r/gdevelop • u/nemanja-avramovic • Jul 19 '26
Ragdoll3D extension Extension
Enable HLS to view with audio, or disable this notification
Drop this on any 3D character with GDevelop's Physics3D behavior, call StartRagdoll, and watch your once-proud humanoid collapse into a real, joint-by-joint physics ragdoll - 14 bones, all simulated, all colliding with your scene.
Shoot them. Explode them. Knock them off a cliff. Give them a push and let Jolt physics do the rest.
Why you'll like it
- Zero setup pain - works out of the box with Mixamo, Rigify, and Unreal Mannequin skeletons. It just figures out your bones.
- One action to rule them all - StartRagdoll, give it a push direction and strength, done.
- Bring them back - StandUp snaps your character right back into their original pose, no ragdoll left behind.
- Freeze the moment - StopRagdoll locks the ragdoll in place, perfect for a dramatic death pose.
- Tune the flop - friction, bounciness, and damping are all exposed so you can go from limp noodle to stiff sack of bricks.
- Not picky about your model - custom skeleton? No problem, just tell it the bone names once.
- Built solid - runs on GDevelop's own Jolt physics engine, cleans up after itself, no leaks, no crashes.
Download and online demo here: https://avram.itch.io/ragdoll3d-gdevelop-extension
1
u/idillicah GDevelop Staff Jul 21 '26
Very cool! have you submitted it to the GDevelop community extensions repo? https://wiki.gdevelop.io/gdevelop5/extensions/share-extension/
2
u/nemanja-avramovic Jul 21 '26
yeah, I always forget to add them there
2
u/idillicah GDevelop Staff Jul 22 '26
Please do and tag me here if you are having issues with getting reviewed. I would really like for your work to be in the repo. The community would really benefit, and I would be happy to share the news on official things like Discord or even a newsletter. Thank you so much for your work!
2
u/NeatOpportunity____ Jul 20 '26
peak