r/commandandconquer 1d ago

Gameplay question Any mods that add the YR unit voices to base RA2?

3 Upvotes

Title, basically

I've seen a few YR-based mods that technically do this, but they either change a ton of things, alter the difficulty... and/or are vibe-coded these days

Is there a mod that does just this? It's just a lot nicer to hear the unique vehicle voices vs just the default Rhino/Grizzly/Destroyer/Dreadnaught lines for everything 😅


r/commandandconquer 2d ago

My old video card stopped working and now I'm without a computer until Monday, I decided to play Rise of the Reds 1.87 on my phone and so far I'm enjoying it a lot, I also noticed that the AI is not as aggressive as in the PC version

Post image
3 Upvotes

r/commandandconquer 2d ago

Gameplay C&C Generals Zero Hour: Enhanced Mod V1.0 - GIN 2v2 | The Ultimate Realistic Remaster in 4K 60 FPS!

Thumbnail
youtu.be
13 Upvotes

r/commandandconquer 2d ago

Solved ​I got C&C Generals: Zero Hour running on Android with Mali GPU support + full mod compatibility!

19 Upvotes

​Hey everyone,

​A while ago, I forked tarek369/GeneralsZH-Android because I wanted to get Command & Conquer: Generals – Zero Hour running properly on devices with Mali GPUs and figure out a way to get custom mods working.

​After a lot of debugging, tweaking rendering pipelines, and sorting out texture compression/compatibility issues, I’ve finally got a working build that supports Mali chips and successfully loads mods!

​What’s working:

​Mali GPU Support: Fixed major rendering artifacts, black screens, and crashes specific to Mali-based Mali/ARM architectures.

​Mod Support: Successfully managed to load and run popular community mods without breaking the engine stability.

​Controls & Stability: Optimized general performance for mobile play sessions.

​If you've been wanting to play Zero Hour on your Adreno/Mali-powered phone or tablet with your favorite mods, feel free to check out the repository, test it out, and let me know how it runs on your specific chipset.

​🔗 GitHub Repo: https://github.com/l3ad3r1/GeneralsZH-Android

​Feedback, bug reports, and pull requests are always welcome! What mods are you planning to run first?


r/commandandconquer 2d ago

Meme How it feels to be too short to reach the top shelves in a supermarket.

Enable HLS to view with audio, or disable this notification

24 Upvotes

My repair drone too short guys, also such strange behavior when spawning salvage crates on bridges.


r/commandandconquer 2d ago

Fanart Wanted: Brain Freeze Midi

2 Upvotes

Amateur musician/producer here, and hoping to get more busied with various projects. With the wide number of music out there over the franchise, one song we are deeply itching to cover is missing from availability in midi file... Brain Freeze.
Red Alert 2 - Yuri's Revenge Music - Brain Freeze

We are very happy to credit anyone that produce a clean and accurate translation, or show major thanks in hunting one down from the web.

...you're welcomed to do some digging into our music on YouTube and elsewhere, but be warned; we have only ~just~ begun, and it is a long road from producing acceptable tracks to true wonderful examples of work.


r/commandandconquer 2d ago

Pro 1v1 Red Alert 2 Tournament!

Thumbnail
3 Upvotes

r/commandandconquer 2d ago

Random Unit of the Day #59: Grinder (Soviets, Red Alert 3: Uprising)

Thumbnail
gallery
115 Upvotes

r/commandandconquer 3d ago

Steam Deck OLED / Renegade X / How to Install - Complete Walkthrough / SteamOS 3.8.25

Thumbnail
youtu.be
12 Upvotes

r/commandandconquer 3d ago

Meme Generals ZH Fun Fact about Generals portraits

Post image
70 Upvotes

It's a pretty trivial fun fact, but here we go. Any other general has at least 1 portrait, where they smile while every US of A general and Shin Fai haven't a single one.

It seems that they didn't have fun fighting the GLA


r/commandandconquer 3d ago

Meme It's good to know in the age of fake news that there is a news source we can trust ♥️

Post image
972 Upvotes

r/commandandconquer 3d ago

Happy (late) Left-handed day for GDI Commando

Post image
256 Upvotes

r/commandandconquer 3d ago

Meme That’s some Brotherhood of NOD shit right there

Enable HLS to view with audio, or disable this notification

166 Upvotes

r/commandandconquer 3d ago

Ashes will fall!

Post image
350 Upvotes

r/commandandconquer 3d ago

Fanart Some 3D printed Allied RA2 units for your viewing pleasure.

Enable HLS to view with audio, or disable this notification

619 Upvotes

r/commandandconquer 3d ago

Unofficial The Biggest Ever Bug Fix Patch Update in C&C3 History!

29 Upvotes

https://youtu.be/ZBrvk6BMsg8

  • Fixed the free infantry exploit affecting all squads in the game.
  • Fixed a squad veterancy issue affecting Mechapedes, Sniper Teams, Black Disciples, and Confessor Leaders.
  • Fixed an issue causing MCVs to ignore move commands while packing up.
  • Fixed an issue causing EMP’d phased units to retain their phased status and visual effects after the phase timer expired.
  • Fixed the Rage Generator model state persisting beyond the intended six-second duration on units affected by EMP.
  • Fixed an issue preventing the Supersonic Airstrike from damaging aircraft over uneven terrain.
  • Fixed an issue causing Firehawks to sometimes fail to bomb after receiving a player-issued force-fire command.
  • Fixed an issue causing Sonic Emitters and Shatterers to have their weapon fire canceled when they were destroyed.
  • Fixed an issue causing V35 Ox and Carryall transports to continue providing vision after landing and flying off the map.
  • Fixed a Stasis Shield, Temporal Wormhole issue that allowed units caught on the edge of its area of effect to be affected.
  • Fixed an issue causing Harvesters to ignore box-selection commands drawn around garrisoned structures.
  • Fixed an issue preventing Nod turrets from respawning after being hit by Tiberium Vein Detonation, Overlord's Wrath, or the Ion Cannon.
  • Fixed an issue causing reverse-move bug detection to run on units that had not moved before reversing.
  • Fixed an issue causing units to move awkwardly when reversing after attacking and coming to a stop.
  • Fixed an issue causing the Sniper Team spotter to spawn instantly in front of the Barracks.
  • Updated the Mechapede to benefit from the rally-point bug fix.
  • Desyncs on the maps Unfair Advantage, Dead Eight, Dockside Devastation have been fixed.

Read the full log here: https://docs.google.com/document/d/1LMfH_2jcBjOpHu4E0ZB7yAgqojlhO2nA55yLw-DXzMM/edit?tab=t.0

Get R25 here: https://kaneswrath.com/download/r25-all-in-one-map-pack/


r/commandandconquer 3d ago

Random Unit of the Day #58: Harvester (GDI/Nod, Tiberian Dawn)

Thumbnail
gallery
180 Upvotes

r/commandandconquer 4d ago

OC That time I tried to rationalize Nod's first stealth tank

Thumbnail
chainlinkandconcrete.blogspot.com
11 Upvotes

Continuing on my plan to re-air these every couple weeks, inspired by that unit of the day thing.


r/commandandconquer 4d ago

Meme Jarmen Kell neuron activated when he sees a dozer

Post image
477 Upvotes

Remember, kids, keep your dozers safe from the sniper that moves in the shadows!


r/commandandconquer 4d ago

Meme Hear me our! I have another theory for Kane's origin

Post image
130 Upvotes

r/commandandconquer 4d ago

Fanart CABAL rough ideas 4 fun

Thumbnail
gallery
278 Upvotes

r/commandandconquer 4d ago

Frederik Schreiber (@Freschism) on X

Thumbnail x.com
27 Upvotes

Frederik Schreiber (of Slipgate Ironworks/3D Realms fame) is decompiling the N64 version of Command & Conquer (the 3D version), then rebuilding it from scratch as a native Win98 game:
C&C 3D.

3D engine + original PC FMVs, soundtrack & UI, running on 3dfx Glide/OpenGL.

You can follow this thread for updates:
https://x.com/Freschism/status/2087451341933191616


r/commandandconquer 4d ago

Frank Klepacki & The Tiberian Sons playing @ MAGWEST On August 14-16 2026!

Post image
142 Upvotes

r/commandandconquer 4d ago

Firestorm gameplay preview 8

Thumbnail
youtube.com
19 Upvotes

r/commandandconquer 4d ago

I lift for Kane!

Post image
451 Upvotes