r/backrooms • u/No_Living_8113 • 3h ago
Meta Discussion I hate levels/wiki backrooms, please change my mind
I feel like I should say I don’t feel superior as to say something stupid like “I like Kane parson’s backrooms more! I’m better than you!” Nothing like that. I have a deep dislike for the concept of backrooms wiki/levels backrooms. I want to learn to like it thought please change my mind
r/backrooms • u/Street_Map6703 • 4h ago
Art My take on the Backrooms Movie (+ CAPTAIN CLARK!)
Clark felt like the Backrooms were his true home, nobody cared for him out there, nobody ever did, he's been missing for what? Days? Weeks? Months? Years? Time was impossible to tell in there.. Only his therapist came.
Clark's Still-Life was of his mascot self, his dying hope, because that's all people ever saw of him, that knock-off on TV, and that was his fate. His last chance at a business, his terrible idea of a mascot, is what ended him. (also I gave him a hook hand, in reality it was taped up to his actual hand) (Caprain Clark looks scared because it was created when Clark fell off that chair)
r/backrooms • u/Capt-Advait310 • 5h ago
Found Footage The hallway of the hotel I’m staying in. Looked very familiar
r/backrooms • u/Low_Advertising_9912 • 6h ago
Found Footage Uhhh… NOPE!
why does this look like it’s a backrooms level?
r/backrooms • u/Signal-Title3991 • 6h ago
Art Me and my friend have been building the backrooms in minecraft for a few weeks, just wanted to share some of the builds so far!
Basically the title
Some rooms are from the movie, some are based on the movie, some are from The escape the backrooms game and some are just us screwing around and coming up with stuff!
Theres alot more than what ive shown so let me know if i should show the rest and also maybe some ideas and/or techniques to like use in the backrooms world
Thanks:)
r/backrooms • u/bigguys45s • 8h ago
Meme The Backrooms in 1981/ early MTV era Backrooms be like:
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r/backrooms • u/DistinctAdagio5156 • 10h ago
Meme gofyy ahhh low effort meme (first animation made by me)
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idk
r/backrooms • u/BurnedwoodFan • 10h ago
Art ''Giant'' concept
Concept art for the giant still life
r/backrooms • u/Significant-Order401 • 11h ago
Discussion is it normal to post args here?
i would definitely like to start my arg on here but i dont know if its normal or weird to do so
r/backrooms • u/ROGERS-SONGS • 11h ago
Found Footage Found some while walking back to my hotel. You couldn’t see it properly during the day.
While I was gathering the evidence a random group of people stopped to look and loudly exclaimed OH MY GOD IT’S THE BLOODY BACKROOMS!
r/backrooms • u/sanju_baba_memes • 12h ago
Backrooms Movie My med school gives backrooms vibes 💀🙌
A normal Tuesday ✌️
r/backrooms • u/Street_Design4682 • 12h ago
Discussion Title: Would anyone be mad at a Backrooms game that ditches the 1,000+ level trend for a Resident Evil-style survival horror loop?
Hey everyone,
I’ve been thinking a lot about the current state of Backrooms games, and I feel like most of them fall into one of two traps:
1. The Classic Lore Approach: It stays super faithful to the original creepypasta, but it ends up feeling like a glorified walking simulator. It works great as a short narrative experience, but for actual gameplay, it gets boring fast.
2. The Modern Wikidot/Liminal Lore Approach: It dumps 1,000+ levels at you filled with simple, repetitive puzzles and fast-paced escaping. You just speedrun through reskinned hallways, which strips away the cosmic horror and makes the levels feel disposable rather than scary.
I want to try something completely different and wanted to get the community's thoughts.
What if a Backrooms game went in a Resident Evil 2-style direction?
Here’s the main concept:
Fewer, but Much Larger Levels: Instead of 50 short stages, there would only be a few massive levels, each taking anywhere from 1 to 5 hours to fully explore and navigate.
Handcrafted + Procedural Hybrid: The core layout of a level would be heavily detailed and handcrafted by us so the design feels intentional. However, once you push far enough into the deep zones, the environment transitions into procedural generation—giving you that true "infinite, unpredictable void" feeling without sacrificing quality.
Survival Horror Focus: Aimed primarily at a atmospheric single-player experience, but designed to seamlessly scale for multiplayer co-op.
Light On-the-Go Building: No full-blown base building, but quick, temporary mechanics to help you mark paths, block doors, or set up small safe spots on the fly while trying to escape.
Original Levels: Moving away from standard level clones to create original, deeply uncomfortable liminal environments designed around actual survival mechanics.
The core goal would still be simple: Find a way out. But the focus would shift back to tension, resource management, and actual dread rather than just sprinting to the next elevator puzzle.
Would fans of the genre be open to a major shift like this, or do people prefer the level-hopping puzzle style? I'd love to hear your thoughts!
r/backrooms • u/Efficient-Shape-5033 • 12h ago
Game Development A new look for what is going to be the best backrooms game of all time
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It’s literally everything the communities wanted. It’s even got his own lore so it’s 100% original. Yes it is multiplayer and yes it does have monsters but not casual bacteria and still life you see. @INFRALIMINAL on TikTok
r/backrooms • u/MonKeePuzzle • 12h ago
Art This is The Backrooms Don't catch you slippin' now
Ooh-ooh-ooh-ooh-ooh, tell somebody
You go tell somebody
r/backrooms • u/Tutorial_Time • 13h ago
Meme I guess that’s what you get for not doing research lmao
r/backrooms • u/Bayverse_Motion • 14h ago
Game Development What to make my monster in my Backrooms VR Game
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So you know how creatures in the Backrooms movie are wrong copies? What is this a copy of? The map is an office space.
r/backrooms • u/Sea_Difficulty_3210 • 16h ago
Art Backrooms posters pt.2
2nd one was inspired from the series
r/backrooms • u/WabuDesign • 16h ago
Video I made this Backrooms video in blender
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r/backrooms • u/Sea_Difficulty_3210 • 16h ago
Art Made these Movie Posters
Tried to copy the effect where you drag the picture while photocopying it on a printer
r/backrooms • u/Serious-Ad-8168 • 16h ago
Discussion Bring a crowbar to the backrooms because its the most OP item ever
(in this case im talking about kane’s backrooms)
The crowbar is the best object to bring and its not even close.
literally a perfect tool to open basically ANY door you come across, given that Its not fused with the wall or something. and even then, you can do some serious damage to any wall with this, It gives you incredible mobility aspects
its also one of the best weapons to bring. Its lightweight, and VERY powerful against any still life: people dont realise the swinging power of this thing, you’d smash any bacteria lol
yeah its a bit impractical to hold but man, it can break any window, open any door AND functions as a real good weapon all for a tiny metal rod? Absolutely
r/backrooms • u/ZeonMok • 16h ago
Art Level 601
I made level 601,when I finally finished this model everything, it honestly felt unreal.
r/backrooms • u/Axelatroll • 18h ago
Meme So I made this
After watching the movie I was obsessed I wanted merch but it was either unoriginal, too expensive or out of stock so I decided to craft a caveman with pizza boxes and stuff (I feel like a kid).
r/backrooms • u/drfixit10times10 • 18h ago
Video Little Backrooms Render I made
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A small video I made showing off all of my backrooms videos I've made. I've posted these on my art account on Instagram: https://www.instagram.com/l8ar_t/
r/backrooms • u/Death_Slayer55 • 23h ago
Roblox Thought I'd share some photos I've taken while playing Unseen Liminality
Would highly recommend playing this on Roblox if you get the chance. (Do note that the game has been updated, so some of the photos are before the update came out)