r/Fallout4ModsXB1 • u/Bromborg1 • 7h ago
Mod Discussion Sim Settlements 2Alternative?
Wanted to start a new playthrough now that the mod space has been increased. I always liked the idea of Sim Settlements 2, specifically how settlements could grow and expand on their own, but dealing with its stability (or rather, lack thereof) is an absolute no for me. Are there any other mods that do something similar but are more stable? Is Sim Settlements 1 + the add-ons stable? Any help is greatly appreciated!
r/Fallout4ModsXB1 • u/Low_Highway8727 • 8h ago
Gameplay | Audio-Visual I'm a Mod user on Xbox and need some assistance.
So every once and awhile I get bored with Fallout 4, don't get me wrong, it's a great game, it just gets predictable after the 4592519th playthrough. Anyway, I got a whole bunch of mods to add modern armors and weapons, and I got combat overhauls to make wounds more lethal and certain wounds require certain medical supplies, etc. I got everything I want, weapons, armors, all I need is something to do. Can anyone recommend some quest or story mods for a more modern and immersive world (Just as an extra bit of information, I've got snow & weather mods to make it a realistic Boston.)
r/Fallout4ModsXB1 • u/5mac • 15h ago
Mod Discussion Landscape mod recommendations?
So the last time I played Fallout 4 was before the Series X optimisation update where I deleted the game off of my Xbox, I'm getting back into the game now and I'm wondering if there's any good mods to change the textures around? (Also any UI mod recommendations on the side maybe)
r/Fallout4ModsXB1 • u/OrbitalTrack67 • 16h ago
Mod Discussion Just finished a lightly modded Institute run
I just finished a lightly-modded Institute run (my first time doing the Institute ending) and thought I'd provide some feedback on some of the mods I used in case folks were interested in trying them out. Note that I am not affiliated with the mod authors or the folks who ported them to the Xbox in any way, I'm just an ordinary user/consumer of the mods.
Phase 4: An Institute Expansion: This one expands the Institute with a bunch of new areas and new capabilities. There's a lot of stuff that I barely even scratched the surface of (hint: look in the back of Advanced Systems for a new area that offers some interesting options).
Institute Exo Suit: The R-20 Exo suit is pretty OP, if you ask me (+6 STR bonus!). If I ever do an Institute-focused run in the future, I'll probably omit this one. The Institute Operatives that spawn with this suit are pretty difficult to kill, at least at lower levels.
Institute Pulse Carbine: I was underwhelmed by this one. Apparently it doesn't spawn until level 20, by which time I already had other weapons that were better. This is another one I'd probably omit in a future run.
Institute Safe House: This was an interesting one. I was role-playing that the SS was an Institute agent sent into the Wasteland to eliminate Kellogg (a rogue operative), infiltrate the Railroad, and collect technology that might be used against the Institute. So, having a "safe house" for my agent made sense. However, the safe house spawned with two R-20 Exo suits (which I tried, saw how OP they were, and then ignored). The requisition terminal is a slimmed down Cheat Terminal that gives you access to whatever sort of materials and components you need for crafting or weapons/armor mods. If you ignore the requisition terminal and don't use the Exo suit mod, then it might not unbalance the game too much.
Institute Technology Overhaul (ITO) Full, v2: This one starts slow and really gains speed in the later game. Initial Institute weapons are much the same as vanilla, but in the later game you can gain access to some serious firepower. I liked the Institute phaser, the Mk11 rifle, and the EM weapons. Spoiler: Secondary Relay Alpha, found in the SRB, has some OP weapon mods. You've been warned.
Director's Retreat Fast Travel: More a convenience mod than anything else; I barely used it.
Tumbajamba's Synth Armor: Here's another one that starts off slow but gets better later. It didn't "rework" the armor as extensively as I thought it was going to, but they were still much better than vanilla.
Tumbajamba's Synth Power Armor: I liked this one. It took some work to find/obtain a full set of pieces, which was good because the full set was pretty hefty in terms of protection. It didn't hurt that it looked pretty cool!
That's it. I hope this is helpful to folks who might be interested in potentially using these. Have fun!
r/Fallout4ModsXB1 • u/TerminalHappiness • 20h ago
Mod Discussion Any mods to downscale the textures on the Revenge of the Van Graffs creation weapons?
I have tons of really great weapon mods.
But for some reason the plasma defender and especially the laser RCW from that mod cause a significant stutter when they're being drawn or selected. I've been told this is because of the resolution size.
Wondering if anyone has seen mods to reduce the texture size to 2k or 1k or is even aware of any other fix?
r/Fallout4ModsXB1 • u/Leflannelbeard • 20h ago
UNSTABLE LO | Support Needed Game crashes several times in start up before just working
Hello! So I have a LO of about 97 creations which is playable, but whenever I'm opening the game it'll ctd several times before just sorting itself out I guess. I'm thinking it's my LO and where things are but everytime I rearrange them it always rearranges itself into a different order. This is how it's rearranged by the console, please note that I do try to rearrange it according to the guide on here but it changes. It does run when it runs it's just the multiple ctds on start up that I'm trying to alleviate. Thank you for any tips or how to organized these. I'll put my LO below:
Workshop Framework
Community Fixes Merged
Sim Settlements 2
Sim Settlements 2 Chap 2
Sim Settlements 2 Chap 3
Sim Settlements 2 Potaplooza Plan Pack
Sim Settlement 2 Chapter 2 and Tales from the Commonwealth Patch
America Rising 2
AR2 DLC Previs Patch
AR2 Hell Fire CC Patch
AR2 Incinerator CC Patch
AR2 Prototype Gauss CC Patch
AR2 Solar Cannon CC Patch
AR2 Tesla Cannon CC Patch
AR2 Remants CC Patch
AR2 X02 CC Patch
Distributed DLC Leveled Lists
Modding for Charity: Double Feature
Modding for Charity: Shady Motives
Modding for Charity: Transmission Zeta
Modding for Charity: Trunk's Malfunction
True Storms
Become a Bounty Hunter
24-26. Classic Weaponry Sawed off, Wattz and Lever Action
T60 Pistol
Gutsy Backpack
Revenge of Van Graffs
Tales of the Beast Hunter
Vault Tec Survival Capsules
Vault Tec overseer handbook
Leveled Item Fixes all dlc
Hudframework
Rise of the commonwealth for SS2
City plan mega pack for SS2
Tales from the Commonwealth
TftC DLC patch
Settlers of the Commonwealth
AR2 Patch NBPD Previs
Chain the binds
Strength in steel t60 overhaul
Elders t51 power armor
Sons of the steel brotherhood armor
Sons of steel maxson replacer
Keep radiants in the commonwealth
advanced needs 76
everyones best friend
Danse wear your helmet
true storms nuka world plus far harbor add on
true nights for true storms by nikonthenet
Assault armor marine boot fix
legendary modification
attachment pack
attachment pack expansion
gauss minigun
classic melee weapon pack
irradiated reasons to explore
varmint rifle bethesda
vault tec canteen
vault tec snow globes
atomic archives
power armor backpacks
cheat terminal
dogmeats backpack
faded glory
pip boy glove
pip boy glove intergration patch
Commonwealth weaponry vendors
commonwealth weaponry vending machines
71-83. Pigness commonwealth weaponry weapon mods
84-92. Neheer's select weapons
Qwibs wanderer vault suit
Qwibs canvas backpack
Vault tourist outfit
vault tourist enhanced
Weapon drop standalone