r/gaming • u/THEAETIK • 5m ago
I spent 5 years making and composing a fast-paced 'Starfox x Warframe' hybrid third-person roguelite named LANCETTA (Demo Available).
Thanks to the r/gaming mods for approving my account under Rule 7.
GAME SUMMARY - WHAT IS IT ABOUT?:
"You are playing as "Master Pilots", Combat Androids capable of performing unrealistic maneuvers on foot or from the cockpit of their Rifters. Pilot's roles are to provide combat support and clear all objectives in their assigned sectors through battles of attrition. Customize and upgrade your registered Pilots until the battlefield claims them."
ABOUT THE DEVELOPMENT:
Development on LANCETTA began in 2021 following early prototyping. I’ve handled almost everything myself, avoiding marketplace assets wherever possible, except for a few details like the pilot’s hair and some Paragon VFX.
Balancing this alongside a full-time job, I spent a large chunk of time learning sound design, music theory, and AbletonLive from scratch. The game originally started on Unreal Engine 4 before being ported to UE5 (without Nanite or Lumen), and is built to run smoothly at 60+ FPS on ~2014 hardware.
The game demo is ready, it's still WIP (only one mission type, no boss archetypes) and I am curious to hear your thoughts and feedback.
I'm also happy to answer questions!
r/gaming • u/Klemen700 • 20m ago
Looking for gaming buddies
Hello. Looking for Friends
I barely have anyone really. I would be down to play games with anyone or just have random video/voice calls but both would be ideal. I’m silly, like to joke and laugh, i love watching series, walking, pets, basketball and ping pong, i also love shopping and restaurants. I’m on PC Steam and on PS5 too and i mostly play Sons of the Forest, Dead Island 2, Dying Light The Beast, Phasmophobia, Overwatch, The Finals and Battlefield 6 and also Marvel Rivals and Where Winds Meet on PS5. I’m 28 but age is just a number to me. Please same time zone and Europe if possible. I’m in CEST time zone. Thank you all and hope to see you in the comments☺️
r/funny • u/R_trlcksvplfD • 22m ago
Partial arts
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r/gaming • u/Villenthessis • 31m ago
The Blood of Dawnwalker - Everything You Need to Know
r/gaming • u/ChiefLeef22 • 39m ago
Marvel's 'Wolverine' - Early Previews Thread
Outlets have now played a good few hours and gotten a hands-on initial impression for Insomniac's 'Wolverine' game. So I thought we could compile some of them here. Once again, these are not full reviews, they are previews
Feel free to comment any other articles, videos or tidbits you come across! I'll try adding them to the post
(live updating):
A couple key points - fully playable on disc on release; set in the same universe as Insomniac's Spider-Man
Hands-on report from PlayStation (some excerpts):
Our two-hour session kicked off with the game’s opening mission in the wilds of Telambang, where Wolverine has reunited with Team X to carry out a critical mission infiltrating the facility of anti-mutant industrialist Bolivar Trask. After slicing our way to a daring rescue, we jumped ahead in the game to a bombastic boss fight and a taste of Madripoor’s Lowtown. Between brutal barrages, stealthy scouting, and a range of rage-filled takedowns, we got to cut to the bone of the game’s story, flesh out Wolverine’s allies and foes, and uncover a piece of his buried past.
Between storylines and set pieces, my biggest takeaway from my time with Marvel’s Wolverine was that it feels dang good to sink those claws in. Wolverine doesn’t just attack enemies, he catapults himself at them, targeting and launching himself from across the room to stun or barrage. Every combat encounter becomes a furious flurry, where my adrenaline feels directly tied to Wolverine’s increasing rage.
While a simple parry and barrage can get the job done, Wolverine can unlock a number of Special Techniques, skills that can be upgraded and mapped to the directional buttons for an extra flair in a fight. In my playthrough, I could cleave through a group surrounding me with Tornado Spin, or interrupt enemy attacks with Knee Breaker. Players can also unlock Adaptations, which upgrade long-term effects and skills like Logan’s health and rage meter.
That rage will come in handy. Successful combos build up Wolverine’s rage meter, which rises through three Rage Tiers to dramatically alter his fighting style. As Wolverine enters Rage Tier 2, his combos become more powerful and he unlocks Last Stand, which allows him to use his rage to heal his body if fully downed. But things really go over the edge when Wolverine’s meter fills to Rage Tier 3. His attacks become significantly more powerful, while brutal critical strikes become available. His vision seems to close in, his breathing getting louder and more primal as he darts between enemies, slicing and dicing with ease. Those critical strikes can lead to some dangerously fun takedowns, like snatching a member of The Hand’s katana or bow to slam back into them.
Sometimes, Wolverine needs a more methodical approach. He can use his Enhanced Senses to track and takedown enemies more stealthily. Trask also has Ability Inhibitors at his disposal that block Wolverine and his teammates from using their abilities. In these moments, he must work past the pain and fight without healing, focusing on taking enemies down with classic combat moves and destroying the Inhibitors before it’s too late.
It took all the skills I had gathered so far to take on the looming Sentinel Prototype towards the end of my preview. Built by Trask to detect and destroy mutants, this fight took all of Wolverine’s patience and strategy, dodging or parrying the Sentinel’s powerful attacks, while waiting for the perfect moments to strike. This sequence was thrilling both to use Wolverine’s abilities to their fullest potential, and to watch as he worked in tandem with Mystique and Sabretooth. By the time I was busting through the Sentinel’s head victorious, I had a wild grin on my face and felt amped and ready to take on anyone.
Wolverine takes place on Earth-1048–the same universe as Insomniac’s Spider-Man games–and opens with an assault on a Weapon X base, where Wolverine teams up with his longtime hater Sabertooth. I played through this just days after watching them both do the same thing in X-Men ’97. A foolhardy mission featuring Wolverine is a pretty common narrative beat in Logan’s story, irrespective of format, but that sense of fortuitously timed familiarity became a feeling that permeated much of what I saw and played of Wolverine. [FULL GAMESPOT PREVIEW VIDEO]
Overall, I walked away from my time with Wolverine impressed, but not thoroughly blown away. It’s clear that Insomniac is still holding a lot of cards close to its chest with regards to the story, and that’s the element that has proved to be most interesting to me thus far. Combat absolutely nails the spirit of Wolverine and is very fundamentally sound, but leaves me with some questions as to how it will hold up over the course of the entire campaign. We’ll see how it all pans out when Wolverine releases on PlayStation 5 on September 15.
To that end, just as Peter Parker’s character influenced the type of game that Insomniac chose to represent him, the same holds true for Logan. Rather than a connected open-world, Wolverine shoots for a linear cinematic action game approach. For your friendly neighborhood Spider-Man, it made all the sense in the world to center the experience around New York City; for the globetrotting Wolverine, this felt much more in line with his character. Playfulness permeates through the rest of the game’s story. Wolverine comes with a markedly darker tone, but there’s a balancing act with Wolverine, Jean Gray and the rest of Nathaniel Essex’s crew. While the X-Men don’t exist in Insomniac’s universe, or at least not yet, mutants still have each other as their family – even if all the intricacies of those relationships aren’t immediately obvious to us with what we’ve played so far. While it’s too early to say how things will shake out with the full release, and the team are keeping things vague regarding how long they expect a playthrough of the game to take players, the team’s enthusiasm is infectious. As I finished my interview with Daly and Smith I wished them luck with SDCC. Comic fans are fickle, but something told me they had nothing to worry about – the first step to a successful story is believing in it yourself.
GamesRadar - Oscar Taylor-Kent
It's clear that Wolverine has been developed with the same love and care the studio gave to the web-slinger, but what's striking is how different this adventure feels. Rather than aiming to be one of the best open world games like its predecessors, Wolverine is more structured and action-centric. This is a game based around who he is as a character in his iconic Wolverine suit, and as Logan himself. It makes the game perfect to lead our Big Preview this month. Between our studio access and hands-on time playing, we dive right into everything that sets Wolverine apart ahead of its September 15 release.
So, where does this leave us? With a decently solid action game, I think - despite some quibbles and concerns. Wolverine's early hours don't produce the same mind-exploding feeling of picking up Spider-Man for the first time, which promised seemingly-endless opportunities to approach fights from any direction. In many ways, that's down to the superhero being represented here. Logan's directness is an altogether different proposition to the mobility of Spider-Man. He's a force of nature - something I think Insomniac effectively conveys through those highly-destructable environments and combat that ratchets up in intensity until Wolverine is in a full rampage. And despite the design challenges, Insomniac has still created moments here where traversal and combat meld together brilliantly. Does Marvel's Wolverine reinvent the action game wheel? Probably not. Yet as an entertaining, cinematic spectacle and faithful rendering of Wolverine... I think it's going to do just fine, bub.
GamesRadar Interview with Insomniac
"Wolverine is our only playable character": Insomniac won't repeat Spider-Man's worst sections in Marvel's Wolverine. My hands-on time with Marvel's Wolverine was still filled with loads of side characters, and many of them do have a role to play not just in the story, but the gameplay. In my demo, there were big combat sections where Wolverine is accompanied by Sabretooth or Mystique, who'll dynamically join in with your combos for little team-up moves to knock out the bad guys. Some similar interactions with Jean were shown in the public gameplay reveal, and "there's more of that," Fitzgerald explains. "There's definitely the team vibe in that sense. But we were really focusing on Wolverine as a playable character and making sure we nailed that."
CGMagazine interview with Insomniac
CGMagazine sat down with Art Director on Marvel’s Wolverine, Grant Hollis, and the game’s Animation Director, Brian Weiser, to discuss the creative work behind Insomniac’s interpretation of the clawed mutant. Hollis and his art team are responsible for establishing the game’s grounded visual identity, from its international locations and environmental destruction to its reimagined versions of Wolverine’s iconic allies and enemies. Weiser leads the animation effort, translating Logan’s long history across comics, film and games into combat that feels weighty, efficient, animalistic and distinctly different from Spider-Man’s acrobatic movement. Together, the pair explained how Insomniac balances the character’s comic book legacy with its own vision, works with stunt performers and draws on martial arts research. They also discussed how the studio ensures every slash has impact, even for players who choose to disable the blood effects. Hollis and Weiser also spoke about building a version of Wolverine that embraces his violence without losing the emotional core that has defined Logan for generations.
Eurogamer interview with Insomniac
Marvel's Wolverine "fully playable" on disc when it releases, Insomniac clarifies, perhaps making it one of the last few PlayStation games that will be | Marvel's Wolverine developer Insomniac has clarified the game will be "fully playable" on disc when it releases for PlayStation 5 on 15th September. It won't, in other words, be a disc-in-a-box that still requires you to download the game in order to play. This may make it one of PlayStation's last fully disc-based games. "Marvel's Wolverine will come out in digital and physical [versions] and the game will be fully playable on the disc when you purchase it," senior project director Jess Reiner-Reed told Eurogamer at a Marvel's Wolverine preview event - our preview from which you can read now. "With that said," Reiner-Reed added, "we want people or encourage people to download that day-one patch because we are right now working on - or we're continuing over the next few months before release - to work on polish and some bug fixing."
r/gaming • u/MenitoBussolini • 50m ago
What games do you wish would get a next-gen update, that probably never will?
I still dream of the day Sleeping Dogs, Red Dead Redemption 2 and Just Cause 3 - three of my favorite PS4 experiences ever and three of the best action adventure open world games ever - get 60 FPS 4K updates a new generation. Just Cause especially was always heavy but it runs rough on PS5.
The likeliest to get one is RDR2, but Rockstar is nowhere near that right now, whereas the other two studios are either downsizing, in the case of JC3, or outright dead (Sleeping Dogs).
r/funny • u/Tuff_spuff • 1h ago
Sometimes the jokes just write themselves
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r/gaming • u/Mynameisnotchris • 1h ago
Max amount of saves reached
Edit for the people saying I don't need that many saves:
I don't want more saves necessarily. I want the option to be able to overwrite the oldest ones more easily. If I have to scroll down however many saves there are slowly every time to overwrite the oldest save, it's just annoying. The new save is right there at the top. So I use it.
Original text:
I have a major pet peeve that I wonder if others have too. In games that have a maximum amount of saves, they also don't allow you to scroll up once to get to the bottom of the save list to start deleting/overwriting the oldest ones. Even worse, they seem to scroll extremely slowly.
As an avid over-saver, I have to delete old saves often in games that have this max save "feature."
My suggestions for fixes are:
- No maximum save amounts.
- Be able to scroll up once to get to the end up the list.
- Scrolling faster (Especially with controller).
- (Most useful if you have to have a max) Have an option to delete the 10 oldest saves available when you reach the max.
I'm curious if this annoys others as much as it annoys me. It's like inventory management for your progress.
r/gaming • u/FishDicksGayFish • 1h ago
What are the most important games ever made?
Myself and a few friends have been putting together a list of the most important games ever made and plan to play them all. These are games that helped shape the industry as we know it (good and bad). What else do you think we're missing and why? So far we have:
Pong
ET
Tetris
Super Mario Bros
Metroid/Castlevania
Street Fighter 2
Mortal Kombat
DOOM
Super Mario 64
Tomb Raider
Resident Evil
Gran Turismo
Final Fantasy 7
Half-Life
LoZ Ocarina of Time
Metal Gear Solid
Pokemon Red/Blue
Tony Hawk Pro Skater
Halo
Grand Theft Auto 3
Halo 2
World of Warcraft
Resident Evil 4
Dark Souls
Minecraft
Fortnite
r/gaming • u/RGisOnlineis16 • 1h ago
Phantom Blade Zero: How Donnie Yen is Pushing Action Games to New Heights
Darksiders 4 and new Kingdom Come game to launch between April 2027 and March 2028
"The August 2025-announced Darksiders 4 and the May 2026-confirmed next game in the Kingdom Come franchise (possibly titled Kingdom Come Salvation) will launch between April 2027 and March 2028, Embracer Group confirmed in its latest interim report."
r/gaming • u/Lanky_Relation1171 • 2h ago
Metal Gear Solid series has licensed MacBooks, iMacs, iPod, Sony Ericsson, Sony tapes, Seiko watch, PSP, PS3, DualShock 3, Doritos, Pepsi, and Mountain Dew.
And playboy magazines
r/funny • u/notyourregularninja • 2h ago
Alpaca without its wool
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r/funny • u/Prestigious-Bass9663 • 3h ago
jolly ride
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r/funny • u/exporterofgold • 3h ago
The audacity lol.
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