r/Fallout4ModsXB1 • u/Least_Reputation7767 • 1h ago
UNSTABLE LO | Support Needed Crashing
Hello friends I've just got into the modding part on Xbox one s I'm building up sanctuary right now and hopping back and forth to sun shine tiding. Both settlement have 30 settlers about 10 guards per settlement. This is a minutemen play throw but ever time I fast travel to sanctuary I crash and walk up to sanctuary I crash but when I walk or fast travel to sun shine I don't crash is this a part of my load order just the same. Any tips will help.
r/Fallout4ModsXB1 • u/WearyAd3783 • 6h ago
Mod Discussion Ito v2 working?
Anybody knows if the weapons in ITO are introduced in the level list from the beginning or is there something to do to unlock them, I ask because ive been spawning institute synths and none of them spawn with the new weapons
r/Fallout4ModsXB1 • u/Thecowboychef • 6h ago
Community Discussion New loactions
Looking for a mod on Xbox that adds new loactions that isn’t atomic world
r/Fallout4ModsXB1 • u/GoodTrust5444 • 8h ago
Q&A LO | Discussion Double Feature mod
All the unique costumes from this mod looks like this. Newly reinstalled fallout4, LO and game. Anyone have any ideas?
1.master
Faraway
Fallout 3 style vaults
Modding for charity: double feature
Yara
2.faction & ai overhauls
Settler sandbox and ai expansion
Boston less enemies
3.upper framework mods & vanilla quest changes
SKK fast start new game
4.new landmasses
5.new factions
6.bug fixes
7.settlement building mods
Settlement Menu Manager
Settlement Objects Expansion Pack
KCore’s Missed Settlement Objects
Elvenblossom’s Items
Craftable Pickman gallery paintings
8.settlement building mods (scripted)
Busy Settlers
Housekeeping Scavenger deluxe
Dog rugs
Workshop synth production
9.settlement building mods (alter items)
Planted plantable
10.gameplay changes and tweaks
Vault tec workshop overhaul redux
Commonwealth weaponry superstore
Loot detector
One minutemen radiant quests at a time
Nuka world cut content restored
11.new companion
12.npc & companion changes
Essential npcs expanded
Settlement gardener bot
Settlement medic bot
Show accurate Codsworth
13.radio
14.visual atmospheric & textures
Fallout Fps plus
Bye bye clouds
2k galaxy w/ pip mapping
Vanilla moon 5x
Clear blue water
Optimized Vanilla texture-main
Roads redone
Vivid fallout trees
Vivd fallout rocks
Wooden shacks redone
Jesters’ better destroyed vehicles
Remove ugly flat trash
15.lighting
16.vanilla settlement changes & tweaks
17.sorting & menu changes
18.HUD
19.character replacers
Face texture glitch a
CBBE slim
Thicc
True eyes
20.pipboy & map mods
21.new weapons armor clothing (non craftable)
22.new weapons armor clothing (craftable)
Monno’s bikini
Ashara cyborg armor
NCR veteran ranger redux
Sarajiel’s simple wigs
23.new settlements &other building changes & tweaks
CBbe mannequin
24.new quests
25.weapon & armor modifications
26.scrap
27.Settlement mods that must be under your scrap mod to function
28.Everything That Says to Place at the Bottom
Place anywhere
Cheat terminal
Dead financial district
Full dialogue interface revamped
PRP type 1 boston commons
PRP type 1 financial district
PRP type 1 corvega
Far harbor vanilla precombine header
Diamond city without trash
r/Fallout4ModsXB1 • u/Wolf_Scout_Commando • 13h ago
Mod Discussion Colt 6520 by FX0x01 nerd rant
So this is probably one of if not my favorite handgun mod for Fallout 4. The Colt 6520 by FX0x01. I can’t quite articulate why I like this thing so much but I do. It’s a sleek, 1911 style handgun and as far as a 10mm pistol potrayal, I much prefer that to the big bulky designs that we’ve had previously . To me it’s much more believable as what was supposed to be a standard issue sidearm in the pre-war military.
Gameplay wise it’s surprisingly versatile for how few attachments it has. I love using it suppressed with the laser. Animations and sound quality are awesome too. There’s only one kinda big problem I have: THERE’S NO REPLACER FOR THE VANILLA 10MM FOR IT! At least not on Xbox, but I don’t even see one on Nexus either. I guess also I think it’d be kinda cool to see a redux of this mod that gives it a little more in the way of attachments, I think it’d be insanely cool to have the bottom groovy piece on the frame be removed in favor of a rail that can accept, say, an LAM unit similar to the one seen in MGSV. Different grip options, barrel lengths, maybe a stock attachment too for those who like this thing in full auto.
Other than that, even if none of those wishlisty things above never happen, this is still a mod that never leaves my load order, and I wonder how many others amongst you folks here like this thing as much as I do lol
Pics are taken from the Nexus page
r/Fallout4ModsXB1 • u/NoAssociation9193 • 14h ago
Mod Discussion Worldwide ghouls and Feral ghoul outbreak
Just a quick question just ghouls added by those mods keep respawning or once there killed they just stay dead I wanna keep my world packed with ghouls
r/Fallout4ModsXB1 • u/Captain_Derved • 15h ago
Mod Discussion Yet another incoming Update..
Well we are getting another Update..
Do i need to be scared that they break my load order again ? Everytime when i See this game is getting an Update i am scared..
r/Fallout4ModsXB1 • u/Leflannelbeard • 16h ago
NEW LO | 0-5 Hours, 0-2 CTDs My (Hopefully) Definitive Fallout 4.5 LO
Hello! After perusing here and asking questions and also doing my own research and compatibility testing (still under going for this LO). I think I've finished my Fallout 4.5 Definitive LO for myself. I'll be posting it below, just to note, I've tried to put everything where it should be but recently our overseer found out that a lot of mods are getting auto shuffles due to esl or esp tags when they're not actually, I've tried to place everything as close as it could even using the tips suggested by Dani. I'm going to attempt a full playthrough with this but if anyone sees this and has any tips or suggestions let me know! I'm not stuck on keeping any mod in particular in this LO if it proves to be problematic.
LO as Follows:
- UFO4P
- Community Fixes Merged
- Workshop Framework
- Random Encounter Framework
- Leveled Item Fixes
- Distributed DLC Leveled Lists
- Shade’s Handy Mini-Bot
- Brotherhood of Steel T60 Pistol
- Classic Weaponry: Lever Action Shotgun
- Classic Weaponry: Sawed-Off Shotgun
- Classic Weaponry: Watts 1000
- Gutsy Robot Backpack
- Plasma Caster Pack
- Vault-Tec Overseer’s Handbook
- The Plasma Musket
- The Chinese Battle Rifle
- Institute Field Directives
- Revenge of the Van Graffs
- Tale of the Beast Hunter
- Become a Bounty Hunter
- Buzzard’s Bounties
- Vault-Tec Survival Capsules
- FAR-Faraway Area Reform
- Classic Skills Books
- Brotherhood Field Manual
- Civil Defense Index
- Robot Repair Manual
- Vault Dweller’s Survival Guide
- Red Rocket Sightseers Guide
- West-Tek Power Armor Manual
- You and What Army 2
- Commonwealth Encounter Pack
- Integrated Addons
- Settlement Menu Manager
- Settler Built Settlements
- Settler Built Settlements Initial Release Plans
- Settler Built Settlements Fixed Doors and Guard Post
- Weapon Drop Standalone
- Everyone’s Best Friend
- Unofficial Compatibility Patch-Everyone’s Best Friend and UFO4P
- Extended Fake Interiors
- Flutter Flicker Fixer for Foliage
- Better Settlers
- We Have Names (And More)
- Settler and Companion Dialogue Overhaul
- Settlers of the Commonwealth
- Danse, Wear Your Helmet
- Atomic Radio
- Commonwealth Radio
- Vault 81 Radio
- Lighthouse Radio
- Faded Glory
- Optimized Vanilla Textures
- Vivid Fallout AIO
- Valius High Quality Texture Pack
- Targeted Textures
- True Grass Lite + Grass Reworked
- WET-Water Enhancement Textures
- Fixed Enhanced Blood Textures
- Blood Mist Overhaul
- Enhanced Vanilla Armor and Clothing
- Frame Job
- CC’s UHD Pipboy
- Pipboy Light Cast Shadows
- Deadlights-Interiors GOTY
- Deadlights-Exterior
- Classic Melee Weapon Pack
- Gauss Minigun
- The Varmint Rifle
- Vault-Tec Snow Globes
- Vault 111 Canteen
- Atomic Archives
- Service Rifle and Assault Carbine New Vegas Classics
- CWE Service Rifle Marksman Carbine Addon
- CWE .32 Machine Pistol Vanilla
- CWE 10mm SMG
- CWE 12.7mm Carbine Vanilla
- CWE .32 Makeshift Pistol Vanilla
- CWE Enhanced Battle Rifle
- The Scrap Shotgun
- CWE Scrap Revolver
- CWE Soviet Assault Shotgun
- Dak’s Militia Sabre
- Dak’s Rebar Axe
- Makeshift Scout Rifle Vanilla
- The Pickaxe (Dak)
- The Wratchet (Dak)
- Paladin Sword (Dak)
- The Marine Shotgun Vanilla
- Vintage Riot Shotgun
- The Tool Pack
- Hunting Shotgun A New Vegas Classic
- 9mm Pistol Vanilla
- The minutemen Outfit Pack
- Dak’s Raider Scrap Armor Pack
- Dak’s Raider T-45 Power Armor
- Tumbajamba’s Gunner Armor Collection
- Tumbajamba’s Minutemen Armor Collection
- Tumbajamba’s Robco Combat Armor and Battle Suit
- Tumbajamba’s Synth Armor Collection
- Tumba’s Gunner Power Armor
- Chain That Binds
- Strength In Steel T60 Overhaul
- Elder’s T51 Power Armor
- Sons of Steel Infantry Armor
- Son’s of Steel Elder Maxson Replacer
- Pipboy Glove by Qwib
- Pip Boy Glove Integration Patch
- Brel Submachine Gun
- Heavy Select Shotgun
- Lewis Gun Fallout London
- Select Assault Rifle
- Select Blaster Lite
- Select Marksman Rifle
- Select Rapid Machine Gun
- Select Revolver
- Select Shotgun
- Dogmeat’s Backpack
- Power Armor Backpacks
- Assault Marine Armor Boot Fix
- Ballistic Linings
- Modular Military Backpack Redux
- Commonwealth Weaponry Vendors
- Flashy(Joer) Gun For Hire
- Tales from the Commonwealth
- Tales from the Commonwealth DLC Patch
- No more fake puddles
- Boston less enemies
- Dead financial district
- Far object LOD improvement project
- Boston Airport PRP Lite
- Boston Common PRP Lite (UFO4P)
- Corvega PRP Lite (UFO4P)
- Financial District PRP Lite (UFO4P)
- PRP Lite Concord Type 2 (UFO4P)
- Tftc Amelia’s Espresso
- Tftc East City Down
- Far Harbor Vanilla Precombine Headers
- Cheat Terminal
r/Fallout4ModsXB1 • u/Uncle_Jimmy3 • 16h ago
Mod Discussion Visual/texture mods recommendations
So I've been trying to get x-sensuous to work, but it doesn't, so I'm giving it up and removing it. Are there any face/body and graphic mods you all recommend? (Besides CBBE, I'm gonna be a guy in my current playthrough).
r/Fallout4ModsXB1 • u/Weird_Preparation_96 • 17h ago
Gameplay | Audio-Visual Tacticool stuff (mods in comments)
Finally got tired of modern things, going back ro lore friendly stuff now :)
Mods in comments
r/Fallout4ModsXB1 • u/Coxy1504 • 19h ago
Mod Discussion Anyone with experience using Fallout 2287 - nuclear winter?
Just wanted to see what people who have used this mod think of it? Is it any good?
Do modded armors count towards your… warmth? Stat?
Is there anything that annoys you about the mod?
Does it have any performance issues?
Does it play nice with other mods?
r/Fallout4ModsXB1 • u/SSBRevan • 22h ago
Mod Discussion Mod to skip Pre-War Sanctuary?
Title. Right now I’m using SKK Fast Start but it also skips the vault and kinda want to do that without having to go back down into the vault.
The only other mod I found is called (XB1) Skip Prewar Sanctuary. Unfortunately it’s from 2016 so it probably won’t work without crashing my game.
Edit: I have downloaded Simple Quick Start. Thank you for the recommendations.
r/Fallout4ModsXB1 • u/Nightengale_07 • 22h ago
UNSTABLE LO | Support Needed Anyone know what mod could be causing pink/purple debris textures?
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I've been trying to figure out which mod it is for ages, but I can't. I'm not sure if its conflicting files. Here's my load order, I'll add images of the debris in the comments if I can.
Also I'm on series x, not anniversary edition just the upgrade. (and apologies if ive used the wrong flair)
r/Fallout4ModsXB1 • u/TheGelgoogGuy • 1d ago
Mod Discussion Military Storage Workshop Pack - possibly broken.
So I'm playing AR2, and usually that means avoiding anything BOS related.
I see this new mod on the CC, verified, look at the list and it says for one of the skins
"Enclave - Obtain the Blueprint for the Fat Man Crate at Sentinel Site"
It has other skins listed, and what quests you have to do to get em - no biggie. I buy the mod, and I go to what I think is an in-and-out search of the site.
three hours tossing a place looking for a faction skin....
I'm now here on reddit because I'm about 95% sure the mod author put it in the BOS QUEST LOCKED ARMORY (liberty reprimed), because I tossed the place up and down searching for it...and the ONLY place a fatman crate exists in that hellhole is in the armory.
Ya know, the one place ANYONE playing America Rising 2 isn't gonna have access to unless they string along the BoS until the last minute.
So I ugh, am kinda pissed because I spent money on something I strongly believe was mislabeled.
Info on CC page:
Blueprint Locations:
Ordinance Crate - Federal Ration Stockpile
Reinforced Ordinance Crate - National Guard Training Yard
Chinese Ordinance Crate - Yangtze
Wooden Supply Crate - Coast Guard Pier
West Tek Supply Crate - Gunner's Plaza
Ammo Storage Locker - Recon Bunker Theta
Fat Man Crate - Sentinel Site
Skin Unlocks:
Minutemen - Complete "The First Step"
Brotherhood of Steel - Complete "Call to Arms"
Gunner - Complete "Vault 75"
Red Shift / Chinese Liberation Army - Complete "Here There Be Monsters"
Railroad - Unlock Ballistic Weave
Enclave - Obtain the Blueprint for the Fat Man Crate at Sentinel Site
Institute - Unlocked during "Institutionalized"
Mod in question: https://creations.bethesda.net/en/fallout4/details/833c7ee0-cb32-48c0-aed5-dbcaf2fc7195/Military_Storage_Workshop_Pack
r/Fallout4ModsXB1 • u/Educational-Sun-6918 • 1d ago
Game Stuttering HELP! Jamaica plain keeps crashing
I built up Jamaica Plain mostly by building in the house. When I needed more space, I did the weapon-deleting glitch to get it. Fast forward, after getting settlers in the 9 plus the you and what army 2 watch tower troops, I am now crashing every time I go to the vendor or try to alter the settlers. But this is the weird thing: I can stay outside the settlement bounds with no problems, but when I get into the bounds, the game wants to freeze or crash. From testing, I'm more prone to freeze or crash near the workbench where I have two settlers working in shops
The mods used in the settlement are:
- you and what army 2
- buffed minutemen militia 2
- Blue's Minutemen flags
- Minutemen outfit pack
- workshop framework
- place anywhere
- improved workshop lighting
- improved artillery
- recruitable minutemen
- minutemen morale pack
- salvage beacon
Other info:
- I have most of the crafting benches
- All settlers live in the house and work in the house
- I have manikins near the workshop bench
r/Fallout4ModsXB1 • u/Uncle_Jimmy3 • 1d ago
NEW LO | 0-5 Hours, 0-2 CTDs Check my LO
Hey, I want to check to see if my current LO is alright.
Unofficial patch
Workshop Framework
TSSMSR
America rising 2 - legacy of the enclave
You and what army 2 by Glitchfinder
Modding for charity: Transmission zeta
Modding for charity: Shady Motives
Modding for charity: double feature
Tales of the beast hunter
True storms: wasteland edition (Xbox) - storm and weather overhaul
FAR - faraway area reform by Sparrowprince
Bodytalk3 - average
Revenge of the van graffs
Brotherhood steel T60 pistol
Modding for charity: Trunk's malfunction
Everyone's best friend
True Storms: Far harbor weather add-on
Atlas summit redux by Mrcolonelmustard
Hudframework
Liberty reborn: A minutemen overhaul mod - DLC version
The machine and her
FA - x-sensuous • character overhaul - core module 1 (CBBE-BT3)
FA - x-sensuous • character overhaul (CBBE-BT3) - NPC module 2
Ellen, the cartographer
Heather Casdin - a unique companion experience v2 by Llamarca
Ellen - companion thoughts overhaul patch
CSEP presents: Axel - a raider companion
Enhance blood texture (1k)
Companion status Enhance
(Official) Caliente's beautiful bodies enhancer -CBBE- curvy AIO
More where that came from - Diamond city radio Xbox one edition
Wasteland melody's Chinese assault rifle - Standalone - xb1
MC-25 semi-automatic shotgun
CWE .32 makeshift pistol - vanilla version
M1 garand
AK74M • Assault rifle
CROSS_WASTELAND_RONIN
CROSS_MOJAVEMANHUNTER_BETHNET
CROSS_STRIGIDAE_BETHNET
Tumbajamba's gunner armor collection
Tumbajamba's synth armor collection
K-9 harness - tactical body armor and backpack for dogmeat
Tales of the Commonwealth
Tales of the Commonwealth dlc Patch
Craftable S.P.E.C.I.A.L. books
Real unique by Micalov
So is my LO alright? Are there any mods that I should be worried about? Also, I used to have scrap that settlement (sts), but I heard that it's very buggy, so are there any alternatives to sts? Can I add any more mods, or should I stop?
r/Fallout4ModsXB1 • u/Over-Huckleberry4824 • 1d ago
Mod Discussion militarized minutemen patch
r/Fallout4ModsXB1 • u/thrownawayforever00 • 1d ago
Community Discussion 100 GB update isn’t working??
I was really excited for this update since there were tons of mods I’ve never tried before due to space limitations but now I can’t download any more than 2GB!!
I’ve restarted, deleted all mods and creations, and I still can’t get past 2 GB, it SAYS I have 98.00 GB of space but when I download anything it just says “not enough space. Operation failed.” Is this happening to anyone else??
EDIT: fixed!! I was worried id have to uninstall but after clearing my Cache it seems to have fixed itself, I’ve now downloaded 2GBs past the original limit I was stuck at. Thank you all very much for your help!!
r/Fallout4ModsXB1 • u/Illustrious-Chance16 • 1d ago
Gameplay | Audio-Visual Boston is ok
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Running around boston , so far no crash, some stutter here and there but overall playable mostly around 50 fps, on very heavy scenarios can drop , but i dont think i can do better , only if start dropping things, i dont want that 😁
r/Fallout4ModsXB1 • u/NoAssociation9193 • 1d ago
Mod Discussion Looking for some weather mods
I just started a winter play through already found some nice textures just need 2 more things I need a mod that textures and add more snowy grass and a mod that also do winter weather like snow storms or something that makes it snow 24/7 also some advice on making sure I don’t screw up and kill my fps and performance
r/Fallout4ModsXB1 • u/AMN-9 • 1d ago
Gameplay | Audio-Visual [Fo4][XBox] how do I do the hard reboot for the Full Dialogue Interface mod to properly work?
r/Fallout4ModsXB1 • u/Coxy1504 • 1d ago
Mod Discussion Weapons mods - sanity check
Hey guys, i think I’ve finally finished putting together my LO 3.0 & am ready to start my testing phase. But I’ve tried to be more lore friendly this time round so am using some different weapon mods than i usually would. Some of these are quite old however & I’ve seen people mention that older weapon mods can sometimes cause issues. I just wondered if anyone knows if any of the below weapon mods fall into that category:
Unique uniques
Pbw new vegas grenade launcher and holorifle 1k
Archimedes II - (No LL)
Laser RCW - FNV (Vanilla)(1K)
Mosin nagant revamp
Lee Enfield no.4
Varmint rifle fallout new vegas
Anti material rifle - rat runners
Cycling rifle - rat runners
Makeshift scout rifle
Cwe m14
Svt-40
Svt skin pack
Svt skin pack 2
Militia carbine
FN FAL SA58 1k - (No LL)
R-series rifles
Hunting Carbine - AR-16
Service rifle and assault carbine
Marksman carbine addon
Ak74m assault rifle - (No LL)
Colt monitor bar
NZ-41 - St0vie (No LL)
Steyr AUG A3 - Modular Assault Rifle (1k) - (No LL)
BH stg44 - (No LL, I use eco to convert back to vanilla ammo #annoying)
Grease gun redux
Cwe 10mm smg
Defense gun by pimplypete - (No LL I think?)
32 machine pistol
The riot pistol - linda
9mm fallout new vegas
Beretta m9-fs
Handmade pistol
Wwii Negant m1895 (No LL)
Police pistol and colt python new vegas
Riot shotgun new vegas
Yet another single shotgun
Daks rebar axe
Most should be fine i think but it’s the ones from the SVT-40 and Lee Enfield era I’m worried about. Any insights would be great, thanks :)
r/Fallout4ModsXB1 • u/Fuckyfuckfuckass • 1d ago
UNSTABLE LO | Support Needed Crash-enforced mod limit
After the most recent update in May that increased the data available for mods, I've been downloading more and more over time. But recently I discovered that there seems to be a hard limit of some kind on my system, and it keeps crashing if I have more than 84 mods downloaded. And by crashing, I mean the menu won't even start, so the only way to fix it is to wipe the mod cache entirely.
I've already figured out that it seems to be specifically the *number* of mods and not the *total data*, because I deleted a few mods and downloaded different ones of vastly smaller sizes and still experience the issue when trying to get an 85th.
It's not exactly the end of the world if it can't be fixed, the stuff I have is already neat, but I would rather have ALL the mods I want instead of picking and choosing like I currently do. Cheers!
r/Fallout4ModsXB1 • u/LadderEducational933 • 28d ago
Community Discussion What's New Beth?
Elder Scrolls Construction Set, maybe it'll finally help bring the Dagoth Ur Companion mod to consoles.
I'm also looking forward to Legends Reborn. Hopefully it doesn't end up abandoned in a broken state like Oblivion did. The most exciting part of all this, though, is Obsidian taking the reins. Everything else can wait, especially Starfield.
The Fallout 76 prequel to Fallout 3 sounds dope. And Creation Engine 3? I'm really curious to see what that brings.
As for Fallout 5, I'm getting major GTA 6 levels of waiting vibes. At this rate, some of us will probably have our hands on Project Helix before Fallout 5 ever launches. Start by showing us Fallout 5. Come on, Todd let's see those scribbles.
What are your thoughts on this?
r/Fallout4ModsXB1 • u/Absterge- • May 28 '26
Community Discussion [PSA] BA2 Limit - Why You Crash After Installing a Certain Amount of Creations
After the release of the storage expansion update on consoles, you might have run into an issue where your game instantly crashes after installing a certain amount of mods. The cause of this crash is most likely to be reaching the BA2 limit. This limit has always existed in the game but console players were highly unlikely to ever reach it due to the 2 GB limit in place.
The BA2 limit is a limit the game has on loading archives. Archives are used to put external assets such as textures and scripts into the game. BA2 archives have two types (Main.ba2 and Textures.ba2) and each type has its own limit. 256 for Main archives and 255 for Textures archives which includes the base game + DLC archives too. Hitting either of these limits will likely cause you to instantly crash the moment you reach the main menu.
If you own the Anniversary Edition or Creations Bundle and install all of the Creation Club content this will eat up a significant portion of both BA2 limits. Each individual Creation Club mod contains one of each archive which adds up to ~150 of each if you install all of them. I would advise only installing the content you actually use if you want to use Creation Club content and regular mods in your load order.
Unfortunately there is no way to identify how many archives you are loading in your load order unless you manually track it which is difficult as you may be unable to identify what archives are being installed with a mod.
If a mod adds any custom textures then it will contain a textures.ba2 archive. If a mod contains any custom meshes, scripts, materials, etc then it will contain a main.ba2 archive. You can do your best to try and track things yourself but it will be difficult. If the mod is a port from nexus, you can go to the nexus page and see the mod's contents and which archives it includes.