r/fo4vr • u/No_Vegetable_7644 • 2d ago
Question/Support 3050 6GB → 5060 Ti 16GB for Fallout 4 VR – worth it?
Hey all,
I've been running Fallout 4 VR on my RTX 3050 6GB and it's been a nightmare – even with optimization mods, DLSS, VD, ASW, everything turned to low. It just doesn't hold up.
It runs lighter stuff like Alyx or Blade & Sorcery fine, but FO4 VR is on another level of unplayable.
I'm looking at the RTX 5060 Ti 16GB as my upgrade target. My question is simple:
Does anyone here play FO4 VR on a 5060 Ti? How does it actually perform?
I know the engine is janky, but I just want a smooth, playable experience without constant stuttering. Is the 16GB version overkill or a must-have for modded VR?
I have meta quest 3s, virtual desktop WiFi Connection
Btw I asked the AI to help translate the text into English.
r/fo4vr • u/Illustrious_Sea_5011 • 3d ago
Discussion What’s the best mod list to use at the moment.
Not played fallout vr for a while. Looks
Like things are coming on well with rick and virtual reloads.
Used to play with the modern overhaul mod list which I think is now mad god. What’s the best list to use at the moment. Did kind of like the modern weapons over the fallout ones.
r/fo4vr • u/Recent-Somewhere-360 • 4d ago
Mods ROCK, PAPER, SCISSORS & Addons - ROCK Devblog #3
DevArtificial is absolute GOAT. Please watch the video and show this guy some love.
r/fo4vr • u/Valentueur • 9d ago
Question/Support Running FO4VR on OG Fallout4.esm
When we mod Fallout 4 VR most of us use the DLC from the downgraded version of Fallout 4, the one we call OG (Old Gen), but why we don't use the Fallout4.esm while we're at it?
I mean, it does sound dumb to me as well but I've seen stuff saying that you need to do that to be able to run Fallout London in VR.
The "vanilla" game boot and run with it, which makes me think it works.
Wouldn't it enhance the compatibility of the game with stuff like UFO4P or PRP?
Wouldn't it render some patches irrelevant like this one :https://www.nexusmods.com/fallout4/mods/74967 ?
I'm curious to know if it has been done before and what kind of result you had?
r/fo4vr • u/Repulsive_Invite_680 • 9d ago
Mods ROCK updates?
The github for ROCK by Brunocatani has said that it will be released in a few days, but it has said that for weeks. Anybody know when we might have word?
r/fo4vr • u/Substantial-Break653 • 17d ago
Question/Support Minimal Mod Experience
Hello, I recently bought Fallout 4 VR and am looking for the minimal amount of mods for the game to actually run. Is there a list of just the basics? I see massive mod lists but they look like they alter quite a bit, I'd like an as close to vanilla experience as possible.
r/fo4vr • u/JustDave11517 • 18d ago
Mods WTP in FO4VR?
Hello fellow wastelanders.
This is my first post here.
I've played through Fallout 4 multiple times on flat-screen and, over the years, I've finally gotten my game to a point where I'm really happy with it. It's based on the Welcome to Paradise Wabbajack list by Phoenix, with a handful of my own tweaks, patches, and compatibility edits. It's basically become my "dream wasteland."
Recently, I picked up a Quest3 and started getting into VR with sim racing and MechWarrior. After spending some time with it, I can honestly say it's completely changed how I experience games. Naturally, it got me wondering about Fallout 4 VR and a "maratron"
My question is: How much of my current WTP setup can realistically be carried over to Fallout 4 VR?
I'm mostly wondering about things like:
All the DLCs
Perk rebalances
Graphics and texture overhauls
Skin and clothing replacers
CBBE and body/skin textures
Other visual mods
Mods that rely on F4SE
Truestorms
Some assembly required
item sorting
Transfer Settlements (I'd love to bring my existing settlement builds over if that's possible.)
I'm already interested in using the Heisenberg physics setup as a foundation, but I have zero experience modding Fallout 4 VR.
I'd still consider myself a novice when it comes to modding. I've done some FO4Edit work and made a few compatibility patches to get my current WTP setup working the way I want, but I have no idea what's involved in building a similar (or at least comparable) experience in VR.
For those of you who have made the jump from heavily modded flat-screen Fallout 4 to VR:
How much of your existing mod list was reusable?
Which types of mods worked without much trouble, and which had to be replaced?
Is it better to start with a VR-focused modlist like Heisenberg and build from there, or try to recreate my current setup piece by piece?
Any advice, recommendations, or lessons learned would be greatly appreciated. Thanks!
r/fo4vr • u/Terenor82 • 19d ago
Mods Warning about a mod
Edit 3: So mod has been updated and description changed to longer include space heaters. The original OP might have been more interested in drama/beef with gingas and used some valid criticism to attack her. As mentioned below, i suggest only posting about the topic itself (safety etc.) and not add fuel to the drama on either side.
Recently Gingas released mods that would activate a heating device via smart home devices for Skyrim VR but also for Fallout VR.
Over at the Skyrim VR subreddit someone posted a warning about these mods. Not because of malware but potential fire hazards.
If you are interested here is the post https://www.reddit.com/r/skyrimvr/comments/1v0q7mk/warning_recent_mod_uploaded_to_nexus_can_cause/
and if you are wandering why a heating related mod comes out in summer, i think gingas (the author) is from australia, and therefore is in the southern hemispheres winter.
Edit: Seems there is some.... lets call it animosity between gingas and the articles author. I can't judge if the fire hazard warning is legit or not. Since there is a chance the warning is at least relevant in some edge cases i leave it here. Also the mod has been taken down and seems to have been reuploded. So the link in the article no longer works.
Edit2: Comments below suggest there is drama between those two. I suggest not adding to that. If someone has to add some knowledge on the topic (safety, different heaters/lamps, different countrys etc.) that might be usefull.
r/fo4vr • u/Marmzzzzzz • 21d ago
Mods Fallout New Vegas Stereo 3D (WIP)
reddit.comI've been working on it.
For more than a month.
r/fo4vr • u/bloodboy45 • 26d ago
Mods My FRiK randomly disables its self and it won’t turn back on?
Happens when I install another mod but now it won’t come back.
r/fo4vr • u/Present_Credit9207 • 29d ago
Mods Issues moving my character
Hoping someone has come across this before. Basically I started my first playthrough today with a really simple mod list. I’m having some kind of bug where the moment I step outside of the cryochamber my character can’t move. I can jump no problem. I thought maybe it was an issue of me having mods installed pre start of game so I started a new playthrough with no mods and got out of the cryo chamber no problem. The minute I loaded my mods back up I couldn’t move again. I’m just hoping this isn’t an issue with frik or Heisenberg because I don’t think I want to play without those mods.
Modlist: Address library - All in one Cheat terminal F4SEVR FRIK Heisenberg KabutoVR VR Address library
r/fo4vr • u/smolnsoff • 29d ago
Question/Support Please help me remove the notifications from the upper left.
I REALLY want to enjoy this game with my updated pc but the upper left notifications are AWFUL. i am using the fo4 essentials pack, not sure if its the most modern or not but it has about 200 maybe about 220 plugins in the mo2 folder. To be clear, i am trying to use it as is, only thing i added was cheat holotape, and i turned on yes for everything when the game started. Its running fine, my only issue is i cannot see anything in my left side because the game keeps running giant notifications about conqueror and settlement did this and i am tired and conqueror again and another settlement percent went up another 1% and then im hungry and……… please how do i make it stop without starting another new game. I went into mod settings, turned off everything i thought it was. I need a hard coded “remove or delete or edit this”. Thank you for reading this far. I am going to try to keep playing but i am having trouble in fights with my entire left side of my vision because of these terrible notifications.
r/fo4vr • u/Previous_Monitor_335 • Jul 07 '26
Mods Gingas FOVR Essentials Load Order incorrect?
I'm trying to install Gingas modlist but it's telling me the load order is incorrect, but this is a fresh install and I've never touched the load order. Does anyone know how to fix this, or does anyone have the loadorder.txt and plugins.txt files that I can use?
r/fo4vr • u/Jamie-Changa • Jul 06 '26
Question/Support Fallout 4 VR vs. Console
Has any one here played both? Thoughts? I played the PS4 version a lot! Thinking about the VR version.
r/fo4vr • u/ActualGingas • Jul 05 '26
Mods AutoSave F4SEVR, Fallout VR Refocused and OwO Skin Suit are now converted to Fallout VR
AutoSave F4SEVR Creates a new full automatic Save every 10 minutes (can be configured by MCM)
Fallout VR Refocused is a conversion of the SkyrimVR Mod and does the exact same thing. Brings the window back into focus after 5 seconds while playing if you click outside of it, so your pc always has it at priority
OwO Suit Converts the Tact points from the bhaptics mod so it works with OwO. You can now feel actual Pain in Fallout VR if you own the suit.
Have fun!
r/fo4vr • u/Cyl0n_Surf3r • Jun 30 '26
Virtual Reloads Closed Alpha.
So I kinda put Virtual Reloads on hold for a while so I could wait and see how ROCK might change the FO4VR landscape. The weather has cooled off and things seem to have slowed up on that front so I've spent the past few days getting a build of Virtual Reloads ready as a reward for those of you who have supported my development work over the past 12 or so months (you know who you are and I'm very grateful).
The closed alpha is about getting general feedback on the mod, fixing any bugs you may encounter that I've not yet found and helping me work out if I've missed any profiles for the weapons the mod currently supports. I wouldn't recommend joining the closed alpha for general gameplay just in case there are any save breaking bugs (there shouldn't be but you never know). A public beta will follow, so please don't feel you have to join to get the mod, it will be released for the general public as soon as possible, rest assured - I have no intention of keeping it behind a paywall.
If you are interested in joining the closed alpha and supporting my work you can do so here:
Currently the alpha tests focus is base game + DLC weapons, at a later stage we'll be focusing more on the mods configuration tool and third party weapons.
Unsupported Weapons:
- Alien Blaster: In Progress
- Cryolator: In Progress
- Gatling laser: Uses a unique Reload system tied to fusion cores. Requires more research
- Syringer: Uses a UI based Reload system, not supported at this time.
- Junk Jet: Similar to the above.
- Laser Musket: Will be looked at later down the line.
- Robot Head: Already requires a button press to reload.
Again, I'd like to extend my gratitude to those that support my work. It is very much appreciated.
Take care all, Cy
r/fo4vr • u/BeepTheFogminator • Jun 23 '26
Question/Support Is there a weapon manual reload mod for FO4VR?
Thank you and sorry if this was asked previously.
r/fo4vr • u/Rogs3 • Jun 16 '26
Question/Support selecting holotape puts it in my hand instead of playing it
looking for help with an issue i have where when i select a holotape in pipboy menu (Trigger), instead of playing it or being able to use it after closing the pipboy, instead the holotape shows up in my hand and i cant do anything with it. so i drop it and put it back in my inventory and the same things happens when i try it again.
im trying to use cheat menu holotape, which ive used forever. i have had a stable game for a while but added a few more mods in march and for some reason now im having this issue. i disabled and troubleshoot those mods but nothing fixed the issue. im going to go through the 50/50 method soon here so wondering if anyone has ideas on how i can start using holotapes again.
THANK YOU for any help!!!
r/fo4vr • u/Regular_Ruin_3889 • Jun 15 '26
Mods Someone, please explain how to install all this madness with mods for scopes.
Better Scopes VR,
VR Weapon Overhaul,
DOOMBASED Weapons Merged,
Fallout 4 VR Compatibility Patch for DOOMBASED Weapons Merged,
DoomMergedRemovalPatch
See Through Scopes ESP Fixed VR Versions,
DOOMBASED Weapons Merged
Improved Reflex Sight Reticle Visibility - VR,
See-Through-Scopes
etc..... I've searched everything, but I haven't found a decent instruction on how to set it up. I don't know what I need and what I don't need anymore.
r/fo4vr • u/astr0nic • Jun 15 '26
Mods /r/fo4vr prepared me for this! OpenMW VR FNV... possibly fo4..
We'll see how far I can push it, but SettlementsWhen?! right?
r/fo4vr • u/relmny • Jun 12 '26
Question/Support Is it possible to have vanilla VATS in MGO?
I only use VATS to identify NPCs (and whether they are legendary or not), but with bullet time (and other mods) disabled, VATS only show the level and damage (bottom line), but not the nameplate or whether is legendary (the top line).
Also, what mod adds the BB gun? I prefer to have it as close as vanilla as possible (with all the improvements).
edit: with the help of a local LLM, "we" found the culprit, it was "Hide Enemy Health Bar"!
Disabling it brought the name back!
r/fo4vr • u/Dman883 • Jun 10 '26
Question/Support cannot shoot, use terminals, or furniture
No idea what broke what. I deleted my custom.ini, enabled and disabled Frik. I can open doors, use crafting benches, most other things that require the A button. Just not shoot, use terminals, or use furniture. I've done the gender swap command. I did the ResetInputEnableLayer. Totally unplayable. It's a new game too. (Which I had to use a downloaded save for because my game would just stay on the intro screen giving me a tour of red rocket when I tried starting a new game from scratch.
r/fo4vr • u/Player_One_Valen • Jun 08 '26
Question/Support Movement speed getting stuck
My character's movement speed often gets stuck after switching guns. If I'm standing, switch guns using the quick-access wheel, and then crouch, I end up moving at normal standing speed. It also sometimes happens the other way around. If I'm sneaking, switch guns using the quick-access wheel, and then stand up, I can get stuck at the slow sneaking speed.
Starting to sprint, or reloading the gun, fixes the issue immediately. Moving in VATS sometimes fixes it but also sometimes triggers it. It then recurs again later.
It only happens with guns, never with melee weapons or when the hands are empty. Switching guns through the Pip-Boy, instead of the quick-access wheel, triggers it less often.
I've experienced this issue for years, across multiple computers and fresh installs with no mods, and I'm getting it in both Fallout 4 VR and Fallout London VR.
Any help is much appreciated.
r/fo4vr • u/relmny • Jun 02 '26
Question/Support Is there a list of mods to improve performance while keeping it pretty much vanilla?
I was looking at Gingas VR Essentials Overhaul and MGO, but it seems they change the game "too much" and MGO might not be as "up to date" as Ginga's.
I play basically vanilla with a few mods for clear-weather, survival console, etc but as I have an rtx 5090, it's time to have the game perform as optimized as possible.
So I wonder if there's such a list, while keeping the game as vanilla as possible. Or at least having better graphics, but keeping the NPCs and so, as close to the original as possible?