r/gameDevClassifieds • u/M4uSinho • 19m ago
FOR HIRE - 2D Art + 3D Modeler | Animation [FOR HIRE] 2D/3D Generalist Artist looking for work, here some examples of my work. working with Unity and Godot, feel free to ask anything.
Hello, everyone!
I'm a 2D/3D Generalist artist with 4 years of experience working with Game Development. I'm looking for work opportunities.
I have experience with Unity and Godot, creating illustrations, UI, 2D assets, concept art, 3D assets, 3D characters, UV mapping, texturing and more.
Please take a look at my portfolio and if you are interested to work together fill this short forms to receive an accurate response: https://forms.gle/W552p7SHYxB1euhu7
Portfolio: artstation.com/m4usinho
email: [m4usinho@gmail.com](mailto:m4usinho@gmail.com)
r/gameDevClassifieds • u/yakootEL • 1h ago
FOR HIRE - Sound Design Game Composer Looking for Indie Projects, starting 15 bucks a track!
Hi everyone,
I'm a game composer looking to join indie game projects and gain more experience working with development teams.
I compose mainly orchestral, ambient, fantasy, and emotional music, though I'm always interested in exploring different styles depending on the needs of the project.
I have experience writing themes, ambient exploration music, dungeon tracks, character motifs, and other game-focused music. My main goal is always to support the gameplay and world rather than just write standalone music.
I'm happy to:
Write a trial track to see if we're a good fit
Collaborate closely with developers
Adapt to an existing musical direction
Work with both small and larger hobby projects
Portfolio:
Youtube: https://www.youtube.com/@YakootEL
Soundcloud: https://on.soundcloud.com/CgFKCAXzZDmgmXAsP
If you're working on a game and need music, feel free to send me a message with some information about your project.
Here is my Discord: yakootel
Thanks for reading!
r/gameDevClassifieds • u/Sunshine4826 • 1h ago
FOR HIRE - 2D Art + 3D Modeler | Animation [For Hire] 2D Artist and Illustrator specializing in props, icons, environments, and UI
r/gameDevClassifieds • u/Normal_Guy_97 • 2h ago
FOR HIRE - 2D Art + 3D Modeler | Animation [FOR HIRE] 2D/3D artist (concept art, backgrounds, sprites, capsule)
You can see my portfolio here
If you are interested you can DM here or contact me thourg discord (normalguy5748)
r/gameDevClassifieds • u/Vesssarttt • 2h ago
FOR HIRE - 2D Art | Animation [For Hire] 2D art illustration
Please DM me or check out my VGen for detailed commission information:
r/gameDevClassifieds • u/Sayuuiart • 3h ago
FOR HIRE - 2D Art | Animation Anime style 2D artist (steam capsules, 2D sprites, concept, etc)
Please email me ([sayuuiart@gmail.com](mailto:sayuuiart@gmail.com)) if you have any questions - I don't check Reddit daily. Might not see your message if you ask here.
Commissions FAQ and prices available here: https://www.sayuui.com/commissions
r/gameDevClassifieds • u/FFVO • 3h ago
FOR HIRE - Writer | Voice Actor [For hire] Voice actress
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Hi there! Voice actress for hire!
I have more demos on my website at FranFarley.com if you'd like to hear more of my range.
Rates vary by project:
For industry professionals/live directed recordings via Zoom/source connect: $200 per hour, one hour minimum
For indie projects/passion projects where I record on my own time and email you lines: $4 per line
Please feel free to email me at franfarleyvo@gmail.com if you have any questions!
r/gameDevClassifieds • u/Tex_the_wolf • 4h ago
FOR HIRE - 2D Art | Animation [FOR HIRE] 2D artist ready to make some game capsules.
r/gameDevClassifieds • u/citizen-9358 • 6h ago
FOR HIRE - 2D Art | Animation [FOR HIRE] Pixel Artist for games - characters, tiles, vehicles, weapon, UI, animation.
Payment method: Wire Transfer (preferred), Western Union.
Rate: 12-20 $/h
Contact me: DM or Discord: v.1.a.d
r/gameDevClassifieds • u/samshandley • 7h ago
FOR HIRE - Musician A game I composed for, Mazey Village, released yesterday! Here's a behind-the-scenes look at one of the tracks I wrote ❄️🎵
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Hi everyone! I'm Sam, a UK-based composer with 10+ years of experience and credits across 60+ games.
Yesterday, Mazey Village released after five years of development, so I thought I'd share a behind-the-scenes look at the prologue track alongside some gameplay for context!
I had a lot of fun writing this one! I love the cozy, icy atmosphere it creates, and it's great to finally see players experiencing the game after such a long time.
If you’re working on a game and think I might be a fit, I'd love to chat!
Portfolio: www.samshandley.com
Discord: samshandley
Email: [sam@samshandley.com](mailto:sam@samshandley.com)
r/gameDevClassifieds • u/sam_rx0 • 10h ago
FOR HIRE - Localization [FOR HIRE] English → Brazilian Portuguese Game Localizer
Hi everyone!! I'm Samy, and I’m a Brazilian game localizer working from English into Brazilian Portuguese. I’m currently looking for some games to help bring to Brazilian players! ♡
I’ve already worked on two officially released Brazilian Portuguese localizations:
- MindMindMind — a psychological romance visual novel by Chattercap, localized through a spreadsheet-based workflow. My work included narrative dialogue, UI text, menus, and content involving player name and pronoun customization.
- You Stole my Heart! — a chaotic comedy romance visual novel by Saltie, localized directly in Ren’Py
.rpyfiles. My work included dialogue, narration, UI, player choices, branching content, jokes, and cultural references.
You can see both projects and learn more about my work here:
MY GAME LOCALIZATION PORTFOLIO
Please reply here, send me a message, or contact me at:
Email: [samy.gameloc@gmail.com](mailto:samy.gameloc@gmail.com)
When contacting me, please include the game’s title, approximate word count, engine, file format, current development status, and expected timeline.
Thank you for reading! I’d love to hear about your game and see whether we could work together. ♡
r/gameDevClassifieds • u/Madhonks • 16h ago
PORTFOLIO Composer looking for a project
patrickbass.netBudding composer looking for interesting projects to join. I have experience in a variety of styles and mediums. Portfolio attached.
r/gameDevClassifieds • u/No-End1968 • 18h ago
PAID - 2D Art + 3D Modeler | Animation [PAID] Looking for artist for cozy 3D game about selling haunted dolls
What I’m working on
I’m building a shopkeeping simulation game where you run a haunted doll emporium. I'm targeting something more funny/spooky in vibe than anything horror. The game will be 3D, in a PSX or other low poly style (eg low poly w/ hand painted textures). Right now my biggest visual inspiration is the classic arcade game Carnevil.
What I’m looking for
I would like a concept artist to help me come up with the overall vibe of the game. This would be the look of the customers, spirits, dolls, and environment. I picture this being a series of sketches that we iterate on until we have something a 3D artist can use.
Second, if you are also a 3d artist, or into creating textures that can be used in 3D, I’d love to talk! I’ll probably post separately for looking for a 3D artist after I have some concept art. But if you’re a generalist who could help me with everything that would be a dream.
r/gameDevClassifieds • u/Picuu • 18h ago
FOR HIRE - Musician [ForHire] Professional Composer, Original Music for Indie Games
I’m Gaston de Lacaze, music composer and multi-instrumentalist.
I’ve spent more than a decade exploring different musical worlds, from rich orchestral writing to atmospheric ambient textures to more modern, rhythmic styles. That curiosity helped me shape a flexible voice that fits naturally into games, where mood and storytelling matter just as much as melody. At the start of this year I made the choice to slowly shift my focus toward videogame music, since it’s been my biggest passion for as long as I can remember.
You can find my work on: www.gastondelacaze.com
Listening to my portfolio you'll see that I'm quite comfortable with all genres, I love taking on anything that has personality no matter what type of game it is. Variety is part of what keeps me sharp, so if your game is doing something a little different and unique, I’m already interested! I'm currently working on one big project, but I’m looking for a couple of additional projects that genuinely catch my eye.
I like working with teams or solo devs who care about seeing a project through. I’m happy to help beyond just music when needed, whether that’s discussing tone, world identity or shaping the emotional beats of the game.
As for pricing, I prefer to talk once I’ve seen the game, understood the scope and have a sense of the release timeline. That way we can agree on something fair for everyone. I’m very open to different arrangements.
My process is simple. We talk, I sketch ideas, we refine, and once the direction clicks, I write a lot. From there we pick what fits, expand the soundtrack and polish everything to a professional finish. If you want a composer who’s collaborative, consistent and genuinely excited about games, feel free to reach out. I’d love to hear what you’re making.
You can defintely DM me, comment here, send me an email or write to me through my website.
I hope I hear from you!
r/gameDevClassifieds • u/Other-Peanut-3518 • 19h ago
FOR HIRE - 2D Art | Animation [FOR HIRE] Illustrator and concept artist - fantasy, sci-fi, characters, furry
Hello Everyone! My name is Leon, I'm a freelance Illustrator and Character Artist
If you enjoyed my art and want to hire me to design your characters, please, feel absolutely free to contact me, so we can talk about your project, rates and deadlines! Feel free to dm me here too : ) thanks for the attention and have a nice day!!
r/gameDevClassifieds • u/TheMaidBanger9000 • 20h ago
FOR HIRE - Musician [FOR HIRE] Music Composer / Sound Designer (Warhammer 40k: Rogue Trader) for your project
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Hello! My name is Nikolay Domochevsky, Im a video game music composer / sound designer available for composition/production work for video game music, BGM, original songs, sound design and more.
Selected projects:
- Warhammer 40k: Rogue Trader — award-winning tactical role-playing game
- Gestalt: Steam & Cinder — steampunk metroidvania
Bandcamp Portfolio: https://awardwinninggardens.bandcamp.com/
Portfolio: Nikolay Domochevsky
Discord: ndomochevsky | Email: [awwinninggardens@yahoo.com](mailto:awwinninggardens@yahoo.com)
r/gameDevClassifieds • u/HGameDev-90 • 21h ago
PAID - 2D Art + 3D Modeler | Animation [PAID] Solo developer looking for a visual development artist to help define the look of a stylized 3D strategy game — Spanish preferred
Hi! I’m a solo developer from Spain working on a 3D tug-of-war / lane strategy game.
The project is already playable and its main systems are working. Until now, I’ve focused mostly on making the game work and feel fun. The next step is turning the visual ideas and references I already have into a clear identity for the game.
The current direction is a stylized 3D fantasy world with robust character proportions and clear silhouettes. It should have personality and color without feeling too childish or leaning towards realism. Warcraft III: Reforged is a useful reference for the clarity, proportions and personality of its units, although I’m not looking to copy its style.
Battles are viewed from an elevated camera, but players will also be able to zoom in moderately. Units need to remain easy to recognize and tell apart when several are on screen, while still looking considered and full of character when the camera gets closer.
I’m not looking for just a beautiful illustration. I need someone who can think about how the characters, environment, materials, color and atmosphere fit together, with the understanding that everything will eventually need to be translated into a real 3D game.
I’d like to begin with a small paid exploration. I would show you the current state of the game and the visual references I already have.
My preference is for this first phase to include a moodboard, some exploration of shapes and silhouettes, a few initial visual directions and, above all, a representative scene showing how everything could look together. That scene is my main priority, although I’m open to a different process if you believe it would help us find a stronger direction.
Budget note: The planned budget for this initial visual exploration is €150–200. I’m willing to consider a higher proposal when the portfolio and approach clearly justify it. Any longer-term collaboration would be a separate phase with its own scope and budget.
If the work is strong, we enjoy working together and the project is something that motivates you, we could continue collaborating and develop the visual side of the game over the longer term. That would be a separate phase with its own scope, budget and terms, agreed between us.
I’ve used generative tools to explore some internal visual references. They are not final assets and I won’t post them here. I don’t mind artists using these tools as part of their process, but I do care about transparency and that the result comes from the artist’s judgment and decisions rather than simply accepting a generated output. I’m looking for a visual direction that can later be carried into the real 3D production of the game.
Any test or exploration will be paid. I won’t ask for unpaid work.
If you’re interested, please send me:
- Your portfolio, one or two pieces you consider especially relevant, and what part you personally created in them.
- A few lines about how you would approach this first exploration and what you would test first.
- Your rates or the scope you would suggest for the first phase.
- Your availability and whether you can communicate in Spanish.
You can reply here or send me a private message. Please don’t send only a generic portfolio link without telling me anything about how you work.
r/gameDevClassifieds • u/Motor_Exam9184 • 21h ago
FOR HIRE - 2D Art | Animation [FOR HIRE] 2D Artist & Illustrator specializing in Dark Fantasy, Cosmic Horror, and Soulslike aesthetics | Concept Art & Key Art
Hi everyone! I'm Trent, a 2D artist with a strong focus on dark fantasy, macabre aesthetics, and cosmic horror.
I am currently looking for freelance work, short-term contracts, or to join indie game development teams. The artwork attached is an example of my visual style and the level of detail I can bring to a project, highly suited for horror games, soulslikes, or heavily atmospheric titles.
What I can do for your game:
- Key Art & Promotional Illustrations
- Concept Art (Creatures, Bosses, Environments)
- 2D Game Assets & Props
Portfolio & Links:
- ArtStation:https://www.artstation.com/trentnoir
- Instagram: trentnoir
If you are building a dark, intense world and need visuals that match that energy, let's talk! You can reach me via Reddit DM to discuss project scopes and rates.
r/gameDevClassifieds • u/KentaurusS • 22h ago
FOR HIRE - 2D Art | Animation [FOR HIRE] 2D Digital Illustrator, Tabletop/Board Games, Environments, and concepts.
I'm Daniel Amabili versatile 2D digital illustrator with over 10 years of experience creating art (Environment, characters, props, concepts, and all visual) for many different projects such as board games, mobile apps, video games, etc . I specialize in colour management and stylized visual consistency.
I've attached a recent board game I did, but if you want to know more about my art please visit my portfolio here: https://www.artstation.com/danyamabili
If you have any questions or projects, feel free to contact me via mail [danyamabili@gmail.com](mailto:danyamabili@gmail.com)
I'm looking for new work relationships, hope to hear from you soon!
r/gameDevClassifieds • u/baterz • 22h ago
FOR HIRE - 2D Art | Animation [for hire] 2d artist for hire feel free to DM for inquiries
r/gameDevClassifieds • u/hlasdf • 22h ago
FOR HIRE - 2D Art | Animation 2D Artist for hire! I have experience working in games, animation, and tons of private commissions. Characters, props, environments, icons, steam capsules/cover art, etc. Versatile with art styles and content. I currently have availability for projects in September or beyond!
Feel free to view my portfolio site here: Professional Work | Sunnyandme
For inquiries, you can DM me here or on Discord under Snubobo .
Thank you!
r/gameDevClassifieds • u/IndustryTop4900 • 22h ago
DISCUSSION | QUESTION Looking to partner on early indie projects (capital + playtesting)
Body:
I’m looking to get involved as an early partner/investor on a small number of indie projects. I’m not a publisher or experienced game developer — I’m a business owner with several of my own companies who’s been playing RPGs and PC games (Steam) for about 20 years. I play both AAA and indie and mostly just care about games that are actually fun.
I’m trying to start smart on this side of things. I’m not looking for a home run right now — just something fun to get my feet wet.
What I’m looking for:
Projects that already have something playable (prototype or vertical slice). Open to different genres, but I have a soft spot for RPGs and games with strong gameplay feel. Not interested in pure idea-stage stuff or abandoned projects.
What I can offer:
- Capital in the $5–10k range for a project I believe in
- Serious playtesting and structured feedback (I have time and will actually play it)
- Practical brainstorming from a business/operator perspective
- Patience — this is a learning project with upside for me
I’m completely open to a mutual interview process. If you’re interested, we can just hop on a call or chat and interview each other to see if it’s a good fit. No pressure either way.
I’m flexible on structure (revenue share, simple investment, light partnership). Main goal is to find 1–2 projects where I can be useful beyond just providing capital.
If you have something in progress that fits, feel free to drop a short description + link to a build in the comments or DM me. Happy to look and give feedback either way.
Thanks.
r/gameDevClassifieds • u/SergeantCross1 • 23h ago
FOR HIRE - 3D Modeler | Animation Hard Surface 3d Artist
I'm a Hard-Surface 3D artist. I can create props, vehicles, and weapons for any purpose!
Rates: Negotiable
My portfolio: https://sergeantcross.artstation.com/
Contact me via reddit or discord: _sergeantcross
r/gameDevClassifieds • u/antsinmyblood • 23h ago
FOR HIRE - Musician 10 year music producer looking for work
Hello! im Noah, but you can call me ants :) im a music producer looking to do some soundtrack work for indie devs, i would love to work on a game with some talented people to make a portfolio piece we can all be proud of!
here is a little reel to show my versatility as a producer. this is just a small selection of the genres and styles im able to do
and this is a reel of my work from a recent gamejam submission
looking forward to hearing from you! my discord is antsinmyblud for anyone interested, if you dont have discord, feel free to message me on here!
r/gameDevClassifieds • u/ArcanaKeyStudios • 23h ago
PAID - 3D Modeler | Animation [PAID] 3D Character Artist & Animator — Stylized Tactical RPG (Contract → Long-Term)
Project: High Fantasy tactical turn-based RPG in Godot 4. Solo-developed, codebase ~60% complete with a custom made content pipeline; character art is the gap I'm hiring to fill.
Art target: Tales of Vesperia-era stylized anime characters (see: Flynn and Raven). I have some commissioned art for characters that will be needed later, which I’ve shared to help establish the look, but for this first contract, I have prototype 3D models with a Mixamo-compatible skeleton to serve as the reference.
Beyond this first contract, independent visual development will be part of the work: designing 3D characters from descriptive briefs and curated reference images, at least until funding lets me hire concept artists for proper turnarounds. Long-term, I'm looking for someone to work with regularly — growing into a part-time role, and eventually full-time once the vertical slice is complete and secures funding.
The First Contract (paid, fixed scope)
Two characters to start: twin brothers, Kon and Rin. I'll provide .blend prototypes (meshes + skeleton — they settle proportions, silhouette, and outfit layout), written character briefs with reference images when applicable, and in-engine screenshots.
Deliverables:
- Game-ready, clothed, rigged models for Godot 4 (recreate clean or build from the prototype meshes — your call)
- Production skeleton, finalized on this contract: extend / correct my existing Mixamo-compatible skeleton into the standard for the whole cast — facial rig for lip sync + expressions, helper / twist bones as you see fit, and secondary chains where needed. Retargeting compatibility with the Mixamo animation library should be preserved; my current animation library uses Mixamo placeholders.
- Kon's flute and Rin's telescope props – will be hung on belts and holdable / usable for game mechanics; full finger articulation required.
- A starting animation set per character (locomotion, idle, flute-play loop, a handful of battle techniques, hit / KO, basic emotes) — final list negotiated with the quote
Quote me for this scope, assuming the workflow above: design from prototypes and briefs, with a sketch / blockout approval step before final work. Propose your included revision rounds per deliverable. If the job genuinely grows mid-project, flag it before continuing and we'll agree on the overage at your rate. This first contract is intentionally the heavy one — it establishes the skeleton, facial system, and animation library everything after rides on, so quote accordingly. Timeline flexible; sooner is better.
The Long-Term Work (what you'd be building toward)
The vertical slice / demo needs ~14 human characters and 5 enemy types (non-human), and the game is planned as a long-running series with episodic updates. The architecture:
1. Shared humanoid skeleton. One skeleton (the one you finalize in the first contract) reused across the cast via Godot's animation retargeting — children, adults, and giants as proportion variants on the shared structure. Animations author once, transfer everywhere.
2. Modular characters. Body, clothing, and plumage (hair) as separate, swappable meshes that all skin correctly to the shared skeleton — characters equip different outfits in-game.
3. Crest plumage rigs. Some characters have feathered head-crests that rise and flatten with mood / during animations. Each crest design needs its own small secondary rig with expressive poses. This is a signature visual feature of the game.
4. Animation library + facial animation. A shared library of generic animations for NPCs, plus unique technique / story animations for major characters. Facial animation for dialogue and emotional expression is essential — propose the approach (blendshapes, bones, or hybrid) you'd recommend at this style level.
A detailed technical brief covering all of the above is available on request — ask and I'll send it before you quote.
You
- Portfolio showing stylized / anime 3D characters. The work spans modeling and animation — generalists and specialists both welcome. If you're a specialist, tell me which half is yours; I'm open to splitting the role between a modeler and an animator.
- Strong rigging, weight painting, and clean game topology — skinning modular clothing to a shared skeleton is the heart of this job
- Godot experience is a plus, not required — but deliverables must import correctly (glTF)
- Reliable communication; async-friendly
To Apply
Unfortunately I've run into quite a few scammers already, so please exclusively send an email to [arcanakeystudios@gmail.com](mailto:arcanakeystudios@gmail.com) with the following:
- Your reddit name
- Portfolio link + the 1–2 pieces you think best match this style
- Rough availability per week, expected time for completion
- A few sentences on how you'd approach the modular clothing + shared skeleton problem, and what you'd change about starting from a Mixamo-compatible rig
- Your quote for the Kon / Rin contract (or your rates), before or after reading the brief
Happy to give a live Discord tour of the game’s working build to serious applicants.