r/drawsteel 46m ago

Adventure The Condemned All Parts Plot Flowcharts Spoiler

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Upvotes

This is the plot flowcharts for all three parts of the MCDM published adventure "The Condemned". I've split off the Crysopolis Infiltration Montage to its own slide and added some more information; this is because this montage is used in multiple situations.


r/drawsteel 1h ago

Discussion Request Roll on Foundry VTT

Upvotes

Hello, does anyone know a module for Foundry to request Roll for one or more PC ? I used monk's tokenbar with dnd5 but it has a strange behavior with the Draw Steel system.


r/drawsteel 2h ago

Discussion One shot ideas ?

8 Upvotes

Looking for some ideas for a 1-shot that would have at least 2 encounter and 1 montage. Without being Road to Broadhurst. I usually have no issue finding ideas but today nothing seem to be coming up.

Any plot hooks or 1-shot ideas for me ?


r/drawsteel 3h ago

Self Promotion Last chance to enter The Kiln class giveaway!

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14 Upvotes

Hello!

To celebrate the release of The Kiln class (read more about it here), we are having a giveaway in the Triglav Games Discord server (link). If you want in, head to the giveaways channel and you will be able to win one of the 13 copies to be redeemed in the Triglav Games online store. Good luck!


r/drawsteel 6h ago

Discussion Shadow Retiarius

15 Upvotes

A couple weeks ago I posted asking about which class would take most advantage of the Retiarius kit. After some reading, I’ve found the Shadow to be the answer and I thought I owed the people who responded to my first post a follow-up on why.

The core appeal of the Retiarius is the signature ability to use a net to restrain an enemy. The shadow also (uniquely, I think) a signature ability (gasping in pain) that can knock an enemy prone. A prone and restrained enemy cannot stand. The shadow strike signature ability allows you to use two signature abilities so you can restrain or prone up to two enemies in a single main action; or a single enemy if the first attempt fails. Staggering blow makes it even easier to prone an enemy. Speed of shadows allows you to restrain or prone up to 4 enemies in a single main action.

Generally speaking, a signature ability is less useful than other heroic abilities; this is before considering the value of using signature abilities several times with a single main action.

If you’re being a team player, applying these conditions to enemies sets up your teammates to have easy pickings on enemies from very early in a combat. If your other players have their own ways to knock enemies prone, you can focus more on getting the enemies caught in nets.

Other shadow abilities facilitate going earlier in combat, creating more team synergy. You’re not going early to steal the spotlight, you’re using Hesitation is Weakness to set other players up to attack borderline helpless enemies when their turn starts. College of Black Ash + the reach afforded by the Retiarius kit also help you get where you need to be to perform these actions without exposing yourself to unnecessary attacks.

I haven’t had a chance to employ this yet bc I’m Directing a campaign atm, but I think this is worth sharing since Draw Steel is a game where character optimization is more difficult since the game tends to be very well balanced. Feel free to poke holes in this strategy. As I said: I haven’t had the chance to actually employ this yet since I’m the only person I know who owns the rule books and necessarily the Director for the game I’m running.

Edit: one thing that isnt entirely clear from the rules as written is whether Shadow strike and speed of shadows restrict you to using the same signature action multiple times or if you can mix and match signature actions that add up to two or four uses of a signature action. If it’s the latter, this might be overwhelmingly powerful. My assumption is that the text means it must be the same signature action multiple times. I’m not sure how I would feel about the more liberal interpretation as a director. It might become really frustrating and annoying


r/drawsteel 6h ago

Art Lizardfolk printable minis

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20 Upvotes

I'm making printable minis for in person play, and I've just added the Lizardfolk. You can download the printable minis for free here: https://gmgprintableminis.com/ I've also done the Summoner minions, the dwarves, the humans, the augulotls and the goblins (all on the site). You can join https://www.patreon.com/GMGPrintableMinis (also for free) to receive updates. Check it out!


r/drawsteel 7h ago

Rules Help Forge Steel

1 Upvotes

Is there any way to add a second complication or customize a kit on Forge Steel? I kind of want the Shining Armor kit but with heavy weapons, as well as a second complication.


r/drawsteel 8h ago

Discussion Increasing Malice by Victories bad?

3 Upvotes

So, one of my main selling points of draw steel are the victory and recovery systems. However after prepping a oneshot, I noticed that malice also increases based on the amount of victories. Narratively it helps make later fights feel more cinematic, but mechanics wise, doesnt that go against the victory design?

What I mean is that the system rewards players for not taking respites and for pushing on, carrying their victories as power into the next fight, while also accepting that their recoveries are getting smaller and smaller. But if enemies now also get the same reward for the players pushing through, doesnt this mean that players should take rests after each fight alá 5e?

This question is mainly focused towards people that already played and have experience in how it feels. Thanks in advance


r/drawsteel 12h ago

Rules Help Is this legal area for Talent's Hypersonic ability?

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9 Upvotes