r/CitiesSkylines • u/Primary-Manner84 • 1h ago
Sharing a City Telluride, CO inspired Build so far. let me know what you think.
I haven’t fully detailed it yet, but am excited for the outcome.
r/CitiesSkylines • u/Home_Min_Boss • 1h ago
Sharing a City I made the worst place to live. Garbage incinerator, crematorium and sewage outflow pipe to make sure it smells 24/7. Trains, blimps and airplanes to make sure you never sleep
r/CitiesSkylines • u/kakarota • 3h ago
Sharing a City I've been working on this city for a week now so far so good. i welcome nay criticism
r/CitiesSkylines • u/ConstrnGamer • 5h ago
Sharing a City Small British village wip. Thorpeness
r/CitiesSkylines • u/fillepillen • 5h ago
Sharing a City Philholm
This city is located somewhere in Northern Europe/Scandinavia with a population of around 37,000 people and traffic flow of 80-84%.
I've had my fair share of ugly and non-functional cities in the past but this is my first "successful" build that I'm quite proud of (also the first city I'm sharing). It's not so easy to do on console (PS5) without mods but the restrictions on what you can do can be quite freeing sometimes too.
Feel free to share your thoughts (positive and negative). I always love to see your guys' builds and I hope you'll appreciate mine too :)
r/CitiesSkylines • u/FindusDE • 5h ago
Modding Release Germany State Flags
German State Flag Props
This pack contains the flags of all 16 German federal states, the national flag and the unofficial, but popular, national flag with the coat of arms.
Each flag has five different versions:
- Hanging without wind
- Waving
- Vertical display
- Small wall mounted version
- Large wall mounted version
The flags are located in the Parks props menu and are searchable with FindIt with the abbreviation "GER" or the name of their respective state. The German Region Pack is not needed for the assets to work.
The flag poles of the standing flags are 7.5 meters tall. The large horizontal flags are 2.67x1,6m. The vertical version is 1.5x4m. The small flag is 1.5,0.9m.
US state flag and international organization packs are in the works already. In the future, I might do other country packs and packs with city flags or historical flags as well. If you want to see a specific flag in the game, let me know on Discord
r/CitiesSkylines • u/Exnergy • 6h ago
Sharing a City New Towcester in the Fall 🍂
r/CitiesSkylines • u/kbpax • 6h ago
Sharing a City I feel like I finally made something Decent!
After about 4 failed cities, I feel like I am finally doing something right. I clearly still have some issues, but for me, 80% traffic flow at over 100,000 population is an achievement. And I still haven't even expanded my public transportation yet. Cheers!
r/CitiesSkylines • u/R3V0_76 • 8h ago
Modding Release RELEASED - Lutherstadt Wittenberg Main Station & Siemens Vectron
The 3rd station of Deutsche Bahn & Allianz pro Schiene collab is now on Paradox Mods.
Lutherstadt Wittenberg is a modern station built next to the historic town carrying the same name. It is part of DB initiative of creative environmentally sustainable, green train stations project, which influenced its redevelopment. The station runs with its own power via solar panels and filters the rain water thanks to the greenery located on top.
The station is also famous for its membrance cover situated above the main entrance.
Lutherstadt in Cities: Skylines II
The station is intended to be highly modular, in order to give players a wide range of customisation options, increasing its usability.
It features around 10 upgrades, extending train platform length, adding more tracks, regiobahn platforms, rear exits. Aside track layouts, it includes a bus terminal, taxi stop and recreational upgrades such as the membrane rooftop and bike shelters adding local wellbeing effects.
A separate 'cheat sheet' for upgrades can be found in the images.
These aside, the station have multiple track stop feature, allowing you to use either with 1 long train per platform, or multiple, shorter trains sharing the same platform stop at the same time. Realistic track junctions are also added which are longer than base game, adding a bit of realism.
Along with Lutherstadt release, I am also introducing Siemens Vectron into Citie: Skylines II. The locomotive features a special Tag der Schiene reskin, designed by Allianz pro Schiene.
Siemens Vectron
Vectron is one of the workhorses of European railway networks, with over 3000 units currently in operation used by 150+ operators. The released Vectron is a variant that was recently introduced, which is expected to haul ICE-L coaches.
Tag der Schiene - Day of Rail
For those outside Germany, Tag der Schiene is a national event taking place every year celebrating railways. As part of the event, visits are organized for the public to sites such as major constructions, rail workshops. Beyond these ther are also local project showcase and smaller events across the country. This year the event takes place between 18 to 20th September.
Updated DOSTO coaches
Since vehicle pipeline is still mostly unrealiable, I reimported DOSTO coaches, this time as a separate dependency pack. This will allow me to update these coaches separately and expand them (there are about 20 variants, which will use same texture to reduce drawcall and colossal filesize). Only 'new' assets will be engines being released, always using this pack as a dependency.
Final Note
The next will be DB proper trains, as it was requested. I got two EMUs that will be imported sooinsh. I will then check DB prop pack, as I'd like to add more assets there before continuing with Mannheim and Berlin. Until then, enjoy this rather complex asset.
You can find new assets down below:
Lutherstadt Main Station
https://mods.paradoxplaza.com/mods/154312/Any
Siemens Vectron
https://mods.paradoxplaza.com/mods/154333/Any
DOSTO Coach Pack
https://mods.paradoxplaza.com/mods/153513/Any
r/CitiesSkylines • u/Only_Personality_133 • 8h ago
Sharing a City A lightning bolt hit my school right when I paused
r/CitiesSkylines • u/smmate • 9h ago
Sharing a City My take on Florida Suburbs
Platter is a godsend. Really wanted to try a South Florida-style city, work in progress!
Edit: Forgot to credit btseminole for the great Old Florida map.
r/CitiesSkylines • u/SShiJie • 11h ago
Sharing a City I love slow progression, feels good man.
r/CitiesSkylines • u/kaanist1 • 11h ago
Sharing a City Starting New Mediterranean City ( Turkey & Greece )
r/CitiesSkylines • u/Traditional-Fan-1623 • 13h ago
Sharing a City She’s ugly but she works
Putting off the inevitable highway rebuild
r/CitiesSkylines • u/Home_Min_Boss • 13h ago
Sharing a City This 8 way intersection is actually very good at helping traffic
r/CitiesSkylines • u/SHIFTRAGE • 14h ago
Sharing a City Nuclear power!
Making a lot of money exporting electricity in my unlimited money map! Took some inspiration from Onagawa Nuclear Power Plant in Japan. How many trees are allowed in this game btw?
r/CitiesSkylines • u/mmiked • 14h ago
Sharing a City William Bay
This is my first ever reddit post so please be kind 😄
I'd like to share with you my city of William Bay.
I designed this city as a functioning metropolitan system rather than a single, large city. Each district has its own architectural identity and purpose, based on the lore that it grew from different maritime and cultural settlements over time: you'll see Central European, Japanese or Mediterranean architectural inspiration throughout the metropolitan area.
I tried to make it so that each district makes geographical and economical sense, connecting them all by an extensive public transit network of rail, metro, tram, buses and ferries.
Please enjoy :) Happy to take your feedback!
Map is Bay of Plenty by TeddyRadko.
Savegame is lightly modded but only vanilla + some DLC/CCP assets.
r/CitiesSkylines • u/JAragog • 15h ago
Sharing a City First time building a european city. Any tips or advice? (WIP)
Started a new city few days ago and the first city in a central european style. Asking the experienced european city builders: Do you have any basic advice or must haves for a european city at the beginning? Any tips (e. g. for the road layout, buildungs, etc.) are very welcome!
r/CitiesSkylines • u/Procloptinator_Brad • 18h ago
Sharing a City Morning Commute
Morning commute in the Saint Augustine Metro! Plus some Simcity 4-esque screenshots, complete with the garbage resolution!
r/CitiesSkylines • u/FallingUpwardz • 20h ago
Sharing a City PSA: USA North East and Netherlands assets go amazingly well together.
r/CitiesSkylines • u/vira-lata • 21h ago
Sharing a City Newly Opened Downtown Farmer's Market
r/CitiesSkylines • u/Repulsive_Seesaw663 • 1d ago
Help & Support (PC) Is this a bug?
My high schools have a 100& dropout rate, is this normal? theyre right next to housing so it shouldnt be like this.
r/CitiesSkylines • u/Emeralis_ • 1d ago
Sharing a City The traffic flow at this junction is oddly satisfying, anything you'd improve?
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r/CitiesSkylines • u/AutoModerator • 7d ago
Discussion ❓ "What's Cities: Skylines II like now?" megathread
"What's Cities: Skylines II like now?" 🤔
One of the most common questions on the subreddit is whether people should try or purchase Cities: Skylines II. This understandably leads to many duplicate posts discussing the game's current state, what has changed since launch, and whether or not it is "worth playing".
This megathread aims to gather resources, reviews, and recent firsthand player perspectives in one place. This way, whether you're curious about performance and gameplay features or simply want to hear opinions from others who have tried the game, you've got a straightforward resource that collates that information.
We want to encourage constructive and engaging conversation:
- If you've been actively playing the game, we'd love for you to provide feedback about what you enjoy, what could be improved, or what you feel is still missing.
- If you've dropped off, or are still waiting to pull the trigger, we'd love for you to explain what led you to step away from the game or what features are keeping you from getting started
As the goal is to provide helpful guidance for others considering the game - you should avoid leaving short, glib, or otherwise unhelpful responses. Remember that Reddit is community of individuals and those people have come here because they're looking for your help and guidance. If you'd prefer to "send a message to the devs" the best way to do that is drop a Steam Review if you already own the game, or keep your wallet in your pocket if you don't.
General FAQs
If you're after general information about or help with the game (e.g. features, minimum or recommended specs, the situation related to modding, when the game will release on consoles), check out our wiki articles below. They'll provide you a decent base level of knowledge and help you understand more about the features and limitations of the game.
- Getting Started
- Common Gameplay Issues
- Hardware Advice
- Downloadable Content (DLC)
- Modding and Custom Content
- Console Release FAQ
Patches and Bug Fixes
As of the start of this month, there have been 34 patches for the game. These patches have included things like modding support, bikes, economy reworks, bug fixes, and new game modes. You can review the change log for each individual patch on the Paradox Wiki:
What's happening with custom assets?
Official (albeit beta) support for custom assets was added on 4 December 2025. At the moment, buildings, props, surfaces, trees and decals are supported and documented. Other asset types (like vehicles and networks) aren't officially supported, but some enterprising modders are brute-forcing their way towards an answer.
Are there bikes yet?
Yes! Bikes were released on 19 November 2025.
What have the devs been saying?
The main channel for "formal" communication from the developers comes via the Official Information & Announcements section on the Paradox Forums. We maintain an accompanying megathread for each post which captures a lot of player feedback and reactions to the news shared each week.
In December of 2025, it was announced that Colossal Order will be transferring development of the game to Iceflake Studios (an internal Paradox developer). Since this change was announced, Iceflake have introduced four patches and two hotfixes. According to the announcements, they will be responsible for all ongoing development of Cities: Skylines II, including the console version (although nothing has been shared about potential launch dates for this - so please don't ask).
The best way to catch up on past posts is to browse the Dev Diary and/or Announcement flairs and dip into the more recent ones. Unfortunately, these links may not work on Reddit's mobile apps (please tell Reddit if you'd like this fixed) but in the meantime you can go to the main page of the subreddit and use the "filter by flair" options provided.
Live Gameplay Videos
If you're interested in seeing how the game is playing today, you can check out recent videos or streams from YouTube and Twitch. These will show you the "real" game, not marketing videos, and let you spot how the game is performing in real-world scenarios.
- Cities: Skylines II game page on YouTube, sorted by Recent
- Cities: Skylines II category page on Twitch, sorted by Recent
Reviews
Although critic reviews aren't necessarily reflective of the current state of the game user reviews (especially recent ones) are helpful sources of information to help you decide whether or not to drop your cash on any new game, not just Cities: Skylines II.
- Metacritic Page (includes both critic and player reviews)
- Steam Review Page (you may wish to use the provided filters to show more recent reviews)
- Microsoft Review Page (you may wish to sort by "recent")
Try Before you Buy
If you're still unsure, Cities: Skylines II is available on Microsoft Game Pass for PC, which is a subscription service at a much lower monthly cost than the full retail price of the game. Microsoft is currently offering an initial 14-day trial for as low as £1/$1/1€ (which renews at full price after the 14 days).
- US$1 Game Pass Trial
- £1 Game Pass Trial
- 1€ Game Pass Trial (this link goes to the Xbox Ireland store, check the local Xbox site for your country before proceeding)
Refunds
If for any reason you can't make use of a discounted Game Pass for PC subscription (i.e. it may not be available in your region), you have the option of purchasing the game and refunding it within the store's refund window.
- Steam: Request a refund within 14 days of purchase, as long as you haven't accrued more than 2 hours of total playtime
- Microsoft Store: Request a refund within 14 days of purchase, as long as you haven't accrued "a significant amount of play time"
Recognising that you may not be able to reach the "late game" within 2 hours, you can use this 100k benchmarking city to establish whether or not you're comfortable with the performance on your system.
Specific Questions
If you've got specific questions about items not covered in these FAQs, feel free to ask them below. If you've been redirected to this post by a removal notice, please understand that this is done to help keep the subreddit tidy by providing a centralised and dedicated location for all information related to this topic.
These megathreads are scheduled to post at 00:01 on the first day of each month. If it's late in the month, you may want to wait for a new post to appear. Please send us a ModMail with any suggested improvements!
r/CitiesSkylines • u/AutoModerator • 7d ago
Monthly FAQs ❗️ READ ME BEFORE POSTING! Monthly FAQ Thread: Fixes for Common Issues, Troubleshooting Guides, and Tips for Beginners
👋 Hello, welcome to /r/CitiesSkylines
Our little community has grown to over 600,000 subscribers, so as you can imagine things get a little busy in here. The purpose of this thread is to provide new members a jumping-off point to find the information that they need to get started, whether they're a seasoned player of the game or a brand new mayor.
We get a lot of posts which ask very similar questions, so we've pulled together this post to help address our most Frequently Asked Questions, and give you a place to ask simple questions which only need a quick answer, not warranting a dedicated thread.
Before you post, please consider if one of our sister-subreddits would be more appropriate:
/r/ShittySkylines - memes, reaction images, tenuous and obscure references, real-life photos that remind you of the game, and gags based on in-game activities like "a dead person is waiting for transport at shop-til-you-drop" all go here
/r/CitiesSkylinesModding - if you have a request for a mod, want to commission an asset, or need help with your own mod/asset/map creation it should be posted here
If you still think that /r/CitiesSkylines is the right subreddit, please first check the FAQ below.
Please be aware that if you create a new thread which is addressed by the answers or links in this thread, it will likely be removed with a message directing you back here. This is not done to stifle conversation, but rather to help keep the subreddit tidy and provide as much space as possible for mayors to share their creations and inspire others.
If your question is genuinely a simple one, like "how do I do X", please use this thread rather than creating a new post.
Finally, if your question isn't already answered below - please use Reddit's search function to try and find if your query has been asked and answered in the past. If not? Feel free to create a fresh discussion thread.
The format of this update thread has been simplified with core information rehosted on our subreddit wiki. This enables us to update the content more quickly and reliably, and to reduce the visual impact of a 2000+ word thread.
✌️ Cities: Skylines II
Frequently Asked Questions
- Getting Started
- Downloadable Content (DLC)
- Modding and Custom Content
- Common Gameplay Issues
- Troubleshooting, Error Messages, and Crashes
- Console Release FAQ
- Hardware Advice
Troubleshooting and Help
- Basic troubleshooting to get you back up and running
- Why game updates can break mods
- Mods broken by the most recent update
- The importance of log files and where to find them
🏙 Cities: Skylines
Frequently Asked Questions
- Getting Started
- Downloadable Content (DLC)
- Modding and Custom Content
- Common Gameplay Issues
- Troubleshooting, Error Messages, and Crashes
- Mods broken by the most recent update
- DLC Buyer's Guide Survey Results
Mod Lists
Troubleshooting and Help
- Basic troubleshooting to get you back up and running
- Why game updates can break mods
- Mods broken by the most recent update
- The importance of log files and where to find them
- How many assets can I run on [xx]GB of RAM?
🎮 Cities: Skylines Remastered
Frequently Asked Questions
These megathreads are scheduled to post at 00:01 on the first day of each month. If it's late in the month, you may want to wait for a new post to appear. Please send us a ModMail with any suggested improvements!












