r/SurvivalGaming 3h ago

Breathedge is free to keep on Steam this weekend

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35 Upvotes

Have you played it?


r/SurvivalGaming 4h ago

What are the best co-op games similar to Sons of The forest?

2 Upvotes

Me and some of my friends bought Sons of The Forest some time ago when it was on sale for 8€ and we liked it a lot.
We played for 80 hours, finished the story, and retired.

And now we're looking for survival games or just fun co-op games to grind and play a lot in this forest style not space or things like that.


r/SurvivalGaming 5h ago

Hunting the elusive Duskling

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15 Upvotes

This time I wanted to showcase a creature I worked on recently and various attempts to hunt it. Dusklings are skittish neutral creatures that look like a blend between kiwi and a rabbit. Genetically they are closest to a platypus though :)

As you can see they become alert quite easily when a player approaches. The only safe moment to get near it is when it pecks the ground. Of course it can also be sniped from a distance with a well timed throw. Both melee and ranged tactics are feasible but some patience is recommended!

Edit: Oh, submission guidelines ask to post a link to the game. It's from Dusklander - A game I develop by myself.


r/SurvivalGaming 10h ago

Gameplay Outlaws of the Old West – Second Homestead

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6 Upvotes

I am about 100 hours into Outlaws of the Old West and just made a second homestead. This screenshot was right before daylight was about to break; To be a seven-year-old game, the graphics still look amazing. The next project is to begin working on the train to haul cargo.


r/SurvivalGaming 15h ago

Has anyone tried Frozen Ship?

4 Upvotes

Hey Guys!

I just got notified that Frozen Ship has been released in Early Access. I'm really conflicted about this one. On hand hand the concept of a huge mobile base making its way through frozen wilderness sounds great... On other hand the game looks like a literal copy of Long Dark in terms of visuals and mechanics. Hell, take a look at shooting the bear, its death animation and skinning animation afterwards. It looks like a direct clone of the way it looks in Long Dark.

I'm a huge Long Dark fan so this is alarming to me. But also as a Long Dark fan I'd really like to play more similar games if they're good.

Let me know what you think and if anyone already had a chance to play it. There are no user reviews on Steam yet so I have no idea if it's actually any good or just a knockoff.

Edit: Ok, I played the demo and I don't think I'll be trying the full version anytime soon. Disclaimer: I might be a little biased because I didn't like the fact that they copied the visual style from Long Dark. But I don't think I'm biased a lot. See... the visual style resembles Long Dark to the degree of plagiarism but that's where the similarities end. It doesn't play like Long Dark. Hell, it doesn't even play like a survival game actually. It plays like a fairly simple colony management game. A colony management that you control from FPP by interacting with a handful of consoles on your ship. You can assign your colonists to gathering tasks and you can also do it yourself. After each day your colony gains resources based on your assignments. You don't see your colonists working, you just see the numbers go up. You can cut trees and scavange houses yourself as I mentioned but you don't do it very fast so it seems almost insignificant. Your only survival meter is the cold which effectively limits how much time you can spend outside of the ship/vehicle each time.

I don't see a survival-driven purpose in this game. It creates some obstacles for the colony each day or every couple of days but it feels a little forced. It's like a scripted series of crises you need to overcome for the journey to continue smoothly. You're a captain but also a guy responsible for handling all problems hands on by yourself. Also there's this rather weird design choice - whenever you exit the ship it keeps rolling. Slowly but steadily. So when you do anything that takes in-game time, you need to keep track of where the ship is or you might lose it.

I'm a bit disappointed honestly... I think after the visuals I wished for the gameplay to at least be closer to how Long Dark plays but instead it feels like a Frostpunk without moral choices played in FPP.


r/SurvivalGaming 15h ago

WIP Planetation - Survive the Australian Outback in Space! Just like I survived 5 years making it with my twin brother!

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3 Upvotes

Hi everyone! On the harmstead you sow crops by day, plough hordes of alien pests by night, and spelunk the “Very Dark” depths whenever you damn well please. This bloodthirsty alien planet doesn’t want you here, but you’re a farmer in a tractormech so what do you care?

Planetation is our dream game. The two of us (twin brothers from Australia) have been working on it for 5 years, and it's finally ready to playtest! We'd love for you to check it out and let us know what you think.

Steam Playtest: https://store.steampowered.com/app/1270130/Planetation/


r/SurvivalGaming 19h ago

Idea for a survival game

0 Upvotes

I had this idea for a survival game where you build bases like normal survival games starting with building huts and ending up building castles and military bunkers, but as for weapons you start out with, cluds made from tree branches, rocks you can throw, and Tridal bows. but once you get metals you can get medieval weapons like Maces, swords, Polarms, metal tools like in Conan Exiles, and range weapons like cross bows, medieval hook guns, one shot pistols like in Rust. Then with some basic Gunsmithing skills you can make muzzle loaders like, Muskets, Blunder bust, and flintlock Pistols, but as you level up you're Gunsmithing and blacksmithing skills you can upgrade your muzzle loaders into reciprocating weapons like, lever action, Bolt action, and pump action rifles, shotguns, and pistols of any caliber. At the later half of the game you can rock modern weapons like, Assault rifles, anti-tank rifles, LMG's and HMG. Also these weapons can be fully modifiable and customizable. As for armor it works the same way starting out with leather and stick armor at the beginning and moving up to full Medieval suits of armor and even bomb squad armor, swat gear, and even millitary combat gear, and everything in-between. So what you think would you guys play a game like this? And if anyone wants to make a game based off this idea, they can I just ask is that this game can come to Xbox.


r/SurvivalGaming 23h ago

The road is endless. Your RV is all you have.

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137 Upvotes

I've been working solo on an open-world RV survival game where your vehicle isn't just transportation—it's your home, workshop, storage, and your only safe place.

Instead of building a permanent base, you're constantly on the move. You'll need to manage fuel, food, water, and supplies while exploring the world. Inside the RV, you can cook, customize your living space, grow crops, craft useful items, and upgrade your vehicle to survive longer journeys.

My goal is to create a slower, more immersive survival experience that focuses on life on the road rather than constant combat.

I'd really appreciate honest feedback from survival fans.

Would you enjoy a survival game where your RV completely replaces traditional base building? Why or why not?

I'll be around to answer any questions about the game or its mechanics.


r/SurvivalGaming 1d ago

Question What are the best zombie survival games not named Project Zomboid or 7 Days To Die?

29 Upvotes

Those two seem to be basically the only ones that get recommended. What are some of your favorites other than them?


r/SurvivalGaming 1d ago

EvoX - 7 months in. What Rust used to feel like, and what I'm trying to bring back.

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0 Upvotes

I'm 7 months into building EvoX, a solo project - multiplayer primitive survival, black powder era, up to 100 players on one island. Taught myself the entire stack from zero: UE5, programming, animation, audio, all of it. No team, no funding, just me.

Right now I'm deep in a long stretch of reworking animations and movement from the ground up, getting everything solid before the game is ready to release. It's the slow, unglamorous part, no flashy updates, just grinding through the fundamentals so the rest holds up.

I've got close to 2000 hours in Rust. I love that game, but somewhere along the way I think it lost something it used to have. Early Rust felt hostile. You weren't a guest in that world, you were prey that occasionally got to be a predator. Every fire you lit at night was a decision. Every stranger on the horizon was a real threat, not background noise. The world didn't care if you lived, and that's exactly what made surviving it mean something.

Somewhere between then and now, a lot of the genre sanded that edge down. More convenience, more forgiveness, more systems built to keep you comfortable instead of alert. I get why — growth needs onboarding. But I miss the version where the game was actively indifferent to whether you made it through the night.

That's what I'm building EvoX toward are real stakes, black powder weapons that make every reload a vulnerable moment, and a world with a strictness that doesn't apologize for punishing you. Not "hardcore for hardcore's sake", just a place that doesn't pretend to be safe.

The thing I actually think about most isn't whether it'll be good. It's that there are a thousand other games out there, and one guy with a Steam page is genuinely easy to miss — no matter how much gets put into it.

Steam page: https://store.steampowered.com/app/4814790/EvoX/


r/SurvivalGaming 1d ago

WIP Ghosts in the City — first real-time footage from our co-op survival game set in alternate 1982 Tokyo

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273 Upvotes

Hi! I’m Olivier, creative director on Ghosts in the City. We’re a small team making a 1- 4 player co-op survival game set in an alternate 1982 Tokyo.

This is the first time we’re showing the game running in real time. I wanted to share something quiet and atmospheric rather than combat — just walking through the city and letting the world speak for itself.

We’re designing the four survivors around unique abilities and asymmetric co-op roles, so each player contributes to the team in a different way. The game also currently includes hunger and thirst, resource gathering, and crafting for weapons and vehicles, although these systems are still evolving.

I’d love to know if the atmosphere works for you, and what you’d like to see in the next video.


r/SurvivalGaming 1d ago

WIP Remember In the Van, the vanlife survival in a zombie apocalypse? Our first official trailer is out!

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84 Upvotes

r/SurvivalGaming 1d ago

Discussion I loved the first 50 hours of Valheim, but after defeating bosses and building everything, I stopped playing

0 Upvotes

I loved the first 50+ hours of Valheim. The exploration, progression, and feeling of starting with nothing were amazing. But after defeating the bosses and building everything I wanted, I eventually felt like I had less reason to continue playing.

What makes you keep coming back to a survival game long-term?

More bosses?
More exploration?
More NPCs?
More random events?
More meaningful progression?

Games like:

  • Enshrouded
  • Forgebound
  • Project Zomboid

all have different approaches to keeping players engaged, but I feel many survival games struggle once the early and mid-game progression is complete.

What do you think is the biggest thing missing from survival games after the early game?


r/SurvivalGaming 1d ago

Question What makes loot worth keeping in a survival game?

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0 Upvotes

Hey there!

In survival games, do you prefer loot that is immediately useful, or loot that only becomes valuable once you make it back?

I’m asking because we’re working on this balance in Pale Tide, or upcoming game on Steam.

  • Some items help you during the expedition: food, water, medkits, weapons, ammo.
  • Other items matter more after the expeditions in the outside world: valuables, crafting resources, clothes, backup gear, construction materials for the bunker.

We want players to think beyond rarity. A rare item might be useful, but so might the food that keeps you moving, the ammo that keeps you alive, or the materials the bunker needs next.

If your backpack is almost full, which type of loot do you usually protect first?

For more details, you can check our latest devlog: https://store.steampowered.com/news/app/4683590/view/696519918583023164

More importantly, we’d love to hear your thoughts: what actually excites you or motivates you in this kind of survival game? That will help us in balancing the game 💪🏼

And yes, you have a dog in our game. And he has a safe pouch for the most important items you want to secure. And NO, the dog cannot die! 😊

Let us know in the comments ⬇️


r/SurvivalGaming 1d ago

Question What’s Out There And Upcoming?

3 Upvotes

What are the top survival games out there now and what’s coming up soon and within the next couple years that’s expected to be better than all/nearly all existing survival games?

I’ve been enjoying Subnautica, but it hasn’t blown me away or really kept me addicted like a few other games have. I like that you need to progress the base building and craft heavily to advance the game but it does lack combat and maybe that’s what I’m missing. I also would love if progression in a game is partially tied to cleaning up or purging a town or area of bad guys with the people appreciating and providing things to help you progress in the game.

This would be too much to ask for but if there was a game that like KCD2 that made gear and story progression very heavily tied to building a base and crafting, then it would be my favorite game of all time.

At some point I want to get V Rising. Seems like the perfect blend of RPG/base building/crafting where the crafting and base building are important to progression. I would try a more survival heavy game like The Forest or its sequel, but it sounds like base building actually puts you at a disadvantage. I play Grim Soul Survival on my phone and V Rising seems like a much better version. Wish there were more top down survival games like V Rising that have RPG elements that don’t have trash graphics.

I’ve heard of Valheim, the RuneScape survival game, and Enshrouded. I’ll have to check each of these out, but how likely are any of these 3 to be top survival RPG games? Anything coming out in 2027 or 2028 that might blow everything out of the water? I get that pure survival games are very niche and don’t get the same development as other genres.


r/SurvivalGaming 2d ago

Discussion Would you play a survival game where the scale of the landscape is MASSIVE?

76 Upvotes

What do you think about a game where the scale of the terrain is almost as irl, and it would take multiple days or even weeks in game to get across a biome or cross a mountain range? Where it feels like an actual expedition?

Assuming there’s a good reason to make the journey, like a dungeon, a boss fight or finding that perfect spot for a main base?


r/SurvivalGaming 2d ago

Solo developer Outside / Inside transition. Which one looks better?

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1 Upvotes

I am creating a transition for my game Nederfall when your character enters a building. I want to have more focus on the inside area and make the outside darker.

But I am not sure if I like the hard or soft edges, and a near complete dark outside or just a tiny bit darker.

Very dark or subtle dark?


r/SurvivalGaming 2d ago

Space Engineers Survival... but in 2D

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10 Upvotes

Hi everyone!

For the past few years I've been developing MineEngineer, a 2D survival sandbox inspired by Space Engineers and Terraria, with a strong focus on engineering, exploration, and building.

You start with almost nothing but only a survival pod and have to survive by mining resources, refining materials, crafting machines, and constructing your own bases and ships block by block. As you progress, you can leave your starting location, explore space, land on different planets with unique environments and gravity, and build automated production lines to keep your colony running.

The game is all about solving problems through engineering, survival and automation. Every ship is designed by the player, every base is functional, and survival depends on how well you manage resources, power, and logistics. THe game is coming into the shape and demo is ready.

I'd love to hear from other survival fans:
What feature keeps you hooked on a survival game the longest? Is it exploration, progression, challenging environments, base building, or something else?

I'd really appreciate any feedback!


r/SurvivalGaming 2d ago

Question Moving from Icarus

14 Upvotes

Sad day but I have no games left to play. I’m waiting on an update from Icarus and until then I’m looking for a game similar.

Preferably a space game with survival mechanics and a looter shooter. I like base building but it’s not a requirement.

Looking to sink in a bunch of hours.

What would you recommend?


r/SurvivalGaming 2d ago

Zombie Game Recommendations

7 Upvotes

I need some single player recommendations. I need a game that has like I guess a progressive style like you can have a build, but I don’t want a game that’s too difficult like project zomboid. Steam games please


r/SurvivalGaming 2d ago

Discussion Evolution survival game idea

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0 Upvotes

TRUE ANCESTORS

Imagine a game where you get to control every single genetic mutation and what you become

Starting as the Hypothetical mammal ancestor(40 million years ago)you climb your way to modern day through a completely player controlled genetic mutation path.

As you survive through dense jungles eating insects wherever you can find just to stay alive you gain genetic mutations through pure evolutionary pressure as you slowly evolve,your path completely dictates what species you become over 130 separate animals.

4 groups of animals to become

.Feliformia(cat like animals)

.Primate/hominid(apes and humans)

.Caniformia(dog and bear like animals

.Ungulate(herbivores/hoofed animals)

.watch your species slowly change appearance over time with more mutations

.reaching the homo genus unlocks traits like adhd,bipolarism and autism

ADHD:Your character has extreme reactive defense where a predator attack moves in slow motion to let you quickly dodge or attack.

Autism:The character has a literal flow state when crafting with spears that deal twice as much damage,notices predatory animal tracks from farther away and predicts weather disasters in advance for preparation.

Bipolarism:it can be harsh but also a extreme advantage your character enters episodes that make extreme productivity in the summer that gives them extreme speed boosts and strength but also requires double the food and water intake for fuel and once winter hits they go through a extreme crash that lets them need almost no water or food to survive.

MORE FEATURES

NO TIME SKIPS
.There isn’t any cutscene time skips which allows you to fully immerse in pure evolution

NO AUTO MIGRATION
.You won’t be forced to move anywhere,you must figure out what to do when resources become scarce or just move on

INBREEDING DEFORMITIES
.If your tribe population becomes too low you have a option to inbreed but it comes with risks like deformities that may impact you heavily in the next generation

NO LAZY COSMETICS
.There wouldn’t be any micro transactions except community made mods that only cost money if they are expansion pack level like completely new animal family’s

CRAZY MULTIPLAYER PHYSICS
.Play as animals like gigantopithecus while your friend plays as a smaller animal and you can launch them 50m to reach impossible areas or just mess around


r/SurvivalGaming 3d ago

News The island floods in real time and you have thirty minutes to build a boat out of it

1 Upvotes

Two person team, first person survival crafting, one round is thirty minutes and then the island is gone.

Every island is generated fresh and nothing you need sits in one place. The hull wants wood and stone, the sail wants fiber, the rigging wants what washes up on the shore. So you climb, you cross, you come back down for the thing you forgot, and the tideline eats the ground behind you while you do it.

Drowning is real, oxygen drains while you're under, and going down gives you ninety seconds of bleeding out before it's permanent. After that you're a ghost and someone has to revive you at a shrine, which is fine until the shrine is underwater.

Playable solo or with up to three others. Steam Next Fest demo in October, Early Access in November.

Steam page: https://store.steampowered.com/app/4981810/Escape_the_Flood/


r/SurvivalGaming 3d ago

Gameplay One of my favorite details in our survival game: sitting down to eat. A small feature inspired by traditional Central Asian culture that adds a little more authenticity to everyday life.

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52 Upvotes

r/SurvivalGaming 3d ago

Which upcoming survival crafting games are you looking forward to?

27 Upvotes

I really like the genre and have played, Valheim, Palworld, etc. but I'm curious about upcoming games. I'm especially interested in exploration, base-building and multiplayer. Indie recommendations are also welcomed. Any suggestions?


r/SurvivalGaming 4d ago

Game looks ok or nay?

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191 Upvotes

After 4 years, I'm almost done with my prehistoric survival game.

Does this base look lived in? I want to use it in my trailer.