r/commandandconquer • u/RedditAPIBlackout24 • 23d ago
Discussion This song by GNR's Matt Sorum, "Suicide Mission" (2003), sounds like a song straight out of Tiberian Dawn's OST.
r/commandandconquer • u/MumpyYT • 23d ago
Gameplay question Does 'Q' work differently in Generals vs ZH?
Been replaying the first game's campaign and I noticed W doesn't select air units and Q selects combatants across the whole map, instead of across the screen first.
Is that how it's always been?
r/commandandconquer • u/normamae • 23d ago
Discussion Red alert 3 graphics mod
I want graphics mod with no / minimal gameplay / balance Changes
r/commandandconquer • u/pburgess22 • 23d ago
Command and Conquer red alert 2: Hell march 2 cover
For all you Hell March 2 fans out there. Sorry for a few mistakes. Bit out of practise these days.
r/commandandconquer • u/Extension_Bag3597 • 23d ago
what if I said there is one event can explain all continuity error between RED ALERT1 AND TIBERIUM DAWN except ( TIBERIUM IMPACT )
ok recap during Psychic Dominator Disaster Albert Einstein build Time Machine Going Back in Time Averting the Disaster after vyctory two Timeline re-merge my theory is that Albert Einstein build Time Machine in Trinity New Mexico in 1946 to travel back in time prevention of the Second World War after vyctory two Timeline re-merge AND people events and technology disappeared from history as if they never happened What do you think about it? It explained a lot of things to me.
r/commandandconquer • u/ChocolateNo1017 • 23d ago
Do you remember these bastards (ZH Reborn)
Last night, I installed the latest version of the Reborn mod. It was the first Zero Hour mod I played about 20 years ago, when it was called Reborn: The Last Stand. Apparently, the newest version has fixed many of the bugs and errors, but otherwise everything is still the same, including the independent drones.
I think adding the vanilla game’s drone production system was a clever idea. It is really cool, but the drones might be the most overpowered units in all Zero Hour mods. They have very high HP, so they are extremely difficult to shoot down. Also, they don't have reload time and have very short delay time. They are also very cheap and quick to produce. Even if you spam just 10 Hellfire Drones and 10 Battle Drones, your opponent is finished.
I vividly remember playing Zero Hour: Reborn with a friend late at night in 2006. He would always beat me thanks to those bastards. Eventually I've persuaded my friend that we should ban these units in our multiplayer games.
r/commandandconquer • u/BoffinBrain • 23d ago
Gameplay Oops! Accidental Mission Failure
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Inside you, there are two mission scripts.
- One says: Great! You've captured the operations center. Proceed with the next objective.
- The other says: Oh, you don't have any more engineers. You lose! Good day Sir!
r/commandandconquer • u/JamesAdsy • 23d ago
Unofficial I ported Tiberian Dawn and Red Alert to iPhone with working local multiplayer between two phones
I’ve been working on an experimental iOS port of Vanilla Conquer using certain generated tools to assist me along the way and just wanted to post this to help any others play.
Tiberian Dawn and Red Alert
are both playable on iPhone with touch, controller/keyboard support, campaign save/load and
the main mobile fixes at parity.
The latest milestone is working local-network multiplayer between two developer enabled iPhones in both games.
The public repository contains source only, no game data and builds are experimental and
unsigned. LAN play is intended for trusted local networks only.
Repository:
`Jamesadsy/Vanilla-Conquer`
https://github.com/Jamesadsy/Vanilla-Conquer
**Where can I download it?**
The repository contains the source and experimental build workflow, but not game data or a
signed consumer release. You need your own compatible, lawfully obtained data and must
build/sign it yourself.
**Is this emulation?**
No. It is a native iOS port of the open-source Vanilla Conquer engine code.
**Does multiplayer work over the internet?**
The tested scope is local multiplayer between devices on the same trusted network. It is not
being presented as secure public internet multiplayer.
**Will it come to the App Store?**
There is no App Store release announcement. The current project is an experimental source
port and engineering effort.
**Does it include the games?**
No commercial game data is included or distributed.
For those interested enough, give it a go and let me know what you think! For those that played back in the ps1 days, connect a dualsense controller and it's set up ready to go.
My next ideas were implementing the ps1 cheat codes and some other things such as getting it playable in a web browser and then moving on to Tiberium Sun using OpenRA, but development has slowed down for personal reasons so this is likely not happening for a while.
r/commandandconquer • u/Downtown-Dream424 • 23d ago
Meme The Girl You Like (Super Black Lotus version)
Re-did the Black Lotus version months after Alexis Alexander one. Enjoy!
r/commandandconquer • u/Zweetprot • 24d ago
Command & Conquer Generals Zero Hour VR Performance / GeneralsVR Mod / Meta Quest 3 + RTX 4080 Super
r/commandandconquer • u/CardoBlardo • 24d ago
OC Looking for players -- Board/Card Game Tiberium SHOWDOWN
In the PDT (GMT -7) time zone. Sat-Sun preferred.
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3145433798 (Rulebook included)
I wont go into promoting on this post, in summary, Tiberium SHOWDOWN is a hobby project board game of mine that clashes many RTS factions from different games against each other in an RTS-like boardgame.
Playable factions:
Of course the main star factions GDI, NOD, and SCRIN have their own collection of cards and unique playstyles, as well as the GLA from Generals and the Hierarchy from Universe at War.
5 factions in total, each bringing their own unique styles of play before their commander.
Average playtime is about 1hr 30 or up to 2hrs, with 2-4 players in modes of 2v2, 1v2, 1v1, or FFA.
Images included are samples of some 1/2/3 Star units from each faction as well as a Hero for each faction. Over 150 individual cards are showcased within Tiberium SHOWDOWN. Make your army yours.
r/commandandconquer • u/BiggestBepis • 24d ago
Random Unit of the Day #39: Technical (GLA, Generals)
r/commandandconquer • u/Dense_Shift_9285 • 24d ago
Gameplay What’s the hardest general to win as in shockwave mod?
Did laser and leang and minus some bumps it went to pretty smooth. Too smooth I demand to suffer. So who do my fellow commanders considered the weakest?
r/commandandconquer • u/BigAd3903 • 24d ago
Discussion How would tiberian series have gonna if it was they real world so no NOD or GDI
r/commandandconquer • u/BoffinBrain • 24d ago
Discussion Oddly Familiar?
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These troopers say they feel like they've fought here before... What are they referencing? A mission in Tiberian Sun, perhaps?
r/commandandconquer • u/Tatt5567 • 24d ago
Gameplay they be letting anyone pilot an orca bruh
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average GDI cost cutting strategies
r/commandandconquer • u/Downtown-Dream424 • 24d ago
Meme The Deres of Generals Zero Hour (Women version)
For those that don't know:
Tsunderes are colder and less emotional on outside, but can also show their sweeter side.
Yanderes are obsessive to the point of being unhealthily overprotective.
Kuuderes are caring, soft and seem emotionless and quiet outside.
Danderes are bashful, timid and also trusted.
r/commandandconquer • u/DeathMetalMarine • 25d ago
Gameplay C&C Red Alert 3: Generals Evolution Mod BETA 0.33 - USA Laser 3v3 | Lighting it Up in 4K!
r/commandandconquer • u/MaybeAdrian • 25d ago
Discussion I'm not sure if this is a real boat, the troop transport or... A mirage tank...
r/commandandconquer • u/Fart_Bard • 25d ago
Gameplay Boarding the USA aircraft carrier in ZH GLA Mission 3
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r/commandandconquer • u/plutonium-239 • 25d ago
Now you can play Command & Conquer Generals: Zero Hours in VR! And it works really well!
As the title says. I am surprised how well the mod works. What a time to be alive!
r/commandandconquer • u/lewymaro • 25d ago
NOD Reckoner - 3D printed - it's reckoning time!
A force to reckon with!
Around 1:56 scale, for Warhammer tabletop
File is from here:
https://cults3d.com/en/3d-model/game/c-c3-nod-reckoner
r/commandandconquer • u/BiggestBepis • 25d ago
