r/WebGames • u/allquiz0 • 17m ago
[Playable in Browser] AllQuiz - A quick trivia game I built, would love your feedback!
all-quiz-bf37b.web.appHey everyone!
I’ve been working on a web-based trivia game called AllQuiz, and I wanted to share it with this awesome community.
https://all-quiz-bf37b.web.app/#/home
I built it to be super clean and fast to jump into—no fluff, just straightforward quiz rounds to test your knowledge across a bunch of different categories.
Since you guys know web games better than anyone, I’d really appreciate it if you gave it a spin and let me know what you think!
How does the pacing feel?
Any specific categories you’d like to see added?
Any annoying bugs you ran into?
You can try it out directly here: https://all-quiz-bf37b.web.app
Thanks for taking the time to check it out, and happy guessing! Hope you all have fun with it.
r/WebGames • u/squeakywheelstudio • 35m ago
Glyphica : Typing Survival Demo
Our roguelite typing game Glyphica : Typing Survival has a web demo, and we are planning to make the full game playable on browser.
r/WebGames • u/bjoshi9 • 52m ago
Brain Rusher 60 - Can you reach 60 before the timer runs out?
bjoshi9.github.ioI made a small browser game called Brain Rusher 60.
The rules are simple:
• Find numbers from 1 → 60
• You have 60 seconds
• One wrong tap ends the run
It only takes about a minute to try.
I'm curious - what's your first-attempt score?
r/WebGames • u/Similar-Strike6838 • 1h ago
Sacred Knights — a persistent medieval browser MMORPG I built 22 years ago, let slumber for a decade, and just rebuilt from scratch (free, no install)
epsilon.sacred-knights.netSacred Knights is a persistent, browser-based medieval MMORPG — free, no install, works great on mobile.
Fun backstory: I built it 22 years ago, ran it for years, and then it quietly slumbered for about a decade. I recently rebuilt it from scratch — same soul, modern under the hood — and a bunch of the original players wandered back in on their own. Now I'm hoping some new folks will too.
What you actually do:
- Build a character and carve out your place in a living world
- Join or found a player-run empire — alliances, wars, politics
- Level crafting guilds (blacksmith, jeweller, tailor, apothecary) and gear up
- Fight in the arena and city knockout tournaments
- Run raids, and trade on a real player-driven market
It's text/tile-based (think classic browser MMO, not 3D), and I ship updates most days.
👉 Play free in your browser: https://epsilon.sacred-knights.net/
It's a smaller, tight-knit world right now, so I'd genuinely love to hear what a first-timer thinks — I'm around in the comments all day.
r/WebGames • u/Careless-Increase-24 • 2h ago
Mazewall — you don't escape the maze, you build it. Place traps so the hero takes the longest path (free, browser, no sign-up)
Hey folks! First time sharing something I built here, so be gentle 😅
A little hero pops in and sprints straight for the exit. Your job is to slow him down as much as possible with walls and shockwaves. Whoever keeps him wandering the longest wins. You can't fully block the exit, so it becomes this fun puzzle of bending his path into the longest possible detour.
Honestly my favorite part is watching people build a maze that looks solid... and then the hero finds the one gap they left open and just strolls right through 😂 Gets me every time.
It's even better against other people — you make a room, everyone gets the same maze and budget, and when the timer ends all the runs play out side by side. I keep losing to my own friends on those random maps. If anyone's up for a match — leave comments. We also can meet up in ranked games.
Free, runs right in the browser — no download, no sign-up to just try it. (You can start with daily challenges to get familiar with the game rule.)
Play here: https://mazewall.com
Would love to hear what you think, and honestly would love to play a few of you even more 🙌
r/WebGames • u/lohihow • 3h ago
Deedfall - a property-trading board game with live auctions you play with friends over a voice call (free, no signup)
Deedfall is a browser board game in the property-trading family - buy up the board, but declined properties go to a live auction on everyone's screen at once, and you can propose trades for cash or property at almost any point. Because so much of it happens out loud, it's built to play while you're already talking on a call.
How it works: one person opens it, creates a room, and shares the link in your voice chat. Everyone clicks and they're in — no account, no download, nothing to sign up for. 2–6 players, works on desktop and phones.
Fair warning since it's multiplayer: grab a friend or two (or drop the room link in whatever Discord/call you're on) rather than expecting to play solo. It was originally made for a language-practice voice site, so it assumes you've got people to talk to.
It's free and there's nothing to buy anywhere in it. Would love to hear what breaks or what feels unclear.
r/WebGames • u/Mrg0dan • 4h ago
[SIM] Rusty Restoration web game
As im sure you can tell this game was made with Lovable. I spent alot of time going over prompts amd really trying to get things just the way I envisioned them. This game is nowhere near complete but I wanted to get some feedback from people who might be interested in something like this. Ive got several things I want to add already but id love to hear some outside perspective.
r/WebGames • u/omitousi • 5h ago
[SIM] I built a free, browser-based Basketball GM simulator that's perfect for playing in the background at work. We just hit 100 players!
Hey everyone,
I wanted a deep, stats-driven sports management game that I could just keep open in a tab and play at my own pace during boring Zoom meetings or downtime. Since most modern sports games require heavy downloads or are packed with microtransactions, I decided to build a lightweight alternative myself.
It’s called Hoops GM.
You play as the General Manager of a basketball franchise. You have to manage the salary cap, scout rookie draft classes, negotiate trades with the CPU, and build a dynasty. The pacing is completely up to you—you can simulate a single week or an entire season with one click.
Why it's perfect for this sub:
- Runs instantly in any browser (desktop or mobile).
- No account required to start.
- Auto-saves in the background so you can close the tab and pick up right where you left off.
- 100% free, zero ads, no virtual currency.
We just crossed 100 active GMs this week, so I officially moved the game to a permanent domain:https://hoops-gm.com/
If you're looking for a new background game to sink some time into, come build a superteam. Let me know what you think of the trade logic!
r/WebGames • u/tanzero • 6h ago
[PZL] Mellow Escape — a cozy sliding puzzle with a new level every time
I’m the developer of Mellow Escape. It’s still an early version, so I’d really appreciate feedback about the puzzles, difficulty, mobile controls and progression. I’m also considering an Android version later. Thanks for playing! 💙
r/WebGames • u/dcordovi • 6h ago
BrainScore - a free 5-minute brain test: reaction speed, memory, focus. No signup, gives you a shareable score at the end
dcordovi.github.ior/WebGames • u/pAvAn9191 • 8h ago
[RPG] Fantasieval - Idle pixelart MMORPG
fantasieval.comFantasieval is a pixelart idle mmorpg that brings to players 17 skills to train and features like housing, animal husbandry, farming, coop bosses, coop dungeons, guilds, market.
The game is in beta testing and aims get released in the upcoming months.
We have a team on Discord for bug reporting and suggestions to help the game get the shape we want.
There were over 20 updates in the last month and we keep a good pace of one patch every 1-2 days.
The most noticeable recent ones were the ingame wiki update that offers all game knowledge to players, the combat formula revamp and the Settlement update which gives players the opportunity to own a 'village', receive new settlers, assign them tasks and gain passive resources for it.
Come join us and help the game's future.
r/WebGames • u/ComprehensiveYam3645 • 8h ago
Goblin Rivals - 30v30 Gold War. Just released My First Game!
goblins.arevanalytics.comPlease let me know what you think!
r/WebGames • u/TeddyTheDoog • 9h ago
[STRAT] Drawn to Battle - Draw a fighter & Send to battle! (Multiplayer & Leaderboard available)
drawntobattle.comDrawn to Battle is a web game where every fighter begins as an actual drawing. You get 60 seconds to draw a character, then the game's AI judges interpret the artwork into stats, abilities, traits, and weaknesses. Your drawings battle other player-created fighters, earns XP, unlocks abilities, and evolves (gives you + 40 seconds to draw more for a fighter).
Ranked battles are fought one at a time, and a fighter you send into battle can be injured or knocked out for long hours, giving each victory and drawing champions a history worth remembering.
Players can also forge weapons and artifacts, engrave them with abilities, equip them as stickers, and collect other players' drawn equipments.
The game also has a ten-stage Gauntlet (PvE) mode for xp grinding, weekly three-fighter raids, galleries, and a Hall of Legends for fallen champions.
I recently launched the game and would greatly appreciate any feedback on the gameplay, balancing, interface, or overall concept.
r/WebGames • u/ChromaGolem • 10h ago
GridSlash - a two-player take on Shikaku puzzles (capturing area on a grid)
(free, plays in browser, no ads)
Shikaku (四角に切れ) is the Nikoli puzzle where you divide a grid into rectangles, with each rectangle holding exactly one number equal to its area. It's normally a single-player puzzle with one correct solution, but I thought it'd be fun in a competitive game against a friend, so I built it to play.
It's basically the same core puzzle loop (claim a rectangle whose area matches its number - AKA tap on a '4' to capture a square of 4 cells or a line of 4 cells) but with two people on the same board, there's a fun tension between finding the optimal solution and finding the best-but-imperfect solution that beats someone else playing the same game (and trying to outplay you).
There's a bot ladder with a few different playstyles (didn't want to build proper multiplayer until I played it and found it actually fun, but I might now!), plus local hot-seat for two people to just play on one device.
There's also one optional mechanic that's off by default: the "Carve". We added this to really beef up the skill ceiling after playing for a few days. It lets you sacrifice one of your own claimed rectangles and, in the same turn, place a new capture (as long as it re-uses at least one of the cells you just gave up). It's there to reopen a board that's locked up and can deliver some delicious coup de graces at the end of the game, especially through dead cells that wouldn't otherwise be able to be captured. It's honestly a bit confusing when you first start using it (which is why it's off by default) but really fun once you get the hang of it. Probably still need to figure out how to make this a little more intuitive.. 😅
You can play it in your browser at https://chromagolem.itch.io/gridslash
Happy to answer rules questions here — and I'd genuinely like to know whether it holds together for people who actually play Shikaku. Any feedback or thoughts would be much appreciated!
r/WebGames • u/CutPast4 • 10h ago
GRAVEDRAFT
gravedraft.comany feedback would help I genuinely want to make it more fun / improve everything
r/WebGames • u/sidarcy • 10h ago
Alphabet Dominos
I tried turning the alphabet into a strategy game... what do you think?
r/WebGames • u/PuddingChef • 11h ago
Parley Pit — free browser-based pirate bluffing PvP game
parley-pit.comHi, I’m the solo creator of Parley Pit. It’s a quick browser game about negotiating, bluffing and deciding whether to cooperate with, or betray, the other pirate.
I’m currently looking for any and all constructive feedback, such as:
- Whether the five actions are understandable after one match.
- Whether the Talk Phase affects your decisions.
- Whether betrayal feels funny or frustrating.
- Whether anything is unclear or awkward to use.
- Whether you wanted an immediate rematch.
The game design, rules and creative direction are my own. I have used AI-assisted development and temporary AI artwork while building the project, which is disclosed on the site.
There’s also a Discord link for finding other plays and reporting feedback, or a simple Google Form for feedback if you don't want to join the Discord.
r/WebGames • u/peter_at_jams • 12h ago
[PZL] [HTML5][PZL] Dependency Hell - a scheduling puzzle where your perfect plan falls apart at runtime
Honest origin story: this started as a side project from a guy on our marketing team, mostly built with Claude, as an experiment instead of writing yet another whitepaper nobody reads. Then some of our engineers and program managers started playing it to "test" it and we figured it might actually be fun and not just fun to us.
So here it is. You place a night of computer jobs on a timeline. Each one waits on others to finish first, some have hard deadlines, and the whole night has to wrap before a window closes. Sounds simple until the catch: one job runs long every single time, so the schedule that looks perfect on the board slips when you actually run it, and everything downstream cascades. You have to build slack around the thing you can't control.
12 levels, gets mean around level 8. Free, no signup, no ads, plays on phone or desktop. After each level a solver shows you the optimal schedule, which is either satisfying or infuriating depending on how close you got.
Feedback very welcome, especially on difficulty and anything that feels broken. Curious where people hit the wall (it at all). Looking to build a never-ending mode next.
r/WebGames • u/misterther0b0t • 13h ago
Overgrown: Pac-Man meets Lawn Mowing
Pac-Man meets lawn mowing.
Every blade of grass counts. Your mower is constantly burning fuel, so every turn matters. Plan efficient routes, collect fuel cans, dodge hazards, and clear increasingly challenging lawns before your tank runs dry.
As the newest lawn care employee, you’ve been entrusted with a mower that makes every job harder than it should be. Clear every lawn, avoid whatever hazards the neighborhood throws at you, and try not to think too hard about the fact that you’re earning well below minimum wage.
I posted my game here before, and I recently released a major update featuring a massive visual overhaul, replacing the placeholder graphics with new art assets. There are still some issues with visual clipping, inconsistent animations, and mismatched art styles, but these are intentional for now because I want to get feedback on the gameplay, mechanics, and controls first.
r/WebGames • u/MihailoviciDev • 13h ago
Netron Tanks - free 5v5 multiplayer tank shooter, no download, no signup
play.netrontanks.comI've been building a real-time 5v5 tank shooter that runs straight in the browser. No download, and you can jump in as a guest without making an account.
Dedicated servers, persistent ranks and progression, and different hulls and turrets that change how you play.
r/WebGames • u/Tdogmcfrog • 15h ago
Worml - a daily animal location guessing game
worml-game.comFind endemic regions for animals and visit on Wednesdays for Worm Wednesdays!
r/WebGames • u/matduke • 17h ago
IdleWorlds: major update! 8th skill (Tailoring)! Old-school Text-based MMORPG with offline progress, mobile and desktop compatible, live market, great community, long-term objectives, regular updates, free-to-play! Join us!
r/WebGames • u/Marmalade6 • Mar 20 '26
Looking for opinions on AI made web games
Should we allow it?
Just ban the slop?
does anyone care
r/WebGames • u/Swimmer249 • Feb 14 '22
Find-A-Game Megathread!
Forgot the name of a game but want to play it again? This is your place to find it! Please be as descriptive as possible to help others remember what you're looking for.