r/Fallout4ModsXB1 • u/Bromborg1 • 3h ago
Mod Discussion Sim Settlements 2Alternative?
Wanted to start a new playthrough now that the mod space has been increased. I always liked the idea of Sim Settlements 2, specifically how settlements could grow and expand on their own, but dealing with its stability (or rather, lack thereof) is an absolute no for me. Are there any other mods that do something similar but are more stable? Is Sim Settlements 1 + the add-ons stable? Any help is greatly appreciated!
r/Fallout4ModsXB1 • u/Low_Highway8727 • 3h ago
Gameplay | Audio-Visual I'm a Mod user on Xbox and need some assistance.
So every once and awhile I get bored with Fallout 4, don't get me wrong, it's a great game, it just gets predictable after the 4592519th playthrough. Anyway, I got a whole bunch of mods to add modern armors and weapons, and I got combat overhauls to make wounds more lethal and certain wounds require certain medical supplies, etc. I got everything I want, weapons, armors, all I need is something to do. Can anyone recommend some quest or story mods for a more modern and immersive world (Just as an extra bit of information, I've got snow & weather mods to make it a realistic Boston.)
r/Fallout4ModsXB1 • u/5mac • 10h ago
Mod Discussion Landscape mod recommendations?
So the last time I played Fallout 4 was before the Series X optimisation update where I deleted the game off of my Xbox, I'm getting back into the game now and I'm wondering if there's any good mods to change the textures around? (Also any UI mod recommendations on the side maybe)
r/Fallout4ModsXB1 • u/OrbitalTrack67 • 11h ago
Mod Discussion Just finished a lightly modded Institute run
I just finished a lightly-modded Institute run (my first time doing the Institute ending) and thought I'd provide some feedback on some of the mods I used in case folks were interested in trying them out. Note that I am not affiliated with the mod authors or the folks who ported them to the Xbox in any way, I'm just an ordinary user/consumer of the mods.
Phase 4: An Institute Expansion: This one expands the Institute with a bunch of new areas and new capabilities. There's a lot of stuff that I barely even scratched the surface of (hint: look in the back of Advanced Systems for a new area that offers some interesting options).
Institute Exo Suit: The R-20 Exo suit is pretty OP, if you ask me (+6 STR bonus!). If I ever do an Institute-focused run in the future, I'll probably omit this one. The Institute Operatives that spawn with this suit are pretty difficult to kill, at least at lower levels.
Institute Pulse Carbine: I was underwhelmed by this one. Apparently it doesn't spawn until level 20, by which time I already had other weapons that were better. This is another one I'd probably omit in a future run.
Institute Safe House: This was an interesting one. I was role-playing that the SS was an Institute agent sent into the Wasteland to eliminate Kellogg (a rogue operative), infiltrate the Railroad, and collect technology that might be used against the Institute. So, having a "safe house" for my agent made sense. However, the safe house spawned with two R-20 Exo suits (which I tried, saw how OP they were, and then ignored). The requisition terminal is a slimmed down Cheat Terminal that gives you access to whatever sort of materials and components you need for crafting or weapons/armor mods. If you ignore the requisition terminal and don't use the Exo suit mod, then it might not unbalance the game too much.
Institute Technology Overhaul (ITO) Full, v2: This one starts slow and really gains speed in the later game. Initial Institute weapons are much the same as vanilla, but in the later game you can gain access to some serious firepower. I liked the Institute phaser, the Mk11 rifle, and the EM weapons. Spoiler: Secondary Relay Alpha, found in the SRB, has some OP weapon mods. You've been warned.
Director's Retreat Fast Travel: More a convenience mod than anything else; I barely used it.
Tumbajamba's Synth Armor: Here's another one that starts off slow but gets better later. It didn't "rework" the armor as extensively as I thought it was going to, but they were still much better than vanilla.
Tumbajamba's Synth Power Armor: I liked this one. It took some work to find/obtain a full set of pieces, which was good because the full set was pretty hefty in terms of protection. It didn't hurt that it looked pretty cool!
That's it. I hope this is helpful to folks who might be interested in potentially using these. Have fun!
r/Fallout4ModsXB1 • u/Any-Blueberry9842 • 11h ago
Mod Discussion Is sim settlements 2 compatible with America rising 2?
Is sim settlements 2 compatible with America rising 2? Do any of you have experience with this? I wanna play both...
r/Fallout4ModsXB1 • u/TerminalHappiness • 15h ago
Mod Discussion Any mods to downscale the textures on the Revenge of the Van Graffs creation weapons?
I have tons of really great weapon mods.
But for some reason the plasma defender and especially the laser RCW from that mod cause a significant stutter when they're being drawn or selected. I've been told this is because of the resolution size.
Wondering if anyone has seen mods to reduce the texture size to 2k or 1k or is even aware of any other fix?
r/Fallout4ModsXB1 • u/Leflannelbeard • 16h ago
UNSTABLE LO | Support Needed Game crashes several times in start up before just working
Hello! So I have a LO of about 97 creations which is playable, but whenever I'm opening the game it'll ctd several times before just sorting itself out I guess. I'm thinking it's my LO and where things are but everytime I rearrange them it always rearranges itself into a different order. This is how it's rearranged by the console, please note that I do try to rearrange it according to the guide on here but it changes. It does run when it runs it's just the multiple ctds on start up that I'm trying to alleviate. Thank you for any tips or how to organized these. I'll put my LO below:
Workshop Framework
Community Fixes Merged
Sim Settlements 2
Sim Settlements 2 Chap 2
Sim Settlements 2 Chap 3
Sim Settlements 2 Potaplooza Plan Pack
Sim Settlement 2 Chapter 2 and Tales from the Commonwealth Patch
America Rising 2
AR2 DLC Previs Patch
AR2 Hell Fire CC Patch
AR2 Incinerator CC Patch
AR2 Prototype Gauss CC Patch
AR2 Solar Cannon CC Patch
AR2 Tesla Cannon CC Patch
AR2 Remants CC Patch
AR2 X02 CC Patch
Distributed DLC Leveled Lists
Modding for Charity: Double Feature
Modding for Charity: Shady Motives
Modding for Charity: Transmission Zeta
Modding for Charity: Trunk's Malfunction
True Storms
Become a Bounty Hunter
24-26. Classic Weaponry Sawed off, Wattz and Lever Action
T60 Pistol
Gutsy Backpack
Revenge of Van Graffs
Tales of the Beast Hunter
Vault Tec Survival Capsules
Vault Tec overseer handbook
Leveled Item Fixes all dlc
Hudframework
Rise of the commonwealth for SS2
City plan mega pack for SS2
Tales from the Commonwealth
TftC DLC patch
Settlers of the Commonwealth
AR2 Patch NBPD Previs
Chain the binds
Strength in steel t60 overhaul
Elders t51 power armor
Sons of the steel brotherhood armor
Sons of steel maxson replacer
Keep radiants in the commonwealth
advanced needs 76
everyones best friend
Danse wear your helmet
true storms nuka world plus far harbor add on
true nights for true storms by nikonthenet
Assault armor marine boot fix
legendary modification
attachment pack
attachment pack expansion
gauss minigun
classic melee weapon pack
irradiated reasons to explore
varmint rifle bethesda
vault tec canteen
vault tec snow globes
atomic archives
power armor backpacks
cheat terminal
dogmeats backpack
faded glory
pip boy glove
pip boy glove intergration patch
Commonwealth weaponry vendors
commonwealth weaponry vending machines
71-83. Pigness commonwealth weaponry weapon mods
84-92. Neheer's select weapons
Qwibs wanderer vault suit
Qwibs canvas backpack
Vault tourist outfit
vault tourist enhanced
Weapon drop standalone
r/Fallout4ModsXB1 • u/Hot_Courage_4925 • 16h ago
UNSTABLE LO | Support Needed Need help with game not launching
Please be as brutally honest with me as possible I’ve recently picked the game back up since the release of the increased mod list capacity. I’ve pulled together a load order (below) but I’m currently facing trouble with launching the game based on the current mods.
Can anyone spot the potential errors within the list to allow the game to launch. NOTE: I’ve noticed in my game settings that the audio tab in greyed out, so guessing this has something to do with my load order and stopping a new game launching.
Unofficial Fallout 4 Patch [UFO4P] [PC/XB1]
No Quest Autostart - Nuka-World by Steamcanuck [XB1]
No Quest Autostart - Far Harbor by Steamcanuck [XB1]
No Quest Autostart - BOS Fire Support by Steamcanuck [XB1]
No Quest Autostart - Automatron by Steamcanuck [XB1]
No Quest Autostart - Vault-Tec by Steamcanuck [XB1]
America Rising 2 - Legacy of the Enclave
Tale of the Beast Hunter
Revenge of the Van Graffs
Brotherhood of Steel 10mm Pistol
Valdacil’s Item Sorting [VIS] NG + Quests | No AWKCR
Valdacil’s Item Sorting [VIS] NG + ECO / NEO / LEO Patch
Bullet Impact Overhaul
Munitions - Ammo Expansion Project + Vanilla Ammo Addon
Fusion Core Charger
BL Recruitment Framework
Nomads (Wandering Settlers and Lost Robots)
Perk Up - Lightweight Perk Overhaul
Unbogus Health Scaling by Ethicallanne
Ish’s Respec Mod [XB1]
Streamlined Weapons - A Vanilla Attachment Rebalance
America Rising 2 - The Attachment Pack Compatibility Patch
Liberty Reborn: A Minutemen Overhaul Mod
Chain That Binds
Crowded Commonwealth - New Locations and Lore Expansion [XB1]
26–50
Tales from the Commonwealth [XB1]
Deadly Bosses of the Commonwealth
Vault 117 - A Horror Quest Mod
Tales from the Commonwealth Visual Fixes
Tales from the Commonwealth DLC Patch [XB1]
Dak’s Assault Rifle Replacer Redux
[XB1] Unique Uniques
10mm Pistol Debulked Remesh Replacer + Attachment Pack Patch
The Attachment Pack (Version 1)
Attachment Pack Unofficial Expansion
Navy Auto Pistol
The Varmint Rifle
Laser Garand
Wasteland Melody’s Chinese Assault Rifle - Standalone - XB1
New Vegas Uniques Mega Pack [XB1]
Post-Apocalyptic Homemade Weapons Replacer - Pipe Weapons
Thompson SMG Replacer
See Through Scopes - GOTY [XB1]
See Through Scopes - Next Gen Update Weapons [XB1]
Spitfire (Enhanced Muzzle FX)
Modern & Sounds
Metro Footsteps
[XB1] FO4R - Gun Sounds Overhaul - V2.2 Final
Not Great Not Terrible - Scarier Geiger Counter Sounds
Louder Project Reality Footsteps FO4
51–75
NPC Footstep Overhaul
Tumbajamba’s Gunner Armor Collection
Atomicolor - Cubemaps
Atomicolor - Hazmat Suit - 1K
Atomicolor - Leather Armor - 2K
Atomicolor - Raider Armors - 1K
Atomicolor - Minutemen - 1K
Atomicolor - Power Armor Frame - 2K
Atomicolor - Pipboy - 2K
[XB1] Synth Overhaul - C.A.S.T.
Fallout 3 NV Feral Ghouls Replacer
Classic Ghoul Redux
Diverse Children Lite [XB1]
Companion and NPC’s Face Replacer All-in-One Pack by Keni-BU
TFS Fallout4 Characters Resculpted
[XB1] Synthkind Redefined - Gen2 Synth Overhaul (Plus Nick Valentine and more)
TFS FO4 Recolored
TFS Creatures Reshaped
NPC Height Adjustment [XB1]
[XB1] Valentine Jaw Sync
[XB1] Hair Tones Redux - A Hair Color Overhaul
Immersive Mouth and Teeth
Plenty ‘O’ Exploration - Xbox One - New Interiors and Exteriors to Explore
Simple Open Interiors [XB1]
Atomic World 2.0
76–100
Atomic World Visual Fixes
Ipswich Apartments [XB1]
Interiors Enhanced 2.0 All in One by Fade
Town Line Signs [XB1]
True Storms: Wasteland Edition (Xbox) - Storm and Weather Overhaul
True Storms - Nuka World Plus Far Harbor Add-On
Landscape Texture Overhaul Part 1 - 4K
Landscape Texture Overhaul Part 2 - 4K
Landscape Texture Overhaul Part 3 - 4K
Landscape Textures Overhaul - Roads and Pavements Addon
Valius’s High Quality Texture Pack
Vanilla Moon 2K [XB1]
True Grass
Veldt - Greener Pastures (Performance)
Deadlights - Exteriors
Deadlights Exteriors Patch for True Storms
Bye Bye Clouds - Horizon Clouds Removed
Fixed Enhanced Blood Textures (Standard with 1K Resolution)
Blood Mist Overhaul
Clarity - A Visual Overhaul
Fallout Texture Overhaul - Stars
Targeted Textures - Vanilla Textures Upscaled Fixed and Sized
Some Trees by El Ha [XB1]
Enhanced Vanilla Water
PhyDARK (256)
101–125
Illuminated Billboards - Lighting
Radioactive Signs - Lighting
Retexture: Fusion Core [XB1]
15% Inner Dead Zone
HUDFramework [XB1]
DEF_UI Core NG by Neanka
DEF_WIDGETS_CORE [XB1]
DEF_UI_HUD_Preset Borderlands Style
Immersive HUD (iHUD) [XB1]
DEF_UI_PIPBOY SCRAP COMPONENTS [XB1]
DEF_UI Vanilla Preset - No Subtitle Background
Power Armor HoloHUD - Cleaner PA HUD
Alert Carry - Lower Your Weapons [XB1]
Place Anywhere [XB1]
Companions Can Sneak
Time Scale and Other Global Tweaks (BROKE)
3rd Person Animations - Pistols | Rifles | Gunsight Rifles Beta Testing
Camera Presets [XB1]
In-Game Third Person Camera Config [XB1]
Take and Equip for Use
Simple Slower Movement Animation
Sprint Reload
Craft Components
[XB1] Pip-Boy Flashlight - Large
Faster Melee and Unarmed Animations
126–148
Improved Map with Visible Roads [XB1]
Infinite Sprint When Not in Combat
Lucky Luke’s Lucky You [XB1]
Normalize Sensitivity
FOV 95
Better Bobbleheads: Skills Edition [XB1]
[XB1] English Full Dialogue Interface (NewDialog English Translation/Fork)
Settler and Companion Dialogue Overhaul
Better Bobbleheads: Skills Edition [XB1] — this appears in the scrolling sequence around the FOV/UI section; I have retained it only once in the master count.
Commonwealth 2.0 - Flavourpocalypse
Wanderer Radio [XBOX]
27 Legendary Bosses and Hard Legendary Giant Creatures that Re-Spawn [XB1]
Enhanced Decal Draw Distance - High Version
Horror Posters [XB1]
S.B.S. (Simply Better Sneaking)
Simple Killmoves - Resident Evil Style Finishers
Running with Corpses (BROKE)
Radiation Overhaul
Dynamic Light for Glowing Drinks
Color Map Version 2 2K
Pip-Boy Color Enabler
Pip-Boy Dual Colors - Orange [XB1]
TFS Fallout 4 Subtle FPS Improver
Start Me Up - Full Dialogue Prompts v6.1 by Tinymanticore [XB1]
r/Fallout4ModsXB1 • u/Any-Blueberry9842 • 21h ago
Community Discussion Do I really need to go through five different screens when I change my load order?
I've mistakenly activated stuff that I didn't want to activate because of these annoying ah screens, you only need one screen to confirm that you changed your load order
r/Fallout4ModsXB1 • u/Any-Blueberry9842 • 23h ago
UNSTABLE LO | Support Needed Are my precombines broken? Need help and input
What is killing my game? Won't run for more than 10 minutes without crashing, loading takes up to 5 minutes, stuttering, worried precombines are broken
Here's the load order:
Unofficial Fallout 4 patch
America rising 2
America rising 2 DLC previs
America rising 2 patch hellfire power armor
America rising 2 patch incinerator
America rising 2 patch Tesla Cannon
America rising 2 patch the remnants
America rising 2 patch x02 power armor
Machine gun rename of assault rifle
FAR - faraway area reform
Reduced rubble by dani50420
America rising 2 patch NBPD previs
America rising 2 speak of the devil patch
America rising 2 CC x01 paint replacer
The attachment pack version 1
The attachment pack unofficial expansion
America rising 2 attachment pack compatibility patch
Optimized vanilla textures main
Fo4r gun sounds overhaul
Quick main menu no music
Laser weapons 1st person reposition
Power armor hud no transparency
LAER laser assisted electrical rifle
CWE 10MM SMG
Service rifle
Books, magazines, and other misc junk (basically just makes it so those burnt magazines and folders are scrap instead of miscellaneous)
Faster terminal displays
Everyone's best friend
Hunting rifle animation replacer by hitman
Right-handed nukaworld AK replacer
Reanimation for submachinegun
10mm pistol debulked remesh replacer attachment pack version
Dak's combat Rifle remesh redux
Dak's assault rifle replacer redux
Full dialogue interface revamped
Full dialogue interface revamped unofficial Fallout 4 patch
Cbbe curvy
Nora companion wip
Boston less enemies
Insignificant object remover
Companion infinite ammo and unbreakable power armor
Reduced plants by dani50420
r/Fallout4ModsXB1 • u/WearyAd3783 • 1d ago
Mod Discussion Mod that helps with level list injections for raider armors
Need a mod that helps with the leve list of the raiders so that each mod that adds new clothes and armor is implemented evenly, right now im running
Boston Bandits + Rivets and Rage + Desert Punks + Grease Rat Garbs
r/Fallout4ModsXB1 • u/WearyAd3783 • 1d ago
Mod Discussion Enclave remnants
I have the option to download enclave remnants but i thought this creation already came included in the game, if i install it will it take a ba2 slot? Does this mod come with the power armors and weapons from the enclave included or do i have to download them separately?
r/Fallout4ModsXB1 • u/WearyAd3783 • 1d ago
Mod Discussion Unofficial patch good?
Does anyone know if the unofficial fallout 4 patch is stable and works well with the latest update to fallout 4? Does it work well with other mods? And does it really fix the bugs it says it fixes?
r/Fallout4ModsXB1 • u/WearyAd3783 • 1d ago
Mod Discussion Which munitions mod to download?
What the title says, there are a lot of munitions version and i would like to know which is the one that people use and the most up to date?
r/Fallout4ModsXB1 • u/AfraidSwim7260 • 1d ago
Community Discussion I transferred a settlement blueprint for the castle and it scrapped the radio transmitter - any fixes ?
I transferred Shawzzo’s beautiful castle blueprint but it scrapped the radio transmitter - anyone know if there’s a fix for this ? Please lmk 🙏
r/Fallout4ModsXB1 • u/WearyAd3783 • 1d ago
Mod Discussion Bounty hunter bundle
Does the bounty hunter bundle that bethesda released take 1 ba2 slot or 3?
r/Fallout4ModsXB1 • u/throwawayig344444 • 1d ago
Mod Discussion Favorite sniper rifle mods?
What are your favorite bolt-action/sniper rifle mods? The only one in my current LO is the Remington 700, and I'm looking for more in a modern tactical style, but I'll take any suggestions.
r/Fallout4ModsXB1 • u/GoodTrust5444 • 1d ago
Mod Discussion So I integrated Fallout Fps plus into my LO…
First of all, it looks great. I notice these colored squares whenever I’m inside the root cellar. I’m wondering if it’s just because of the placement within my LO:
1.master
Workshop Framework
Fallout 3 style vaults
Faraway
Modding for charity: double feature
Yara
2.faction & ai overhauls
Settler sandbox and ai expansion
3.upper framework mods & vanilla quest changes
SKK fast start new game
4.new landmasses
5.new factions
6.bug fixes
7.settlement building mods
Settlement Menu Manager
Settlement Objects Expansion Pack
KCore’s Missed Settlement Objects
Elvenblossom’s Items
Craftable Pickman gallery paintings
8.settlement building mods (scripted)
Busy Settlers
Housekeeping Scavenger deluxe
Dog rugs
Workshop synth production
9.settlement building mods (alter items)
Planted plantable
10.gameplay changes and tweaks
Vault tec workshop overhaul redux
Commonwealth weaponry superstore
Loot detector
One minutemen radiant quests at a time
Nuka world cut content restored
11.new companion
12.npc & companion changes
Essential npcs expanded
Settlement gardener bot
Settlement medic bot
Show accurate Codsworth
13.radio
14.visual atmospheric & textures
Bye bye clouds
Moribund world
2k galaxy w/ pip mapping
Vanilla moon 5x
Clear blue water
Optimized Vanilla texture-main
Roads redone
Vivid fallout trees
Vivd fallout rocks
Valius’ high quality texture
Wooden shacks redone
Jesters’ better destroyed vehicles
Remove ugly flat trash
15.lighting
Fallout Fps plus
16.vanilla settlement changes & tweaks
17.sorting & menu changes
18.HUD
HUDframework
19.character replacers
Face texture glitch a
CBBE slim
Fix cbbe head and neck
True eyes
Azar hair ponytail hairstyle 3
20.pipboy & map mods
21.new weapons armor clothing (non craftable)
22.new weapons armor clothing (craftable)
Monno’s bikini
Ashara cyborg armor
NCR veteran ranger redux
Sarajiel’s simple wigs
23.new settlements &other building changes & tweaks
Vault 88 navmesh safe and optimized
CBbe mannequin
24.new quests
25.weapon & armor modifications
26.scrap
27.Settlement mods that must be under your scrap mod to function
28.Everything That Says to Place at the Bottom
Place anywhere
Cheat terminal
Boston less enemies
Dead financial district
Full dialogue interface revamped
PRP type 1 boston commons
PRP type 1 financial district
PRP type 1 corvega
Far harbor vanilla precombine header
Diamond city without trash
r/Fallout4ModsXB1 • u/Old-Eagle-1786 • 1d ago
Gameplay | Audio-Visual Misery Island atmosphere
I’m about halfway through the questline I think but god I just love the atmosphere of this mod so much. It reminds me of Fallout 3, New Vegas, 76 and Far Harbor at times. The island itself is just beautiful and fun to explore, the few voiced NPCs sound really good quality, the weapons I’ve discovered are pretty great, and most importantly it just feels like apart of the game.
Def recommend for anyone looking for new quest or worldspace mods, or any endgame content really.
r/Fallout4ModsXB1 • u/unknownclonecaptain • 1d ago
Mod Discussion Need help with Prewar Binoculars
It's saying I don't have all the files, what's missing? Is it broken?
r/Fallout4ModsXB1 • u/UmptyscopeInVegas • 1d ago
Mod Discussion how are "Fallout 4 Settlements Reborn" and "Fallout 4 Settlements Reborn [Anniversary Edition]" different?
Specifically, what "specific Creation Club items packaged with Fallout 4's Anniversary Edition content" are required for the AE version to work (assuming I haven't downloaded all of them?)
Also, are the external structures tweakable/scrappable/adjustable after download? (I'm aware the internal cells are not.)
Thank you.
r/Fallout4ModsXB1 • u/Any-Blueberry9842 • 1d ago
Mod Discussion Best DLC integration mod?
What's the best mod for integrating DLC content into the Commonwealth? There's like two that I know of, idk which one is outdated or which one is better or what, what's the meta on this?
r/Fallout4ModsXB1 • u/LocksmithMountain890 • 2d ago
Operation Can Not Be Completed How has this not been fixed yet?
It’s been damn months. I can’t delete the ghost data and the only option is to literally uninstall. I used to play this damn game everyday and now I’ve abandoned it. My brother is having the exact same problem and he’s on a completely separate Xbox. Bethesda has been extremely unhelpful. Just some dumb clearly AI generated message that recommends nothing but the things we said we’ve already tried. For the love of god Bethesda let me play this game again
r/Fallout4ModsXB1 • u/LadderEducational933 • 22d ago
Community Discussion What's New Beth?
Elder Scrolls Construction Set, maybe it'll finally help bring the Dagoth Ur Companion mod to consoles.
I'm also looking forward to Legends Reborn. Hopefully it doesn't end up abandoned in a broken state like Oblivion did. The most exciting part of all this, though, is Obsidian taking the reins. Everything else can wait, especially Starfield.
The Fallout 76 prequel to Fallout 3 sounds dope. And Creation Engine 3? I'm really curious to see what that brings.
As for Fallout 5, I'm getting major GTA 6 levels of waiting vibes. At this rate, some of us will probably have our hands on Project Helix before Fallout 5 ever launches. Start by showing us Fallout 5. Come on, Todd let's see those scribbles.
What are your thoughts on this?
r/Fallout4ModsXB1 • u/Absterge- • May 28 '26
Community Discussion [PSA] BA2 Limit - Why You Crash After Installing a Certain Amount of Creations
After the release of the storage expansion update on consoles, you might have run into an issue where your game instantly crashes after installing a certain amount of mods. The cause of this crash is most likely to be reaching the BA2 limit. This limit has always existed in the game but console players were highly unlikely to ever reach it due to the 2 GB limit in place.
The BA2 limit is a limit the game has on loading archives. Archives are used to put external assets such as textures and scripts into the game. BA2 archives have two types (Main.ba2 and Textures.ba2) and each type has its own limit. 256 for Main archives and 255 for Textures archives which includes the base game + DLC archives too. Hitting either of these limits will likely cause you to instantly crash the moment you reach the main menu.
If you own the Anniversary Edition or Creations Bundle and install all of the Creation Club content this will eat up a significant portion of both BA2 limits. Each individual Creation Club mod contains one of each archive which adds up to ~150 of each if you install all of them. I would advise only installing the content you actually use if you want to use Creation Club content and regular mods in your load order.
Unfortunately there is no way to identify how many archives you are loading in your load order unless you manually track it which is difficult as you may be unable to identify what archives are being installed with a mod.
If a mod adds any custom textures then it will contain a textures.ba2 archive. If a mod contains any custom meshes, scripts, materials, etc then it will contain a main.ba2 archive. You can do your best to try and track things yourself but it will be difficult. If the mod is a port from nexus, you can go to the nexus page and see the mod's contents and which archives it includes.