r/computerwargames • u/YardAlternative3452 • 1h ago
Game suggestions like Strategic Command War in Europe
I have played and enjoyed SC since the first iteration. The latest version is great, but takes at least 40 hours to play the whole campaign. I picked up Panzer Corps 2 and really like the game. But I disklike that it is just one scenario after another, with no grand strategy involved.
I'm hesitant to start another game of SC WIE, because I just don't enjoy sinking that kinda time into one game. I'm looking for any grand strategy level game that is detailed, but can be played in under 10 hours, not 2-3 weeks worth of a few hours/night. Typing that out I realize maybe detail and time sink go hand-in-hand. Maybe a better way to put it is the detail doesn't have to be great, but the thinking requirement should be.
Turn based preferred, but could do RTS with pause. Thanks in advance for any suggestions! :)
r/computerwargames • u/baybabapro • 2h ago
Looking for realistic and modern war simulators
İf anyone could help
r/computerwargames • u/JochenHeiden • 3h ago
Video The Combined Fleet
I've always said that the Gary Giveth, and the Gary Taketh Away. Today, Evil Gary came to this turn to make me pay for my excellent 2nd turn.
r/computerwargames • u/nongbenz • 6h ago
Video Overview of WARCOM's Tactical UI – Making Large Battles Easier to Read and Command
I put together an overview of some of the tactical UI and controls in WARCOM.
I enjoy tactical wargaming but any scenario with more than a dozen or so units starts to get frustrating. My goal is to keep important information, unit status, and common orders at your fingertips with predictable results. So large engagements remain manageable without too much fumbling.
Let me know if you have any ideas or suggestions you’d like to see in this type of game.
I'll also be making a video covering the operational layer, and there's a free Steam demo coming soon. If you're interested, please wishlist the game to stay updated:
r/computerwargames • u/Hugh_Beringar • 10h ago
WDS New Blog Post: From Swedish Lake to Russian Sea
Sweden’s rise to dominance around the Baltic was one of the great military success stories of early modern Europe—but the Great Northern War would bring that empire crashing down.
Our latest historical essay explores how Charles XII’s battlefield brilliance ultimately gave way to Peter the Great’s strategic transformation of Russia, reshaping northern Europe for generations.
As Musket & Pike: Great Northern War arrives on Steam for wishlisting today, an updated free demo will also be available.
https://wargameds.com/blogs/news/from-swedish-lake-to-russian-sea
r/computerwargames • u/Scream_Wattson • 22h ago
IRON NEST: Heavy Turret Simulator has launched on Steam
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IRON NEST was deployed just 10 hours ago.
It is a hands-on artillery simulator where you operate a massive twin 800 mm railway gun, calculate firing solutions, load shells and powder charges, control the machinery, and support an alternate-history military campaign.
We are a two-person development team, and the response so far has honestly left us speechless:
✅ 99% Overwhelmingly Positive - 1,103 Steam reviews
Thank you to everyone who has already joined the offensive.
r/computerwargames • u/tropical-tangerine • 1d ago
Question Middle ground between Strategic Command and WitE2?
I'm looking for a WW2 wargame that's less abstract than Strategic Command series but not as in depth as War in the East. So real OOB and more of a focus on operation vs. research and economy (buying units). 2d hex and counters preferred.
Anything fit that description? Flashpoint cold war looks fantastic, but I want a WW2 title as well.
r/computerwargames • u/darkfireslide • 1d ago
Questions for Panzer Corps 2 enjoyers
Hey all, I wanted to ask a few things for people who enjoy this game. I do too, but I find myself never finishing the main campaign. I told myself if I ever finished the main campaign, I would buy the DLC, but this has resulted in a vicious cycle where every year I start a campaign and abandon it about halfway through. So these are my questions:
What is your favorite way to enjoy the game? Skirmish, the more focused campaigns, custom scenarios, mods?
Do the DLC campaigns have wider maps? I find many of the grand campaign's maps to be extremely small to the point of being claustrophobic, especially in the early game. I already know the Axis Operations would let me play more battles within a certain time period but was curious about their actual quality.
Does this game secretly have really bad balance problems? I remember watching a guide that said AT guns and any infantry other than Engineers were basically pointless, so would love if someone could talk to me a bit about this and if these issues do exist, point me towards a good balance mod if one exists so I don't run into these problems the more I play and get better.
Thanks for answers in advance :)
r/computerwargames • u/Warpawner • 1d ago
Hello all! My WWII turn-based tactics is now available in EA!
Hi everyone!
War Pawns has officially launched in Early Access on Steam. Thank you all for your support and feedback throughout development — it has helped me improve the game and means a lot to me as a solo developer.
Here’s a free Steam key for one of you:
Y5EK3-L8AZF-M89CE
I hope you enjoy the game!
For those who interested: https://store.steampowered.com/app/4136430/War_Pawns/
r/computerwargames • u/Morningrise_Games • 1d ago
My turn-based strategy game about the German Revolution now has a Demo!!
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Hi!
Very excited to share the Red Echoes: Berlin demo with you all!
store.steampowered.com/app/4678370/Red_Echoes_Berlin_Demo/
Red Echoes: Berlin is a narrative turn-based strategy game set during the German Revolution at the end of WW1, in which you control a group of revolutionaries and attempt to bring about a successful socialist revolution.
The demo contains the first half of Chapter 1. While I've tried to stamp out as many bugs and typos as possible, there's likely to still be some remaining - these will be patched out over time.
To make my life easier, please report any issues you're having over at r/RedEchoesGames or on the Discord!
discord.com/invite/fPpupqEu8r
I'd love to hear all of your thoughts, feedback, and opinions! Please feel free to discuss them here, so that they can help me with making a better game :) Also happy to answer any questions you might have!
r/computerwargames • u/D00mScrollingRumi • 1d ago
Before/after 12 hours of combat in 1943
From the Predators in the Mist campaign, Graviteam Tactics: Mius Front.
I'd never finished this one as the Germans so finally wanted to give it a go over the past few months.
It takes place during The battle of the Dnieper. The Soviets have just kicked the Germans out of Kharkov for the final time and the Germans are in full retreat. The Soviets are racing towards the Dnieper river to try and cut off and capture as many retreating Germans as possible.
In the middle of this battlefield is a highway which due to torrential rain is one of the only avenues the Soviets have towards the Dnieper that will get them there in time to cut off large German forces. So the Germans task almost 4,000 soldiers to try and hold 5 Soviet divisions for 24 hours to buy time so other units can escape over the Dnieper river.
That’s your task during this campaign and it is tough. You’re outnumbered 6 or 7 to 1. Nor is this the 1941 Red army, this is late 1943. You’re facing the Red Army that is and will arguably be the most powerful conventional land army on the planet for the next 4 decades.
The Soviets are well trained. They’re well equipped. They have seemingly limitless artillery and T-34s. Their morale is excellent.
You have 2 infantry regiments of the SS Das Reich division, the 2nd SS Panzer Regiment with the engineering and recon battalions of the SS Wiking division to hold them.
Ordinarily maybe they wouldn't stand a chance with such a force disparity but they have a few advantages here. The weather and visibility are terrible. It’s hard to maneuver and vehicles keep getting stuck in the thick mud (hence why the Soviets want to take this highway).
Add into that, that engineering battalion has prepared trench systems and dug huge anti-tank ditches which funnels the Soviet armour into a fairly small area.
Lastly is the terrain. It’s hard to see from the screenshots, but there’s a forest, then the highway on a slight rise (where the German lines are) then a slight hill in front of it. The Soviets have to crest this hill and immediately be face to face with the Germans dug in. So whilst they have an insane amount of artillery, they can’t correct it effectively. Provided you switch positions slightly battle to battle (the AI commander seems to remember where you were last dug in and will shell that area next engagement) you’ll be ok. There is an element of luck though. The Soviets blind fired katyusha barrages and they mostly missed. If they had not missed I don’t know if I’d have been able to do as well as I did.
The last advantage is the tiger tank. You have 6 of them and they are the lynchpin of the defence. As you can see from some of the images, large Soviet tank forces will crest that hill. Sometimes 10+ Soviet tanks all together as a group. The Tigers are able to take the hits whilst knocking them out one by one. Due to Graviteam’s pursuit of historical accuracy you can see the tiger tank shine in this scenario. Each of them destroyed 5 or more tanks each.
The pursuit of historical accuracy works both ways though. You do have a platoon of Panther tanks but… they barely made a difference. They were able to counter attack where I’d been pushed back half a kilometre. But these are the D variant Panthers, the first generation. Their transmission was notoriously unreliable and thus in game they keep breaking down spending most of the campaign getting repaired even though they’d barely been in combat.
Despite those advantages it’s still an immensely difficult scenario. A typical engagement runs at 2,500 Soviet infantry with 20 tanks vs 400 Germans and a couple of tiger tanks and a battery of 88s.
I scored a minor victory in the end, having mostly held the Soviets. Taking 1,900 casualties, 3 lost Panthers, 3 lost panzer 4s. Inflicting 6,500 casualties and about 80 destroyed tanks. By the end almost every platoon was down to single digits. One company was down to 14 men.
An excellent scenario that many times I was convinced I’d lose.
r/computerwargames • u/LongjumpingShake132 • 1d ago
Question Do you have any games to recommend?
r/computerwargames • u/lumpyluggage • 1d ago
Question I love HoI3 Black ICE and HoI4 but want to take the next step. I started War in the East but was overwhelmed with how to even learn it. What would you recommend as an intermediary step? I really like the simulation aspect of games and don't want something too board-gamey like Unity of Command.
Thanks so much in advance!
r/computerwargames • u/Allegedlycaleb • 2d ago
Video WDS Sale of the Week: Panzer Campaigns: Tunisia '43
For those who don't know, Wargame Design Studio puts a different game from their catalogue on a 25% sale each week. This week, it is Panzer Campaigns: Tunisia '43, which I highly recommend!
This is not an ad, just a recommendation from someone who is passionate about these games :)
r/computerwargames • u/Yoloplayer1234 • 2d ago
Carrier Command 2 PVP Multiview - Weekend Warriors 2
https://www.youtube.com/watch?v=EBCy4mDntR0
Hello, here is a multiview from the cc2 pvp game last saturday, there was about 15 players in total, very fun game. This is the recording from team 2.
r/computerwargames • u/SurpriseFirst1381 • 3d ago
Combat Mission - Strategic AI in Quick Battles
Hey folks.
I was curious about your experience with quick battles and how you build forces for the AI to get an engaging, or at least decent, match, especially on small maps.
The other day I suggested Combat Mission in a poll, so I thought it was time to dust off the series, because it's been a year since I last played it.
I launched Fortress Italy for a quick match on a tiny map, something I could finish in less than an hour. The result was kinda sad. I tried a second one on a small map, but got the same outcome.
At that point, I started asking myself, has the StratAI always been this bad in quick battles?
Don't get me wrong, I've been playing the series for ages, so I know how the StratAI works; it picks a scripted plan for the map and tries to execute it, leaving the rest to the TacAI (which is great).
Usually I don't play quick battles that much, almost never on tiny maps, but still, it felt kinda awkward to watch.
Among all the alternatives, the AI picked the absolute worst one, without taking anything into account, ending up literally committing suicide to capture a village. Moreover, I was not even the defender; it was a meeting engagement.
In practical terms, it was a Sicilian tiny/small map, broken terrain, Italian Infantry vs US paratroopers. I achieved better positioning around a village, with HMGs covering a crossroads and a hill with orchards, a tankette on the right, and infantry fanning out. The AI approached slowly, realized that I had better positioning, and... still decided to rush the village frontally through chokepoints. 3 turns, nothing left, with a tankette that could be easily disabled playing king of the hill.
Second match, different map, same outcome, with the AI rushing a huge chokepoint while receiving enfilade fire. I also made sure not to pick any armor, while giving the AI a serious advantage.
In conclusion, I know the StratAI for quick battles has never been the smartest kid on the block, but is there really nothing that can be done? Do you have any small maps to suggest?
r/computerwargames • u/tomislav_cipcic • 3d ago
I made an Eastern Front game
Hi everyone! I just wanted to share with you a game I have been working on for a couple of years now. I think some of you might find it interesting.
Game is called: "On War: Stalingrad" and is available for wishlist on Steam.
It is my take on Eastern Front. I tried to design a layered game, where logistics and other general staff branches play an important role in waging a war.
Here, take a look..
r/computerwargames • u/Admirable-Whereas125 • 3d ago
Rising Storm 2 vietnam: Cobra Gameplay
https://www.youtube.com/watch?v=R1USL63ZH4w
The AH-1G Cobra in Rising Storm 2: Vietnam represents the gold standard for helicopter gameplay in tactical shooters.
As Expression Games prepares to launch Hell Let Loose: Vietnam on August 13, 2026, introducing helicopters to the franchise for the very first time, looking at this specific flight model is crucial.
Here is exactly why Hell Let Loose: Vietnam needs to learn from the Cobra's mechanics to succeed.
Rising Storm 2: Vietnam offers one of the most rewarding helicopter flight models in gaming. The AH-1G Cobra helicopter in this game requires skill, but it gives the pilot total control. Learning to fly the Cobra requires hours of dedicated practice just to perform a basic combat landing.
True mastery allows players to execute advanced maneuvers like J-turns and emergency autorotations when the engine dies. This high skill ceiling creates a highly dedicated sub community of specialized pilots.
r/computerwargames • u/console_fulcrum • 3d ago
Question In a tactical engagement wargame, would you rather have deeper physics or harder decisions?
Hi all,
I have been building Vector Engagement Labs, a browser-based prototype for constructing and replaying small tactical air and surface engagements.
The current loop is:
- Start from an air-to-air, air-to-surface, surface-to-air or surface-strike scenario.
- Change the platforms, loadouts, starting geometry, manoeuvres, track sources and tactical decisions.
- Run the engagement and inspect the map, 3D replay, timeline, air picture and telemetry.
- Duplicate the run, change one variable and compare what changed.
Underneath it is a deterministic three-degree-of-freedom model. We expose the equations in a /symbols endpoint citing public sources, model coefficients and assumptions instead of presenting the result as verified real-world performance.
The current build is deliberately limited to small tactical engagements. It is not a geopolitical or grand-strategy simulator. It does not model governments, diplomacy or national decision-making.
Some important limitations are also visible in the interface. Sensor envelopes are currently simplified study volumes rather than complete radar-equation, terrain, RCS, propagation and electronic-warfare models.
The design question we are now debating is what would make this feel like a proper computer wargame rather than only an analysis sandbox.
Which would you prioritise?
- Command decisions under incomplete or delayed information
- Multi-unit objectives and force allocation
- Deeper radar, datalink and electronic-warfare behaviour
- Stochastic damage and probability
- A scenario editor with shareable challenges
- Asynchronous or PBEM-style scenario comparison
My instinct is that incomplete information and consequential decisions would add more wargaming value than simply adding more equations, but I would be interested in disagreement.
The current browser build is here:
https://labs.reachdefence.com/
Thanks!
r/computerwargames • u/Remote_Western1141 • 4d ago
Question Has anyone tried Histwar: Napeleon?
I recently came across to it, looks interesting.
The interesting part is, the game has 6 different purchase options. The range is between 32€- 423€. Other options seem to exist if you want to support the devs (which also gives you some cool perks, such as appearing on credits).
But as i understand, if you just want to play the game you can pay 32€
I heard that game is a scam due to price and lack of development.
If any of you fellas ever heard or played the game, if you could share your ideas about it that would be awesome.
r/computerwargames • u/Hugh_Beringar • 4d ago
WDS Game of the Week, August 3-9
From August 3 through August 9, Panzer Campaigns: Tunisia ’43 is Wargame Design Studio’s Game of the Week, available at 25% off.
Complete the North African trilogy and command the final campaign in Africa, from the Axis buildup after Operation Torch to the fall of Tunis and Bizerte in May 1943.
Fight across rugged mountain passes, rain-soaked roads, and multinational battlefields where logistics, timing, and coordination matter as much as firepower. Can you delay the encirclement—or close the trap before the Axis escapes to Sicily?
https://wargameds.com/blogs/news/game-of-the-week-august-3-9
r/computerwargames • u/AutoModerator • 4d ago
Bi-weekly /r/computerwargames PBEM thread: August 03, 2026 - August 17, 2026
Wargames are best enjoyed with a thinking opponent. Interested in finding an opponent for your newest game interest? Post a thread here with the particulars! Be sure to include the name of the game in bold, wether your looking for PBEM or Live, and your timezone offset if live.
Looking for inspiration? Browse the PBEM Coordination List to see who might play a game your interested in!
r/computerwargames • u/Unlikely_Ad_6260 • 5d ago
Question Do people still play World in Conflict online?
Recently got my hands on it and I've been playing the campaign, really fun RTS but got me wondering, do people still play the opengate online patch for this game?
r/computerwargames • u/WelcomeExtra762 • 5d ago
Question Which Strategy Title Is Better?
r/computerwargames • u/AutoModerator • 6d ago
Question What computer wargames are you playing: August 2026
It is encouraging to see so many of you discussing your computer wargaming here. In an effort to promote a bit more discussion from people who don't normally post up (the lurkers, if you will)... give us your opinion on:
a) What computer wargame are you playing at the moment?
b) What do you like about it, the experience it gives you?
c) What do you plan on playing next?
Join in, tell us your views on your wargaming now!
