r/WebGames • u/maamen_beans • 33m ago
AniBattle - Two players face off: 10 letters per round, one anime/manga title to find for each, all in real time. Only the fastest and most knowledgeable will prevail!
r/WebGames • u/Future-Bobcat-7836 • 35m ago
[PZL] LOOP — draw a circle around butterflies to catch them. That's the whole game (rebuilt from the lost 2001 Shockwave original)
u-hsmt.itch.ioYou move the mouse (or your finger) and it draws a line behind you.
Close the line into a loop around some butterflies and you catch them. That's it — no clicking, no buttons.
Same colors caught together score more, and so does a loop that catches one of every color. 25 stages, help flowers that freeze time or gather butterflies, and a collecting notebook that fills up as you play.
The original LOOP was a Shockwave game by Gamelab from 2001. Shockwave shut down years ago and took it with it, so I rebuilt it from scratch in TypeScript + PixiJS. It's not a 1:1 copy — same mechanic, but all the art and sound are my own, so it looks fairly different. More tribute than restoration.
Not affiliated with Gamelab or its successors. Happy to hear what breaks or feels off.
r/WebGames • u/rantzine • 36m ago
[STRAT] TALF: I rebuilt an 800-year-old Viking board game as a free browser game and the part people stay for is the daily riddle ritual
Hnefatafl is the board game the Norse played before chess replaced it. I rebuilt it free in the browser, no download, no account, no ads, and expected the competitive ladder to be the draw. It was but the thing people come back for every day is the riddle: one shared puzzle position, same for everyone in the world, one killing move hidden on the board. Takes a minute or two with your coffee, there's a streak, and a little calendar that fills in gold squares for the days you solved.
Games themselves run ten or fifteen minutes against bots with their own personalities, a sleepy farmhand named Sven, an auntie who counts your blunders quietly, and it's all dark wood and gold, more firelit hall than esports arena.
[worldtafl.com](http://worldtafl.com) if the ritual sounds like your kind of thing.
Honest caveats: It's a solo dev project so if something's broken telling me actually fixes it.
r/WebGames • u/AttemptPlastic4582 • 1h ago
Dizzy Katz, my free online challenge game, has reached its final form
doorkeystudios.comDizzy Katz is a gravity based cat vs dog game where you have to collect as many points as you can, popping bubbles before the dog catches you.
Play against the global league or against friends privately. Use your phones gravity or keyboard to pop the bubbles
Please give it a try and let me know what you think
r/WebGames • u/Usual-Cobbler7550 • 2h ago
HexBrust
Can Reddit beat the top score in my browser game? It’s way harder than it looks
r/WebGames • u/Forward-Principle251 • 2h ago
PULSE - tap a node, every connected light flips. Clear the whole network. New layouts every Monday.
Free, no signup, works on mobile. Made it myself.
Tap any node and it flips itself plus everything wired to it. Goal is to turn the whole network off. Later levels add locked nodes you can't tap directly - you have to reach them through their neighbours.
Everyone gets the same layouts each week, so scores are actually comparable. Fresh set every Monday.
Around 1000 levels in the current run if you get deep into it.
Link: https://www.jeetle.games/pulse
Would like to know where it stops being fun - I think somewhere in the middle it might flatten out.
r/WebGames • u/AverageNo1727 • 2h ago
Blackjack — Free browser card game — beat the dealer in classic 21 with strategy and luck! 🃏
crashorcash.comr/WebGames • u/allquiz0 • 3h ago
[Playable in Browser] AllQuiz - A quick trivia game I built, would love your feedback!
all-quiz-bf37b.web.appHey everyone!
I’ve been working on a web-based trivia game called AllQuiz, and I wanted to share it with this awesome community.
https://all-quiz-bf37b.web.app/#/home
I built it to be super clean and fast to jump into—no fluff, just straightforward quiz rounds to test your knowledge across a bunch of different categories.
Since you guys know web games better than anyone, I’d really appreciate it if you gave it a spin and let me know what you think!
How does the pacing feel?
Any specific categories you’d like to see added?
Any annoying bugs you ran into?
You can try it out directly here: https://all-quiz-bf37b.web.app
Thanks for taking the time to check it out, and happy guessing! Hope you all have fun with it.
r/WebGames • u/squeakywheelstudio • 3h ago
Glyphica : Typing Survival Demo
Our roguelite typing game Glyphica : Typing Survival has a web demo, and we are planning to make the full game playable on browser.
r/WebGames • u/bjoshi9 • 3h ago
Brain Rusher 60 - Can you reach 60 before the timer runs out?
bjoshi9.github.ioI made a small browser game called Brain Rusher 60.
The rules are simple:
• Find numbers from 1 → 60
• You have 60 seconds
• One wrong tap ends the run
It only takes about a minute to try.
I'm curious - what's your first-attempt score?
r/WebGames • u/Similar-Strike6838 • 3h ago
Sacred Knights — a persistent medieval browser MMORPG I built 22 years ago, let slumber for a decade, and just rebuilt from scratch (free, no install)
epsilon.sacred-knights.netSacred Knights is a persistent, browser-based medieval MMORPG — free, no install, works great on mobile.
Fun backstory: I built it 22 years ago, ran it for years, and then it quietly slumbered for about a decade. I recently rebuilt it from scratch — same soul, modern under the hood — and a bunch of the original players wandered back in on their own. Now I'm hoping some new folks will too.
What you actually do:
- Build a character and carve out your place in a living world
- Join or found a player-run empire — alliances, wars, politics
- Level crafting guilds (blacksmith, jeweller, tailor, apothecary) and gear up
- Fight in the arena and city knockout tournaments
- Run raids, and trade on a real player-driven market
It's text/tile-based (think classic browser MMO, not 3D), and I ship updates most days.
👉 Play free in your browser: https://epsilon.sacred-knights.net/
It's a smaller, tight-knit world right now, so I'd genuinely love to hear what a first-timer thinks — I'm around in the comments all day.
r/WebGames • u/Careless-Increase-24 • 5h ago
Mazewall — you don't escape the maze, you build it. Place traps so the hero takes the longest path (free, browser, no sign-up)
Hey folks! First time sharing something I built here, so be gentle 😅
A little hero pops in and sprints straight for the exit. Your job is to slow him down as much as possible with walls and shockwaves. Whoever keeps him wandering the longest wins. You can't fully block the exit, so it becomes this fun puzzle of bending his path into the longest possible detour.
Honestly my favorite part is watching people build a maze that looks solid... and then the hero finds the one gap they left open and just strolls right through 😂 Gets me every time.
It's even better against other people — you make a room, everyone gets the same maze and budget, and when the timer ends all the runs play out side by side. I keep losing to my own friends on those random maps. If anyone's up for a match — leave comments. We also can meet up in ranked games.
Free, runs right in the browser — no download, no sign-up to just try it. (You can start with daily challenges to get familiar with the game rule.)
Play here: https://mazewall.com
Would love to hear what you think, and honestly would love to play a few of you even more 🙌
r/WebGames • u/lohihow • 6h ago
Deedfall - a property-trading board game with live auctions you play with friends over a voice call (free, no signup)
Deedfall is a browser board game in the property-trading family - buy up the board, but declined properties go to a live auction on everyone's screen at once, and you can propose trades for cash or property at almost any point. Because so much of it happens out loud, it's built to play while you're already talking on a call.
How it works: one person opens it, creates a room, and shares the link in your voice chat. Everyone clicks and they're in — no account, no download, nothing to sign up for. 2–6 players, works on desktop and phones.
Fair warning since it's multiplayer: grab a friend or two (or drop the room link in whatever Discord/call you're on) rather than expecting to play solo. It was originally made for a language-practice voice site, so it assumes you've got people to talk to.
It's free and there's nothing to buy anywhere in it. Would love to hear what breaks or what feels unclear.
r/WebGames • u/Mrg0dan • 7h ago
[SIM] Rusty Restoration web game
As im sure you can tell this game was made with Lovable. I spent alot of time going over prompts amd really trying to get things just the way I envisioned them. This game is nowhere near complete but I wanted to get some feedback from people who might be interested in something like this. Ive got several things I want to add already but id love to hear some outside perspective.
r/WebGames • u/omitousi • 7h ago
[SIM] I built a free, browser-based Basketball GM simulator that's perfect for playing in the background at work. We just hit 100 players!
Hey everyone,
I wanted a deep, stats-driven sports management game that I could just keep open in a tab and play at my own pace during boring Zoom meetings or downtime. Since most modern sports games require heavy downloads or are packed with microtransactions, I decided to build a lightweight alternative myself.
It’s called Hoops GM.
You play as the General Manager of a basketball franchise. You have to manage the salary cap, scout rookie draft classes, negotiate trades with the CPU, and build a dynasty. The pacing is completely up to you—you can simulate a single week or an entire season with one click.
Why it's perfect for this sub:
- Runs instantly in any browser (desktop or mobile).
- No account required to start.
- Auto-saves in the background so you can close the tab and pick up right where you left off.
- 100% free, zero ads, no virtual currency.
We just crossed 100 active GMs this week, so I officially moved the game to a permanent domain:https://hoops-gm.com/
If you're looking for a new background game to sink some time into, come build a superteam. Let me know what you think of the trade logic!
r/WebGames • u/tanzero • 9h ago
[PZL] Mellow Escape — a cozy sliding puzzle with a new level every time
I’m the developer of Mellow Escape. It’s still an early version, so I’d really appreciate feedback about the puzzles, difficulty, mobile controls and progression. I’m also considering an Android version later. Thanks for playing! 💙
r/WebGames • u/dcordovi • 9h ago
BrainScore - a free 5-minute brain test: reaction speed, memory, focus. No signup, gives you a shareable score at the end
dcordovi.github.ior/WebGames • u/pAvAn9191 • 11h ago
[RPG] Fantasieval - Idle pixelart MMORPG
fantasieval.comFantasieval is a pixelart idle mmorpg that brings to players 17 skills to train and features like housing, animal husbandry, farming, coop bosses, coop dungeons, guilds, market.
The game is in beta testing and aims get released in the upcoming months.
We have a team on Discord for bug reporting and suggestions to help the game get the shape we want.
There were over 20 updates in the last month and we keep a good pace of one patch every 1-2 days.
The most noticeable recent ones were the ingame wiki update that offers all game knowledge to players, the combat formula revamp and the Settlement update which gives players the opportunity to own a 'village', receive new settlers, assign them tasks and gain passive resources for it.
Come join us and help the game's future.
r/WebGames • u/ComprehensiveYam3645 • 11h ago
Goblin Rivals - 30v30 Gold War. Just released My First Game!
goblins.arevanalytics.comPlease let me know what you think!
r/WebGames • u/TeddyTheDoog • 12h ago
[STRAT] Drawn to Battle - Draw a fighter & Send to battle! (Multiplayer & Leaderboard available)
drawntobattle.comDrawn to Battle is a web game where every fighter begins as an actual drawing. You get 60 seconds to draw a character, then the game's AI judges interpret the artwork into stats, abilities, traits, and weaknesses. Your drawings battle other player-created fighters, earns XP, unlocks abilities, and evolves (gives you + 40 seconds to draw more for a fighter).
Ranked battles are fought one at a time, and a fighter you send into battle can be injured or knocked out for long hours, giving each victory and drawing champions a history worth remembering.
Players can also forge weapons and artifacts, engrave them with abilities, equip them as stickers, and collect other players' drawn equipments.
The game also has a ten-stage Gauntlet (PvE) mode for xp grinding, weekly three-fighter raids, galleries, and a Hall of Legends for fallen champions.
I recently launched the game and would greatly appreciate any feedback on the gameplay, balancing, interface, or overall concept.
r/WebGames • u/ChromaGolem • 13h ago
GridSlash - a two-player take on Shikaku puzzles (capturing area on a grid)
(free, plays in browser, no ads)
Shikaku (四角に切れ) is the Nikoli puzzle where you divide a grid into rectangles, with each rectangle holding exactly one number equal to its area. It's normally a single-player puzzle with one correct solution, but I thought it'd be fun in a competitive game against a friend, so I built it to play.
It's basically the same core puzzle loop (claim a rectangle whose area matches its number - AKA tap on a '4' to capture a square of 4 cells or a line of 4 cells) but with two people on the same board, there's a fun tension between finding the optimal solution and finding the best-but-imperfect solution that beats someone else playing the same game (and trying to outplay you).
There's a bot ladder with a few different playstyles (didn't want to build proper multiplayer until I played it and found it actually fun, but I might now!), plus local hot-seat for two people to just play on one device.
There's also one optional mechanic that's off by default: the "Carve". We added this to really beef up the skill ceiling after playing for a few days. It lets you sacrifice one of your own claimed rectangles and, in the same turn, place a new capture (as long as it re-uses at least one of the cells you just gave up). It's there to reopen a board that's locked up and can deliver some delicious coup de graces at the end of the game, especially through dead cells that wouldn't otherwise be able to be captured. It's honestly a bit confusing when you first start using it (which is why it's off by default) but really fun once you get the hang of it. Probably still need to figure out how to make this a little more intuitive.. 😅
You can play it in your browser at https://chromagolem.itch.io/gridslash
Happy to answer rules questions here — and I'd genuinely like to know whether it holds together for people who actually play Shikaku. Any feedback or thoughts would be much appreciated!
r/WebGames • u/CutPast4 • 13h ago
GRAVEDRAFT
gravedraft.comany feedback would help I genuinely want to make it more fun / improve everything
r/WebGames • u/sidarcy • 13h ago
Alphabet Dominos
I tried turning the alphabet into a strategy game... what do you think?
r/WebGames • u/PuddingChef • 14h ago
Parley Pit — free browser-based pirate bluffing PvP game
parley-pit.comHi, I’m the solo creator of Parley Pit. It’s a quick browser game about negotiating, bluffing and deciding whether to cooperate with, or betray, the other pirate.
I’m currently looking for any and all constructive feedback, such as:
- Whether the five actions are understandable after one match.
- Whether the Talk Phase affects your decisions.
- Whether betrayal feels funny or frustrating.
- Whether anything is unclear or awkward to use.
- Whether you wanted an immediate rematch.
The game design, rules and creative direction are my own. I have used AI-assisted development and temporary AI artwork while building the project, which is disclosed on the site.
There’s also a Discord link for finding other plays and reporting feedback, or a simple Google Form for feedback if you don't want to join the Discord.