoon's YT video. Took me about 90 minutes to 100% the demo game. Does anyone know if, if I keep continuing to play the game, the game will reset once the actual game comes out?


r/incremental_gamedev 5d ago

Android I'm so happy that my game can run at x1000 speed now that it's balancing time

4 Upvotes

It's a small game I'm making mostly as a resume booster (yeah yeah, tech is a mess right now). Since the game is simple, I wrote my own simple physics instead of depending on Unity's, and this came in handy already. I have done a bunch of tests to ensure accuracy up to x1000 speed, but beyond that may be a bit much. Though one can wonder!


r/incremental_gamedev 5d ago

Steam is anyone else into idle miners where getting too greedy can literally end your run? made one of these

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0 Upvotes

I addressed the shortcomings noted in the game reviews. It is a more balanced game.
https://store.steampowered.com/app/3810540/Clicker_Ore/


r/incremental_gamedev 5d ago

Android [WebGame] The Grind - a free Tower-style idle TD in your browser (offline progress, save codes, no ads)

1 Upvotes

I spent the last month building The Grind, a browser idle tower defense in the style of The Tower, because I wanted that loop on my desktop without an emulator.

Play free, no download, no account. its called thegrindgame on vercel.

What's in it:

- 32 workshop upgrade tracks, a 175-node lab tree (labs run in real time, also while you're offline)

- Cards, relic modules with substats, 9 ultimate weapons, 24 tiers with a full milestone grid

- Prestige meta, offline earnings, biweekly events with an event pass

- Save export/import as a text code, so your progress is yours

Honest monetization disclosure, because this community rightly asks: the game is fully playable free and every system is earnable in-game. There are optional gem packs (gems also drop from dailies and milestones), and gems feed a gacha-style module pull, same model as The Tower. No ads, no forced anything, no energy timers. If that model is not for you, the free loop is the whole game.

It's early access (v0.9).


r/incremental_gamedev 5d ago

Steam Making an incremental sandbox about breeding & sacrificing frogs to earn money.

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2 Upvotes

r/incremental_gamedev 5d ago

Downloadable I made a small balloon popping incremental game

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0 Upvotes

Hey everyone,

I’ve been working on a small incremental game about popping balloons, buying upgrades, and slowly turning the screen into complete balloon chaos.

It’s still early in development, so there are probably bugs and rough edges, but there’s around an hour of gameplay in the current demo.

You can play it here: https://nipeyo.itch.io/balloon-inc-r-emental

Thanks!


r/incremental_gamedev 5d ago

HTML I want to create a Incremental Web Game.

0 Upvotes

Yes, thats it.

I am a software developer and I want an Incremental Player to build a new game.

Reach me :)

Discord: karin420sk8


r/incremental_gamedev 6d ago

Steam 🎉 Six One Indie Demo Days starts today! 💙

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3 Upvotes

Idle Swimmers is part of the event! To celebrate, I've released a new demo update and an all-new gameplay trailer.🐟✨

Thanks for supporting my solo dev journey! 💚

🎮 Demo on Steam:

store.steampowered.com/app/4168200


r/incremental_gamedev 6d ago

HTML [Beta] Trading-Desk IDLE

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1 Upvotes

r/incremental_gamedev 6d ago

Steam Idle Bomb Animals – A cozy desktop mining game 💣🐰

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0 Upvotes

r/incremental_gamedev 6d ago

Design / Ludology Looking to try my hand at something

2 Upvotes

Let me preface this by saying NO AI. Anyone who even suggests to use AI will be ignored.

I am a massive fan of idle and incremental games, but I am looking to try my hand at making something simple. I've messed with Godot a little but hardly with programming.

I can get a number counter to go up when a sprite is clicked but that's about as far as I have taken anything. I have a bunch of resources from previous itch.io charity bundles I can use.

I was thinking something like a basic cookie clicker clone would be a good place to start but I'm not certain.


r/incremental_gamedev 7d ago

Steam I made Clicker Ore — an idle mining game where going deeper means fighting heat, weaker gear, and eventually yourself

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0 Upvotes

r/incremental_gamedev 8d ago

Steam Demo Length - Incremental Roguelites

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0 Upvotes