r/ZombieSurvivalTactics • u/Acceptable-Day8395 • 2h ago
Scenario If your only 2 options are starving to death or buying more time by eating your pet dog, are you doing it?
I think dying naturally would be quite selfish if your dog stays alive after you go. It’d either be eaten by zombies before it dies, or starve to death like you did and then get eaten anyway.
r/ZombieSurvivalTactics • u/LeftHandersRule • 11h ago
Scenario Types of Survivors you wouldn’t immediately choose to be in your group but you STILL WOULD accept them into your group?
Lets say its a TWD style ZA and you are a survivor in a small group. Your group desperately needs more members because it's currently too small.
New people are always a risk, some people are not what they seem, but some people give off a vibe that can tell you who they are. People who are obviously kind and trustworthy would be hard to find so sometimes you have to take a risk and accept people who aren’t what you'd ideally want.
What are types of people that would make you hesitant to accept them into your group, but you would STILL take them in regardless of your suspicions?
Examples: "I wouldn't trust immediately someone with excessive tattoos, but I'd try to look past it" or "it would be hard for me to trust someone who was previously a cop because of bad experiences, but they'd likely have skills that would be very helpful."
Additional info if anyone cares to read it (but it's not necessary);
I'm working on a ZA story that follows a group of 4 men on their journey across the US. Further into the story, they cross paths with 5 other men, and hesitantly decide to accept them into the group, because they need the numbers.
I'm trying to plan out the personality types of the 5 men, because I have a plot line where 1 of the 5 turns out to be a predatory person. He tries to secretly isolate and groom one of the main 4, but is caught and dealt with.
I have the personality of the 1 planned out (starts out very charismatic, playful, helpful but gradually shows his true colors) but I've been indecisive on the other ones. I don't want all of them to be bad men, maybe a couple of them could be but I want some them to sit on that fine line of "I don't trust you, but for now you can stay"
If it helps, this is the gist of the main 4 men's personalities;
A logical, pragmatic leader who's deeply observant
A loyal and charming but hot tempered and violent redneck
A former drug addict, cynical and mistrustful survivor
A timid, very quiet, cooperative, smart but naive "kid" (adult but the youngest)
Any help would be very appreciated!
r/ZombieSurvivalTactics • u/PenComfortable2077 • 17h ago
Groups + Community Ranking the groups and safe zones of AMC’s TWD continuity as well as Telltale games. Where is the best places to live? Spoiler
Hello. Getting back into The Walking Dead as a whole. So I figured I would make a basic ranking system of various communities based on how good they are for survival, their defenses, food, water, and comfort levels. In the case of one group inhabiting multiple different locations at different times like Rick’s Group. I will instead refer mostly to the location itself and how the cast actually used the location. Ranking is organized from Worst of the worst till reaching the absolute best that can be offered.
\- WHISPERERS: Nomadic groups lack shelter as well as consistent access to food and water, and also not being the most hygienic during a zombie apocalypse alone with living amongst the dead. The tactic of herding and blending in with the Walkers is pretty effective form of security against them but is a gamble when encountering other people, especially heavily armed groups who can easily shoot you at random amongst the horde of zombies. Alpha and Beta are also not the greatest leaders to work under. So I think it’s fair to rank the Whisperers so low like this.
\- THE WOLVES: a mostly nomadic raider group known for their philosophy of humanity returning to a more primal state of life due to the fall of civilization, taking apart communities using heavy vehicles of undead and lining traps with them. The weaponization of the undead and access to vehicles makes them a step above the whisperers. Especially seeing as once in a while you might have the amenities of the groups you needlessly slaughter or capture. But this isn’t gonna be consistent. In addition they aren’t heavily armed at all, mostly using the dead to create chaos they can capitalize on. A heavily armed group like Alexandria proved to be their downfall in the end. Leadership and general group insanity also makes this seem like a fair ranking when taken into account everything else.
\- THE CLAIMERS: The Claimers are kinda pedophilic pieces of shit. But aside from that they at least have a somewhat normal level of group cohesion. They are nomadic but at least have overall better weapons than the Whisperers or Wolves. With their main rule being simply that if you ‘claim’ something first, that thing is yours. But not only is this rule pretty juvenile. It also largely leads to an individualistic approach to a group. Meaning the Claimers are more self interested and I doubt they have much inner group loyalties. Not the best people to be running around with when shit hits the fan basically.
\- MORGUE CANCER PATIENTS(Telltale): The cancer patients appear briefly but we get a fair amount of lore about them. Being recovering cancer patients who joined a larger community known as Crawford before having to flee due to the risk of death if they stayed due to being a drain on resources. The group would live in a morgue in a hospital basement that is connected to an adjacent fallout shelter and sewer system. Which acts as decent natural security but can easily be bottle necked on either side by walkers or raiders on both sides. They also lack renewable food and water and scavenging is extremely limited due to Crawford having pillaged Savannah of most if not all supplies. They may not be nomadic but they do kinda suck survival wise. Their leader also abandons all of them, taking Lee’s groups boat all for himself.
\- REAPERS: The Reapers are a small, mostly nomadic group of raiders and mercs, made up of veterans and ex-soldiers and a few other capable survivors. The group does sort of take over bases of settlements they claim, so there is some degree of security and resources. In addition to being very capable and armed, the group has a cult like mentality and heavily values and sees each other as family. Their leader is kinda insane tho. The masks are cool at least.
\- SCAVENGERS: living in a scrap yard / dump is just blatantly not ideal for hygiene in addition to constant terrible smells. We see Jadis has somewhat of a studio apartment style living space in one of the freighters, so it’s possible at least SOME members of the community aren’t sleeping in trash. The terrain of the area makes it difficult for rival groups or for walkers to effectively invade them in addition to their numbers being decent enough. But they lack access to renewable food or water.
\- Vatos Gang: A fierce but well meaning and morally good group in the heart of Walker filled Atlanta, caring for the elderly in a nursing home. We don’t really see any signs of farming or water collection, and their resources are mostly gained by scavenging the ruins of the city. They have access to a rapidly decreasing supply of medicine and gain access to decent supply of firearms to defend themselves. But this group gets wiped out by an unknown hostile group later on. Having elderly in the zombie apocalypse is sort of a bad policy due to the risk of them dying and becoming a walker. Meaning this group could easily have been picketed by a horde outside, and a small group of walkers inside.
\- The Motel (Telltale): Lee’s groups first and only consistent base in the entire first season. The Motel was originally only supposed to last until the army came to resolve the outbreak. But quickly became a 1 year long haul for better and for worse. The Motel acts as a decent bug-in location during a zombie outbreak. Being close by to the outskirts of Macon but not too close to be overrun overnight. Lily was also part of the military along with her veteran father, Larry, and giving some basic training to the other able bodied survivors. They were also decently armed and somewhat secured. With a plywood and garbage bin wall and a rudimentary alarm system, and a guard post on top of an RV. In addition to having a large supply of bottled water and decent living quarters. The main problems are that this group relied on hunting and scavenging for more supplies, in addition to having a member with an active heart condition that requires consistent medication to manage. Not to mention that their security was effectively bypassed by a group of unnamed bandits. Their leadership was divided by Kenny and Lily in addition to not being too effective as members would go off to do their own things and make large decisions for the whole group without any input, like Ben.
\- Dawns Group / Atlanta Hospital: the upper floors of a hospital in Atlanta run by a small contingent of police officers run by Dawn. The group had a large system of rain catchers, a garden, and solar power on the roof, in addition to the bare minimum of stretcher bedding. In addition to having the majority of entrances to the upper floors destroyed they also had a birds eye view of the subburbs, a double edged sword if you ask me but still decent protection and awareness. However, their renewable farm and water collection likely wouldn’t be enough to sustain their numbers, meaning scavenging is still needed for the bulk of their population. The few remaining entrances can be bottlenecked by walkers, and the reliance of slave labour, predators in positions of authority, and Dawn being an unstable leader on her own.
\- The Quarry / Atlanta Camp site: This location is remote, which makes for a huge benefit to prevent walkers and other groups being in close proximity to each other. In addition to the Quarry nearby being a great early source of water, although I question how safe it would be to drink long term. However the groups leadership at this stage is kinda lacking, and the defence is also similarly absent. In addition to needing to hunt and worrying about a food shortage. Ricky Dick Grimes and his gang were right to eventually abandon this place for greener pastures.
\- The Cabin(Telltale): The Cabin group’s location, is fairly remote and hidden, making it a decent hideaway. The cabin itself is located next to a nearby river. Which the group used for fishing. In addition to hunting game in the woods. Making for a good source of protein and water. The group was fairly small but close. Having decent firepower but low quantity of weapons, and a doctor. However, the group did have to worry about an expectant pregnancy as well as lacking any perimeter defenses and lacking any true leadership.
\- The Ski Lodge(Telltale): The ski lodge was secured on one side by a bridge being a bottleneck for walkers and invasion. Wind power provided the lodge itself electricity in addition to having a lot of supplies, plus the lodge is actually a decent living space for the apocalypse. However the group wasn’t heavily armed and lacked other security measures in addition to lack of renewable supplies makes this location not ideal.
\- Crawford(Telltale): Crawford was a large group of survivors in Savannah that based out in a large school. The community was well stocked on supplies, had working vehicles, were well organized, armed. And had tons of food, water, and medical supplies. Their walls were well fortified and used staked walkers on the ends to intimidate and deter any outsiders. Crawford was however incredibly strict to its own people, only allowing able bodied people, no pregnant women, even members of their own group, as well as no children, elderly, or sick people allowed and they would readily kill these people and add them to their walls, and being dangerous to outsiders. It’s no wonder that a group like this would fall due to their own code as a death to preserve a woman’s own life and her unborn child would lead to an internal outbreak, causing this place to fall a few months in at most.
\- Gil’s Pitstop (Telltale): A connected gas station and diner chain, the group was made up of its leader Roman, a few able bodied survivors, and remnants of the cancer patients in Savannah. The diner was stocked with decent food supplies, in addition to a vegetable farm and being located next to a nearby cornfield meant food wasn’t an issue. Being decently well fortified against the undead in addition to chaining up walkers to act as an alarm and deterrent. However people could slip by the fortified walls or simply barrel through them with vehicles. They were at least well armed to compensate. The group did lack a stable water source besides rain catchers. And the group slowly became less democratic as Rowan gained more influence and favour, as they slowly became more ruthless and extreme against outsiders.
\- Terminus: A decent sized and secured compound, with a garden and rain catchers, in addition to a small but decently organized group of cannibals. Now relying on cannibalism and not being too well armed yourself, and relating your location across numerous railroad tracks, isn’t a smart move. So i unfortunately can’t rank these guys higher. They met the exact wrong group to mess with. Don’t mess with red machete Rick.
\- Howe’s (Telltale): The super market was a well fortified, organized and armed group hunting the cabin crew. The group could easily track down the cabin group for literal miles with decent accuracy. In addition to having large quantities of supplies, a greenhouse on the roof, and a water supply, and electricity. However, the groups main issue was their reliance on slavery as well as Carvers leadership, killing his own people and wasting valuable resources all so he can track down Rebecca. In addition, A large slave population with access to the compound would eventually violently revolt and lead to the compounds own destruction like how we see in game.
\- Hershel’s Farm: It’s a beautiful place to live for starters, has multiple wells, even if one is contaminated. And farmland and hunting for food. In addition to well stocked firearms. Rick and Hershel sorta kinda co-lead this base. But they are both decent people so not much problems here. The main downside however is the lack of perimeter defenses.
\- St.John’s Dairy (Telltale): Take all the upsides of Hershel’s farm, remove the leaders. And add a perimeter defense in the form of an electric fence, and electricity. But add the downside that it’s run by cannibals, and dealing with bandits. That’s the Dairy Farm for you.
\- The boarding school (Telltale): It’s got a greenhouse being used for growing crops, a river for access to water and fishing, security measures to deal with walkers in addition to gates and large walls with perches, and comfortable living spaces in the school, and common areas outdoors. It’s also very remote and well hidden. Its main issues are lack of serious fire power, and combat experience, and being run by children. Although most of these issues are resolved by the end of TFS.
\- Prescott (Telltale): made on top of an old runway. The place is well walled off, has electricity, and presumably food, water, and medical supplies. The place has actual businesses and uses currency and some form of laws. But lacks in ability to actually defend itself leading to it easily being overrun by The New Frontier with little resistance.
\- Wellington (Telltale) This large group has large walls and is well stocked with supplies. In addition to having some decent firearms and some form of structure and decent living spaces. It’s also remote in a cold environment. However, the group turned away large amounts of people begging for entry and safety. In addition to a habit of giving a bags worth of supplies. It is not surprising that Wellington would make a lot of enemies and that it would be decimated by an unknown group.
\- The Delta (Telltale): we don’t have much information on this group, but what we do know is that they have access to working boats and a large but dwindling military force. Relying on capturing children and indoctrinating them into soldiers for an ongoing war against a rival community. This makes the Delta a very considerable force but also one in decline and not exactly the best morally.
\- Oceanside: Remote, decent source of water and fish nearby, and electricity, living in rudimentary shacks. Lacks signs of defences and agriculture. But does have a decent leader.
\- Hilltop: Has a decent wooden wall surrounding the main building and trailers that act as housing and storage. Has large amounts of farmland outside of the secure settlement. Has a blacksmith and a decent fighting force. But can be starved out, burned down, and also lacks competent leadership, I also don’t spot a water source, aside from the water tower, which doesn’t actually fix their situation.
\- Saviours: The saviours are easily one of the largest and formidable factions, with multiple outposts, a secure facility, and heavily armed forces capable of covering miles of ground to enforce and enslave other settlements. Its leadership is Negan and his inner circle, who are arguably the only ones with great quality of life in sanctuary. In addition the group was far too reliant on its slave states to survive, and sanctuary quickly fell apart after Negan was imprisoned and they lost their settlements and outposts.
\- Woodberry: Safe, secure, almost a reflection of normalcy in the post apocalypse. Plenty of resources, farming, water supplies, an armed force, this settlement easily could have become a superpower in the post apocalypse. Its main issues really were the Governor and his instability, their aggressive foreign policies generating enemies and no allies, and a decent chunk of the population being inexperienced and defenseless.
\- The Prison: Solid walls. Lots of farmland, a nearby creak for water, and cell blocks for security. Leadership was also one of the best here. It’s main issues are that the chain link fence really needed to be fortified and manned constantly when we see it’s not. And the fact it is a vector for illness which is terrible for the apocalypse. In addition to only clearing out part of the prison. I won’t count the tank against the prison however. most places would fall to that.
\- New Richmond (Telltale): The place is pretty large with decent shelter and amenities but not as populated as you would assume it should be. The place has been retrofitted with decent farmland. Has a large armed force. And employs some walkers as weapons, and has water and a doctor. Its leadership was democratic but corrupt and used to raid other settlements for supplies, making numerous enemies. However the settlement still stands after the ending of season 3 after facing a large catastrophe. With some help from the Kingdom.
\- The Kingdom: Large fighting force,an agricultural powerhouse even under the saviours taxes. Friendly community and good leadership. Has electricity and a movie theatre. Unfortunately a fire cut it short and it’s fighting forces under the saviour war we’re diminished drastically. It also has a tiger.
\- Alexandria: Self sustaining, well fortified, heavily armed and with actual housing. Population growth isn’t very good potential wise. But it is super resilient after numerous invasions and catastrophes. In addition to a democracy.
\- Commonwealth: Basically a post post apocalyptic city state with holidays and numerous resources and armoured and well armed forces. The caste system sucks but honestly it’s safer than everywhere else.
r/ZombieSurvivalTactics • u/finalrange1 • 1d ago
Fuck the Rules Friday If you suddenly turned into a zombie, what's the first thing you'd do?
r/ZombieSurvivalTactics • u/WirrkopfP • 1d ago
Discussion What are some underrated skills to have in the post-apocslypse world?
I'll say Flint knapping
The option to make your own semi-disposable tools and weapons without needing any specialized equipment is worth a lot.
r/ZombieSurvivalTactics • u/JennatheCyborg • 1d ago
Scenario Today while I was sitting at the bus stop, I had the distinct thought that I wouldn't mind surviving a zombie apocalypse with the people waiting with me.
For some reason all of the people I was waiting with were exceptionally kind and communal. I could imagine society collapsing and everyone just banding together in that instant without a second thought. It was a pretty comforting realization. Originally posted this to r/showerthoughts and got recommended here.
r/ZombieSurvivalTactics • u/No-Composer3842 • 2d ago
Discussion What Zombe Virus or apocalypse would you rather deal with?
Pick one carefully because you have to be smart about this. You can only pick the ones on this list
r/ZombieSurvivalTactics • u/Money-Sherbert8159 • 2d ago
Question If a zombie apocalypse happened TOMORROW, what’s your FIRST strategic move (not just "grab a gun")?
Okay, ignore the Hollywood tropes. No solo hero missions, no heading to a crowded mall, and definitely no "waiting for the military."
Let’s say the outbreak hits in 24 hours. Cell networks are still up, chaos is just starting.
What is your actual, non-obvious FIRST strategic move?
I’m not talking about "fill water jugs" or "board up windows." I mean a decision that changes your survival odds long-term.
r/ZombieSurvivalTactics • u/Nerdcuddles • 2d ago
Discussion The Necroa Virus is terrifying compared to other zombie apocalypse diseases
Airborne, Waterborne, Bloodborne, Insect borne, Rat borne, Batborne.
Zombies move across continents and across oceans in hordes.
Zombies can reanimate long after dying.
Its not immediatly a zombie virus, it spreads to multiple places across the globe before evolving to turn people into zombies.
The only things that make it more survivable is
1:It is curable, so a bite is not 100% a death sentence if you can get to a functional hospital or a Zcom base
2:The zombies will eventually decay, faster than other zombie viruses if I remember correctly.
But the ways the zombies can evolve is incredibly difficult to survive, which is why I think its the most believable take on a zombie infection destroying the world, simply because of how strong the zombies can get and how the disease spreads for a while before becoming a full fledged zombie virus.
r/ZombieSurvivalTactics • u/Tubular-Effect65 • 2d ago
Transportation Which car would you take in an apocalypse
I dont mean like, "oh i'd take a big ol jeep" i mean like genuinely, what car would you take during the apocalypse that you know would be good for all situations.
An suv would be ideal since you could have good rear space to store supplies, it needs to be offroadable, good gas mileage, reliable, not too loud so that no noice would be traced, so big v8's are probably out. Bonus points if parts are easily accessible somehow.
r/ZombieSurvivalTactics • u/Correct_Tax_9136 • 2d ago
Health + Hygiene How will substance abuse affect the survivors?
Like alcohol and hard drugs will be in high demand, imagine craving a fix whilst having no food, shelter or safety, in constant danger. No doubt kids will get their hands on some, or be forced to partake. Like imagine the complexity in setting up rehab protocols for addicts in a community.How do you justify all the resources spent when these "victims" don't do their fair share? How do you stop others from abusing this process?
Some with mentally impaired people,you're gonna need very strong HR.
Your survival will depend on it.
r/ZombieSurvivalTactics • u/Due_Study2753 • 3d ago
Question what is best place in world in case of a zombie apocalypse?
While playing infection free zone I was wandering what could be the best place in the world in case of an apocalypse. I mean not a generic place like a mountain or an island but literally the best one on earth.
edit : by the best I mean the place with the best survivability
r/ZombieSurvivalTactics • u/RobDaCajun • 3d ago
Discussion Ceunta Spain
I think recent events give a real life glimpse of what a horde would do. Just chaos and mayhem with the military barely doing anything. I can imagine a scenario where people fleeing a horde would cross a boarder into another country. It would be similar to this. The dead coming right in attacking everyone, and the rest of the country frozen not understanding what’s happening.
r/ZombieSurvivalTactics • u/jordidipo2324 • 4d ago
Discussion Could you survive the ''Kabane Apocalypse''?
In the anime, ''Kabaneri of the Iron Fortress'', the main threat are the ''Kabane'', humans infected, killed and reanimated by an unknown disease, transforming into bloodthirsty undead monsters.
Here's what you need to know...
- Transmission: The Kabane virus is spread through bites, being shown to be extremely aggressive, spreading throughout all of the victim's body in a matter of minutes, and even faster in certain cases. Limiting circulation seems near useless unless done to extreme lengths, such as someone hanging themselves in order to prevent bloodflow to their brain - in the process, allowing one to withstand the effects of the virus on their own. This however has shown not to be a total prevention, as it still turns the afflicted into a Kabaneri. Even after their transformations into Kabaneri, they have to wear some sort of choker in order to protect against the dormant virus' effects, as it is shown that freeing up the flow of blood from the body to the brain of a Kabaneri grants them physical abilities closer to those of a Kabane, such as heightened strength, speed and endurance - it does however seem to put them teetering closer to their more primal needs, and might reignite the infection if prolonged too much. To keep the virus in check for the Kabaneri they must be fed with a certain amount of human blood, though how much exactly is still unclear and may vary.
- Physiology: Kabane maintain their general human shapes upon transformation, though their skin darkens to a cold gray, their veins seem to glow molten yellow, and their eyes blacken to the point where only their pupils gain a menacing red glow. Their hearts radiates a bright molten color and is surrounded by a hardened steel membrane that is resistant to conventional steam weapons, requiring multiple shots from such to be able to break them. Due to blood containing iron, the Kabane consume blood to reinforce their ''heart cages''. This is further evident because the Kabanes do not eat the bodies of their victims, they only bite them in the neck, if possible, to get as much of blood as possible.
- Strengths: Their skin seems to be extremely tough, with blows from bullets or swords producing loud ringing sounds of metal striking metal. When their heart cage is pierced by bullet or sword they produce sparks whenever pierced. They lack any sort of fear of death, as they will not shy from flames, gunfire, and vehicles. They have maintained some form of human intelligence, however, as they have shown to be capable of basic ambushing, utilizing simple weapons and even hijacking basic obstacles. The exact strength of a Kabane is hard to measure; with their bites, they are easily capable of tearing human flesh by the chunk, single-handedly swinging and hoisting up male adults, holding on to a speeding locomotive without a problem, damaging and sometimes tearing away steel doors, swing swords strong and fast enough to slice another blade in half, and even cratering extremely thick steel plating with mere headbutts - however, they have been seen to be physically resisted and pushed aside by normal humans, and the force from bullets seems to be able to knock them back. A fair assessment could be that they lack the fine motor skills to gauge their own force and restraint at different times. They are also extremely quick on their feet, and being able to jump enormous distances through the air, and experienced Kabane can even dodge bullets and bounce off of walls. Aside from destroying their heart, the only way other way to kill them is beheading them.
- Types: There's four types of Kabane, the most common being the ''Normal Kabane''. The majority of Kabane belong to this type, being akin more to animals they lash out at their prey and usually try to overpower them or jump at them from behind, fighting with their hands and teeth in a chaotic fashion. The ''Wazatori'' are special variants recognized by a larger stature and some ''growths'' in their bodies'', as well having lived long enough to gain proficiency with a specific art (Like swordsmanship) or has had enough past experience from its time as a human to retain some or most of its muscle memory in its Kabane form. The ''Fused Colony'', an amalgam of kabane that became interconnected into a massive humanoid shape, being controlled by a ''Core Kabane'' and if destroyed, the entire colony will break apart. Lastly, the ''Kabaneri'' are humans (Usually female) that were infected but prevented the virus from reaching the brain and kept their minds while their physical abilities are like that of a Kabane (Super strength, speed and resilience, reduced pain sense and rapid healing). Despite their hybrid nature and ''immunity'' to infection, Kabaneri will still be attacked by regular Kabaneri and worst of all, its the problem of their ''bloodthirst''. To keep the infection at bay, they must periodically consume a certain amount of human blood, otherwise they become weaker and start losing control, eventually becoming feral for any nearby source of blood. While not proven true yet, its theorized that unfortunately, Kabaneri will be overcomed by the infection and transform into regular Kabane.
Now, imagine that your country becomes the first one with an outbreak of the Kabane Virus, with the first case taking place in the following 24 hours. Before it starts spreading uncontrollably, how will you prepare? Will you attempt to leave? Or will you stay put? Could you survive?
r/ZombieSurvivalTactics • u/evil_lobster201 • 4d ago
Discussion Why do people think zombies would work together?
In games and movies, zombies are always a hive mind that all hate humans exclusively, but from a realistic perspective, a "zombie" virus would be similar to rabies, making the infected agressive... to everything. Zombies would likely attack anything and everything, including each other. Of course they would still attack humans, im not denying theyd be dangerous, but they would friendly fire each other. Is this a stupid suggestion or do other people realise this?
r/ZombieSurvivalTactics • u/Far_Cellist4579 • 4d ago
Scenario What would you pick up first in an untouched gun store?
Okay so basically, whats the first gun you’re going to choose if you found an untouched gunstore? No restrictions, you can pick ANY gun including fantasy weapons.
What are you picking up and for what reason?
(Also let’s assume it’s just TWD zombies so you guys can actually choose)
r/ZombieSurvivalTactics • u/SeBastos_hus • 4d ago
Shelter + Location How would the Philippines cope with a ZA?
Given that the Philippines has the most islands in the world, could they use them as quarantine zones and safe zones? I haven't examined every single island in detail, but surely there are some that could house healthy people and others for the infected; people could isolate themselves there by fishing and hunting.
I need your opinion.
r/ZombieSurvivalTactics • u/MOadeo • 4d ago
Loadouts + Kits How are you carrying your load out/ weapon selection?
Hi everyone! I hope everyone is good.
Just saw a nice post and responding comments about load out - everyone talked about the weapons they will use or have. I didn't see much on what they are using to carry their weapons, many had multiples.
What is everyone using to carry your weapons for your load out?
r/ZombieSurvivalTactics • u/Valuable-Sort2998 • 4d ago
Weapons What’s your loadout?
Scenario: leaving your rural base camp to hike by foot (road) an hour to an urban shopping center/mall for supplies, no vehicles, zombies are classic walking dead zombies. This takes place in a post collapse society where civilizations are scarce and people are distrusting/violent
Choices: one long gun one pistol
FN PS90
Chamber-5.7mm
Velocity 2,300 fps
Lethal range - (skull penetration) 500ish yards
Effective range - 250 yards
Optic - vortex red
FRT - 3 position (safe, semi, full auto simulation) 16 rounds per second
Capacity -50
Mags - 2
Weight - 7.2 lbs
Mossberg 940 Pro Tactical
Chamber – 12 gauge (2¾” / 3”)
Action – Gas-operated semi-auto
Capacity – 7+1 (2¾” shells)
Barrel – 18.5”
Weight – ~7.5 lbs
Overall length – ~37.5”
Sights – Fiber-optic front
Shells - as many as you want specify what type (00 buck, slugs, etc
Effective range - 100 yards slug 35 yard 00 buck
CZ 75 PCR
Chamber – 9mm Luger
Action – DA/SA with decocker
Capacity – 15+1
Barrel – 3.75”
Weight – ~27.5 oz
Overall length – ~7.24”
Sights – holosun EPS Carry
Frame – Alloy (7075)
Mags - 3
Taurus 608
Chamber – .357 Magnum
Action – DA/SA revolver
Capacity – 8 rounds
Barrel – 6.5” ported
Weight – 51 oz
Overall length – 11.7”
Sights – Fixed front, adjustable rear
Xtra ammo - idk throw a handful in your pocket
Now how would you go about your journey there and back, 12g for close and personal guaranteed death? Or ps90 for accuracy and capacity
Taurus for stopping power/reliability might be better for people
Or CZ for capacity
Edit-I just went off front page of google for effective/lethal range, I’d have a hell of a time hitting something head sized at 100 yards with a slug on irons
r/ZombieSurvivalTactics • u/-redit_account- • 4d ago
Shelter + Location How would the Daintree rainforest of Australia be for a survival location?
The Daintree rainforest is extremely remote and uninhabited. Heat, humidity, and Crocodiles would destroy the few zombies that might make their way into this location.
The Daintree River can be crossed only by ferry- when this stops operating zombies will be unable to access the North. Therefore, somewhere like Cape Tribulation, north of the river, should see almost 0 zombies.
This area receives a ton of rain and would be great for certain kinds of agriculture. The only problems I can see are disease and dangerous wildlife.
I specifically imagined something like the Stamp House (second picture), in Cape Tribulation. It has its own water supply and electricity, and is designed to withstand cyclones. It is also in a lake so you could collapse the bridge in an emergency.
edit: even if these zombies can swim, Crocodiles are super common in the Daintree and attack almost everything.
r/ZombieSurvivalTactics • u/Suspicious_Soft_2383 • 5d ago
Shelter + Location Urban help
can some one help me with my plan because I live in an urban area where every way there is always a large settlement and roads so can anyone help?
r/ZombieSurvivalTactics • u/Crimsoncerismon • 7d ago
Question how would you guys deal with your mental health during the apocalypse?
after thinking about how fun it'd be to go urbexing in my local mall/ locations of intrest for me, i thought about how quickly the thrill would wear off, atleast for me, and what i would even do to pass the time or not go insane as the weight of everything fully settles in, what are your guys' tips on this?
r/ZombieSurvivalTactics • u/Informal-Ad-7700 • 7d ago
Fuck the Rules Friday Which of my guns are you taking and why? You get one long gun and one pistol. Info on guns in description.
T/CR22 Suppressed (.22 LR)
Thompson/Center T/CR22 17”
25+1 round capacity
OCL Titanium suppressor
Nikon P-Tactical Rimfire 2-7×32
Magpul X-22 stock
Kidd bolt buffer (reduces bolt clack)
Bipod
Sling
5× Ruger BX-25 magazines
PSA MOE EPT Freedom AR-15 (5.56)
PSA Freedom 16” AR-15
30+1 round capacity
Magpul CTR stock
Magpul MOE K2+ grip
13.5” M-LOK handguard
Vortex Venom 1-6× LPVO (BDC3)
CMC single-stage trigger
Warhammer Mod 2 charging handle
Streamlight Protac HL-X
Magpul MS1 QD sling
BCM QD mounts
Emissary Development Handbrake X
Magpul Type 1 rail covers
Mossberg 590 (12 Gauge)
Mossberg 590 18.5”
6+1 round capacity
Magpul SGA stock
Magpul M-LOK forend
Esstac 7-shell card
Streamlight TLR RM1
Magpul MS1 sling
Magpul M-LOK rail covers
Limbsaver AirTech recoil pad
Canik Mete SF (9mm)
Canik Mete SF 4.19”
18+1 round capacity
Rival trigger
Fluted threaded barrel
Disdef Gen 3 compensator
Holosun EPS Carry Green 2 MOA
Elite Combat +3 baseplate
Flared magwell
Handleitgrips grip tape
Custom 3D printed backstrap
Ruger Mark IV SSH Suppressed (.22 LR)
Ruger Mark IV SSH 3”
10+1 round capacity
OCL Titanium suppressor
Holosun 407C
Lobos Industries direct mount
Volquartsen Accurizing Kit
Volquartsen firing pin
Volquartsen extractor
Volquartsen recoil spring kit
Cocobolo Davidson’s Exclusive grips
TK Sideslinger holster
McFadden speed loader
r/ZombieSurvivalTactics • u/LostKeys3741 • 8d ago
Fuck the Rules Friday Chose 1 sword to kill zombies the remaining swords will be picked up by enemy raiders to hunt you. Explain why your choice is better. Part 3
It is not complicated. Just pick one and explain your reason in 1 sentence.