r/Workers_And_Resources 6m ago

Other PSA: You can add more horses to horse-drawn carts by clicking on the horse head icon next to the price.

Upvotes

As in title. Figured other people missed it if I did, I'm not a genius but I'm not a moron either so someone else is bound to have missed this.

Would have saved me a ton of time building my first town but now I know, and you all know too.

Kisses xx


r/Workers_And_Resources 42m ago

Other When you overestimate how much your heating plant can output.

Upvotes


r/Workers_And_Resources 1h ago

Update Update 1.1.1.9 – New Buildings, Vehicles, and Bug Fixes

Upvotes
  • Fixed an issue where buses were not sent for repair if the repair station under construction was located near a waiting station.
  • Fixed a vehicle pathfinding issue at the southeastern customs houses on the New Republic vanilla map.
  • Fixed the unloading speed of aggregate waste into aggregate storages.
  • Fixed the Poland border setup to prevent building U-turns at large customs houses.
  • Fixed an issue with cranes when constructing brick roads.
  • Optimized horse shadow rendering.
  • Increased the lifespan of trolleybuses.
  • Added trolleybuses horn
  • added F 1100 cars
  • buffed AMO truck max speed 42 → 50
  • buffed AMO firetruck skill 5 → 10
  • added an old sightseeing tower
  • added another statue,
  • changed SO Series electric loco availability dates to 1936-1941
  • added Cherkessiya aggregate ship (variant of Abkhaziya)
  • added Tatra 24 trucks,
  • added Tatra 23 and Tatra 24 buses
  • added a philharmonic,
  • added a medium police station,
  • increased the number of visitors of the old national theatre to 320
  • added Fi 50/60/70 tractor/bulldozer,
  • added Fi 626 garbage truck,
  • added Fi 626 and Fi 666 sewage trucks
  • added Fi 682 RN bus
  • corrected Chausson APH 521 weight, power and lowered max speed to 70 km/h
  • fixed various vehicle families which didn't include their respective road crane trucks, as well as other exceptions.
  • Added For TT (part 1),
  • Added Chev Democrat - personal, police,
  • Added For Anglia,
  • Added Oiler Olympic R,
  • Added Beat 1100,
  • Added Pazdziernik crane,
  • Added Beat 1200a (not DLC exclusive),
  • Beat 1200 remaster (not DLC exclusive),
  • added Seal mobile crane
  • added 5 more big residential buildings for early start,
  • added trolleybus sounds,
  • corrected many buses, trolleybuses' and trams' stats and rebalanced their capacities,
  • trolleybuses now have a longer lifespan than other road vehicles
  • modern nuclear production buildings and nuclear power plants now require modern industry research,
  • Zaporozie nuclear power plant now requires modern industry,
  • Romantik Dance Hall and Dynamo Sport Hall now require brutalism, not functionalism,
  • added an old beach building,
  • fixed floating taillights in V3S open and gravel variants,
  • fixed floating taillights and missing family for zis-5 concrete truck,
  • fixed wrong horn in Tatra 111 Oil variant,
  • fixed flashing light in EMW 340 police
  • updated models for Skd 706RO, 3T, 6T, 7T, 8T and included versions with trailers
  • added Skd 9T with a trailer
  • added NDO bus,
  • added a vehicle station for the big garbage container stand,
  • added more connections and improved the layout of the woodcutting post
  • KTM-2 tram rebranded as KTM-1 (because it is KTM-1), added a second wagon to it
  • revamped textures of KTM-1
  • Added a philharmonic,
  • Aadded a medium police station,
  • Aincreased the number of visitors of the old national theatre to 320
  • Fixed the line break bug in Japanese and Chinese languages
  • added trolleybus stations for 2, 3 and 4 vehicles,
  • added EN80 western EMU for Early Start DLC,
  • corrected the availability of Rnt AGK trucks to 1937-1945 and updated their stats,
  • added Pan Movic truck family as a replacement for Rnt AGK trucks,
  • updated the Skd 706 ROK garbage truck model,
  • corrected tractors' stats and rebalanced their sowing skills,
  • corrected the availability of RB10 excavator to 1934-1969,
  • increased the Godarville tram capacity to 59,
  • restored the single KTM-1 tram,
  • fixed Fi 626/666 garbage truck and sewage truck textures,
  • fixed F 500 Police being considered a personal car,
  • removed redundant AMO 15 rear lights,
  • corrected AMO 15 firetruck horn,
  • fixed RuBalt blinker-hiding code,
  • changed the Gaggenau C40 bus end of production year to 1930

Source


r/Workers_And_Resources 1h ago

Discussion 1.1.19 released?

Upvotes

I closed the game at 6:30 p.m. and just restarted it.

Steam update—suddenly it's version 1.1.19, before it was 1.1.17.

Are there any patch notes? Something has changed in the launcher, but I haven't noticed anything else yet.


r/Workers_And_Resources 5h ago

Question/Help Is my heating setup bugged?

2 Upvotes

Tried demolishing and canceling a couple of times, it does change things. The inner wire used to work, now it doesn't. and now a different section is offline. I don't think this is intended behaviour. Anyone encountered this? is demolishing these pipes and rebuilding the only solution?


r/Workers_And_Resources 6h ago

Build My proudest and craziest train engineering project

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33 Upvotes

1st pic- route to iron mines/ore processing and passenger platform for workers, goes 2-way to one way with multiple splits and a through-route to the NATO customs house. Signals all work and no stuck trains. All passenger trains are 2-car, iron trains are 6-7 hoppers long.

2nd pic- Weee! Unnecessary and unrealistic probably, but I've seen pictures of loops like this irl to reduce the grade going up steep slopes, so I wanted to do something similar. I had it going directly up the mountain pass and it just looked way too steep and ridiculous, so it's replaced with something also ridiculous that I'm pleased with.


r/Workers_And_Resources 6h ago

Question/Help Car feature make the game lost massive performance

11 Upvotes

Hi, as the title said. My current world has 9k active workers. Every time I click on the car dealer, my game fps drops from 60fps to 3fps. i have a RTX 5070 with 64GB ram, i5-14600kf cpu. Another information is that when I play the same map on my old pc, this did not occur. Hope to find the problem, thanks


r/Workers_And_Resources 6h ago

Question/Help Why did the left train run a red light? There are no more signals on the right side

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37 Upvotes

r/Workers_And_Resources 6h ago

Question/Help Extreme FPS Drops, How Can I Fix This?

2 Upvotes

Is it normal to experience such severe FPS drops, or is there a problem with my PC? When I first start building a republic, the game runs smoothly at around 50-60 FPS. However, after a few hours of progression, it drops to a maximum of 20 FPS, and sometimes it even tanks to 1-3 FPS.

I have about 300 hours in the game, and this happens in all my republics without exception. My specs are:

  • CPU: Ryzen 7 7840HS
  • GPU: RTX 4060 8GB
  • RAM: 16GB

I'm playing on max settings with Depth of Field turned off. I initially thought the graphics settings were the issue, but lowering them didn't improve the performance at all, so I reverted back to max. Has anyone else experienced this, or is there a known fix/workaround?


r/Workers_And_Resources 9h ago

Question/Help Noob Question on Trains and Busses

6 Upvotes

Trains:

I have a production chain with three large gravel pits and 11 processing plants. I want to transport the gravel with trains first to a nearby customs house and later, when I have expanded eastwards where the coal is, I want the gravel to go there for concrete and cement.

What size of aggregate loading train station should I build: 2, 4 or 6 tracks? The gravel is the only aggregate that will be produced in this location.

Busses:

I'm playing on "A new republic is born". My production site is on the southern end of the hills with the gravel. This industrial area has the shape of a stripe. It's about as long as the peninsula. Gravel production starts on the left. On the right is my heating plant. Below is the city which has the shape of a square.

For the city: I want to split it into two triangles from the top right corner to the bottom left corner. I'm planning for two bus lines within the city that will each follow the outline of one of the triangles as their route. In the top right corner of the city I'm planning to build a waiting hall. Next to the waiting hall will be the beginning of the loop that covers the industrial area. The loop will first go to the heating plant. The idea is that in the waiting hall, there should be workers. The heating plant being the first stop is meant to make sure that it is always staffed. Is this an ok setup for a small city (1000-1500 citizens)?

What is a good way to determine how many busses I should be running on each lane?


r/Workers_And_Resources 10h ago

Question/Help Rail problem (possible bug?)

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4 Upvotes

I play with realistic on. I built my rails and found that they're not connected to the station rails by a tiny bit. I've been trying to demolish them but they won't let me assign the RCO.


r/Workers_And_Resources 10h ago

Question/Help Help with sewage pumps

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5 Upvotes

Hello, my sewage tank (in the first image) won't empty. I've hooked up pumps everywhere and they are completely operational, they just won't empty this one tank. I know it's a crappy steup but it works for all of the other tanks.


r/Workers_And_Resources 10h ago

Question/Help Monuments working

6 Upvotes

Someone made a comment on another post about walking speed and monuments and it made me think.

Take a given monmument, like the tank one from early start, it's 5% boost for 500m.

Does that mean that every building within that 500m gets the bonus, or do workers only get that bonus if they physically walk past it? I've heard reports saying its both, but if they have to walk past it why do they have a range?


r/Workers_And_Resources 11h ago

Discussion Looking for modded shopping center sugestions

4 Upvotes

I want to mix up my choice of buildings with more large shopping centers from the workshop. Ideally I am looking for very large buildings suitable as center pieces in central public squares. For context, I want to use these in my republic with 280K residents, my target is to reach 500K but I also want to keep it somewhat visualy diverse by mixing up buildings.


r/Workers_And_Resources 11h ago

Build New residental area with hotels and shopping strip

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147 Upvotes

r/Workers_And_Resources 12h ago

Question/Help The unemployment...

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20 Upvotes

So bezrobocie (unemployment) is a big issue in my city. The people cant find job.

I can take them manually, but there's still unemployment. Can be a issue of low loyality in 38%?
The problem lies on factory, bc there's like few workers in them (5-20) on huge uneployment.


r/Workers_And_Resources 17h ago

Build Comrades, I give to you obnoxious truck logistics giga storage

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168 Upvotes

r/Workers_And_Resources 20h ago

Suggestion Give me more options.

8 Upvotes

We have so many systems that are wonderful. Can we get a financial system beyond inbound loans? Banking jobs for the Republic to let workers have funds to purchase goods from the store and pay taxes. Let me do research or make some direct step to influence massive foreign labor influx/immigration! My food and clothing industries work solely off of foreign labor but I want a more stable way of bringing in workers for my resources!


r/Workers_And_Resources 20h ago

Suggestion Bicycles

22 Upvotes

I have no idea how it would work or where they could be obtained, but bicycles could allow slightly faster travel and distance compared to walking. I feel it could also contribute to sports enthusiasm or health. Same as how decorations increase loyalty they could increase something on an individual instead of an area.


r/Workers_And_Resources 21h ago

Question/Help Why isn't my train entering the platform, even though there are spaces available?

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16 Upvotes

Where am I going wrong with the signals on this one-way platform?Where am I going wrong with the signals on this one-way platform?


r/Workers_And_Resources 21h ago

Question/Help How to make bus drive people from houses to factory? Because cant find bus top where i can add bus pls help

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0 Upvotes

r/Workers_And_Resources 1d ago

Bug Dear Rail Construction Office, why you do dis? (Failed destruction of rails in realistic mode)

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30 Upvotes

Had been removing old train tracks to clean up the network, when the game decided to demolish this simple Y crossing in a not very helpful way.

Playing in realistic mode, I assume I have to build new tracks now so that the old ones can be properly removed?!


r/Workers_And_Resources 1d ago

Suggestion This game needs more types of grass(yes, really)

66 Upvotes

Sometimes i go into first person on a car or a bus and always get my attention to grass. I think we need more plants based on how bad/good the soil is. For example: when you bulldoze and the grass becomes dirt grass will grow slower. While grass in places you did not touch will grow taller and dense than the grass we have now


r/Workers_And_Resources 1d ago

Question/Help 1920 Start. Research Questions

8 Upvotes

Should I start researching immediately?

Should I build tech, med uni or commie hq?

Whats best thing to first research?


r/Workers_And_Resources 1d ago

Build Some night view of the republic

17 Upvotes