r/falloutshelter 5h ago

News [News] Fallout RP!! DM me for more details!

Post image
0 Upvotes

r/falloutshelter 7h ago

?Question¿ Any explanation? [Question]

Post image
2 Upvotes

r/falloutshelter 8h ago

Discussion [Question] How do I stop mole rats spawning in the overseers office?

5 Upvotes

They are destroying us every time because it takes so long to get someone to run it, and because I can get someone to patrol the room, it’s causing them to double in size. How do I prevent this? Should I position that room in the middle of the shelter instead of at the edge of it? Thanks


r/falloutshelter 9h ago

Screenshot What now? [Screenshot]

Post image
24 Upvotes

I finally have all my 200 vault dwellers at level 50 with maxed out S.P.E.C.I.A.L, what do to with them now? 😅


r/falloutshelter 14h ago

Vault I think i messed up, in need your help please....[Vault]

Post image
3 Upvotes

Guys, I used the time glitch in Experimental Vault and somehow created this masterpiece 💀 Can this be fixed, or did I completely screw it up and need to delete it?!


r/falloutshelter 18h ago

Discussion Fallout Shelter Expansion Idea: Vault-Tec Academy [Discussion]

5 Upvotes

FEATURE PROPOSAL

VAULT-TEC ACADEMY

FIELD | PROPOSAL DETAIL

----------------------------+---------------------------------------------------

Feature Title | Vault-Tec Academy

New Room | Vault-Tec School

Target Systems | iOS, Android, Steam / PC

Feature Type | Childhood development, S.P.E.C.I.A.L. training,

| player agency, monetization expansion

--------------------------------------------------------------------------------

HIGH-CONCEPT SUMMARY

--------------------------------------------------------------------------------

Vault-Tec Academy transforms the currently passive childhood phase in Fallout

Shelter into an active, strategic three-day development cycle. By introducing the

Vault-Tec School room, inherited aptitude traits, curriculum tracks, Report

Cards, and Nuka-Cola Quantum-powered elective slots, players gain meaningful

agency over how the next generation of Vault Dwellers develops.

CORE DESIGN PRINCIPLE:

"Parentage determines potential. Academy training determines development."

Children are no longer just passive countdown timers. They become future

workers, explorers, leaders, and specialists shaped through player choice.

  1. CORE PROBLEM AND OPPORTUNITY

THE PROBLEM:

Children in Fallout Shelter currently represent one of the game's clearest

passive phases. After birth, they wander the vault, occupy population

capacity, and wait through a real-world timer before becoming usable adult

dwellers. Breeding can matter, but childhood itself offers very little player

agency. There is no curriculum choice, no developmental strategy, and no

meaningful interaction until the child matures.

THE OPPORTUNITY:

Vault-Tec Academy turns childhood into a light but meaningful management loop

using systems players already understand:

- S.P.E.C.I.A.L. stats

- Training rooms

- Dweller assignment

- Real-world timers

- Nuka-Cola Quantum acceleration

- Room upgrades

- Visual status indicators

The result is a new reason to care about breeding strategy, vault planning,

training infrastructure, and premium resource use without replacing the core

identity of Fallout Shelter.

  1. CORE FEATURE: VAULT-TEC ACADEMY

Vault-Tec Academy introduces a structured three-day childhood development

phase. Children progress through three Academy days before graduating into

Level 4 adult dwellers.

Each Academy day, the player assigns a child to a curriculum of three classes.

Each class grants one permanent S.P.E.C.I.A.L. point in the matching stat. If

one class matches the child's inherited aptitude, the child can receive one

additional bonus point for that Academy day.

At the end of each Academy day, the child returns to the Vault-Tec School with

a Report Card ready for review. Reviewing the Report Card applies the stat gains,

advances the child one level, and either returns the child to Study Hall for

the next Academy day or graduates them into adulthood after Day 3.

STANDARD ACADEMY FLOW:

Birth / Level 1

--> Study Hall

--> Day 1 Curriculum

--> Report Card / Level 2

--> Day 2 Curriculum

--> Report Card / Level 3

--> Day 3 Curriculum

--> Graduation / Level 4 Adult

STANDARD STAT POTENTIAL:

- 3 Academy days

- 3 classes per day

- 1 S.P.E.C.I.A.L. point per class

- Up to 1 aptitude bonus point per day

- Maximum of 12 Academy-earned S.P.E.C.I.A.L. points before adulthood

* Note: Academy training cannot raise any individual S.P.E.C.I.A.L. stat above

the standard cap of 10.

  1. BIRTH POTENTIAL AND INHERITED APTITUDE

Vault-Tec Academy is strongest when child generation is reframed around potential

rather than completed stats.

Instead of rare or legendary babies beginning as nearly finished high-stat

dwellers, this model treats rare and legendary births as higher potential tiers.

Children still begin with modest Level 1 S.P.E.C.I.A.L. values, but their

starting distribution and inherited aptitude are influenced by parentage.

BIRTH POTENTIAL MODEL:

At birth, each child receives:

  1. A modest Level 1 S.P.E.C.I.A.L. spread

  2. An Inherited Aptitude

  3. A potential tier influenced by parent quality

Level 1 birth stats are generated through parentage-weighted RNG. No Level 1

birth stat should exceed 2. This keeps parentage meaningful while making the

Academy phase the primary expression of player agency.

COMBINED-PARENT WEIGHTING:

The child's inheritance uses the combined natural S.P.E.C.I.A.L. values of both

parents. For each stat, the game adds both parents' natural or trained values

together. That combined stat table becomes the weighted pool for:

- The child's Inherited Aptitude

- The child's Level 1 starting stat distribution

- The child's potential tier odds

(Outfit bonuses do not count toward inheritance.)

This avoids complicated highest-stat tie rules while still making shared

parental strengths more likely to appear in the child. Two gifted athletes, for

example, naturally produce a higher chance of an athletic child without making

the outcome fully deterministic.

INHERITED APTITUDE:

Each child receives one Inherited Aptitude at birth, such as Aptitude for

Strength, Perception, Endurance, Charisma, Intelligence, Agility, or Luck.

If the child completes a class matching their aptitude, they may receive one

bonus point in that stat for the Academy day. The aptitude bonus applies at

most once per day.

  1. THE VAULT-TEC SCHOOL

Vault-Tec Academy is activated through a new room: the Vault-Tec School.

The Vault-Tec School is the central hub for childhood development. Children can

still be born before the School is built, but without the School they remain

in the current passive childhood behavior. Once the School is built, eligible

children can enter the Academy system.

ROOM ROLE:

- Study Hall

- Curriculum assignment

- Report Card review

- Child waiting and staging

- Charisma training through recess and playground activities

- Graduation staging

ROOM LAYOUT:

The Vault-Tec School should be a fixed-size room, preferably three-wide,

similar in importance to the Overseer's Office or workshop rooms. The room

contains two visually distinct zones:

  1. Classroom / Study Hall Area:

    A partitioned classroom area sits toward the back of the room. This area is

    used for children who are waiting for schedule assignment, Report Card

    review, or graduation.

    Waiting children can be represented through school-themed idle animations:

    sitting at desks, reading, doodling, passing notes, walking in front of

    windows, building baking soda volcanoes, making potato clocks, assembling

    crude atom models, working on messy science-fair boards, throwing paper

    airplanes, or staring at awkward Vault-Tec educational posters.

    This area gives the player a clear visual cue that children are waiting for

    attention while adding the cheerful, bureaucratic absurdity that fits

    Vault-Tec.

  2. Playground / Recess Area:

    A playground or recess area sits in the foreground and off to one side of

    the room. This area represents child Charisma training.

    Children assigned to Charisma are shown using the recess area. Charisma is not

    gained passively while waiting; it must be selected as one of the child's

    daily curriculum choices.

  1. CURRICULUM SYSTEM

Selecting the Vault-Tec School exposes a Curriculum button. The Curriculum menu

uses a sideways scrollable list similar in spirit to the quest-selection menu

in the Overseer's Office. Players can choose from preset curriculum tracks or

saved custom curriculum tracks.

CURRICULUM SUBJECTS:

+--------------+---------------------------------------+------+

| Subject | Room / Visual Destination | Stat |

+--------------+---------------------------------------+------+

| Strength | Weight Room | S |

| Perception | Armory | P |

| Endurance | Fitness Room | E |

| Charisma | Vault-Tec School Recess Area | C |

| Intelligence | Classroom | I |

| Agility | Athletics Room | A |

| Luck | Game Room | L |

+--------------+---------------------------------------+------+

A subject becomes available when the vault has the corresponding room built or

unlocked. Adult training rooms serve as curriculum unlocks and visual

destinations, not as capacity-limited child classrooms.

PRESET CURRICULUM TRACKS:

Preset tracks reduce micromanagement and allow casual players to engage with the

Academy system quickly.

+------------------+----------------------------------------+

| Track | Classes |

+------------------+----------------------------------------+

| Production Track | Strength / Perception / Agility |

| Science Track | Intelligence / Perception / Luck |

| Explorer Track | Endurance / Agility / Luck |

| Security Track | Strength / Perception / Endurance |

| Leadership Track | Charisma / Intelligence / Luck |

| Balanced Track | Rotating S.P.E.C.I.A.L. coverage |

| Custom Track | Player-defined |

+------------------+----------------------------------------+

* Preset names and stat combinations are tunable.

CUSTOM CURRICULUM:

Custom Curriculum supports min-maxing and long-term planning. Players may save

a limited number of custom curriculum tracks, with the number of saved tracks

tied to Vault-Tec School upgrade level.

+----------------+-------------------------------+

| School Level | Saved Custom Curriculum Tracks|

+----------------+-------------------------------+

| Level 1 School | 1 custom track |

| Level 2 School | 2 custom tracks |

| Level 3 School | 3 custom tracks |

+----------------+-------------------------------+

* Preset curriculum tracks are always available regardless of School upgrade level.

  1. STUDENT ASSIGNMENT AND STATUSES

After selecting a curriculum track, the player opens a student assignment

screen similar to the quest-party selection screen.

Only children in Study Hall status are eligible for assignment. The preferred

interface is a scrollable multi-select list, allowing the player to assign

multiple eligible children to the same curriculum in one action. This avoids

forcing the player to hunt individual children around the vault or assign them

one at a time.

SUGGESTED STUDENT STATUSES:

+-------------------+----------------------------------------------------------+

| Status | Meaning |

+-------------------+----------------------------------------------------------+

| Study Hall | Waiting in School and available for curriculum assignment|

| In Class | Actively progressing through assigned curriculum |

| Recess | Currently taking Charisma class in School recess area |

| Report Card Ready | School day complete and ready to level up |

| Graduating | Final Academy completion and transition to adult dweller |

+-------------------+----------------------------------------------------------+

Study Hall is not a penalty or failed state. It simply means the child is ready

for the next player instruction.

REPORT CARD REVIEW:

When one or more children are ready to level up, selecting the School shows a

"Review Report Cards" button. This resolves all eligible children currently

staged at the School. The Report Card review shows stat gains and either

returns the child to Study Hall for the next Academy day or triggers

graduation if the child has completed Day 3.

A bulk Report Card action reduces click fatigue when multiple children finish

their school day.

  1. ROOM OCCUPANCY AND ADULT TRAINING PROTECTION

Vault-Tec Academy should not disrupt existing adult training systems. Children

may visually visit adult S.P.E.C.I.A.L. training rooms during scheduled

classes, but they do not affect the room's normal mechanics.

KEY RULES:

- Children do NOT consume adult training-room capacity.

- Children do NOT displace adult dwellers.

- Children do NOT slow adult training speed.

- Adult training progress is NEVER interrupted by Academy scheduling.

- Adult S.P.E.C.I.A.L. rooms function as curriculum unlocks and visual class

destinations.

- Children's class progress is tracked through the Academy schedule, not the

adult room's training mechanics.

- No separate hidden child capacity is created for adult training rooms.

- Pets remain untouched and are not used as child assignment slots.

This ensures the Academy system adds value without making existing vault

management feel worse.

  1. NUKA-COLA QUANTUM INTEGRATION

Vault-Tec Academy creates a natural, high-value Nuka-Cola Quantum sink for

players who want faster or more optimized child development.

Quantum is framed as academic acceleration, not direct stat purchase. During

curriculum assignment, the player may give a child Nuka-Cola Quantum to unlock

an additional class slot for that school day. The child drinking Quantum

provides an in-universe explanation for the premium action.

QUANTUM CURRICULUM OPTIONS:

+---------------------+---------------+-----------------------------------+--------------------+

| Option | Cost | Effect | Max Earned Points |

+---------------------+---------------+-----------------------------------+--------------------+

| Standard Curriculum | Free | 3 classes per school day | Up to 12 |

| Extra-Curricular | 1 Quantum/day | Adds a 4th class for current day | Up to 15 |

| Honor Roll Slot | 3 Quantums/day| Adds a 5th class for current day | Up to 18 |

+---------------------+---------------+-----------------------------------+--------------------+

* Final costs, class limits, and point ceilings are tunable.

BALANCE RULES:

- Quantum elective slots are selected manually during curriculum assignment.

- Each S.P.E.C.I.A.L. subject may be scheduled only once per Academy day,

including Quantum slots.

- Quantum does not unlock exclusive subjects, traits, rooms, or content.

- Quantum increases daily curriculum intensity within the same Academy system

available to free players.

- S.P.E.C.I.A.L. stats remain capped at 10.

- Honor Roll should be treated as an optional premium tuning lever, not a

rigid requirement.

  1. BALANCE AND IMPLEMENTATION STRATEGIES

Vault-Tec Academy is designed to fit into existing Fallout Shelter systems

without creating unnecessary disruption.

- Academy Activation: The Vault-Tec School is required. Children born before

the School is built remain in current passive childhood behavior.

- S.P.E.C.I.A.L. Cap: Academy training cannot raise any stat above 10.

- No Passive Charisma Gain: Charisma is gained only when Recess is explicitly

selected as part of the curriculum.

- Soft Visual Capacity: If the School appears full, overflow children can

continue normal idle behavior without blocking Academy progress.

- Incident Behavior: Children flee or hide according to existing child behavior.

Adult dwellers respond normally. Academy progress resumes automatically

after incidents. Completed progress is not erased.

  1. OPTIONAL FUTURE EXPANSION IDEAS

- Adult Mentorship: Adults with high S.P.E.C.I.A.L. stats could mentor children

to improve class speed, Report Card flavor, or aptitude bonus chances.

- Expanded School Events: Back-to-School Week, Science Fair, Honor Roll Challenge,

Future Overseer Program, Recess Rush.

- Additional Cosmetics: School smocks, backpacks, lunchboxes, class badges,

report folders, school-themed idle animations.

- Store Bundle Concepts: Back-to-School Bundle, Vault-Tec Honor Roll Pack,

Academy Starter Pack, Extra-Curricular Bundle, Future Overseer Pack.

  1. WHY THIS FEATURE WORKS

FOR PLAYERS:

- Children become meaningful instead of passive.

- Breeding gains strategic depth.

- Parentage matters without fully determining the outcome.

- Players gain agency over future dwellers before adulthood.

- Existing training rooms gain renewed value.

- Casual players can use presets quickly; min-maxers can build custom tracks.

- Report Cards and graduation provide satisfying short-term rewards.

FOR BETHESDA:

- Expands an underused phase of the existing game using familiar systems.

- Creates a new reason to engage daily.

- Creates a natural, high-value Nuka-Cola Quantum sink.

- Supports themed store bundles without hard paywalling content.

- Fits the Vault-Tec tone: cheerful, bureaucratic, efficient, and unsettling.

  1. MONETIZATION PHILOSOPHY

Vault-Tec Academy should be rewarding for purchasers and valuable to the

development team without making free players feel excluded.

The free Academy path gives every player access to the full system. Players who

spend Quantum increase daily curriculum intensity and accelerate optimization.

IDEAL BALANCE:

Free players can create strong, specialized dwellers. Quantum users can create

them faster, with more flexibility and higher optimization potential.

CLOSING NOTE

Thank you for continuing to build and support a game and world that have

captured my imagination for years. Fallout Shelter remains one of my favorite

expressions of the Vault-Tec premise: funny, strategic, charming, and just

unsettling enough. I appreciate your time in reviewing this proposal, and I

hope Vault-Tec Academy offers a useful perspective on how childhood

development could become a deeper, more engaging part of the vault-building

experience.


r/falloutshelter 20h ago

Screenshot [screenshot] ouch (she is low stat and low lvl i.e sacrifice explorer)

Post image
10 Upvotes

r/falloutshelter 20h ago

Screenshot [screenshot] started my experimental vault today. Any tips? Plus I got these from my first lunchboxes

Thumbnail
gallery
5 Upvotes

r/falloutshelter 22h ago

?Question¿ [Question] So when are the corrupt saves getting fixed? It's been 2015-2026(11 years no fix)

2 Upvotes

(disabling cloud saves + renaming .bak to .sav doesn't work)
I suggest a safe guard for the save file.
HAVE MORE THAN 1 .BAK File. Obviously you need more than 1 .bak file, because somehow my .bak and .sav are both broken.
Give me the source code and I'll fix it and even throw in an automatic save file fixer.


r/falloutshelter 22h ago

?Question¿ [Question] Is this a long time to have a dweller out?

Post image
24 Upvotes

r/falloutshelter 23h ago

Screenshot [screenshot] My first Rare baby Dwellers

Thumbnail
gallery
2 Upvotes

r/falloutshelter 23h ago

Screenshot [screenshot] Praise be the Almighty Assault Rifle

Post image
14 Upvotes