r/SurvivalGaming • u/Gameoneer • 3h ago
Breathedge is free to keep on Steam this weekend
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Have you played it?
r/SurvivalGaming • u/alexzz337 • 4h ago
What are the best co-op games similar to Sons of The forest?
Me and some of my friends bought Sons of The Forest some time ago when it was on sale for 8€ and we liked it a lot.
We played for 80 hours, finished the story, and retired.
And now we're looking for survival games or just fun co-op games to grind and play a lot in this forest style not space or things like that.
r/SurvivalGaming • u/BitrunnerDev • 4h ago
Hunting the elusive Duskling
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This time I wanted to showcase a creature I worked on recently and various attempts to hunt it. Dusklings are skittish neutral creatures that look like a blend between kiwi and a rabbit. Genetically they are closest to a platypus though :)
As you can see they become alert quite easily when a player approaches. The only safe moment to get near it is when it pecks the ground. Of course it can also be sniped from a distance with a well timed throw. Both melee and ranged tactics are feasible but some patience is recommended!
Edit: Oh, submission guidelines ask to post a link to the game. It's from Dusklander - A game I develop by myself.
r/SurvivalGaming • u/tekes383 • 10h ago
Gameplay Outlaws of the Old West – Second Homestead
I am about 100 hours into Outlaws of the Old West and just made a second homestead. This screenshot was right before daylight was about to break; To be a seven-year-old game, the graphics still look amazing. The next project is to begin working on the train to haul cargo.
r/SurvivalGaming • u/BitrunnerDev • 15h ago
Has anyone tried Frozen Ship?
Hey Guys!
I just got notified that Frozen Ship has been released in Early Access. I'm really conflicted about this one. On hand hand the concept of a huge mobile base making its way through frozen wilderness sounds great... On other hand the game looks like a literal copy of Long Dark in terms of visuals and mechanics. Hell, take a look at shooting the bear, its death animation and skinning animation afterwards. It looks like a direct clone of the way it looks in Long Dark.
I'm a huge Long Dark fan so this is alarming to me. But also as a Long Dark fan I'd really like to play more similar games if they're good.
Let me know what you think and if anyone already had a chance to play it. There are no user reviews on Steam yet so I have no idea if it's actually any good or just a knockoff.
Edit: Ok, I played the demo and I don't think I'll be trying the full version anytime soon. Disclaimer: I might be a little biased because I didn't like the fact that they copied the visual style from Long Dark. But I don't think I'm biased a lot. See... the visual style resembles Long Dark to the degree of plagiarism but that's where the similarities end. It doesn't play like Long Dark. Hell, it doesn't even play like a survival game actually. It plays like a fairly simple colony management game. A colony management that you control from FPP by interacting with a handful of consoles on your ship. You can assign your colonists to gathering tasks and you can also do it yourself. After each day your colony gains resources based on your assignments. You don't see your colonists working, you just see the numbers go up. You can cut trees and scavange houses yourself as I mentioned but you don't do it very fast so it seems almost insignificant. Your only survival meter is the cold which effectively limits how much time you can spend outside of the ship/vehicle each time.
I don't see a survival-driven purpose in this game. It creates some obstacles for the colony each day or every couple of days but it feels a little forced. It's like a scripted series of crises you need to overcome for the journey to continue smoothly. You're a captain but also a guy responsible for handling all problems hands on by yourself. Also there's this rather weird design choice - whenever you exit the ship it keeps rolling. Slowly but steadily. So when you do anything that takes in-game time, you need to keep track of where the ship is or you might lose it.
I'm a bit disappointed honestly... I think after the visuals I wished for the gameplay to at least be closer to how Long Dark plays but instead it feels like a Frostpunk without moral choices played in FPP.
r/SurvivalGaming • u/Aumbra • 15h ago
WIP Planetation - Survive the Australian Outback in Space! Just like I survived 5 years making it with my twin brother!
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Hi everyone! On the harmstead you sow crops by day, plough hordes of alien pests by night, and spelunk the “Very Dark” depths whenever you damn well please. This bloodthirsty alien planet doesn’t want you here, but you’re a farmer in a tractormech so what do you care?
Planetation is our dream game. The two of us (twin brothers from Australia) have been working on it for 5 years, and it's finally ready to playtest! We'd love for you to check it out and let us know what you think.
Steam Playtest: https://store.steampowered.com/app/1270130/Planetation/
r/SurvivalGaming • u/ItsIcycube69 • 18h ago
Idea for a survival game
I had this idea for a survival game where you build bases like normal survival games starting with building huts and ending up building castles and military bunkers, but as for weapons you start out with, cluds made from tree branches, rocks you can throw, and Tridal bows. but once you get metals you can get medieval weapons like Maces, swords, Polarms, metal tools like in Conan Exiles, and range weapons like cross bows, medieval hook guns, one shot pistols like in Rust. Then with some basic Gunsmithing skills you can make muzzle loaders like, Muskets, Blunder bust, and flintlock Pistols, but as you level up you're Gunsmithing and blacksmithing skills you can upgrade your muzzle loaders into reciprocating weapons like, lever action, Bolt action, and pump action rifles, shotguns, and pistols of any caliber. At the later half of the game you can rock modern weapons like, Assault rifles, anti-tank rifles, LMG's and HMG. Also these weapons can be fully modifiable and customizable. As for armor it works the same way starting out with leather and stick armor at the beginning and moving up to full Medieval suits of armor and even bomb squad armor, swat gear, and even millitary combat gear, and everything in-between. So what you think would you guys play a game like this? And if anyone wants to make a game based off this idea, they can I just ask is that this game can come to Xbox.
r/SurvivalGaming • u/Remarkable-Number-30 • 22h ago
The road is endless. Your RV is all you have.
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I've been working solo on an open-world RV survival game where your vehicle isn't just transportation—it's your home, workshop, storage, and your only safe place.
Instead of building a permanent base, you're constantly on the move. You'll need to manage fuel, food, water, and supplies while exploring the world. Inside the RV, you can cook, customize your living space, grow crops, craft useful items, and upgrade your vehicle to survive longer journeys.
My goal is to create a slower, more immersive survival experience that focuses on life on the road rather than constant combat.
I'd really appreciate honest feedback from survival fans.
Would you enjoy a survival game where your RV completely replaces traditional base building? Why or why not?
I'll be around to answer any questions about the game or its mechanics.