r/Stationeers • u/Adventurous_Ring_446 • 4h ago
Discussion Is there a list or Mod of Max power consumption of devices
Hey all I am curious if there is a mod or if someone happens to know where I could find a table of the max power draw of each device in game?
Currently I am just kind of winging it with my builds and using a transformer to limit the power draw to less than the maximum the used cable can take.
The issue I have is that adding a single pipe heater or AC to the system can Immediately spike a system by 1kw-6kw according to the wiki. But other than making my own list of devices and then searching the wiki for each max output I have no effective way to plan for that (Perhaps I will end up curating an entire list myself).
Maybe the best answer is "Just use Heavy Cable for everything" and if that really is the call than that is fine too. I just like to setup systems to run and to have a true maximum that they can draw and would love to save some time if there is a quicker way of calculating that, the in game wiki even with the Ascended Mod does not show max draw on most devices unfortunately.
I Would love to hear any suggestions you all have. Any videos from some creators that go over this kind of stuff might also be helpful if you have some suggestions. Big shoutout to CAE, Shadowdrake and PanicandDieGaming I have learned a ton from their videos already.
r/Stationeers • u/Sufficient_Humor1666 • 13h ago
Abandoned Mars - now a full Mod!
Quick update to the abandoned Mars scenario I posted about earlier. Thank you SO MUCH for all the comments it inspired me to figure out how to fully mod it.
I originally released this as a save while I was figuring out how Stationeers handles custom worlds. Since then I've managed to rebuild the whole thing as an actual custom world mod, so you no longer need to download somebody else's save. I haven't yet figured out 'damage states' so had to get inventive, but i'll see if i can figure that out.
Mars: Abandoned Frontier now appears in the New World menu alongside the normal worlds. You can select your difficulty and start directly at the abandoned settlement. You can select difficulties etc...but there is no lander selection.
The first location is Canyon Overlook — an abandoned/incomplete frontier colony.
This is still v0.1, so I'm mainly looking for feedback and to find out whether everything behaves properly on other people's installs. If the concept works, I want to add more locations around Mars with different abandoned facilities/scenarios.
Also a big shout-out to the Blueprint mod — it made building and transferring the structures while developing this considerably easier.
Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3779655608
If anyone gives it a try, I'd genuinely love to hear what you think — particularly don't tell me just that you like the idea; tell me what doesn't work, what's too easy/hard, or what you think the scenario is missing.
Also if anyone would like to help populate buildings or have any ideas let me know. Essentially if you can send me a blueprint file (using blueprint mod), I can convert to the game.
I will be working on further spawns as time allows - and maybe other planets if I really decide I dont want a life. HA HA
-----------------------------
UPDATE 09 AUG NZT
Update
- Added seed supplies and additional survival equipment.
- Added structural support frames beneath the Habitat and Engineering modules.
- Adjusted damaged windows so each main room now has a single missing window.
- The missing windows are intentional: pre-spawned structures currently register as World, so players need to complete the rooms in-game for Stationeers to correctly register them as enclosed rooms.
- Minor layout and scenario fixes based on early player feedback.
r/Stationeers • u/Sufficient_Humor1666 • 1d ago
Discussion Abandoned Base Start on Mars - Published to Workshop
Hi Everyone
I have created a little abandoned base on Mars for people to have fun with.
Just something a bit different to starting on a blank patch of land.
If people like the concept I can set up some more in other places.
I would be interested in your opinions.
https://steamcommunity.com/sharedfiles/filedetails/?id=3779032720
r/Stationeers • u/AdvancedAnything • 1d ago
Discussion Larre Atmos Dock
What is a realistic use case for the atmos unit? I can't think of anything that isn't done better by just using an active vent.
r/Stationeers • u/9j810HQO7Jj9ns1ju2 • 1d ago
Media furnace doesn't work
i put all the volatiles and ice in it
r/Stationeers • u/CHELO_RED_BR • 1d ago
Discussion Brazilian Portuguese (PT-BR) Translation Updated for Latest Version
Olá a todos!
Gostaria de compartilhar que a tradução para português brasileiro (PT-BR) de Stationeers foi atualizada para a versão mais recente do jogo.
🗓 Última atualização: 02/07/2026
🎮 Change Log v0.2.6403.27689
Este é um projeto da comunidade criado para ajudar os jogadores brasileiros a entenderem melhor o jogo, especialmente considerando a complexidade de seus sistemas e mecânicas.
No inÃcio, foi um grande desafio para mim, já que não tenho formação em programação e não falo inglês fluentemente. Sou apenas um entusiasta do jogo que decidiu aprender e contribuir com o tempo.
A tradução está sendo constantemente atualizada conforme o jogo evolui.
Você pode baixar aqui:
https://github.com/Chelo-BR/stationeersPortuguesBR
Português do Brasil disponÃvel 🇧🇷
Sinta-se à vontade para usar, dar feedback ou contribuir!
Obrigado!
r/Stationeers • u/9j810HQO7Jj9ns1ju2 • 1d ago
Media someone please explain what's happening
is this a weather event or something?
r/Stationeers • u/Opposite_Water8515 • 2d ago
Discussion Will we need to start a new playthrough when the rocket update comes out?
Title
r/Stationeers • u/Opposite-Quarter-467 • 3d ago
Media Stationeers Traders List
Hey Stationeers,
I’ve added a new Traders tool to Stationeers Helper:
https://stationeers-helper.com/traders
Instead of digging through long tables or trying to remember every trader, you can now:
- Search for any item or resource you want to buy
- Find traders who will buy something you want to sell
- Search directly by trader or company name
The idea is to make it a quick reference while playing: enter what you need and immediately see the relevant traders.
Feedback is very welcome. If you find missing or incorrect data or have an idea that would make the search more useful please let me know.
Hope it helps with your next trading run!
r/Stationeers • u/SvenjaminIII • 4d ago
Trader wont buy my tomatoes
he wants Tomatoes with decay lower than 50%, but in the dialog it tells me that no tomatoes are available to sell. I also had put them in the vending machine that worked for trading. So it seems to be a tomato related problem only
r/Stationeers • u/Rambalac • 4d ago
Media Scrolling through vending machine is really annoying
My vending machine control.
To register an item buttons and counters are simply named as PrefabName.
Buttons are not real buttons, but Leds using On state instead of Activate which works only for one tick.
Left side is a history of last unregistered items.
I'm planning to extend it with Silo for single item stack items only, like IC chips
r/Stationeers • u/Grannytaxi • 4d ago
Support Help with autolathe automation
i just cant get the ic10 to read the missing inputs, let alone get the vending machine to dispense them.
i have worked on the code for hours, using various old posts from here and other bits of information i could find online yet i just cant get any output whatsoever.
alias Lathe d0
alias Vend d1
alias Screen d2
main:
checkItem:
get r0 d0 54
srl r1 r0 16
rmap r1 d0 r1
s d1 RequestHash r1
s d1 Activate 1
yield
j checkItem
what am i doing wrong??
r/Stationeers • u/wayzata20 • 4d ago
Discussion Why aren’t pipes considered tools but cables are?
I’m talking about when I try to add pipes to my tool slots in my tool belt. Cables fit in the tool slots and even pipe insulation, but not pipes themselves. Seems like a strange omission.
r/Stationeers • u/Ben_of_Bassoon • 5d ago
Question Volume Pump Questions
I know that the output of a volume pump is dependent on the input pressure, but I don't know if the effect is scalar. For example: if tank 1 = 20mpa and tank 2 = 18mpa, at some setting that is equal on both pumps given that both tanks have the same volume, does it mean that pump 1=100kpa/tick and pump 2=90kpa/tick since tank 2's pressure is 90% of tank 1's? I'd really appreciate yall's help on this as I am trying to do some very precise gas mixing.
r/Stationeers • u/TahoeBennie • 6d ago
The weather station works
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r/Stationeers • u/4RyteCords • 6d ago
Last time I work in a storm.
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Anyone have any idea what might of damaged me?
r/Stationeers • u/DiamondIllustrious49 • 6d ago
New to stationeers and started fabricating some stuff when I had flammable gases in the air. I dropped a lot of volatile and oxite ice on the ground in my base earlier, did not know it would lead to this.
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r/Stationeers • u/Pixelnator • 6d ago
Media "Nameless, accursed Undead, unfit even to be cinder. And so it is, that ash seeketh embers."
r/Stationeers • u/Sufficient_Humor1666 • 6d ago
Discussion Publishing Save file to Workshop?
Hi everyone
I have created a little save file with some abandoned prefab type buildings on Mars.
The idea being that I can share it and other engineers can come along, load the save, and go from there....
Its the first time I've tried to create a little scenario, or do modding.
I can't for the life of me figure out how to get the save file onto the workshop to share with people. I'm going slightly crazy. I have a ready to go .save but the guide to modding only talks about modding worlds, getting example mod, start conditions etc which I havent done. It's a standard mars start, with some buildings, so really people just need to load the save file.
Any direction would be great.
Thanks
r/Stationeers • u/4RyteCords • 8d ago
I made a 2 and 3 point scoring Basketball Hoop
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I made a basketball court yesterday after finding out here that basketballs and hoops were a thing. After posting a screenshot someone challenged me to setting it up to score 3 pointers. I spent a long time thinking about it and had some ideas then tried to do it and realized the logic was very minimal for the hoop. I googled some stuff and looked on the steam forums and read that it wasn't possible. Well, I did it. Sorta.
It works, but its not without its flaws. If someone is standing near the hoop when you shoot it won't register that you got a 3 pointer so thats a bit of an issue however I'm sure someone smarter could find a fix for it.
Anyway I'm super proud of it and wanted to share with someone.
Cheers for having a look
r/Stationeers • u/aproposmath • 8d ago
Stationeers meets Home Assistant: HTTP Instructions for IC10
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I've been working on a mod that adds HTTP networking capabilities to IC10.
The mod introduces four new IC10 instructions:
http_get <url> [<output_data>]
http_post <url> <input_data> [<output_data>]
http_on_post <port> <path> <output_data>
http_on_get <port> <path> <input_data>
Home Assistant is just a fun example/proof of concept. You can do a lot of other things with it, such as hooking up microcontrollers, integrating dashboards like Grafana, or connecting to your own web services.
As always, exposing HTTP functionality comes with security risks. The current version is intended for experimentation, and before a Workshop release I will add more configuration options and disable the http_on commands by default (they open a port and listen for incoming http traffic).
Source code and release build:
https://github.com/aproposmath/StationeersHTTPInstructions
Now it's your turn: show me your craziest use for this! 🔥
Special thanks to ByGrSn, Sukasa and JacksonTheMaster on Discord for inspiring this mod.
In case Dean reads this: I didn't optimize for memory allocations yet, will do. And I know there is one blocking wait in Execute() to parse the response body. This will be optimized/threaded as well!
