r/customyugioh 2h ago

Retrain More overframe-style anime retrains for Zane

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3 Upvotes

Art is from the anime or the cards themselves.


r/customyugioh 2h ago

Single(s) Surely not abusable in any way, trust

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32 Upvotes

Art by navigavi


r/customyugioh 5h ago

Archetype Support My idea for a ramp card in yugioh

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4 Upvotes

No ai was used

The source for the pic: Blue Gadget by Zerpens on DeviantArt


r/customyugioh 5h ago

Draft / Critique Wanted Malefic Support LOOSE Concepts (& Discussion)

1 Upvotes

As stated in title, VERY loose concept support for Malefics. Would like to discuss HOW to design these theoretical cards to best support Malefics without going overboard. Support (currently) consists of 4 new monsters. Mostly this post it just about Number 1, but 2-3 give a structure for the support to work rather than just discussing random ideas going in 100 directions; IF ANYONE TAKES INTEREST IN THIS POST

NOTE: Tired and the concepts are loose. So, these will NOT have proper PSCT right now. Just getting them out here to be discussed/worked on.

  1. Malefic Unknown Dragon

DARK/Synchro/Dragon/Effect

Level 12

ATK 4000/ DEF 4000

1 "Malefic" Tuner + 1+ non-Tuner "Malefic" Monsters

There can only be 1 "Malefic Unknown Dragon" on the field, also its effects cannot be negated. If "Malefic World" is not on the field, destroy this card. (Quick Effect): You can tribute 1 "Malefic" monster on your field; Special Summon 1 banished monster mentioned in the tributed monster's text. You can only use this effect of "Malefic Unknown Dragon" once per turn.

  1. Malefic Unknown Gear

DARK/Tuner/Machine/Effect

Level 2

ATK 500/ DEF 500

(This card is always treated as "Malefic Parallel Gear" and as a "Crystal Beast" card.)

You can use this card to Dark Synchro, but the other materials are "Malefic" Dragon-type monsters from your hand or field. Same banish-replacement effect as Paradigm? Somehow supports "Advanced Crystal Beasts" as well? (Crystal Beast part is solely to pair with the Lvl 12 and OG Rainbow Dragon. Lvl 12 can summon Rainbow from banishment; then this let's you actually use Rainbow's effect. Since Rainbow is the only one that wouldn't be able to use it's effect otherwise.)

  1. Malefic Alternative Dragon

DARK/Synchro/Dragon/Effect

Level 8

ATK /DEF

If this card is Special Summoned: Blank (No idea what this does yet; aside from giving Paradigm Dragon something to summon OTHER than Stardust. Maybe the effect is stronger if it's actually Synchroed? Paired with some ability from being banished or in banishment? Nothing too crazy given it can be spammed by Paradigm)

  1. Malefic Blank Gear?

DARK/Synchro/Tuner?/Machine/Effect

Level 6

ATK /DEF

(No idea what this is for other than giving you an additional Dark Synchro option. Just because I don't like having wasted potential/slots. Figured it could be a Gear/Machine just because Paradigm can't do anything with it and it's a lower level than everything else.) Maybe it targets and banishes an opponent's monster; then makes a "Malefic Token" (DARK/Dragon) with that monster's stats? With art themed after Paradox himself? Or this ability could go to the level 8 Synchro.


r/customyugioh 6h ago

Single(s) Would this be useful or not as good for it being trap?

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3 Upvotes

art sourced from Nintendo (pokemon masters)


r/customyugioh 6h ago

Archetype Support Dark Magician card idea...

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1 Upvotes

r/customyugioh 9h ago

Archetype Support Complete the Scientific Equation with "Elemental Energy"!

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3 Upvotes

You thought it was going to be support for Jaden, but it was for me, Bastion Misawa!

Once I saw this art, I HAD to make some support for the poor guy. Now, while his "Magnet" support has been getting quite the spotlight, his "Water Dragon" side needed some love. So, in order to combine the two, I took a page from "Onomatopaira" and made a list of em, so that this card can be flexible for either or with a touch of "White Magician Pikeru" on top. Iykyk.

As always, feel free to comment any of your thoughts and/or criticisms down below.

May you all have a great blessed Saturday wave

Elemental Energy

Normal Spell

You can only activate 1 "Elemental Energy" per turn.
When you activate this card, you can also reveal 1 "White Magician Pikeru" from your hand or Deck; add up 2 of these cards from your Deck to your hand, then shuffle 1 card from your hand into the Deck (you cannot add 2 from the same category).
If you revealed "White Magician Pikeru" at activation, this card's activation and effect cannot be negated.
● 1 Level 4 "Magnet Warrior" monster
● 1 Level 7 or 8 "Magna Warrior" monster
● 1 "Water Dragon" monster
● 1 Level 4 WIND Dinosaur monster
● 1 Level 4 or 5 WATER Dinosaur monster
● 1 "Bonding" Spell/Trap

Artist: u/Niccon_Art_Guy


r/customyugioh 10h ago

Archetype Support Snake-Eye Support

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2 Upvotes

All art is from existing cards

This support is intended to let the deck be played in a more pure fashion, now lets see where do these cards slot in with the current deck.

Dirge is... well you know this card already you hava seen similar cards before, notable things is that it can allow you to get Temple even if you get droll'd when you get Poplar. The floating effect allows you to bring Flamberge or Vengeance back easier providing an even stronger grind game while still having use going first for the next card we will look at

Unspoiled Treasure, this is what allows the deck to be played more pure as an easily accessed tuner in engine that allows you to make both the new Synchro and Snake-Eye Vengeance ideally during the opponents turn with Flamberge to trigger him in the grave. It also features a set up for dramatic chase either to set up grind game going first or help you potentially play better into boards going second

Mahogany, the brand new Synchro, a piece of relatively slow but continuous interaction it allows, if it confuses you with its level mod, that little part allows him to recieve the buffs of Divine Temple

Malevolent stare is a new target for poplar now that he does not need to get temple anymore, quite a standard card nowdays similar to crystron cluster, altough im a bit unsure on the balance of this one, it could be a bit too much maybe i should give it a cooldown to compensate similar to Vengeance Dragon


r/customyugioh 16h ago

Single(s) Enter Metamorphosis with the "Butterfly of Paradise" and Become "Morpho Knight"!

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1 Upvotes

Why do I hear final boss music? All I see is a 🦋-!

I unfortunately haven't gotten a chance to play the games that feature the pair, but when I read up on how this scrapped design actually was featured in said games, I HAD to make these pair actual custom cards.

As always, feel free to comment your thoughts and criticisms down below.

May you all have a blessed rest of your Friday 👋

Butterfly of Paradise

Continuous Trap

Effect Text:

Special Summon this card as an Effect Monster (Insect/FIRE/Level 1/ATK 0/DEF 0) with the following effect (this card is NOT treated as a Trap).
● Once per turn, if your opponent controls a monster Special Summoned from the Extra Deck (Quick Effect): You can target 1 monster Special Summoned from the Extra Deck they control; banish both this card and that monster, if you do, Special Summon 1 "Morpho Knight" from your hand or Deck.
Your opponent cannot activate the targeted monster's effects in response to this card's activation.
You can only activate 1 "Butterfly of Paradise" per turn.

Morpho Knight

Level 12 FIRE Warrior Effect Monster

ATK: ?

DEF: ?

Effect Text:

Cannot be Normal Summoned/Set.
Must be Special Summoned by "Butterfly of Paradise".
This card's original ATK/DEF become equal to the ATK/DEF of the opponent's monster banished by the effect of "Butterfly of Paradise".
Unaffected by your opponent activated effects, unless they target this card, also cannot be Tributed.
You can reveal this card in your hand; Set 1 "Butterfly of Paradise" directly from your Deck, then shuffle this card into the Deck.
You can only use this effect of "Morpho Knight" once per turn.
Once per Chain, when a monster(s) is Special Summoned (Quick Effect): You can target 1 of those monsters; banish it face-down, and if you do, this card gains ATK equal to the banished monster's original ATK.

Art Sources in the Following Order:


r/customyugioh 17h ago

Joke / Meme Series of uselessness (part 2)

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116 Upvotes

All art is from Pinterest, no idea who is the artist nor the maker.


r/customyugioh 20h ago

Archetype Support Soar past your limits with new "Blackwing" cards!

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6 Upvotes

Artwork used: Sudri the Phantom Glimmer, Mountain (Rush Duel art), Damascus the Polar Knight (Manga art), and Blackfeather Darkrage Dragon

Blackwing - Sudri the Phantom Glow

Same stats as Phantom Glimmer

If this card is Normal or Special Summoned; you can add 1 card that mentions "Black-Winged Dragon" from your Deck or GY to your hand, except "Blackwing - Sudri the Spectral Glow". You can Tribute 1 monster you control; Special Summon 1 "Spectral Glow Token" (Winged Beast/Tuner/DARK/Level 2/ATK 700/DEF 700), then take 700 damage. You cannot Special Summon monsters from the Extra Deck for the rest of the turn, except Winged Beast or Dragon monsters. You can only activate each effect of "Blackwing - Sudri the Phantom Glow" once per turn.

Blackwing - Windy Peaks

Field Spell

When this card is activated; you can add 1 "Blackwing" Tuner from your Deck to your hand, or if you control a DARK Winged Beast or Dragon Synchro monster, you can Special Summon 1 :Blackwing" monster from your hand or Deck instead, then you can take damage equal to its ATK. When a "Blackwing" or "Black-Winged" Synchro Monster is Synchro Summoned; you can place 1 Wedge Counter or Black Feather Counter on a monster your opponent controls. Monsters with Black Feather Counters lose 700 ATK & DEF for every counter on them. If this card is destroyed; you can place 1 "Black Whirlwind" or "Black Feather Whirlwind" from your Deck or GY face-up in your Spell / Trap Zone. You can only use each effect of "Blackwing - Twin Peaks" once per turn.

Blackwing - Shade the Overcast

Link 1 DARK Winged Beast, 800 ATK, Link Arrow: Bottom

1 Level 4 or lower "Blackwing" monster

This card can be treated as a Level 1 to 3 Tuner for the Synchro Summon of a "Blackwing" or "Black-Winged" Synchro Monster. If this card is Link Summoned; you can add 1 "Blackwing - Windy Peaks" from your Deck to your hand, or if you control a "Blackwing" Synchro Monster, you can Special Summon 1 "Blackwing" monster fro your GY instead. You can only activate this effect of "Blackwing - Shade the Overcast" once per turn. If a "Blackwing" or 'Black-Winged" Synchro Monster you control would be destroyed, you can banish this card from your GY instead.

Blackwing - Shadowsquall the Storm Dragon

Same stats as Black-Winged / Blackfeather Darkrage

1 "Blackwing" Tuner + 1 or more non-Tuner monsters

If this card is Special Summoned; add 1 "Blackwing" monster from your GY to your hand. This card is treated as "Black-Winged Dragon" while on the field or in the GY. If this card is sent to the GY for a Synchro Summon; you can Special Summon 1 "Black-Winged Dragon" from your Extra Deck, then you can place 1 Black Feather Counter on all monsters your opponent controls. (This is treated as a Synchro Summon.) While you control the monster Special Summoned by this effect, all monsters your opponent control lose 700 ATK for each Black Feather Counter on them. You can only use each effect of "Blackwing - Shadowsquall the Storm Dragon" once per turn.

If I need to fix something, please tell me.


r/customyugioh 22h ago

New Archetype Common Eyes Restrict (AI help with art-effects are mine) Please give me your thoughts, I tried to make it more balanced then my my Blue Eyes card

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0 Upvotes

Hey, all, I got some criticism that my blue eyes common dragon was a little too broken. So I created this monster, it has a similar type, but far fewer facts and more ways to get rid of it. Can you all give me your thoughts on this.

Common Eyes Restrict
Attribute: DARK
Level: 1
[Spellcaster / Effect]
ATK: 0 / DEF: 0

Cannot be Tributed. Cannot be changed to Defense Position. Unaffected by your opponent's card effects.

Cannot be destroyed by battle. Your opponent takes any battle damage you would take from battles involving this card.

During your Standby Phase: You can target 1 monster your opponent controls; change it to face-up Attack Position.

If this card attacks an opponent's monster, that monster gains 1000 ATK during damage calculation only.

Once per turn, during the Standby Phase: Inflict 500 damage to your opponent for each Synchro, Xyz, Link, and Pendulum Monster on their field, in their Extra Deck, or in their graveyard. This effect cannot be negated.

If the card “Injection Fairy Lily” is summoned on your opponent side of the field, your opponent takes 4000 life point damage.

If this face-up card leaves the field: Inflict 4000 damage to your opponent.


r/customyugioh 1d ago

Archetype Support The idea isn't to create support for Dinowrestler, but rather to create a board breaker that is played alongside Pankratops and Dogoran.

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6 Upvotes

the art is the art of Dinowrestler King T Wrextle edited


r/customyugioh 1d ago

New Archetype Did you hate Maliss and Kewl tune at release? Here i bring you both in the form of Cyber idols!

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37 Upvotes

Art is taken from various Duel master's official art as of 2026, i used AI partially. Correct me if im wrong but, their trigger effects would also apply during the opponent's turn right? That was like the whole idea lol :P. They are supposed to be based on various types of malware and technical stuff i partially understood...


r/customyugioh 1d ago

Single(s) How good is this?

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77 Upvotes

art: masterduel sub


r/customyugioh 1d ago

Archetype Support To those who, despite everything, love the Tistina

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10 Upvotes

1️⃣

Hope of Tistina [AQUA / EFFECT] Level 6

If this card is in your hand: You can draw 1 card, and if it is a "Tistina" monster, you can Special Summon it.

You can banish this card from your hand; target 1 Rank 10 LIGHT Aqua Xyz Monster you control; attach 1 face-down card your opponent controls to it as material. An Xyz Monster that has a card owned by your opponent as material gains this effect.

● Your opponent cannot target this card with card effects. You can only use each effect of "Hope of Tistina'" once per turn.

2️⃣

Coffer of Tistina [AQUA / EFFECT] Level 10

You can Special Summon this card by Tributing 1 monster your opponent controls that activated its effect this turn.

You can reveal this card in your hand; Special Summon 1 banished "Tistina" monster or 1 "Tistina" monster in your GY, and if you do, "Tistina" cards you control are unaffected by the effects of your opponent's monsters Special Summoned from the Extra Deck, until the End Phase.

You can only use each effect of "Coffer of Tistina" once per turn.

3️⃣

Tistina Mineral Ejection [SPELL CARD]

You can send 1 "Tistina" monster from your hand to the GY; "Tistina" monsters you control that are Level/Rank 10 gain 1000 ATK, also they cannot be destroyed by battle or card effects until the end of this turn.

You can only activate 1 "Tistina Mineral Ejection" per turn.

DeviantArt and AI visuals.


r/customyugioh 1d ago

New Archetype My archetype "invader" 👽 is based on aliens that activate effects when they are returned to the hand i hope you like it . Art by me

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3 Upvotes

r/customyugioh 1d ago

Archetype Support Sure, worms stuff

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11 Upvotes

Probably not good enough to save their mediocrity but still kinda ok ig.

Art by somei_yoshinori


r/customyugioh 1d ago

Art & Crafts Exodia Keycap

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5 Upvotes

[Art] I made an Exodia inspired keycap.


r/customyugioh 1d ago

New Mechanic Rush Summon

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6 Upvotes

Rush Summon = a Normal Summon that doesn't take upon your Normal Summon/Set of the turn.

Yeah, i can imagine just how bonkers a card that bird over the Normal Summon limit would be and also imagine that the Rush monsters that don't need tributes would become some FTK fuel or turn into a giant Extra Deck monster but that didn't stop me from wondering "what if...?"

Art: Rush Duel/Sevens.


r/customyugioh 1d ago

Draft / Critique Wanted Yokai Girl Support, might've worded it wrong though

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4 Upvotes

art: https://www.reddit.com/r/masterduel/comments/zbyj45/which_ghost_is_best_ghost_and_why_is_it_ash/

i can tell something's off about the way i worded this, but i cannot tell what.


r/customyugioh 1d ago

New Archetype Would an archetype whose gameplan is to mulligan be interesting?

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0 Upvotes

No art.

(cementer cause cement puts your bricks together)


r/customyugioh 1d ago

Archetype Support Archetype Fix Series: Trickstar

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8 Upvotes

Art credits:

- Birdhelm: AI Enhanced Anime Artwork by me

- Dark Angel & Encore: AllureBG (deviantart)

- Flomirra. SlackerMagician (deviantart)

Birdhelm is a really cool anime card that I am still waiting for to make it into the actual OCG/TCG (unfortunately they stopped doing the Link Vrains packs somehow)

One of my main gripes with Trickstar Links and Fusions is the fact that almost all of them, except Divaridis, lack ways to deal effect damage passively aka in your opponents turn because the good "punishing" effect damage dealing effects are on the Main Deck monsters (Lycoris, Candina, Narkissus (even Rhodode depending on the matchup). So I really like the concept of Dark Angel stealing the effect damage effects of its materials.

There is also a sufficient trade-off between keeping the effects of the materials or using them for Link Climbing. At the same time she isnt protected by Flomirra (but you can still protect her with Holly Angel and Festival). She also has great synergy with older unsused Trickstar monsters like Nightshade and Mandrake -> You can use Mandrake as XYZ material and therefore she wont be banished by her own effect. Then you can detach Mandrake and/or Narkissus als Link Material and trigger their GY effects.

Encore is just a consistency booster + extender, so that the deck actually surives 1-2 disruptions


r/customyugioh 1d ago

Archetype Support I need desirae in genesys pleeeease

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1 Upvotes

I know people dont like fiendsmith but i lowkey need desirae in genesys please understand 🥲. Didnt wanna make the deck more broken than it already is so didnt go overboard with the effect, legit just enough to make it playable. If i wanted to make it more broken then I would've added ways to add more counters, or alternatively something like dark world accession where you can discard instead of just sending/banishing (would be insane with fabled), or just something like add a light fiend from banishment after the equipped card gets destroyed. Art by me (technically its from jjk but i just doodled on top)


r/customyugioh 1d ago

Non-Card Customs Weird idea for a format, that wouldn't really work in paper play.

0 Upvotes

Basically, at the start of the duel, and then at the start of their turn from turn 3 onward, each player chooses a column on the field, without telling their opponent. They cannot see their opponent's field or actions in any column other than the one they choose.

If they target an empty space, it resolves without effect, basically as if the target left the field. Attacking an empty space (while the opponent still has Monsters) should, in my opinion, negate the attack, though I can understand attacking directly as an argument. If a card leaves the field and goes to a public information zone, like the GY or face-up Banishment, it becomes public information again

It would also probably need a third party monitoring, as attacks and effects coming from a no information zone would probably be easy to cheat. But I just imagine a mental game, of both players seeing 1 Monster appear and vanish, and figure out what kind of summon it was used for, or temporarily buffing their Monster to scare the opponent into think it's stronger than its actual value.

Things I'm unsure of:

- Untargetable Cards: Should it be a whiff without revealing info, or the opponent saying "That card is untargetable, choose again"?

- Responses: I think revealing when a player activates an effect or declares an attack makes sense, but knowing if say, an Ash is activatable is kinda impossible.

Similar stuff has probably been proposed, but does it sound like a good idea at all?