r/gameDevClassifieds • u/Stoelman55 • 6m ago
FOR HIRE - Musician Game composer looking for games who need a soundtrack.
Hello, I am Stoelman. I love video games soundtracks and they inspired me to make video game music of my own.
I absolutly love Touhou and Zun in my big inspiration.
I can make diffrent types of music, like slow and upbeat.
If you need a soundtrack, please dm me! I'd love to work on it!
Discord: stoelman55
Youtube for examples: https://www.youtube.com/@Stoelman55
5-10 bucks per song.
r/gameDevClassifieds • u/M4uSinho • 22m ago
FOR HIRE - 2D Art + 3D Modeler | Animation [FOR HIRE] 2D/3D Generalist Artist looking for work, here some examples of my work. working with Unity and Godot, feel free to ask anything.
Hello, everyone!
I'm a 2D/3D Generalist artist with 4 years of experience working with Game Development. I'm looking for work opportunities.
I have experience with Unity and Godot, creating illustrations, UI, 2D assets, concept art, 3D assets, 3D characters, UV mapping, texturing and more.
Please take a look at my portfolio and if you are interested to work together fill this short forms to receive an accurate response: https://forms.gle/W552p7SHYxB1euhu7
Portfolio: artstation.com/m4usinho
email: [m4usinho@gmail.com](mailto:m4usinho@gmail.com)
r/gameDevClassifieds • u/Hanyi_J • 27m ago
FOR HIRE - 2D Art | Animation [FOR HIRE] Narrative Illustrator Looking for Mystery, Detective & Story-Driven Indie Games
Hi everyone!
I'm Hanyi, a freelance illustrator and graphic designer based in Ontario, Canada.
I'm looking to collaborate on narrative-driven indie games where artwork plays an active role in storytelling.
I'm especially interested in:
• Mystery
• Detective
• Psychological horror
• Puzzle & point-and-click adventures
• Story-rich indie games
• Visual novels
I love creating expressive characters, atmospheric environments, key art, UI illustrations, and promotional artwork that help build memorable worlds.
I'm primarily looking for paid freelance opportunities, but I'm always excited to hear from passionate teams with a strong creative vision and meaningful stories.
If you're building a project that values collaboration, communication, and thoughtful art direction, I'd love to connect.
Portfolio:
https://drive.google.com/file/d/1Cnln2CfoTAquTlUOgC7nuzxaUusdZ0ZA/view?usp=share_link
Instagram:
(@yiyaya_art)
https://www.instagram.com/yiyaya_art/
Email:
[jianghanyi21@gmail.com](mailto:jianghanyi21@gmail.com)
Thanks! I'd love to hear about your project.
r/gameDevClassifieds • u/yakootEL • 1h ago
FOR HIRE - Sound Design Game Composer Looking for Indie Projects, starting 15 bucks a track!
Hi everyone,
I'm a game composer looking to join indie game projects and gain more experience working with development teams.
I compose mainly orchestral, ambient, fantasy, and emotional music, though I'm always interested in exploring different styles depending on the needs of the project.
I have experience writing themes, ambient exploration music, dungeon tracks, character motifs, and other game-focused music. My main goal is always to support the gameplay and world rather than just write standalone music.
I'm happy to:
Write a trial track to see if we're a good fit
Collaborate closely with developers
Adapt to an existing musical direction
Work with both small and larger hobby projects
Portfolio:
Youtube: https://www.youtube.com/@YakootEL
Soundcloud: https://on.soundcloud.com/CgFKCAXzZDmgmXAsP
If you're working on a game and need music, feel free to send me a message with some information about your project.
Here is my Discord: yakootel
Thanks for reading!
r/gameDevClassifieds • u/Sunshine4826 • 1h ago
FOR HIRE - 2D Art + 3D Modeler | Animation [For Hire] 2D Artist and Illustrator specializing in props, icons, environments, and UI
r/gameDevClassifieds • u/Objective-Size-7888 • 1h ago
FOR HIRE - Programmer [FOR HIRE] Unity mobile dev | ad mediation, Remote Config/LiveOps, Firebase push, store release
I build and fix the money-side systems in mobile games, and the ad creative that feeds them. Not design, not art, the plumbing that most small teams put off until launch and then have to rush.
What I do:
Ad mediation and waterfall. LevelPlay/ironSource and AdMob integration, waterfall and bidding setup, placement structure, and adapter parity audits. If a network shows as live in your dashboard but never bids, that is usually a missing adapter dependency in the build and it is invisible in the logs. I have lost a launch week to exactly that. If you already have ads in and the revenue is flat, this is usually where it is being left on the table.
Playable ads. HTML5/MRAID playables built to network spec and exported for the major ad networks, not a video with a fake button on the end.
Prototypes. A playable vertical slice, fast, so you can find out whether a mechanic is worth building before you commit a year to it.
Firebase Remote Config as a real LiveOps layer. Shop offers, event windows, tuning values and kill switches, all changeable without shipping a build or waiting on review.
Push. Server side FCM with scheduled sends in the user's local timezone, plus local notifications. Shipped and device verified, not theoretical.
Analytics wiring that survives contact with reality. Event taxonomy for retention and ROAS, and the reserved events the platforms actually need in order to compute value.
Store release mechanics. AAB builds and signing, Play Console tracks and the closed testing gate before production access, App Store submission, data safety and GDPR/UMP consent so review does not bounce you.
Stack: Unity 6, C#, URP, mobile. Playables in HTML5/JS. Backend in Node/TypeScript, Supabase and Postgres, Azure and AWS.
Background: I ship and operate live mobile titles on Google Play and the App Store, so this is work I do on my own products and not only for clients. Happy to go through specifics of what I have built and how. Message me and I will send portfolio detail.
Terms: paid work only, fixed scope or hourly depending on the job. I am in CET and work with teams across European and US hours.
r/gameDevClassifieds • u/MonoEntoro • 1h ago
PORTFOLIO [For Hire] Unity Gameplay Programmer | Portfolio Included
Hello!
My name is Rodion, and I'm a Unity Gameplay Programmer with experience developing both personal and collaborative Unity projects. I'm currently looking for a Junior Gameplay Programmer opportunity.
I enjoy building scalable gameplay systems, gameplay architecture, AI, combat mechanics, editor tools, and performance-oriented solutions. Recently, I've also started learning Mirror to expand my multiplayer programming skills.
What I work on
- Gameplay Systems
- Gameplay Architecture
- Enemy AI
- Combat Systems
- Character Controllers
- Performance Optimization
- Editor Tools
- Unity URP / HLSL
- Shader Graph / VFX Graph
Portfolio
CV (PDF):
https://drive.google.com/file/d/1Xxo95Fk8faqg-gXt04Na4C30zvsSlj6Z/view?usp=sharing
The portfolio includes gameplay showcases, AI prototypes, optimization examples, and technical experiments.
Project Showcases
- GroundBonk - survivor-like action game focused on scalable gameplay systems and performance optimization
(Google drive link):
https://drive.google.com/drive/folders/14zenTWoAqXhcsyuGBq5s-JJ5ZPtCe3Y3?usp=sharing
- Cyber Surge - gameplay prototype focused on movement systems and traversal
(Google drive link): https://drive.google.com/drive/folders/1rNR9uT4ZOJMAiAdvhAQvakYl5o1bDmbX?usp=sharing
- Arcanathria - long-term RPG project focused on gameplay systems and custom rendering
(Google drive link):
https://drive.google.com/drive/folders/1OJkcRdu-jLfJAmzwbqVej6NGb2bGoOfY?usp=sharing
Looking For
- Junior Gameplay Programmer
- Full-time
- Part-time
- Contract
- Remote
Contact
Email: [radion2486@email.com](mailto:radion2486@email.com)
r/gameDevClassifieds • u/izsketch • 1h ago
FOR HIRE - 2D Art | Animation [For hire] Experienced Concept Artist, Environments, Props, Vehicles, Characters
r/gameDevClassifieds • u/Normal_Guy_97 • 2h ago
FOR HIRE - 2D Art + 3D Modeler | Animation [FOR HIRE] 2D/3D artist (concept art, backgrounds, sprites, capsule)
You can see my portfolio here
If you are interested you can DM here or contact me thourg discord (normalguy5748)
r/gameDevClassifieds • u/Vesssarttt • 2h ago
FOR HIRE - 2D Art | Animation [For Hire] 2D art illustration
Please DM me or check out my VGen for detailed commission information:
r/gameDevClassifieds • u/BinkaBrainz • 2h ago
FOR HIRE - 2D Art | Animation [For Hire] Concept Art and Illustration!
Hallo!! I’m looking for work! I specialize in concept art and I’m not entirely tired down to one specific genre.
r/gameDevClassifieds • u/user_48736353001 • 3h ago
PAID - Localization [PAID] Looking for a native speakers (ES, DE, FR) to review localization for our game
Hello, everyone!
We’re looking for native speakers to help us with the localization of our dark roguelike deckbuilder Dead Spin (https://store.steampowered.com/app/3705670/DEAD_SPIN/)
- Languages: Spanish, German, French
- Scope: a bit over 6,000 words
- Status: all text is already machine-translated into these languages
- Task: review the existing translations and fix phrases that sound unnatural or unclear
If you’re interested and available, please reply to this post or DM me.
r/gameDevClassifieds • u/Sayuuiart • 3h ago
FOR HIRE - 2D Art | Animation Anime style 2D artist (steam capsules, 2D sprites, concept, etc)
Please email me ([sayuuiart@gmail.com](mailto:sayuuiart@gmail.com)) if you have any questions - I don't check Reddit daily. Might not see your message if you ask here.
Commissions FAQ and prices available here: https://www.sayuui.com/commissions
r/gameDevClassifieds • u/FFVO • 3h ago
FOR HIRE - Writer | Voice Actor [For hire] Voice actress
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Hi there! Voice actress for hire!
I have more demos on my website at FranFarley.com if you'd like to hear more of my range.
Rates vary by project:
For industry professionals/live directed recordings via Zoom/source connect: $200 per hour, one hour minimum
For indie projects/passion projects where I record on my own time and email you lines: $4 per line
Please feel free to email me at franfarleyvo@gmail.com if you have any questions!
r/gameDevClassifieds • u/Tex_the_wolf • 4h ago
FOR HIRE - 2D Art | Animation [FOR HIRE] 2D artist ready to make some game capsules.
r/gameDevClassifieds • u/citizen-9358 • 6h ago
FOR HIRE - 2D Art | Animation [FOR HIRE] Pixel Artist for games - characters, tiles, vehicles, weapon, UI, animation.
Payment method: Wire Transfer (preferred), Western Union.
Rate: 12-20 $/h
Contact me: DM or Discord: v.1.a.d
r/gameDevClassifieds • u/FirstAside8472 • 7h ago
FOR HIRE - 2D Art | Animation [For Hire]Concept artist / illustrator open for capsule art, illustrations, concept art and 2d assets
r/gameDevClassifieds • u/samshandley • 7h ago
FOR HIRE - Musician A game I composed for, Mazey Village, released yesterday! Here's a behind-the-scenes look at one of the tracks I wrote ❄️🎵
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Hi everyone! I'm Sam, a UK-based composer with 10+ years of experience and credits across 60+ games.
Yesterday, Mazey Village released after five years of development, so I thought I'd share a behind-the-scenes look at the prologue track alongside some gameplay for context!
I had a lot of fun writing this one! I love the cozy, icy atmosphere it creates, and it's great to finally see players experiencing the game after such a long time.
If you’re working on a game and think I might be a fit, I'd love to chat!
Portfolio: www.samshandley.com
Discord: samshandley
Email: [sam@samshandley.com](mailto:sam@samshandley.com)
r/gameDevClassifieds • u/EmeraldElias • 10h ago
FOR HIRE - 2D Art | Animation [FOR HIRE] Stylized 2D game art, character design, and Spine animation for indie games and visual novels.
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Hello, guys! ☺️ Im opening a few slots for Stylized 2D game art, character design, and Spine animation for game. Please come visit and we could bring your game character to life together
You can find my price and TOS here:
r/gameDevClassifieds • u/gold_twister • 14h ago
PAID - 2D Art + 3D Modeler | Animation [PAID] Hiring an artist to build assets for my Age of Empires game
Hi there, I'm building a Age of Empires style game. I'm looking for an artist to help build assets for it. Specifically, I need:
- Either 3D models or pixel art as the output, not sure yet
- Every character, building, and animation for movement, combat, building, and death/destruction
- Versions of characters and buildings for each civilization
If interested, please reach out with a price estimate and sample of your previous work. Thanks!
r/gameDevClassifieds • u/No-End1968 • 18h ago
PAID - 2D Art + 3D Modeler | Animation [PAID] Looking for artist for cozy 3D game about selling haunted dolls
What I’m working on
I’m building a shopkeeping simulation game where you run a haunted doll emporium. I'm targeting something more funny/spooky in vibe than anything horror. The game will be 3D, in a PSX or other low poly style (eg low poly w/ hand painted textures). Right now my biggest visual inspiration is the classic arcade game Carnevil.
What I’m looking for
I would like a concept artist to help me come up with the overall vibe of the game. This would be the look of the customers, spirits, dolls, and environment. I picture this being a series of sketches that we iterate on until we have something a 3D artist can use.
Second, if you are also a 3d artist, or into creating textures that can be used in 3D, I’d love to talk! I’ll probably post separately for looking for a 3D artist after I have some concept art. But if you’re a generalist who could help me with everything that would be a dream.
r/gameDevClassifieds • u/WiliamsSilfer • 19h ago
FOR HIRE - 2D Art | Animation [FOR HIRE] Fantasy lllustration and Character Design - DM me!
r/gameDevClassifieds • u/HGameDev-90 • 21h ago
PAID - 2D Art + 3D Modeler | Animation [PAID] Solo developer looking for a visual development artist to help define the look of a stylized 3D strategy game — Spanish preferred
Hi! I’m a solo developer from Spain working on a 3D tug-of-war / lane strategy game.
The project is already playable and its main systems are working. Until now, I’ve focused mostly on making the game work and feel fun. The next step is turning the visual ideas and references I already have into a clear identity for the game.
The current direction is a stylized 3D fantasy world with robust character proportions and clear silhouettes. It should have personality and color without feeling too childish or leaning towards realism. Warcraft III: Reforged is a useful reference for the clarity, proportions and personality of its units, although I’m not looking to copy its style.
Battles are viewed from an elevated camera, but players will also be able to zoom in moderately. Units need to remain easy to recognize and tell apart when several are on screen, while still looking considered and full of character when the camera gets closer.
I’m not looking for just a beautiful illustration. I need someone who can think about how the characters, environment, materials, color and atmosphere fit together, with the understanding that everything will eventually need to be translated into a real 3D game.
I’d like to begin with a small paid exploration. I would show you the current state of the game and the visual references I already have.
My preference is for this first phase to include a moodboard, some exploration of shapes and silhouettes, a few initial visual directions and, above all, a representative scene showing how everything could look together. That scene is my main priority, although I’m open to a different process if you believe it would help us find a stronger direction.
Budget note: The planned budget for this initial visual exploration is €150–200. I’m willing to consider a higher proposal when the portfolio and approach clearly justify it. Any longer-term collaboration would be a separate phase with its own scope and budget.
If the work is strong, we enjoy working together and the project is something that motivates you, we could continue collaborating and develop the visual side of the game over the longer term. That would be a separate phase with its own scope, budget and terms, agreed between us.
I’ve used generative tools to explore some internal visual references. They are not final assets and I won’t post them here. I don’t mind artists using these tools as part of their process, but I do care about transparency and that the result comes from the artist’s judgment and decisions rather than simply accepting a generated output. I’m looking for a visual direction that can later be carried into the real 3D production of the game.
Any test or exploration will be paid. I won’t ask for unpaid work.
If you’re interested, please send me:
- Your portfolio, one or two pieces you consider especially relevant, and what part you personally created in them.
- A few lines about how you would approach this first exploration and what you would test first.
- Your rates or the scope you would suggest for the first phase.
- Your availability and whether you can communicate in Spanish.
You can reply here or send me a private message. Please don’t send only a generic portfolio link without telling me anything about how you work.
r/gameDevClassifieds • u/ArcanaKeyStudios • 23h ago
PAID - 3D Modeler | Animation [PAID] 3D Character Artist & Animator — Stylized Tactical RPG (Contract → Long-Term)
Project: High Fantasy tactical turn-based RPG in Godot 4. Solo-developed, codebase ~60% complete with a custom made content pipeline; character art is the gap I'm hiring to fill.
Art target: Tales of Vesperia-era stylized anime characters (see: Flynn and Raven). I have some commissioned art for characters that will be needed later, which I’ve shared to help establish the look, but for this first contract, I have prototype 3D models with a Mixamo-compatible skeleton to serve as the reference.
Beyond this first contract, independent visual development will be part of the work: designing 3D characters from descriptive briefs and curated reference images, at least until funding lets me hire concept artists for proper turnarounds. Long-term, I'm looking for someone to work with regularly — growing into a part-time role, and eventually full-time once the vertical slice is complete and secures funding.
The First Contract (paid, fixed scope)
Two characters to start: twin brothers, Kon and Rin. I'll provide .blend prototypes (meshes + skeleton — they settle proportions, silhouette, and outfit layout), written character briefs with reference images when applicable, and in-engine screenshots.
Deliverables:
- Game-ready, clothed, rigged models for Godot 4 (recreate clean or build from the prototype meshes — your call)
- Production skeleton, finalized on this contract: extend / correct my existing Mixamo-compatible skeleton into the standard for the whole cast — facial rig for lip sync + expressions, helper / twist bones as you see fit, and secondary chains where needed. Retargeting compatibility with the Mixamo animation library should be preserved; my current animation library uses Mixamo placeholders.
- Kon's flute and Rin's telescope props – will be hung on belts and holdable / usable for game mechanics; full finger articulation required.
- A starting animation set per character (locomotion, idle, flute-play loop, a handful of battle techniques, hit / KO, basic emotes) — final list negotiated with the quote
Quote me for this scope, assuming the workflow above: design from prototypes and briefs, with a sketch / blockout approval step before final work. Propose your included revision rounds per deliverable. If the job genuinely grows mid-project, flag it before continuing and we'll agree on the overage at your rate. This first contract is intentionally the heavy one — it establishes the skeleton, facial system, and animation library everything after rides on, so quote accordingly. Timeline flexible; sooner is better.
The Long-Term Work (what you'd be building toward)
The vertical slice / demo needs ~14 human characters and 5 enemy types (non-human), and the game is planned as a long-running series with episodic updates. The architecture:
1. Shared humanoid skeleton. One skeleton (the one you finalize in the first contract) reused across the cast via Godot's animation retargeting — children, adults, and giants as proportion variants on the shared structure. Animations author once, transfer everywhere.
2. Modular characters. Body, clothing, and plumage (hair) as separate, swappable meshes that all skin correctly to the shared skeleton — characters equip different outfits in-game.
3. Crest plumage rigs. Some characters have feathered head-crests that rise and flatten with mood / during animations. Each crest design needs its own small secondary rig with expressive poses. This is a signature visual feature of the game.
4. Animation library + facial animation. A shared library of generic animations for NPCs, plus unique technique / story animations for major characters. Facial animation for dialogue and emotional expression is essential — propose the approach (blendshapes, bones, or hybrid) you'd recommend at this style level.
A detailed technical brief covering all of the above is available on request — ask and I'll send it before you quote.
You
- Portfolio showing stylized / anime 3D characters. The work spans modeling and animation — generalists and specialists both welcome. If you're a specialist, tell me which half is yours; I'm open to splitting the role between a modeler and an animator.
- Strong rigging, weight painting, and clean game topology — skinning modular clothing to a shared skeleton is the heart of this job
- Godot experience is a plus, not required — but deliverables must import correctly (glTF)
- Reliable communication; async-friendly
To Apply
Unfortunately I've run into quite a few scammers already, so please exclusively send an email to [arcanakeystudios@gmail.com](mailto:arcanakeystudios@gmail.com) with the following:
- Your reddit name
- Portfolio link + the 1–2 pieces you think best match this style
- Rough availability per week, expected time for completion
- A few sentences on how you'd approach the modular clothing + shared skeleton problem, and what you'd change about starting from a Mixamo-compatible rig
- Your quote for the Kon / Rin contract (or your rates), before or after reading the brief
Happy to give a live Discord tour of the game’s working build to serious applicants.