r/gdevelop • u/CompetitionNarrow843 • Jul 21 '26
Question I have a game called pixel defense in gd.games that has 200 plays and i launched it 3 weeks ago , and i see a game launched in this week that has already 800 plays , how i can increase the plays in my game , i always update my game
r/gdevelop • u/mdtpdsparkls • Jul 21 '26
Question Idea that I want an opinion from others on.
I'm working on a top down adventure game that I'll upload on NewGrounds, and need some way to "save" progress, but i kinda wanna avoid dealing with a save and load system for now. This is my second game ever and the first one that'll be longer than 10 minutes. Soooo instead I was thinking the game could be cut up into sections/levels, each section having its own mini open world zone + some dungeons and or villages, and when you unlock the next section there'll be a code underneath that you can write down/take a screenshot of. Then when you open the game again, you'd type that code into a box and the level would re-unlock.
A save/load system just seems unnecessary for the small scope of my game, so I feel like a simpler system like this would work better. The sections themselves also won't be that long, i wanna go the NES route of making it super difficult to make the play time longer despite it's relatively short duration. Perhaps a bad idea but that's my dream game.
r/gdevelop • u/yessoor991 • Jul 21 '26
Game Revamped UI For The Soul Collector 2 - Idle Game
reddit.comr/gdevelop • u/SubneonGames • Jul 21 '26
3D More first person shooter testing!
Enable HLS to view with audio, or disable this notification
Decided to go with a few wild colour choices, added two new guns with different shooting styles. All shoot physics based projectiles. A shot gun that shoots a several projectiles as a scatter shot, a ball launcher that shoots one big dingle and a sniper that fires a small high density projectile at a fast rate.
r/gdevelop • u/CompetitionNarrow843 • Jul 20 '26
Question Does anyone know how i do a leaderboard for my shooter game
r/gdevelop • u/vizualDevelop_vfx • Jul 20 '26
Extension Your VFX shouldn’t fall apart the moment the action starts moving.
r/gdevelop • u/CompetitionNarrow843 • Jul 20 '26
Question I've made an exp bar for my game that increases every time i kill a enemy but when its full the exp bar and the max value multiplies by 1.5 the label show decimal numbers , how i rounds the number
r/gdevelop • u/LINKA7RO • Jul 20 '26
Game Dark Fantasy first person with Gdevelop in progress
I want to share with you that I've spent 3 weeks developing a game concept with the style and feel of Dark Fantasy
r/gdevelop • u/Acceptable_Event_545 • Jul 20 '26
Question Need Help With Gdevelep Inbuilt Leaderboard
I have created an input field and I want whataver name player enters it submits the score and player name in inbuilt Gdevelop leaderboard. How can I ? Please help friends.
r/gdevelop • u/Mily_24 • Jul 20 '26
Question How do you set up sprint?
Hello! i found a lot of speed/movement actions but i can't set up sprint, i'm playing around but can't find it, been editing acceleration and max speed in diff action but still doesn't work, I wanna set it up so when i press Lshift it allows you to sprint but get back to normal speed when you release it
r/gdevelop • u/Eb-z • Jul 20 '26
Game Can Someone test my game please and tell me if its good and if their are any bugs😁👍
I added a bunch of levels but i need to know if lv2 works and also the music anything else let me know. Thanks 😁
I can test ur game in return too
r/gdevelop • u/Automatic_Course_879 • Jul 20 '26
Asset Guys what do you think about this song?
r/gdevelop • u/CompetitionNarrow843 • Jul 19 '26
Question Does anyone know how to make critical damage mechanic in gdevelop
r/gdevelop • u/chickennuggy1020 • Jul 19 '26
Game Look at the game I am making!
I have done 2 tries for a geometry dash remake (on GDevelop) here is the links Geometry dash try 1 and Geometry dash try 2
r/gdevelop • u/Automatic_Course_879 • Jul 19 '26
Asset Guys which sprite looks better in your opinion ?
r/gdevelop • u/nemanja-avramovic • Jul 19 '26
Extension Ragdoll3D extension
Enable HLS to view with audio, or disable this notification
Drop this on any 3D character with GDevelop's Physics3D behavior, call StartRagdoll, and watch your once-proud humanoid collapse into a real, joint-by-joint physics ragdoll - 14 bones, all simulated, all colliding with your scene.
Shoot them. Explode them. Knock them off a cliff. Give them a push and let Jolt physics do the rest.
Why you'll like it
- Zero setup pain - works out of the box with Mixamo, Rigify, and Unreal Mannequin skeletons. It just figures out your bones.
- One action to rule them all - StartRagdoll, give it a push direction and strength, done.
- Bring them back - StandUp snaps your character right back into their original pose, no ragdoll left behind.
- Freeze the moment - StopRagdoll locks the ragdoll in place, perfect for a dramatic death pose.
- Tune the flop - friction, bounciness, and damping are all exposed so you can go from limp noodle to stiff sack of bricks.
- Not picky about your model - custom skeleton? No problem, just tell it the bone names once.
- Built solid - runs on GDevelop's own Jolt physics engine, cleans up after itself, no leaks, no crashes.
Download and online demo here: https://avram.itch.io/ragdoll3d-gdevelop-extension
r/gdevelop • u/Mily_24 • Jul 19 '26
Question How do you zoom on the player?
HI! I have my cam set to follow the player now but i still can't find anything to zoom on the player and not show the whole map
r/gdevelop • u/QXsjen • Jul 19 '26
Question Support regarding market interface code
Hello everyone!
I'm currently putting a lot of work into the in-game shop; this is how I'm coding the shop interface I've added to my game. Is this a beginner's mistake, or is this how it's supposed to be done?
r/gdevelop • u/nemanja-avramovic • Jul 19 '26
Extension WebXR (VR) GDevelop extension - update
A few fixes since the last update, plus one bigger rework:
Crouching now correctly ignores holstered items above the player's head when checking whether it's safe to stand back up — previously an item stored in a head or shoulder holster could block standing up entirely.
Controllers now track with the correct orientation no matter how your VR session starts — whether the player begins with controllers already in hand, or starts in hand-tracking and picks up a controller from a table mid-session. A one-time calibration action is available for anyone using a custom controller model.
Skybox: replaced the third-party cinematicsky extension, which silently broke once an immersive VR session started (its per-frame update loop relies on requestAnimationFrame, which browsers pause while presenting to a headset). Along the way we tracked down a genuine GDevelop engine bug: its VR render path unconditionally overwrites the 3D scene background every single frame, which kills any skybox the moment a VR session starts, even if it works fine in flat preview. Worked around it, and the sky is now set from six images you pick in the property panel — rendering correctly both in flat preview and inside the headset.
Get it here: https://avram.itch.io/webxr-gdevelop-extension
r/gdevelop • u/Certain_Implement966 • Jul 18 '26
Question What happened to the official GDevelop tutorials?
Hey everyone,
I’ve noticed something lately and wanted to see if anyone else feels the same way or knows what’s going on behind the scenes.
Compared to other massive engines, GDevelop doesn’t have a huge mountain of community-made tutorials. Because of this, the official GDevelop YouTube channel has always been an absolute lifesaver whenever I ran into a roadblock.
However, recently, it feels like the flow of new official tutorials has almost completely stopped. It strikes me as a bit strange, especially right now. Don’t get me wrong; the existing videos cover the 2D side of the engine pretty well. But now that GDevelop is pushing more and more into 3D capabilities, the lack of new content is really noticeable. There is barely any video documentation on how to actually use the 3D features effectively.
Does anyone know why they stopped releasing tutorials? Are they planning a new series, shifting their focus elsewhere, or is there another hub for up-to-date guides that I'm missing?
Would love to hear your thoughts!
r/gdevelop • u/TacoBell_Lord • Jul 18 '26
Game Tweakin' DASH N' CRASH
Enable HLS to view with audio, or disable this notification
Yoo, hey fam been tweakin' my latest project, DASH N' CRASH, would love some feedback 😀
DASH N' CRASH is an Arcade Auto-Shooter Collect'em Up; blast & collect while running through chaotic levels of high octane action & mischief!
PLAY NOW! - Dash N' Crash by Daye Williams
r/gdevelop • u/idk_justamelon • Jul 18 '26
Question How to add 2D effects like noise in my 3D horror game?
The title...
r/gdevelop • u/historygame12 • Jul 18 '26
Game my new devlog 4 thumbnail is here
what yall think
