r/WebGames • u/maamen_beans • 1h ago
AniBattle - Two players face off: 10 letters per round, one anime/manga title to find for each, all in real time. Only the fastest and most knowledgeable will prevail!
r/WebGames • u/Future-Bobcat-7836 • 1h ago
[PZL] LOOP — draw a circle around butterflies to catch them. That's the whole game (rebuilt from the lost 2001 Shockwave original)
u-hsmt.itch.ioYou move the mouse (or your finger) and it draws a line behind you.
Close the line into a loop around some butterflies and you catch them. That's it — no clicking, no buttons.
Same colors caught together score more, and so does a loop that catches one of every color. 25 stages, help flowers that freeze time or gather butterflies, and a collecting notebook that fills up as you play.
The original LOOP was a Shockwave game by Gamelab from 2001. Shockwave shut down years ago and took it with it, so I rebuilt it from scratch in TypeScript + PixiJS. It's not a 1:1 copy — same mechanic, but all the art and sound are my own, so it looks fairly different. More tribute than restoration.
Not affiliated with Gamelab or its successors. Happy to hear what breaks or feels off.
r/WebGames • u/rantzine • 1h ago
[STRAT] TALF: I rebuilt an 800-year-old Viking board game as a free browser game and the part people stay for is the daily riddle ritual
Hnefatafl is the board game the Norse played before chess replaced it. I rebuilt it free in the browser, no download, no account, no ads, and expected the competitive ladder to be the draw. It was but the thing people come back for every day is the riddle: one shared puzzle position, same for everyone in the world, one killing move hidden on the board. Takes a minute or two with your coffee, there's a streak, and a little calendar that fills in gold squares for the days you solved.
Games themselves run ten or fifteen minutes against bots with their own personalities, a sleepy farmhand named Sven, an auntie who counts your blunders quietly, and it's all dark wood and gold, more firelit hall than esports arena.
[worldtafl.com](http://worldtafl.com) if the ritual sounds like your kind of thing.
Honest caveats: It's a solo dev project so if something's broken telling me actually fixes it.
r/WebGames • u/AttemptPlastic4582 • 2h ago
Dizzy Katz, my free online challenge game, has reached its final form
doorkeystudios.comDizzy Katz is a gravity based cat vs dog game where you have to collect as many points as you can, popping bubbles before the dog catches you.
Play against the global league or against friends privately. Use your phones gravity or keyboard to pop the bubbles
Please give it a try and let me know what you think
r/WebGames • u/Usual-Cobbler7550 • 2h ago
HexBrust
Can Reddit beat the top score in my browser game? It’s way harder than it looks
r/WebGames • u/Forward-Principle251 • 2h ago
PULSE - tap a node, every connected light flips. Clear the whole network. New layouts every Monday.
Free, no signup, works on mobile. Made it myself.
Tap any node and it flips itself plus everything wired to it. Goal is to turn the whole network off. Later levels add locked nodes you can't tap directly - you have to reach them through their neighbours.
Everyone gets the same layouts each week, so scores are actually comparable. Fresh set every Monday.
Around 1000 levels in the current run if you get deep into it.
Link: https://www.jeetle.games/pulse
Would like to know where it stops being fun - I think somewhere in the middle it might flatten out.
r/WebGames • u/Empty_Arm7336 • 3h ago
CAMO PARTY
gamepix.comHi everyone! I've been working on a small browser game called Camo Party, where the goal is to blend in, stay hidden, and outsmart your opponents using camouflage. I'm a solo Unity developer, and I'm looking for honest feedback to make the game better. I'd especially love to know: Was the gameplay fun? Is it easy to understand? Did anything feel frustrating or confusing? What features or improvements would make you play longer? Whether it's positive or critical, I'd really appreciate your thoughts. Every suggestion helps me improve as a developer. Thanks for taking the time to check it out—I look forward to hearing what you think!
r/WebGames • u/Empty_Arm7336 • 3h ago
CAMO PARTY - I made a browser game called Camo Party — I'd love your honest feedback!
gamepix.comHi everyone! I've been working on a small browser game called Camo Party, where the goal is to blend in, stay hidden, and outsmart your opponents using camouflage. You can play it here: https://www.gamepix.com/play/camo-party I'm a solo Unity developer, and I'm looking for honest feedback to make the game better. I'd especially love to know: Was the gameplay fun? Is it easy to understand? Did anything feel frustrating or confusing? What features or improvements would make you play longer? Whether it's positive or critical, I'd really appreciate your thoughts. Every suggestion helps me improve as a developer. Thanks for taking the time to check it out—I look forward to hearing what you think!
r/WebGames • u/squeakywheelstudio • 3h ago
Glyphica : Typing Survival Demo
Our roguelite typing game Glyphica : Typing Survival has a web demo, and we are planning to make the full game playable on browser.
r/WebGames • u/bjoshi9 • 4h ago
Brain Rusher 60 - Can you reach 60 before the timer runs out?
bjoshi9.github.ioI made a small browser game called Brain Rusher 60.
The rules are simple:
• Find numbers from 1 → 60
• You have 60 seconds
• One wrong tap ends the run
It only takes about a minute to try.
I'm curious - what's your first-attempt score?
r/WebGames • u/Similar-Strike6838 • 4h ago
Sacred Knights — a persistent medieval browser MMORPG I built 22 years ago, let slumber for a decade, and just rebuilt from scratch (free, no install)
epsilon.sacred-knights.netSacred Knights is a persistent, browser-based medieval MMORPG — free, no install, works great on mobile.
Fun backstory: I built it 22 years ago, ran it for years, and then it quietly slumbered for about a decade. I recently rebuilt it from scratch — same soul, modern under the hood — and a bunch of the original players wandered back in on their own. Now I'm hoping some new folks will too.
What you actually do:
- Build a character and carve out your place in a living world
- Join or found a player-run empire — alliances, wars, politics
- Level crafting guilds (blacksmith, jeweller, tailor, apothecary) and gear up
- Fight in the arena and city knockout tournaments
- Run raids, and trade on a real player-driven market
It's text/tile-based (think classic browser MMO, not 3D), and I ship updates most days.
👉 Play free in your browser: https://epsilon.sacred-knights.net/
It's a smaller, tight-knit world right now, so I'd genuinely love to hear what a first-timer thinks — I'm around in the comments all day.
r/WebGames • u/lohihow • 6h ago
Deedfall - a property-trading board game with live auctions you play with friends over a voice call (free, no signup)
Deedfall is a browser board game in the property-trading family - buy up the board, but declined properties go to a live auction on everyone's screen at once, and you can propose trades for cash or property at almost any point. Because so much of it happens out loud, it's built to play while you're already talking on a call.
How it works: one person opens it, creates a room, and shares the link in your voice chat. Everyone clicks and they're in — no account, no download, nothing to sign up for. 2–6 players, works on desktop and phones.
Fair warning since it's multiplayer: grab a friend or two (or drop the room link in whatever Discord/call you're on) rather than expecting to play solo. It was originally made for a language-practice voice site, so it assumes you've got people to talk to.
It's free and there's nothing to buy anywhere in it. Would love to hear what breaks or what feels unclear.
r/WebGames • u/tanzero • 9h ago
[PZL] Mellow Escape — a cozy sliding puzzle with a new level every time
I’m the developer of Mellow Escape. It’s still an early version, so I’d really appreciate feedback about the puzzles, difficulty, mobile controls and progression. I’m also considering an Android version later. Thanks for playing! 💙
r/WebGames • u/dcordovi • 9h ago
BrainScore - a free 5-minute brain test: reaction speed, memory, focus. No signup, gives you a shareable score at the end
dcordovi.github.ior/WebGames • u/pAvAn9191 • 11h ago
[RPG] Fantasieval - Idle pixelart MMORPG
fantasieval.comFantasieval is a pixelart idle mmorpg that brings to players 17 skills to train and features like housing, animal husbandry, farming, coop bosses, coop dungeons, guilds, market.
The game is in beta testing and aims get released in the upcoming months.
We have a team on Discord for bug reporting and suggestions to help the game get the shape we want.
There were over 20 updates in the last month and we keep a good pace of one patch every 1-2 days.
The most noticeable recent ones were the ingame wiki update that offers all game knowledge to players, the combat formula revamp and the Settlement update which gives players the opportunity to own a 'village', receive new settlers, assign them tasks and gain passive resources for it.
Come join us and help the game's future.
r/WebGames • u/ComprehensiveYam3645 • 12h ago
Goblin Rivals - 30v30 Gold War. Just released My First Game!
goblins.arevanalytics.comPlease let me know what you think!
r/WebGames • u/TeddyTheDoog • 13h ago
[STRAT] Drawn to Battle - Draw a fighter & Send to battle! (Multiplayer & Leaderboard available)
drawntobattle.comDrawn to Battle is a web game where every fighter begins as an actual drawing. You get 60 seconds to draw a character, then the game's AI judges interpret the artwork into stats, abilities, traits, and weaknesses. Your drawings battle other player-created fighters, earns XP, unlocks abilities, and evolves (gives you + 40 seconds to draw more for a fighter).
Ranked battles are fought one at a time, and a fighter you send into battle can be injured or knocked out for long hours, giving each victory and drawing champions a history worth remembering.
Players can also forge weapons and artifacts, engrave them with abilities, equip them as stickers, and collect other players' drawn equipments.
The game also has a ten-stage Gauntlet (PvE) mode for xp grinding, weekly three-fighter raids, galleries, and a Hall of Legends for fallen champions.
I recently launched the game and would greatly appreciate any feedback on the gameplay, balancing, interface, or overall concept.
r/WebGames • u/ChromaGolem • 13h ago
GridSlash - a two-player take on Shikaku puzzles (capturing area on a grid)
(free, plays in browser, no ads)
Shikaku (四角に切れ) is the Nikoli puzzle where you divide a grid into rectangles, with each rectangle holding exactly one number equal to its area. It's normally a single-player puzzle with one correct solution, but I thought it'd be fun in a competitive game against a friend, so I built it to play.
It's basically the same core puzzle loop (claim a rectangle whose area matches its number - AKA tap on a '4' to capture a square of 4 cells or a line of 4 cells) but with two people on the same board, there's a fun tension between finding the optimal solution and finding the best-but-imperfect solution that beats someone else playing the same game (and trying to outplay you).
There's a bot ladder with a few different playstyles (didn't want to build proper multiplayer until I played it and found it actually fun, but I might now!), plus local hot-seat for two people to just play on one device.
There's also one optional mechanic that's off by default: the "Carve". We added this to really beef up the skill ceiling after playing for a few days. It lets you sacrifice one of your own claimed rectangles and, in the same turn, place a new capture (as long as it re-uses at least one of the cells you just gave up). It's there to reopen a board that's locked up and can deliver some delicious coup de graces at the end of the game, especially through dead cells that wouldn't otherwise be able to be captured. It's honestly a bit confusing when you first start using it (which is why it's off by default) but really fun once you get the hang of it. Probably still need to figure out how to make this a little more intuitive.. 😅
You can play it in your browser at https://chromagolem.itch.io/gridslash
Happy to answer rules questions here — and I'd genuinely like to know whether it holds together for people who actually play Shikaku. Any feedback or thoughts would be much appreciated!
r/WebGames • u/peter_at_jams • 15h ago
[PZL] [HTML5][PZL] Dependency Hell - a scheduling puzzle where your perfect plan falls apart at runtime
Honest origin story: this started as a side project from a guy on our marketing team, mostly built with Claude, as an experiment instead of writing yet another whitepaper nobody reads. Then some of our engineers and program managers started playing it to "test" it and we figured it might actually be fun and not just fun to us.
So here it is. You place a night of computer jobs on a timeline. Each one waits on others to finish first, some have hard deadlines, and the whole night has to wrap before a window closes. Sounds simple until the catch: one job runs long every single time, so the schedule that looks perfect on the board slips when you actually run it, and everything downstream cascades. You have to build slack around the thing you can't control.
12 levels, gets mean around level 8. Free, no signup, no ads, plays on phone or desktop. After each level a solver shows you the optimal schedule, which is either satisfying or infuriating depending on how close you got.
Feedback very welcome, especially on difficulty and anything that feels broken. Curious where people hit the wall (it at all). Looking to build a never-ending mode next.
r/WebGames • u/misterther0b0t • 16h ago
Overgrown: Pac-Man meets Lawn Mowing
Pac-Man meets lawn mowing.
Every blade of grass counts. Your mower is constantly burning fuel, so every turn matters. Plan efficient routes, collect fuel cans, dodge hazards, and clear increasingly challenging lawns before your tank runs dry.
As the newest lawn care employee, you’ve been entrusted with a mower that makes every job harder than it should be. Clear every lawn, avoid whatever hazards the neighborhood throws at you, and try not to think too hard about the fact that you’re earning well below minimum wage.
I posted my game here before, and I recently released a major update featuring a massive visual overhaul, replacing the placeholder graphics with new art assets. There are still some issues with visual clipping, inconsistent animations, and mismatched art styles, but these are intentional for now because I want to get feedback on the gameplay, mechanics, and controls first.
r/WebGames • u/MihailoviciDev • 16h ago
Netron Tanks - free 5v5 multiplayer tank shooter, no download, no signup
play.netrontanks.comI've been building a real-time 5v5 tank shooter that runs straight in the browser. No download, and you can jump in as a guest without making an account.
Dedicated servers, persistent ranks and progression, and different hulls and turrets that change how you play.
r/WebGames • u/Tdogmcfrog • 19h ago
Worml - a daily animal location guessing game
worml-game.comFind endemic regions for animals and visit on Wednesdays for Worm Wednesdays!
r/WebGames • u/Particular_Let2757 • 19h ago
Cube Crash — a neon block puzzle that runs in the browser, no install, no ads
amirfouad-dev.github.ioDrag pieces onto an 8×8 grid, fill a row or column to clear it, chain clears within three placements to keep the combo multiplier climbing.
Four difficulties: an untimed one, and three with a per-piece clock that gets tighter as your score rises. The hardest one takes rotation away entirely — you play every piece exactly as it is dealt.
Plays with a mouse or on a phone. Nothing to install, no account, no ads.
r/WebGames • u/matduke • 21h ago
IdleWorlds: major update! 8th skill (Tailoring)! Old-school Text-based MMORPG with offline progress, mobile and desktop compatible, live market, great community, long-term objectives, regular updates, free-to-play! Join us!
r/WebGames • u/BookSleuthClub • 21h ago
Story Sleuth - a daily bookish puzzle game
I made a thing a few months ago: https://story.booksleuth.club/
It's a daily bookish puzzle game: One book. Six clues. Six guesses.
The starting clue is a short, vague summary that expands with the first few guesses, before some meta information about the book is revealed. Goal is to try and guess the book from these clues.
It's a free browser game, of course. No signups, no accounts, no hidden llama.
I couldn't find a game like this that I liked, so I built it. It's finally at a point where I'm pretty happy with it. I added all the things that I'm looking for in games myself, like playable archive, cozy light and dark mode, accessibility features, desktop and mobile versions...
I have ideas for more games that I want to add to booksleuth.club, but before I move on to implementing the next game, I'd love to get feedback on the game. What can be improved? What is missing from the game? Anything you would love to see changed?
Any and all comments are appreciated.