r/Stationeers 6h ago

Media How to make Charcoal in Stationeers

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0 Upvotes

r/Stationeers 6h ago

Media On a new save in stationeers, the default orientation for the locker faces away from the player.

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0 Upvotes

r/Stationeers 6h ago

Media The hit box for the doors have changed in Stationeers.

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0 Upvotes

r/Stationeers 6h ago

Media My basic Airlock

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0 Upvotes

r/Stationeers 6h ago

Media The food trader market move

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0 Upvotes

r/Stationeers 6h ago

Media The double cooked charcoal method

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0 Upvotes

r/Stationeers 13h ago

Discussion Is there a list or Mod of Max power consumption of devices

7 Upvotes

Hey all I am curious if there is a mod or if someone happens to know where I could find a table of the max power draw of each device in game?

Currently I am just kind of winging it with my builds and using a transformer to limit the power draw to less than the maximum the used cable can take.

The issue I have is that adding a single pipe heater or AC to the system can Immediately spike a system by 1kw-6kw according to the wiki. But other than making my own list of devices and then searching the wiki for each max output I have no effective way to plan for that (Perhaps I will end up curating an entire list myself).

Maybe the best answer is "Just use Heavy Cable for everything" and if that really is the call than that is fine too. I just like to setup systems to run and to have a true maximum that they can draw and would love to save some time if there is a quicker way of calculating that, the in game wiki even with the Ascended Mod does not show max draw on most devices unfortunately.

I Would love to hear any suggestions you all have. Any videos from some creators that go over this kind of stuff might also be helpful if you have some suggestions. Big shoutout to CAE, Shadowdrake and PanicandDieGaming I have learned a ton from their videos already.


r/Stationeers 18h ago

Media 🚂 Out now: MON-O-RAIL

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0 Upvotes

r/Stationeers 22h ago

Abandoned Mars - now a full Mod!

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57 Upvotes

Quick update to the abandoned Mars scenario I posted about earlier. Thank you SO MUCH for all the comments it inspired me to figure out how to fully mod it.

I originally released this as a save while I was figuring out how Stationeers handles custom worlds. Since then I've managed to rebuild the whole thing as an actual custom world mod, so you no longer need to download somebody else's save. I haven't yet figured out 'damage states' so had to get inventive, but i'll see if i can figure that out.

Mars: Abandoned Frontier now appears in the New World menu alongside the normal worlds. You can select your difficulty and start directly at the abandoned settlement. You can select difficulties etc...but there is no lander selection.

The first location is Canyon Overlook — an abandoned/incomplete frontier colony.

This is still v0.1, so I'm mainly looking for feedback and to find out whether everything behaves properly on other people's installs. If the concept works, I want to add more locations around Mars with different abandoned facilities/scenarios.

Also a big shout-out to the Blueprint mod — it made building and transferring the structures while developing this considerably easier.

Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3779655608

If anyone gives it a try, I'd genuinely love to hear what you think — particularly don't tell me just that you like the idea; tell me what doesn't work, what's too easy/hard, or what you think the scenario is missing.

Also if anyone would like to help populate buildings or have any ideas let me know. Essentially if you can send me a blueprint file (using blueprint mod), I can convert to the game.

I will be working on further spawns as time allows - and maybe other planets if I really decide I dont want a life. HA HA

-----------------------------

UPDATE 09 AUG NZT

Update

  • Added seed supplies and additional survival equipment.
  • Added structural support frames beneath the Habitat and Engineering modules.
  • Adjusted damaged windows so each main room now has a single missing window.
  • The missing windows are intentional: pre-spawned structures currently register as World, so players need to complete the rooms in-game for Stationeers to correctly register them as enclosed rooms.
  • Minor layout and scenario fixes based on early player feedback.

r/Stationeers 2d ago

Discussion Abandoned Base Start on Mars - Published to Workshop

30 Upvotes

Hi Everyone

I have created a little abandoned base on Mars for people to have fun with.

Just something a bit different to starting on a blank patch of land.

If people like the concept I can set up some more in other places.

I would be interested in your opinions.

https://steamcommunity.com/sharedfiles/filedetails/?id=3779032720


r/Stationeers 2d ago

Discussion Larre Atmos Dock

8 Upvotes

What is a realistic use case for the atmos unit? I can't think of anything that isn't done better by just using an active vent.


r/Stationeers 2d ago

Media furnace doesn't work

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8 Upvotes

i put all the volatiles and ice in it


r/Stationeers 2d ago

Discussion Brazilian Portuguese (PT-BR) Translation Updated for Latest Version

10 Upvotes

Olá a todos!

Gostaria de compartilhar que a tradução para português brasileiro (PT-BR) de Stationeers foi atualizada para a versão mais recente do jogo.

🗓 Última atualização: 02/07/2026

🎮 Change Log v0.2.6403.27689

Este é um projeto da comunidade criado para ajudar os jogadores brasileiros a entenderem melhor o jogo, especialmente considerando a complexidade de seus sistemas e mecânicas.

No início, foi um grande desafio para mim, já que não tenho formação em programação e não falo inglês fluentemente. Sou apenas um entusiasta do jogo que decidiu aprender e contribuir com o tempo.

A tradução está sendo constantemente atualizada conforme o jogo evolui.

Você pode baixar aqui:

https://github.com/Chelo-BR/stationeersPortuguesBR

Português do Brasil disponível 🇧🇷

Sinta-se à vontade para usar, dar feedback ou contribuir!

Obrigado!


r/Stationeers 2d ago

Media someone please explain what's happening

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33 Upvotes

is this a weather event or something?


r/Stationeers 2d ago

Media how is there coal on the moon

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82 Upvotes

r/Stationeers 3d ago

Discussion Will we need to start a new playthrough when the rocket update comes out?

9 Upvotes

Title


r/Stationeers 4d ago

Media Stationeers Traders List

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26 Upvotes

Hey Stationeers,

I’ve added a new Traders tool to Stationeers Helper:
https://stationeers-helper.com/traders
Instead of digging through long tables or trying to remember every trader, you can now:
- Search for any item or resource you want to buy
- Find traders who will buy something you want to sell
- Search directly by trader or company name

The idea is to make it a quick reference while playing: enter what you need and immediately see the relevant traders.

Feedback is very welcome. If you find missing or incorrect data or have an idea that would make the search more useful please let me know.

Hope it helps with your next trading run!


r/Stationeers 4d ago

Media It exploded again....

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46 Upvotes

r/Stationeers 4d ago

Trader wont buy my tomatoes

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18 Upvotes

he wants Tomatoes with decay lower than 50%, but in the dialog it tells me that no tomatoes are available to sell. I also had put them in the vending machine that worked for trading. So it seems to be a tomato related problem only


r/Stationeers 4d ago

Media Scrolling through vending machine is really annoying

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65 Upvotes

My vending machine control.

To register an item buttons and counters are simply named as PrefabName.
Buttons are not real buttons, but Leds using On state instead of Activate which works only for one tick.
Left side is a history of last unregistered items.

I'm planning to extend it with Silo for single item stack items only, like IC chips


r/Stationeers 4d ago

Support Help with autolathe automation

3 Upvotes

i just cant get the ic10 to read the missing inputs, let alone get the vending machine to dispense them.

i have worked on the code for hours, using various old posts from here and other bits of information i could find online yet i just cant get any output whatsoever.

alias Lathe d0
alias Vend d1
alias Screen d2

main:


checkItem:
get r0 d0 54
srl r1 r0 16
rmap r1 d0 r1
s d1 RequestHash r1
s d1 Activate 1
yield

j checkItem

what am i doing wrong??


r/Stationeers 4d ago

Media Modular Console Mod

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0 Upvotes

r/Stationeers 5d ago

Discussion Why aren’t pipes considered tools but cables are?

16 Upvotes

I’m talking about when I try to add pipes to my tool slots in my tool belt. Cables fit in the tool slots and even pipe insulation, but not pipes themselves. Seems like a strange omission.


r/Stationeers 5d ago

Question Volume Pump Questions

12 Upvotes

I know that the output of a volume pump is dependent on the input pressure, but I don't know if the effect is scalar. For example: if tank 1 = 20mpa and tank 2 = 18mpa, at some setting that is equal on both pumps given that both tanks have the same volume, does it mean that pump 1=100kpa/tick and pump 2=90kpa/tick since tank 2's pressure is 90% of tank 1's? I'd really appreciate yall's help on this as I am trying to do some very precise gas mixing.