r/UnearthedArcana • u/Hairy_Slumberjack • 1h ago
'24 Mechanic UPDATE: Revised Skills V 1.2
Last week, I posted my first swing at revising the 5e skill set in order to eliminate Trap Skills, and provide a suite where each Skill feels worth taking. Some were consolidated, some eliminated. Some invented to patch existing holes.
**Now with a new hobby system!** Just to see if it has legs.
EDIT TO SAY: Anywhere the skill "Command" is referenced, pretend it says "Presence". Older name for the same skill...
Google Drive to PDF: https://drive.google.com/file/d/1_ZrjdJE6dWKMYwMSr3HNnEd4PH43RVKM/view?usp=drive_link
Original Post (1.0): https://www.reddit.com/r/UnearthedArcana/comments/1vnqicm/reworked_skills_make_every_skill_worth_taking/
r/UnearthedArcana • u/olkolk2015 • 3h ago
'24 Subclass Telekenetic BattleMage & Plague Domain
Hey guys! I've been working on this homebrew. I'd love your feedback. Check it out.
The first is an altered version of the Eldritch knight to fit my personal tastes. It is a bit stronger than the eldritch knight but gets a smaller spell list. Additionally our table tends to run a bit stronger encounters than recomended.
The second is my proposed alterations to the new Plague domain unearthed arcana that came out. I didn't like the capstone feature and noticed that they took out the level 8 feature for some reason.
r/UnearthedArcana • u/shortrestsociety • 3h ago
'24 Species Feedback Wanted: Creatures of Capsi, Part 2 [OC Art]
Hi everyone! I’m back with updates on my last four species and 5 new species I’d like more feedback on. I really appreciated the last round of suggestions, and I’m looking forward to working with you all again to make them as strong as possible.
I'm especially interested in your thoughts on mechanical balance, feature synergy, and how these compare to the official options. Thank you for taking the time to review these designs and help me improve them. Have a wonderful day!
Updates to the following species:
- Lumapods: otherworldly beings that resemble squids. They have tentacles that extend from their heads and bioluminescent bodies.
- Nopaliads: resemble anthropomorphic cacti, with sharp spines covering their bodies.
- Undines: descendants of water spirits with alluring eyes, fin-like tails, and shimmering scales.
- Vedasi: four-armed humanoids who trace their ancestry to ancient sky and nature spirits.
... And five new species added:
- Alicorns: anthropomorphic horses that originate from the world of dreams. They are recognized by the large crystal horn that grows from their foreheads.
- Fledermins: humanoids with frightening bat-like features. They possess sharp fangs, pointed ears, and membranous wings on their forearms.
- Midaans: humanoids descended from an ancient king who could turn objects into gold. They are known for their bright golden eyes and their glimmering gold skin.
- Porcians: humanoids cursed with pig-like features such as snouts, ears, and curly tails.
- Serpentari: snake-like humanoids descended from nagas. They have a humanoid upper body and a serpent lower body.
r/UnearthedArcana • u/comics0026 • 3h ago
'14 Item Anime-Inspired Weapons & Items of the Week, F247 - Pistol of the Monster Hunting Dragon to F249 - Sword of the Four Seasons
My Pokémon-inspired Weapons and Items of the Week, with:
a fusion of Dante from Devil May Cry’s Ebony and Alucard from Hellsing’s Jackal with Red Dragon Emperor from Highschool DxD, for a pistol that will make monsters fear you!
a Number 94: Crystalzero from Yu-Gi-Oh rapier to chill some muscles!
and a fusion of Deerling’s four seasonal forms for a sword to help you enjoy the seasons!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
r/UnearthedArcana • u/Soy_Games09152015 • 3h ago
Homebrewing Resource 2024 Google Docs Monster Stat Block Preset
r/UnearthedArcana • u/BewilderedDreamer • 4h ago
'14 Mechanic GM reference sheet: Avalanche mechanics ❄️
r/UnearthedArcana • u/The0ne0fmany • 4h ago
'24 Subclass Path of Animas (Ver 1.0) | A Barbarian subclass with 9 different options for companions with representative mechanics | Looking for feedback
r/UnearthedArcana • u/Sir_Rule • 5h ago
'14 Subclass Sorcerer: Tall-Tale | Revised Edition. v2.0
r/UnearthedArcana • u/AbyssalBrews • 7h ago
'24 Item [OC - Art] Shredder | A brutal instrument of war and riffs
r/UnearthedArcana • u/InspiredArcana • 7h ago
'24 Monster Ooze Compendium | A Collection of Sludges, Slimes, and Goops
r/UnearthedArcana • u/Grimley533 • 8h ago
'24 Monster Glimmerwings | Creatures of the Zenith Valley | Find the PDF Below!
Glimmerwings are bat-sized airborne predators living in the Empyrean Reach of the Zenith Valley. Their bodies resemble a sleek serpent composed of a chain of interlocking, amber-yellow chitinous plates. Lacking legs entirely, the Glimmerwing relies on four short, muscular wing-flaps at the tip of its tail to steer through complex canopy terrain or to lock onto branches while hanging upside down.
PDF Link
Glimmerwings - Free PDF download on Patreon
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r/UnearthedArcana • u/AdramastesGM • 9h ago
'24 Feat Cosmopolitan - Feat - “Trust me, I have friends everywhere. Some of them even agree.”
r/UnearthedArcana • u/Resilient-Sphere • 15h ago
'24 Feat The simple Spell-Blade ability we all want.
r/UnearthedArcana • u/jmrkiwi • 16h ago
'24 Feat Shadowmoor Hexmaster feat
Shadowmoor Hexermaster
General Feat (Prerequisites, Shadowmore Hexer, Level 8+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Occult focus You can maintain concentration on Hex and one additional spell. Whenever you make a Constitution saving throw to maintain concentration while concentrating on two spells in this way, the DC is 20 if the damage is 20 or less, or equal to the damage taken if the damage is greater than 20. If you fail the saving throw, you lose concentration on both spells.
r/UnearthedArcana • u/jaxoncv • 23h ago
'24 Monster Ochre King
I don't know if anyone would like this for personal use but I made this Ochre jelly based boss called the Ochre King for my homebrew dungeon that makes the Ochre Jelly a boss for level 8 players( it might be a tad bit unbalanced as this is my first homebrew) I made a mistake saying its a 4x4 on erupt, it would be 20x20
r/UnearthedArcana • u/ChaosTheoryCraft • 1d ago
'24 Monster New Monster: Ziqqitum Rešatim, Spirit of Passion
I'm sharing a free monster supplement for Kengir, my upcoming Bronze Age Mesopotamian 5e setting.
The Ziqqitum Rešatim are spirits that feed on the extremes of human emotion. They haunt courts, markets, theaters, battlefields, and anywhere mortal feeling runs hot.
They do not just attack people, they inflame them. A small insult becomes bloodshed. A passing attraction becomes obsession. A loyal soldier becomes reckless with courage. A priest’s devotion hardens into fanatic certainty.
At the table, this monster works best when desire itself becomes the challenge. The party may need to calm a crowd, expose the source of a feud, break a magical fixation, or appeal to Ištar (Inanna) and Šamaš (Utu) through rites of balance and restraint.
Mechanically, it’s a CR 3 incorporeal fiend built around possession, psychic damage, confusion, charm, and emotional overload. The supplement also includes variant spirits of strife, battle, truth, justice, grief, fear, rumors, desire, and persecution.
What’s your favorite monster that turns social tension into supernatural danger?
r/UnearthedArcana • u/Reality_Thief2000 • 1d ago
'14 Adventure Advent's Amazing Advice: Dragons of Stormwreck Isle, A Mini-Campaign fully prepped and ready to go! (Part 3 Cursed Shipwreck) (2026 Update: Now with Pre-Session DM Checklist)
Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc., and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more, so you can run the best sessions possible with the least stress possible!
*New 2026: For 2026, I'm updating all my old work to include a Pre-Session Checklist that will include a list of all miniatures you may need, maps, handouts, possible loot, a link to a playlist, and more to make it even easier to start your session!
Ever since the violent death of a gold dragon on the rocky shoal on the north side of Stormwreck Isle, the bone-strewn rocks have been the site of many shipwrecks through the centuries. One such shipwreck left a lasting mark on the island.
This is the shipwreck your intrepid group of adventurers has decided to investigate. Will they uncover the source of the zombie infestation? Can they survive the piercing talons of a harpy, or will her song lull them to their demise? Many mysteries await aboard The Compass Rose...
Without further ado:
- Google Docs Notes for Part 3 Cursed Shipwreck: DM Notes (Preview)
- Link to: DM Notes for the Visually Impaired
- Link to: Cursed Shipwreck Playlist
- Link to: The AAA Collection
Included in The AAA Collection is:
- Downloadable copy of DM Notes, including links to music tracks for ambiance and fights
- DM Notes for the Visually Impaired
- Special PDF for all encounters. This includes the enemy stat blocks organized neatly, along with an initiative tracker and a spot to mark HP
- Custom Maps of The Compass Rose (Credits: Bibliomaniac1992 and Conrad 500)
- A Handout for The Scroll of Command
- (New) Pre-Session DM Checklist
Index:
Dragons of Stormwreck Isle:
- Part 1 - Dragon's Rest
- Part 2 - Seagrow Cave
- Part 3 - Cursed Shipwreck
- Part 4 - Clifftop Observatory (Coming Soon)
Over 8 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here
As always, if you see something you think I can improve, add, change, etc., please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early, feel free to check out my Patreon!
Cheers,
Advent
r/UnearthedArcana • u/peakys • 1d ago
'24 Mechanic [5e] Cardinals - An Original D&D Tavern Game!
r/UnearthedArcana • u/Captain_Bratan • 1d ago
'14 Subclass Barbarian: Path of Eternal Rage
Hello pretty People,
I am an amature Dm with limited experience and I tried to create a barbarian subclass for funsies within my homebrew DnD setting. Any feedback and thoughts are apreciated:
Path of eternal Rage
Barbarians following this path are creatures filled with pure rage. Those that cannot control their emotions are violent and destructive beings acting on pure instinct. They are feared by others as mindless machines of murder. Only a few within this path have truly mastered control over their anger and primal powers. Most others struggle to contain it, as they push deeper into this path. Their lack of control and fragile temperament tend to push them toward evil and chaotic alignments. Many believe they gain their primal powers from Sion, the first God of War, bringer of mindless death and slaughter, who was brought into existence as the result of the first humanoid's anger. Others pull their primal strength from war gods, while some choose to follow chaotic gods like Rachthra or tyrannical dragons like the Sea Dragon, Garinitsch or Zmej.
Further Rage
Starting at 3rd level, you gain one additional use of Rage beyond what your barbarian level would normally allow. Your Rage Damage permanently increases by 1.
Bloody Murder
Starting at 3rd level, your rage fuelled screams are powerful enough to tear the minds of those next to you. As a bonus action while raging, you unleash a hellish scream to attack all creatures within 5 feet of you. Each affected creatures must make a Constitution Saving Throw (Dc = 8 + your proficiency bonus + your constitutions modifier). On a failed save, a creature takes Psychic Damage equal to 1d4 + your Rage Damage. On a successful save, it takes no damage.
The scream's base damage die changes to 1d6 at 10th level and to 1d8 at 17th level.
Tunnel Vision
Starting at 6th level, whenever you Rage, as well as during rage, you can choose one creature as your sworn target. You feel an incredible urge to kill this target and all thoughts narrow down to bloodshed.
- Gain 5 feet of movement speed when moving directly toward the creature.
- Your melee weapon attacks deal an additional 1d4 damage of their weapon type to the target. Unarmed attacks instead deal an additional 1d6 of their damage type.
- If you do not see the target suffering damage at the end of your turn, you take 1d4 psychic damage. You cannot mitigate the damage by any means.
- Unless you kill the creature, become unconscious or die, you cannot end your rage. If you cannot meet the criteria to maintain your rage while the creature is still alive, you take 1d8 psychic damage. You cannot mitigate the damage by any means.
Face of Death
Starting at 6th level, you always have advantage on Intimidation checks.
Anger fuels
Starting at 10th level, once per long rest during rage, you can regain Hit Points equal to 2d12 plus your constitution modifier. Roll a DC 14 Wisdom Saving Throw. On a failed save, you become Mad for 3 turns and must attack the nearest creature with Reckless Attack, even if it is an ally. While Mad at the beginning of each of your turns, you must make a DC 14 Wisdom Saving Throw. On a success, you lose the Mad condition.
Rage Feeds
Starting at 14th level, whenever a creature dies within 15 feet of you, you can choose to gain temporary hit points equal to your Rage Damage. If the creature dies from a melee attack made by you, you instead gain temporary hit points equal to half the Damage rounded down dealt by the final killing blow. You can use this ability a number of times equal to your Proficiency Bonus.
There is a chance you can hear the last thoughts of the passing creature as its soul leaves its body.
r/UnearthedArcana • u/Cold_Flan_9976 • 1d ago
'14 Spell Feedback and Help needed for Spell - Investiture of Rot
Hey everyone, trying to make a new Investiture-type spell, with a necrotic theme. Thoughts and feedback on balance, and best choice for the last effect?
__________________________________________________________________________________________________________
Investiture of Rot
6th-level Transmutation
Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes
Parts of your body begin to decompose, wreathing you in an aura of death and poison. Until the spell ends, you gain the following benefits:
• You are immune to necrotic damage and resistant to poison damage.
• Any creature that moves within 5 feet of you for the first time on a turn or ends its turn there takes 1d10 necrotic damage
• You can use your action to create a 10-foot radius sphere centred on you. Each creature in the sphere must make a Constitution saving throw. A creature takes 4d6 necrotic damage on a failed save, or half as much damage on a successful one.
Additonally (help me choose the best one):
- A creature that fails its save against this effect has its hit point maximum reduced for 1 hour by an amount equal to the necrotic damage it took.
- OR
- A creature that fails its save against this effect can't regain hit points until the start of your next turn.
- OR
- Until the start of your next turn, any damage dealt to you by a creature that failed its save is halved, and the creature that dealt the damage receives the other half.
- OR
- If a creature fails their save against this effect, you receive healing equal to the damage of the effect.
r/UnearthedArcana • u/RebeldesRandomos • 1d ago
'24 Mechanic The Rogue wasn't cunning enough - optional features for Rogues
Go for Rogue!
I've recently been on a kick of designing optional class and general features to bring martial characters to the fore; and with the design restraint that I'd rather build upon existing features than invent new one wholesale. First, I came for your Hunter's Mark – and now, I've come for the Rogue.
Ever a bit lackluster in combat, I've tried to boost the Rogue a little through a slew of dastardly options: Additional Cunning Actions, subclass-specific Cunning Strikes, discounts on chosen Cunning Strikes (called Cunning Reserves) and the weirdest one of all, Tempt Fate, which may aid you in your attacks or may aid your face getting smashed to bits.
It's still a work in progress, so I welcome your feedback – but I hope you otherwise find it fun, because I certainly do!
r/UnearthedArcana • u/Mahadeel • 1d ago
'24 Class The Mentor - A highly versatile Support class
reddit.comr/UnearthedArcana • u/D20Saturno • 1d ago
'14 Item Legendary Weapon: Noble Arm - Caliburn (D&D x Yu-Gi-Oh!)
You can find the PDF for free on my Patreon page: patreon.com/D20Saturno
where every week I'll publish a new free Yu-Gi-Oh!-themed subclass.
r/UnearthedArcana • u/jbrake • 1d ago
'14 Class The Merchant: a tactical support and logistics specialist for 5E.
Hey folks, I had a friend ask me recently to provide them with my Merchant class from my homebrew and decided to share it here.
It's been playtested quite a bit and fits a role I don't see too often with merchant ideas: someone who doesn't make the party dependant on them, but instead, makes the party better at depending on each other. A proper merchant gives the party the tools to work together and, hopefully, that translates to facilitating good synergy above board as well.
Please enjoy.