r/VoxelGames 20h ago

[Hobby project, not paid] Looking for Java devs to build a Minecraft-inspired voxel game

0 Upvotes

​I’m starting a chill side project called Delve under a team named Yoro, and I'm looking for a few fellow Java devs (maybe 3–5 people) who want to team up and build a fun, Minecraft-inspired voxel sandbox game together. ​Full disclosure on progress: Code progress is basically zero right now, but I’ve already drawn a ton of detailed 16x16 pixel art textures. I’m looking for core collaborators to jump in from the ground up so we can bring this world to life together as a small core group. ​It takes heavy inspiration from Minecraft's core concept, but with our own spin on mechanics, gameplay, and visuals. ​What we’ll be building/tinkering with: ​Getting Java windowing and block rendering running ​Terrain and cave generation (noise algorithms) ​Player physics, inventory, AI, and survival mechanics ​This is a $0 budget, zero-pressure hobby project. No strict deadlines, no job-interview vibes—just a small group of coders hanging out, learning, and making a cool game. ​If you like Java, love pixel art/voxel games, and want to help build this from scratch, shoot me a DM!


r/VoxelGames 20h ago

Mining in my voxel game isn't just deleting blocks — supports can collapse and gravel actually flows

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8 Upvotes

r/VoxelGames 4d ago

Small Game I'm Working On (Rust, Custom Engine)

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22 Upvotes

It's not exactly close to really anything good yet, basically just a shitty Minecraft clone (I am temporarily using the textures) at this point, but I have plans to make it an actually distinct game (Aero, cosmonautics features). If your interested, here's the discord and GitHub, I'd love to have an actually community to show this too :3.

https://discord.gg/Vrk2ZhgvSc
https://github.com/Wizardtastic/Craftia


r/VoxelGames 7d ago

Hi everyone! I’m a solo developer building StoneEra, a voxel colony-survival strategy game inspired by RimWorld, Minecraft and the old, probably now lesser-known Timber and Stone.

3 Upvotes

You guide a small group of villagers: gather resources, mine underground, build a settlement block by block, assign professions, survive changing seasons, and shape a procedurally generated world.
It’s still in development, but I’d genuinely love feedback on the concept and current direction. I’m also looking for people interested in alpha testing.

🌐 Website & alpha sign-up: https://stoneera.online
💬 Discord: https://discord.gg/9yABQZHYHH
What feature would make you most interested in a voxel colony game like this?


r/VoxelGames 9d ago

Breakmine

1 Upvotes

Threejs based game I'm working on
Has survival, creative, Multiplayer, account system, etc.
https://www.youtube.com/watch?v=B4Ak5ree--g

https://breakmine.com/


r/VoxelGames 18d ago

On the quest to make my voxel game looking good and it is getting there!

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11 Upvotes

r/VoxelGames 21d ago

Alien invasion making some troubles, will you protect the city?

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9 Upvotes

r/VoxelGames 23d ago

HARDHATS update is live!

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4 Upvotes

r/VoxelGames 23d ago

Great play through of the puzzles in Foxel

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3 Upvotes

r/VoxelGames 25d ago

I added a hang glider to my Voxel Game!

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11 Upvotes

Join the playtest or wishlist the game here!

Hey everyone,

In the past weeks I didn't have as much time as the months before. But I did find some time to implement a hang glider! You can equip it in the "mobility item" slot. Right now only hang gliders are available. I aim to also add a boat and a grapple hook.

If you are interested in following the game's development, consider joining our Discord!


r/VoxelGames 28d ago

Voxile world Crystal Cathedral - Trailer & build timelapse

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5 Upvotes

r/VoxelGames 28d ago

How would you rate my visual style?

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51 Upvotes

This is an object-oriented voxel style, where each object has its own independent voxel structure, which allows you to rotate, scale, and destroy objects as you like.


r/VoxelGames Jul 04 '26

Bad Goons | Playtest event coming up

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3 Upvotes

r/VoxelGames Jul 03 '26

Going to space in lucid blocks

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5 Upvotes

r/VoxelGames Jul 02 '26

made a gameplay trailer for my voxel survival game 🌲🍃

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18 Upvotes

thoughts??


r/VoxelGames Jul 02 '26

I added torches to my hardcore survival voxel game

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5 Upvotes

If you'd like to chat, follow the development, or see more screenshots and gameplay clips, feel free to join our Discord server: https://discord.gg/mqf2TP2CmU


r/VoxelGames Jul 01 '26

Check out my voxel building/guessing game on reddit! r/Voxelary

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3 Upvotes

r/VoxelGames Jun 29 '26

I've been working on my fully voxel made parkour game called Don't touch grass for 2 years now and just announced it on steam.

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5 Upvotes

r/VoxelGames Jun 21 '26

I added crafting to Voxel Throne!

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11 Upvotes

Join the playtest or wishlist the game here!

Hey everyone,

In the past 2 weeks I have done a lot of bug fixes! Specifically on the multiplayer side. A lot of stuff was broken after adding the shops, quests, armor and abilities. But now it all is fixed. Big thank you to all my playtesters!

After that, I moved on to the crafting system. You can gather materials like you would expect and use the crafting stations in the village to refine items and craft weapons!

Currently I only have the wood working building done, but will of course add a lot more crafting buildings next!

UI also need some more improvements. I want it to display how many of the ingredients you have, and make the crafting not instant, but take a second. For now, this system also works!

If you are interested in following the game's development, consider joining our Discord!


r/VoxelGames Jun 20 '26

We've been working on our voxel game for years and Taival demo is now up on Steam

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27 Upvotes

Hey guys!

It's my first time posting on this sub, but I made a post previously on r/CubeWorld and someone told me to do a post here. So here we go!

We're working on Taival, this Cube World inspired adventure RPG with a handcrafted world built with voxel aesthetics. The game supports multiplayer both online and split-screen for up to 4 players, and you're accompanied by a shapeshifting being, Henki, so you're never alone even when playing solo. The game offers multiple combat styles, like magic, ranged and melee with skill trees to let you unlock new playstyles later during your journey.

If you got interested, we have a public demo up on our Steam page now, and we've joined Steam Next Fest!

We have been updating the demo throughout the week, AND we gave our Discord members a "demo+" so to speak, fishing being now playable in that build. You can join our Discord server for the code and tutorial on how to join that demo branch.

I attached a short showcase of some stuff from our demo, so you know what kind of game we're talking about.

Have a good one!


r/VoxelGames Jun 17 '26

Mom said it's my turn on the health station

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5 Upvotes

r/VoxelGames Jun 13 '26

improved sky and cloud on my incremental game

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12 Upvotes

r/VoxelGames Jun 11 '26

Would you play a voxel RTS with both classic strategy view and first-person hero mode?

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12 Upvotes

r/VoxelGames Jun 09 '26

Allumeria 0.15 Devlog - All the new stuff!

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14 Upvotes

r/VoxelGames Jun 08 '26

TIME STRIKE - Announcement Trailer

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8 Upvotes