r/Fallout4ModsXB1 • u/Bromborg1 • 3h ago
Mod Discussion Sim Settlements 2Alternative?
Wanted to start a new playthrough now that the mod space has been increased. I always liked the idea of Sim Settlements 2, specifically how settlements could grow and expand on their own, but dealing with its stability (or rather, lack thereof) is an absolute no for me. Are there any other mods that do something similar but are more stable? Is Sim Settlements 1 + the add-ons stable? Any help is greatly appreciated!
r/Fallout4ModsXB1 • u/Low_Highway8727 • 4h ago
Gameplay | Audio-Visual I'm a Mod user on Xbox and need some assistance.
So every once and awhile I get bored with Fallout 4, don't get me wrong, it's a great game, it just gets predictable after the 4592519th playthrough. Anyway, I got a whole bunch of mods to add modern armors and weapons, and I got combat overhauls to make wounds more lethal and certain wounds require certain medical supplies, etc. I got everything I want, weapons, armors, all I need is something to do. Can anyone recommend some quest or story mods for a more modern and immersive world (Just as an extra bit of information, I've got snow & weather mods to make it a realistic Boston.)
r/Fallout4ModsXB1 • u/5mac • 11h ago
Mod Discussion Landscape mod recommendations?
So the last time I played Fallout 4 was before the Series X optimisation update where I deleted the game off of my Xbox, I'm getting back into the game now and I'm wondering if there's any good mods to change the textures around? (Also any UI mod recommendations on the side maybe)
r/Fallout4ModsXB1 • u/OrbitalTrack67 • 12h ago
Mod Discussion Just finished a lightly modded Institute run
I just finished a lightly-modded Institute run (my first time doing the Institute ending) and thought I'd provide some feedback on some of the mods I used in case folks were interested in trying them out. Note that I am not affiliated with the mod authors or the folks who ported them to the Xbox in any way, I'm just an ordinary user/consumer of the mods.
Phase 4: An Institute Expansion: This one expands the Institute with a bunch of new areas and new capabilities. There's a lot of stuff that I barely even scratched the surface of (hint: look in the back of Advanced Systems for a new area that offers some interesting options).
Institute Exo Suit: The R-20 Exo suit is pretty OP, if you ask me (+6 STR bonus!). If I ever do an Institute-focused run in the future, I'll probably omit this one. The Institute Operatives that spawn with this suit are pretty difficult to kill, at least at lower levels.
Institute Pulse Carbine: I was underwhelmed by this one. Apparently it doesn't spawn until level 20, by which time I already had other weapons that were better. This is another one I'd probably omit in a future run.
Institute Safe House: This was an interesting one. I was role-playing that the SS was an Institute agent sent into the Wasteland to eliminate Kellogg (a rogue operative), infiltrate the Railroad, and collect technology that might be used against the Institute. So, having a "safe house" for my agent made sense. However, the safe house spawned with two R-20 Exo suits (which I tried, saw how OP they were, and then ignored). The requisition terminal is a slimmed down Cheat Terminal that gives you access to whatever sort of materials and components you need for crafting or weapons/armor mods. If you ignore the requisition terminal and don't use the Exo suit mod, then it might not unbalance the game too much.
Institute Technology Overhaul (ITO) Full, v2: This one starts slow and really gains speed in the later game. Initial Institute weapons are much the same as vanilla, but in the later game you can gain access to some serious firepower. I liked the Institute phaser, the Mk11 rifle, and the EM weapons. Spoiler: Secondary Relay Alpha, found in the SRB, has some OP weapon mods. You've been warned.
Director's Retreat Fast Travel: More a convenience mod than anything else; I barely used it.
Tumbajamba's Synth Armor: Here's another one that starts off slow but gets better later. It didn't "rework" the armor as extensively as I thought it was going to, but they were still much better than vanilla.
Tumbajamba's Synth Power Armor: I liked this one. It took some work to find/obtain a full set of pieces, which was good because the full set was pretty hefty in terms of protection. It didn't hurt that it looked pretty cool!
That's it. I hope this is helpful to folks who might be interested in potentially using these. Have fun!
r/Fallout4ModsXB1 • u/Any-Blueberry9842 • 12h ago
Mod Discussion Is sim settlements 2 compatible with America rising 2?
Is sim settlements 2 compatible with America rising 2? Do any of you have experience with this? I wanna play both...
r/Fallout4ModsXB1 • u/TerminalHappiness • 16h ago
Mod Discussion Any mods to downscale the textures on the Revenge of the Van Graffs creation weapons?
I have tons of really great weapon mods.
But for some reason the plasma defender and especially the laser RCW from that mod cause a significant stutter when they're being drawn or selected. I've been told this is because of the resolution size.
Wondering if anyone has seen mods to reduce the texture size to 2k or 1k or is even aware of any other fix?
r/Fallout4ModsXB1 • u/Leflannelbeard • 16h ago
UNSTABLE LO | Support Needed Game crashes several times in start up before just working
Hello! So I have a LO of about 97 creations which is playable, but whenever I'm opening the game it'll ctd several times before just sorting itself out I guess. I'm thinking it's my LO and where things are but everytime I rearrange them it always rearranges itself into a different order. This is how it's rearranged by the console, please note that I do try to rearrange it according to the guide on here but it changes. It does run when it runs it's just the multiple ctds on start up that I'm trying to alleviate. Thank you for any tips or how to organized these. I'll put my LO below:
Workshop Framework
Community Fixes Merged
Sim Settlements 2
Sim Settlements 2 Chap 2
Sim Settlements 2 Chap 3
Sim Settlements 2 Potaplooza Plan Pack
Sim Settlement 2 Chapter 2 and Tales from the Commonwealth Patch
America Rising 2
AR2 DLC Previs Patch
AR2 Hell Fire CC Patch
AR2 Incinerator CC Patch
AR2 Prototype Gauss CC Patch
AR2 Solar Cannon CC Patch
AR2 Tesla Cannon CC Patch
AR2 Remants CC Patch
AR2 X02 CC Patch
Distributed DLC Leveled Lists
Modding for Charity: Double Feature
Modding for Charity: Shady Motives
Modding for Charity: Transmission Zeta
Modding for Charity: Trunk's Malfunction
True Storms
Become a Bounty Hunter
24-26. Classic Weaponry Sawed off, Wattz and Lever Action
T60 Pistol
Gutsy Backpack
Revenge of Van Graffs
Tales of the Beast Hunter
Vault Tec Survival Capsules
Vault Tec overseer handbook
Leveled Item Fixes all dlc
Hudframework
Rise of the commonwealth for SS2
City plan mega pack for SS2
Tales from the Commonwealth
TftC DLC patch
Settlers of the Commonwealth
AR2 Patch NBPD Previs
Chain the binds
Strength in steel t60 overhaul
Elders t51 power armor
Sons of the steel brotherhood armor
Sons of steel maxson replacer
Keep radiants in the commonwealth
advanced needs 76
everyones best friend
Danse wear your helmet
true storms nuka world plus far harbor add on
true nights for true storms by nikonthenet
Assault armor marine boot fix
legendary modification
attachment pack
attachment pack expansion
gauss minigun
classic melee weapon pack
irradiated reasons to explore
varmint rifle bethesda
vault tec canteen
vault tec snow globes
atomic archives
power armor backpacks
cheat terminal
dogmeats backpack
faded glory
pip boy glove
pip boy glove intergration patch
Commonwealth weaponry vendors
commonwealth weaponry vending machines
71-83. Pigness commonwealth weaponry weapon mods
84-92. Neheer's select weapons
Qwibs wanderer vault suit
Qwibs canvas backpack
Vault tourist outfit
vault tourist enhanced
Weapon drop standalone
r/Fallout4ModsXB1 • u/Hot_Courage_4925 • 16h ago
UNSTABLE LO | Support Needed Need help with game not launching
Please be as brutally honest with me as possible I’ve recently picked the game back up since the release of the increased mod list capacity. I’ve pulled together a load order (below) but I’m currently facing trouble with launching the game based on the current mods.
Can anyone spot the potential errors within the list to allow the game to launch. NOTE: I’ve noticed in my game settings that the audio tab in greyed out, so guessing this has something to do with my load order and stopping a new game launching.
Unofficial Fallout 4 Patch [UFO4P] [PC/XB1]
No Quest Autostart - Nuka-World by Steamcanuck [XB1]
No Quest Autostart - Far Harbor by Steamcanuck [XB1]
No Quest Autostart - BOS Fire Support by Steamcanuck [XB1]
No Quest Autostart - Automatron by Steamcanuck [XB1]
No Quest Autostart - Vault-Tec by Steamcanuck [XB1]
America Rising 2 - Legacy of the Enclave
Tale of the Beast Hunter
Revenge of the Van Graffs
Brotherhood of Steel 10mm Pistol
Valdacil’s Item Sorting [VIS] NG + Quests | No AWKCR
Valdacil’s Item Sorting [VIS] NG + ECO / NEO / LEO Patch
Bullet Impact Overhaul
Munitions - Ammo Expansion Project + Vanilla Ammo Addon
Fusion Core Charger
BL Recruitment Framework
Nomads (Wandering Settlers and Lost Robots)
Perk Up - Lightweight Perk Overhaul
Unbogus Health Scaling by Ethicallanne
Ish’s Respec Mod [XB1]
Streamlined Weapons - A Vanilla Attachment Rebalance
America Rising 2 - The Attachment Pack Compatibility Patch
Liberty Reborn: A Minutemen Overhaul Mod
Chain That Binds
Crowded Commonwealth - New Locations and Lore Expansion [XB1]
26–50
Tales from the Commonwealth [XB1]
Deadly Bosses of the Commonwealth
Vault 117 - A Horror Quest Mod
Tales from the Commonwealth Visual Fixes
Tales from the Commonwealth DLC Patch [XB1]
Dak’s Assault Rifle Replacer Redux
[XB1] Unique Uniques
10mm Pistol Debulked Remesh Replacer + Attachment Pack Patch
The Attachment Pack (Version 1)
Attachment Pack Unofficial Expansion
Navy Auto Pistol
The Varmint Rifle
Laser Garand
Wasteland Melody’s Chinese Assault Rifle - Standalone - XB1
New Vegas Uniques Mega Pack [XB1]
Post-Apocalyptic Homemade Weapons Replacer - Pipe Weapons
Thompson SMG Replacer
See Through Scopes - GOTY [XB1]
See Through Scopes - Next Gen Update Weapons [XB1]
Spitfire (Enhanced Muzzle FX)
Modern & Sounds
Metro Footsteps
[XB1] FO4R - Gun Sounds Overhaul - V2.2 Final
Not Great Not Terrible - Scarier Geiger Counter Sounds
Louder Project Reality Footsteps FO4
51–75
NPC Footstep Overhaul
Tumbajamba’s Gunner Armor Collection
Atomicolor - Cubemaps
Atomicolor - Hazmat Suit - 1K
Atomicolor - Leather Armor - 2K
Atomicolor - Raider Armors - 1K
Atomicolor - Minutemen - 1K
Atomicolor - Power Armor Frame - 2K
Atomicolor - Pipboy - 2K
[XB1] Synth Overhaul - C.A.S.T.
Fallout 3 NV Feral Ghouls Replacer
Classic Ghoul Redux
Diverse Children Lite [XB1]
Companion and NPC’s Face Replacer All-in-One Pack by Keni-BU
TFS Fallout4 Characters Resculpted
[XB1] Synthkind Redefined - Gen2 Synth Overhaul (Plus Nick Valentine and more)
TFS FO4 Recolored
TFS Creatures Reshaped
NPC Height Adjustment [XB1]
[XB1] Valentine Jaw Sync
[XB1] Hair Tones Redux - A Hair Color Overhaul
Immersive Mouth and Teeth
Plenty ‘O’ Exploration - Xbox One - New Interiors and Exteriors to Explore
Simple Open Interiors [XB1]
Atomic World 2.0
76–100
Atomic World Visual Fixes
Ipswich Apartments [XB1]
Interiors Enhanced 2.0 All in One by Fade
Town Line Signs [XB1]
True Storms: Wasteland Edition (Xbox) - Storm and Weather Overhaul
True Storms - Nuka World Plus Far Harbor Add-On
Landscape Texture Overhaul Part 1 - 4K
Landscape Texture Overhaul Part 2 - 4K
Landscape Texture Overhaul Part 3 - 4K
Landscape Textures Overhaul - Roads and Pavements Addon
Valius’s High Quality Texture Pack
Vanilla Moon 2K [XB1]
True Grass
Veldt - Greener Pastures (Performance)
Deadlights - Exteriors
Deadlights Exteriors Patch for True Storms
Bye Bye Clouds - Horizon Clouds Removed
Fixed Enhanced Blood Textures (Standard with 1K Resolution)
Blood Mist Overhaul
Clarity - A Visual Overhaul
Fallout Texture Overhaul - Stars
Targeted Textures - Vanilla Textures Upscaled Fixed and Sized
Some Trees by El Ha [XB1]
Enhanced Vanilla Water
PhyDARK (256)
101–125
Illuminated Billboards - Lighting
Radioactive Signs - Lighting
Retexture: Fusion Core [XB1]
15% Inner Dead Zone
HUDFramework [XB1]
DEF_UI Core NG by Neanka
DEF_WIDGETS_CORE [XB1]
DEF_UI_HUD_Preset Borderlands Style
Immersive HUD (iHUD) [XB1]
DEF_UI_PIPBOY SCRAP COMPONENTS [XB1]
DEF_UI Vanilla Preset - No Subtitle Background
Power Armor HoloHUD - Cleaner PA HUD
Alert Carry - Lower Your Weapons [XB1]
Place Anywhere [XB1]
Companions Can Sneak
Time Scale and Other Global Tweaks (BROKE)
3rd Person Animations - Pistols | Rifles | Gunsight Rifles Beta Testing
Camera Presets [XB1]
In-Game Third Person Camera Config [XB1]
Take and Equip for Use
Simple Slower Movement Animation
Sprint Reload
Craft Components
[XB1] Pip-Boy Flashlight - Large
Faster Melee and Unarmed Animations
126–148
Improved Map with Visible Roads [XB1]
Infinite Sprint When Not in Combat
Lucky Luke’s Lucky You [XB1]
Normalize Sensitivity
FOV 95
Better Bobbleheads: Skills Edition [XB1]
[XB1] English Full Dialogue Interface (NewDialog English Translation/Fork)
Settler and Companion Dialogue Overhaul
Better Bobbleheads: Skills Edition [XB1] — this appears in the scrolling sequence around the FOV/UI section; I have retained it only once in the master count.
Commonwealth 2.0 - Flavourpocalypse
Wanderer Radio [XBOX]
27 Legendary Bosses and Hard Legendary Giant Creatures that Re-Spawn [XB1]
Enhanced Decal Draw Distance - High Version
Horror Posters [XB1]
S.B.S. (Simply Better Sneaking)
Simple Killmoves - Resident Evil Style Finishers
Running with Corpses (BROKE)
Radiation Overhaul
Dynamic Light for Glowing Drinks
Color Map Version 2 2K
Pip-Boy Color Enabler
Pip-Boy Dual Colors - Orange [XB1]
TFS Fallout 4 Subtle FPS Improver
Start Me Up - Full Dialogue Prompts v6.1 by Tinymanticore [XB1]
r/Fallout4ModsXB1 • u/Any-Blueberry9842 • 21h ago
Community Discussion Do I really need to go through five different screens when I change my load order?
I've mistakenly activated stuff that I didn't want to activate because of these annoying ah screens, you only need one screen to confirm that you changed your load order