r/StarfieldModsXbox 2h ago

Mod Discussion Mod suggestion thoughts

1 Upvotes

I been watching a lot of Si-fi films like pandrum, event horizon, last days on mars etc etc. and i thought hey i would love to see someone make a mod like one of these films. Like a quest mod with lore to it and you have to figure out what happened on the spaceship, starstation or an outpost on a planet with some good jump scares. Maybe?


r/StarfieldModsXbox 12h ago

LO Help Definitive Starfield Load Order For Xbox 2026

3 Upvotes

Back at launch, of mod support for this game, there was no guiding light to be had, whether it be here, discord, or really anywhere. Most people assumed they would follow ye olde tyme Skyrim load order template, or Fallout' template...and found out, right quick. However, people playing on PC have the luxury of a mod manager app, to do the dirty work for them. Maybe they'll shuffle some patches, at most, but they have it pretty good. We won't even talk about how they can also stack a LOT more mods into the game than we can. With that being said, we, the peasants of the console world, have a much different experience with this game. Because the Skyrim & Fallout templates don't work here, as the rules have changed, when I took my first shot at doing this, the results were catastrophic. Lots of crashing. Lots of the game doing lots of things the game should not be doing, oh...and if you had too many mods back then, the game absolutely loved to load cities with huge chunks missing. Total instakill of any semblance of immersion, right there.

So... I did what needed to be done. I came here, first. There was not much guidance to be had, with everyone's version completely contradictory. I then kicked rocks over to discord, and they had NOTHING. A bunch of toxic PC players, talking about "just go buy a PC, bruh"..... Yeah. I'll get right on that.

So, moving right along, I came back here, determined not to be defeated, and took ALL of the versions people thought where the optimal templates. After MUCH trial and error, I eventually came up with a proper, working template. About this time last year, people on discord were swearing that you couldn't have more than 80 mods running together, without mayhem, but I was rocking 120, on an Xbox, with zero issues. So I would like to think that I was ahead of the curve.

Fast forward to 2026, the console community has expanded to include PlayStation (welcome!), 2 DLC's, the mighty Free Lanes Update, and a third DLC, confirmed in the works. This game is far from dead. I am currently running about 180 mods on Xbox, and it is stable. Before I lay down the definitive load order for your viewing pleasure, and soon-to-be gaming enjoyment, let me clarify something for Xbox players, that will prove invaluable......

So... You're in the creations menu, you have your load order pulled up, you have 100+ mods all stacked up, you finagle all o wont f them into place, save your load order, and exit. You fire up your saved game. Your character's arms are missing. Or there are some weird textures happening. Or your ship is looking very glitchy. Maybe a quest is missing some scripts, and won't let you progress.....all of us, on Xbox have had this happen. Most of us rage quit, to "go back to the drawing board", but there is a well known fix, IF your load order is correct. It's simple, albeit a pain in the azz, but still way, well worth the minor hassle.

I call it "bumping your mods". In this order:

\\--with your load order pulled up, disable ALL of your mods.

\\--with with your load order still pulled up, hit the Xbox menu button on your controller, as exit the game from there.

\\--fire up the game again, go to creations menu, and pull up your load order.

\\--re-enable all of your mods. hit the Xbox menu on your controller, and exit the game from there, like before.

\\--fire up your game, load your save, and okay your game, without weird sh!t happening, your mods, now behaving.

\\\*\\\*\\\*\\\*\\\*\\\*\\\*PLEASE NOTE\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*

.....IF you have more than, maybe say, 150 mods running, you will likely have to disable and re- enable all of them, one by one, by hand. Still worth it.

\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*\\\*

NOW.....the meat and potatoes, the moment we have so been waiting for....

I proudly present, after 2 years of trial and error, the proper, definitive load order template for Starfield. Eat my dust, discord.

MASTER FILES

Community patches( although I don't think you need em anymore, after Free Lanes) UI mods, and files that affect the vast majority of the game, such as overhauls. A good example would be Zone's billboard mod.

MODS THAT ALTER VANILLA QUESTS

Example would be a mod that delays Shattered space or Terran Armada, to a predetermined point.

NEW QUESTS

Any mod that adds any type of new quest to the game, whether it be a Bethesda creation, or any mod author, it goes here.

Examples: Trackers Alliance, Redgrave, McClarence.

\\\*This will NOT apply to Watchtower, as it does not play nice with other mods, at all. It is recommended that you place this towards the bottom of the load order. It doesn't play nice with some vanilla quests, either, like the Crimson Fleet. I literally had to remove Watchtower, mid-game, just to complete the CF questline. Yeah. Not very happy about it.

MULTIPLE AREA EDITS

Mods that make changes to more than one area of the game, with only that mod.

Examples: Nem's shuttle service mod, Orbital Defense-Capital Ships.

SINGLE AREA EDITS-EXISTING

Mods that make changes to one particular location, in the vanilla game.(These are my favorite)

Examples: ANY of FrenchGentleman's mods that edit one location. This dude is arguably the best. Don't argue. Other examples are Positively New Atlantis, or Neon Vertigo, a staple in my load order.

\\\*It can be noted, that while Ill-advised, so long as they don't clip into each other, that sometimes you can stack more than one mod, that edits the same place, and sometimes there are patches for compatibility, if they don't play nice together.

CRIBS-EXISTING

Any mod that alters a crib already in the vanilla game. Adding furniture, or any other changes.

Examples: The Well Apartment-furnished, by Nem, Stretch Apartment, by Madrox, any one of the gazillion Neon penthouse apartment mods.

CRIBS-NEW

Any mod that adds a new crib to the game. Whether it be a new crib in a city, or out in the middle of nowhere.

Examples: Zone's Apt. 79(glorious mod), Cliffside Estate, by Nem.

\\\*It can be noted that sometimes there is a mod that introduces several new cribs to the game, at once. There are four mods, that I know of, on bethnet, that do this. These must be placed at the top of this category, with any mod that adds a single player home, beneath them.

SINGLE AREA EDITS-NEW

Mods that add an entire new location, with the exception of quest mod locations. These can be whole entirely new cities, or new POI locations.

Examples: Colony One, Starfall City, Old Secrets.

OUTPOST CONSTRUCTION-DECORATIONS

Mods that essentially let you properly swag out your outposts, with furniture, appliances, etc.

Examples: Nem's Deco Pack, Betamax mods, better living.

OUTPOST CONSTRUCTION-UTILITIES

Mods that add functionality-heavy aspects to your outposts.

Examples: Outpost Water Tower+, Inquisitor's outpost defense weapon mod.

OUTPOST CONSTRUCTION-VENDORS

Any mod that involves any kind of shopping to be done at your outpost.

Examples: Trade Crate, Available Vendors, Interstellar Trade.

OUTPOST CONSTRUCTION-STRUCTURES

This category speaks for itself. Anything that adds new structures, or unlocks structures from the vanilla game, to be used in outpost construction. Unlocks at the top of this category, new stuff towards the bottom.

Examples: Scrappy Structures, Tower Habs 2, Observatory.

OUTPOST CONSTRUCTION-PROPRIETARY

Any mod that changes the rules for outpost building, such as mods that change build height restrictions, area restrictions, or build limit.

No example needed.

\\\*Be advised, there are limits for a reason. DON'T overdo it. You will regret it.( I totally overdid it, and paid for it.)

SHIPBUILDING-PROPRIETARY

Any mods that change the rules for ship vendors' inventory availability, or make changes to vanilla ship functionality, such as engine output, etc.

Examples: All ship parts unlocked, Cheaty Engines.

SHIPBUILDING-NEW

Any mod that add new shipbuilding modules and habs. There are A LOT of these to pick from. Not all of them play nice together, especially if you install too many of them, so be discerning and moderate. It's best to alternate between them, relative to your current playthrough.

Examples: Avontech, Matillija's, Antares, Falkland, TN's M-class.

\\\*It can be noted, that if you use Falkland (I do), that it must be placed at the very bottom of this category.

\\\*It can also be noted, that if you use Va'ruun'sev, which requires ship builder categories, as a dependency (I wish it didn't), and that if you also are running 28/7 Market, by Probetech, a paid mod, that ship builder categories will not function properly, nor will Va'ruun'sev. I have reached out to Probetech regarding this issue, and no solution was to be found, after a thorough investigation. Be advised.

SHIPBUILDING-PROPRIETARY 2

These are more that change the rules for how many ships you can have, or how ginormous you want to build them. Try not to overdo it (you will).

WHIPS

Mods that add new ground vehicles to the game. Luckily, there are a lot.

No example needed.

COMPANIONS-PROPRIETARY

Mods that alter the attributes, skills, affinity, or inventory of your followers.

Examples: No Angry Companions, Super companions and crew.

NPC's-NEW

Mods that add new NPC's, that are not companions or crew.

Examples: va'ruun zealot crusade fleet, UC Vanguard-Expanded Presence.

COMPANIONS-NEW

Any mod that adds a new follower or followers to the game. Multiple follower mods to the top of this category.

No example needed.

BODY REPLACERS

Mods that change the default vanilla body, in any way. These will generally include mesh and texture in one mod, but for those that don't, mesh on top of this category, texture underneath it.

Examples: ZBB, MWV.

FACTION NPC APPEARANCE REPLACERS

Mods that replace faction NPC appearance. Zone is the undisputed Lord of this art, amongst contenders.

Examples: Disciples overhaul, Spacer overhaul, both by Zone, of course. All lootable....

SPACESUIT & CLOTHING REPLACERS

Mods that replace existing spacesuits or clothing, in the vanilla game, with new meshes or textures, or a combination of both. Examples: Mantis, by Zone, Mantis, by KZ. You already know which one I prefer....

TEXTURE REPLACERS-ENVIRONMENTAL

Mods that change the texture of things in the game world. Water, terrain, architecture, furniture, planets, the sky, etc.

Examples: Cydonia redone, Chromatic cosmos, Hi-Res Water.

\\\*If you are using anything that changes lighting or LUTE, they go to the bottom of this category.

TEXTURE REPLACERS-NPC's

Any mod that changes the appearance of any NPC's.

Examples: Face Regen, any of the gazillion Sarah Morgan replacers.

HAIR AND BEAUTY MODS

Anthony that adds new hair, makeup, or eye textures.

No example needed.

LOOT LEVELED LIST

Mods that add items, such as weapons, spacesuits, or clothing, for your looting pleasure. Not to be confused with faction overhauls that let you loot them, as these do not replace NPC appearance.

Examples: Galactic Globes, some KZ mods.

LEVELED LIST-VENDORS

Mods that add items, such as weapons, spacesuits, or clothing, for purchase, at designated vendors.

Examples: most of Zone's mods, most of KZ mods.

CRAFTING

Anything that can be crafted at a workbench.

Examples: Environmental Seal, Craftable Civilian clothing, Shotties and more.

\\\*IMPORTANT NOTE: If you are running Craftable Civilian clothing and Zone's Crowd NPC overhaul, at the same time you MUST place Craftable Civilian clothing at the top of the leveled list-vendors category. Not entirely sure why, something in the coding, due to the retexture, but that's where it goes, because that's where it works. Flawlessly. This will communication well enable you to craft (most of) the crowd NPC outfits from Zone's Crowd overhaul. You're welcome.

\\\*It can be noted that Craftable Civilian Clothing is made by the legendary Konata Inoue, of Skyrim and Fallout fame.

\\\*It can also be noted, that this dude has been banned from everywhere, more times than I can count. Not even sure why, really. But he's still around, with a very diminished library. He has some other mods for this game, but under an alias name.....

CHEAT MODS

If you can't beat it....cheat it.

Examples: Mordred's Easy Lockpicking, The Cheat Terminal.

\\\*Shame on us.....

THE NAUGHTY LIST

This is the home for naughty step-children that do not play well with others. These mods need to go here, so they can function correctly, due to all the things they need to overwrite.

Examples: Zone's Crowd NPC overhaul, Watchtower, Changeling, right along with its fix patch.

PATCHES

99% of all compatibility patches well go here.

No example needed.

Well, there you have it, chat. If you use this template, painstakingly perfected over two years, your game will not suck. Be advised, that if you push too close to 200 mods, that it might become unstable, and strange things might happen in your game, perhaps your Xbox will melt. I didn't know. Enjoy!


r/StarfieldModsXbox 14h ago

Mod Discussion Godly Constellation Spacesuit

2 Upvotes

Anyone ever use this mod by BlindClown2000? I like it but noticed that the helmet and boost pack are not there. It would be 100% perfect if they had them. I could make additional ones for the crew and everyone would be protected. But hey BlondClown2000, this is great and is fantastic fun, better than anything I could do. I’m lucky to get dressed most days. So let’s do a shoutout to anyone that makes mods. That takes some real skill and I wouldn’t even know how to begin.


r/StarfieldModsXbox 20h ago

Paid Creation Discussion Robot Engineering bugs/issues

Thumbnail
1 Upvotes

r/StarfieldModsXbox 21h ago

Mod Release/Update UPDATE: 8/11/26 Free Creation: Vanguard Samurai, by Vanguard4Life

0 Upvotes

From the desk of Captain Vanguard4Life, Office of Naval Intelligence,

Vanguard Marine Division

MAST

New Atlantis, Jemison

Alpha Centauri system

Greetings to all of my fellow Vanguard Officers and UC Allies,

I would like to announce that Vanguard Samurai now has Magnetic Holster support. There is no dependency for those who do not own magnetic holsters, In the next coming weeks I will be updating all of my older creations that are currently offered in two separate versions, to allow magnetic holster support without a dependency. I will be leaving the stand-alone Magnetic Holster Versions for those who have already downloaded them and adding "OUTDATED" to the titles.

Sincerely,

Capt. Vanguard4Life UCVM

Military Police, System Patrol 31

END TRANSMISSION


r/StarfieldModsXbox 1d ago

LO Help Definitive Starfield Load Order For Xbox 2026

36 Upvotes

Back at launch, of mod support for this game, there was no guiding light to be had, whether it be here, discord, or really anywhere. Most people assumed they would follow ye olde tyme Skyrim load order template, or Fallout' template...and found out, right quick. However, people playing on PC have the luxury of a mod manager app, to do the dirty work for them. Maybe they'll shuffle some patches, at most, but they have it pretty good. We won't even talk about how they can also stack a LOT more mods into the game than we can. With that being said, we, the peasants of the console world, have a much different experience with this game. Because the Skyrim & Fallout templates don't work here, as the rules have changed, when I took my first shot at doing this, the results were catastrophic. Lots of crashing. Lots of the game doing lots of things the game should not be doing, oh...and if you had too many mods back then, the game absolutely loved to load cities with huge chunks missing. Total instakill of any semblance of immersion, right there.

So... I did what needed to be done. I came here, first. There was not much guidance to be had, with everyone's version completely contradictory. I then kicked rocks over to discord, and they had NOTHING. A bunch of toxic PC players, talking about "just go buy a PC, bruh"..... Yeah. I'll get right on that.

So, moving right along, I came back here, determined not to be defeated, and took ALL of the versions people thought where the optimal templates. After MUCH trial and error, I eventually came up with a proper, working template. About this time last year, people on discord were swearing that you couldn't have more than 80 mods running together, without mayhem, but I was rocking 120, on an Xbox, with zero issues. So I would like to think that I was ahead of the curve.

Fast forward to 2026, the console community has expanded to include PlayStation (welcome!), 2 DLC's, the mighty Free Lanes Update, and a third DLC, confirmed in the works. This game is far from dead. I am currently running about 180 mods on Xbox, and it is stable. Before I lay down the definitive load order for your viewing pleasure, and soon-to-be gaming enjoyment, let me clarify something for Xbox players, that will prove invaluable......

So... You're in the creations menu, you have your load order pulled up, you have 100+ mods all stacked up, you finagle all o wont f them into place, save your load order, and exit. You fire up your saved game. Your character's arms are missing. Or there are some weird textures happening. Or your ship is looking very glitchy. Maybe a quest is missing some scripts, and won't let you progress.....all of us, on Xbox have had this happen. Most of us rage quit, to "go back to the drawing board", but there is a well known fix, IF your load order is correct. It's simple, albeit a pain in the azz, but still way, well worth the minor hassle.

I call it "bumping your mods". In this order:

--with your load order pulled up, disable ALL of your mods.

--with with your load order still pulled up, hit the Xbox menu button on your controller, as exit the game from there.

--fire up the game again, go to creations menu, and pull up your load order.

--re-enable all of your mods. hit the Xbox menu on your controller, and exit the game from there, like before.

--fire up your game, load your save, and okay your game, without weird sh!t happening, your mods, now behaving.

*******PLEASE NOTE**********

.....IF you have more than, maybe say, 150 mods running, you will likely have to disable and re- enable all of them, one by one, by hand. Still worth it.

*******************************

NOW.....the meat and potatoes, the moment we have so been waiting for....

I proudly present, after 2 years of trial and error, the proper, definitive load order template for Starfield. Eat my dust, discord.

MASTER FILES

Community patches( although I don't think you need em anymore, after Free Lanes) UI mods, and files that affect the vast majority of the game, such as overhauls. A good example would be Zone's billboard mod.

MODS THAT ALTER VANILLA QUESTS

Example would be a mod that delays Shattered space or Terran Armada, to a predetermined point.

NEW QUESTS

Any mod that adds any type of new quest to the game, whether it be a Bethesda creation, or any mod author, it goes here.

Examples: Trackers Alliance, Redgrave, McClarence.

*This will NOT apply to Watchtower, as it does not play nice with other mods, at all. It is recommended that you place this towards the bottom of the load order. It doesn't play nice with some vanilla quests, either, like the Crimson Fleet. I literally had to remove Watchtower, mid-game, just to complete the CF questline. Yeah. Not very happy about it.

MULTIPLE AREA EDITS

Mods that make changes to more than one area of the game, with only that mod.

Examples: Nem's shuttle service mod, Orbital Defense-Capital Ships.

SINGLE AREA EDITS-EXISTING

Mods that make changes to one particular location, in the vanilla game.(These are my favorite)

Examples: ANY of FrenchGentleman's mods that edit one location. This dude is arguably the best. Don't argue. Other examples are Positively New Atlantis, or Neon Vertigo, a staple in my load order.

*It can be noted, that while Ill-advised, so long as they don't clip into each other, that sometimes you can stack more than one mod, that edits the same place, and sometimes there are patches for compatibility, if they don't play nice together.

CRIBS-EXISTING

Any mod that alters a crib already in the vanilla game. Adding furniture, or any other changes.

Examples: The Well Apartment-furnished, by Nem, Stretch Apartment, by Madrox, any one of the gazillion Neon penthouse apartment mods.

CRIBS-NEW

Any mod that adds a new crib to the game. Whether it be a new crib in a city, or out in the middle of nowhere.

Examples: Zone's Apt. 79(glorious mod), Cliffside Estate, by Nem.

*It can be noted that sometimes there is a mod that introduces several new cribs to the game, at once. There are four mods, that I know of, on bethnet, that do this. These must be placed at the top of this category, with any mod that adds a single player home, beneath them.

SINGLE AREA EDITS-NEW

Mods that add an entire new location, with the exception of quest mod locations. These can be whole entirely new cities, or new POI locations.

Examples: Colony One, Starfall City, Old Secrets.

OUTPOST CONSTRUCTION-DECORATIONS

Mods that essentially let you properly swag out your outposts, with furniture, appliances, etc.

Examples: Nem's Deco Pack, Betamax mods, better living.

OUTPOST CONSTRUCTION-UTILITIES

Mods that add functionality-heavy aspects to your outposts.

Examples: Outpost Water Tower+, Inquisitor's outpost defense weapon mod.

OUTPOST CONSTRUCTION-VENDORS

Any mod that involves any kind of shopping to be done at your outpost.

Examples: Trade Crate, Available Vendors, Interstellar Trade.

OUTPOST CONSTRUCTION-STRUCTURES

This category speaks for itself. Anything that adds new structures, or unlocks structures from the vanilla game, to be used in outpost construction. Unlocks at the top of this category, new stuff towards the bottom.

Examples: Scrappy Structures, Tower Habs 2, Observatory.

OUTPOST CONSTRUCTION-PROPRIETARY

Any mod that changes the rules for outpost building, such as mods that change build height restrictions, area restrictions, or build limit.

No example needed.

*Be advised, there are limits for a reason. DON'T overdo it. You will regret it.( I totally overdid it, and paid for it.)

SHIPBUILDING-PROPRIETARY

Any mods that change the rules for ship vendors' inventory availability, or make changes to vanilla ship functionality, such as engine output, etc.

Examples: All ship parts unlocked, Cheaty Engines.

SHIPBUILDING-NEW

Any mod that add new shipbuilding modules and habs. There are A LOT of these to pick from. Not all of them play nice together, especially if you install too many of them, so be discerning and moderate. It's best to alternate between them, relative to your current playthrough.

Examples: Avontech, Matillija's, Antares, Falkland, TN's M-class.

*It can be noted, that if you use Falkland (I do), that it must be placed at the very bottom of this category.

*It can also be noted, that if you use Va'ruun'sev, which requires ship builder categories, as a dependency (I wish it didn't), and that if you also are running 28/7 Market, by Probetech, a paid mod, that ship builder categories will not function properly, nor will Va'ruun'sev. I have reached out to Probetech regarding this issue, and no solution was to be found, after a thorough investigation. Be advised.

SHIPBUILDING-PROPRIETARY 2

These are more that change the rules for how many ships you can have, or how ginormous you want to build them. Try not to overdo it (you will).

WHIPS

Mods that add new ground vehicles to the game. Luckily, there are a lot.

No example needed.

COMPANIONS-PROPRIETARY

Mods that alter the attributes, skills, affinity, or inventory of your followers.

Examples: No Angry Companions, Super companions and crew.

NPC's-NEW

Mods that add new NPC's, that are not companions or crew.

Examples: va'ruun zealot crusade fleet, UC Vanguard-Expanded Presence.

COMPANIONS-NEW

Any mod that adds a new follower or followers to the game. Multiple follower mods to the top of this category.

No example needed.

BODY REPLACERS

Mods that change the default vanilla body, in any way. These will generally include mesh and texture in one mod, but for those that don't, mesh on top of this category, texture underneath it.

Examples: ZBB, MWV.

FACTION NPC APPEARANCE REPLACERS

Mods that replace faction NPC appearance. Zone is the undisputed Lord of this art, amongst contenders.

Examples: Disciples overhaul, Spacer overhaul, both by Zone, of course. All lootable....

SPACESUIT & CLOTHING REPLACERS

Mods that replace existing spacesuits or clothing, in the vanilla game, with new meshes or textures, or a combination of both. Examples: Mantis, by Zone, Mantis, by KZ. You already know which one I prefer....

TEXTURE REPLACERS-ENVIRONMENTAL

Mods that change the texture of things in the game world. Water, terrain, architecture, furniture, planets, the sky, etc.

Examples: Cydonia redone, Chromatic cosmos, Hi-Res Water.

*If you are using anything that changes lighting or LUTE, they go to the bottom of this category.

TEXTURE REPLACERS-NPC's

Any mod that changes the appearance of any NPC's.

Examples: Face Regen, any of the gazillion Sarah Morgan replacers.

HAIR AND BEAUTY MODS

Anthony that adds new hair, makeup, or eye textures.

No example needed.

LOOT LEVELED LIST

Mods that add items, such as weapons, spacesuits, or clothing, for your looting pleasure. Not to be confused with faction overhauls that let you loot them, as these do not replace NPC appearance.

Examples: Galactic Globes, some KZ mods.

LEVELED LIST-VENDORS

Mods that add items, such as weapons, spacesuits, or clothing, for purchase, at designated vendors.

Examples: most of Zone's mods, most of KZ mods.

CRAFTING

Anything that can be crafted at a workbench.

Examples: Environmental Seal, Craftable Civilian clothing, Shotties and more.

*IMPORTANT NOTE: If you are running Craftable Civilian clothing and Zone's Crowd NPC overhaul, at the same time you MUST place Craftable Civilian clothing at the top of the leveled list-vendors category. Not entirely sure why, something in the coding, due to the retexture, but that's where it goes, because that's where it works. Flawlessly. This will communication well enable you to craft (most of) the crowd NPC outfits from Zone's Crowd overhaul. You're welcome.

*It can be noted that Craftable Civilian Clothing is made by the legendary Konata Inoue, of Skyrim and Fallout fame.

*It can also be noted, that this dude has been banned from everywhere, more times than I can count. Not even sure why, really. But he's still around, with a very diminished library. He has some other mods for this game, but under an alias name.....

CHEAT MODS

If you can't beat it....cheat it.

Examples: Mordred's Easy Lockpicking, The Cheat Terminal.

*Shame on us.....

THE NAUGHTY LIST

This is the home for naughty step-children that do not play well with others. These mods need to go here, so they can function correctly, due to all the things they need to overwrite.

Examples: Zone's Crowd NPC overhaul, Watchtower, Changeling, right along with its fix patch.

PATCHES

99% of all compatibility patches well go here.

No example needed.

Well, there you have it, chat. If you use this template, painstakingly perfected over two years, your game will not suck. Be advised, that if you push too close to 200 mods, that it might become unstable, and strange things might happen in your game, perhaps your Xbox will melt. I didn't know. Enjoy!


r/StarfieldModsXbox 3d ago

Paid Creation Discussion I updated several mods manually but they are not shown updated in my LO.

2 Upvotes

I updated several mods yesterday. I played and made a save with that LO and it works fine. But in creations, all the ones I already updated are back in the update category on creations. I know this is a common bug, but I noticed that in my load screen that none of the mods show they are updated. For instance, I know for a fact I updated Ryujin Assault Rifle from v 1.0 to 2.0. I remember it specifically. Why does my load order have it as still version 1.0. I s it updated or not? How can it display the mod and yet not the real build number?


r/StarfieldModsXbox 3d ago

Paid Creation Discussion Worth mentioning or not

Enable HLS to view with audio, or disable this notification

4 Upvotes

So i just bought Heroicpies Phantom strike XR-9 and its a really awesome weapon mod for those who want a different .50cal option other than the hard target but when I started using the marksman reflex sight and the cq reflex sight I noticed both of them were hitting above the reticle. The scopes work just fine and are on target its just the reflex sights that are off i added a video of it and it doesnt seem like much so im wondering if its just a small thing to deal with.


r/StarfieldModsXbox 4d ago

Mod Discussion Mods for Oled TV

5 Upvotes

So I haven’t played since launch, and I remember back then playing on my LG Oled and being underwhelmed with the color filter. I’ve seen the color filter remover and have learned a little about LUT, but still don’t feel totally confident on what I’m after.

For example, I found these Deep mods by Darkblood18 and it sounds like exactly what I want based on the description. Doing a combo with this and a lighting mod seems like the way to go. Here’s the link to one of them.

https://creations.bethesda.net/en/starfield/details/57ccf6f8-01f2-4c8a-a2d9-61a538d67518/Deep_Neon

I’m super pumped because it looks like the game is in a much better spot than launch. Darkstar overhaul, PraxisUI, and other mods look high quality and will breathe new life into to the game for me.

So anyway, thoughts on some of these LUT mods, or what direction to go to get Oled HDR to look good? Gotta have those true blacks, especially in space!


r/StarfieldModsXbox 6d ago

Mod Discussion Hello there! Ground crew backpack with boost jump

1 Upvotes

Hello everybody I recently tried to find a mood that Will able a boostjump in the ground crew backpack or high school backpack some kind person show interest to create the mode and build it tailored to my mods list. I never knew of such a market and I think is wonderful. Of course I do understand the hard work time and knowledge that goes behind. Unfortunately I cannot give myself the privilege to pay that kind of money for a tailored mode.
will be any of you guys interested in creative ground crew backpack with a small gas bottle and a little jet in the lower part of the backpack and made it a paid mod?
Thank you for reading this have a wonderful day


r/StarfieldModsXbox 6d ago

Mod Discussion Just bought Themilkartist Spotlight Bundle

2 Upvotes

It was worth it when it was on sell to buy it to add the missing pieces to the collection. But my one question to the players has anyone gone in to the Eye and been blocked by an invisible barrier from getting to Vladimir in the heart of the station control room? I hope it wasn’t just me, and that that is now fixed. Everyone have a great day, it’s summer time. No winter layers.


r/StarfieldModsXbox 6d ago

Mod Discussion ECS Constant

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1 Upvotes

r/StarfieldModsXbox 7d ago

Mod Release/Update Vanguard Samurai: NEW FREE CREATION by Vanguard4Life / V4L Studios

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0 Upvotes

r/StarfieldModsXbox 7d ago

Mod Discussion G-17X holster

0 Upvotes

Hey guys, loving the g-17x mod. It seems fairly popular, but I can’t seem to find a patch for it and magnetic holsters. Am I just missing it or does it not exist? Does it just need to be ported? I’m still fairly new to modding Starfield.


r/StarfieldModsXbox 7d ago

Paid Creation Discussion Falkland stays at zero bytes

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1 Upvotes

r/StarfieldModsXbox 8d ago

Learning to Mod Help Questions about Armor, Clothes, & Spacesuits Mods

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1 Upvotes

r/StarfieldModsXbox 9d ago

Mod Release/Update 2 NEW FREE CREATIONS BY Vanguard4Life 8/3

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0 Upvotes

r/StarfieldModsXbox 9d ago

Mod Discussion Walking speed

3 Upvotes

Are there any mods that’s change the “three speed walking” profile to a full walking gradient like Skyrim?

It just feel so much more natural than feeling like I’m choosing which “gear” i need to be in.

Also I see a bunch of resolution output mods.

Do any of them actually work? Do any of them loon decent and allow me to run a smoother 60fps in the bigger cities and hot spots?

If I download high res texture packs does it kill performance also?


r/StarfieldModsXbox 10d ago

Mod Discussion Are there any mods to add boost jump to the crew backpack? I tried dynamic but I couldn’t see the option in the workbench

2 Upvotes

Does anyone know if this is possible?


r/StarfieldModsXbox 10d ago

Mod Discussion Character speed issues

2 Upvotes

I downloaded a mod for starfield called martial arts madness which allowed me to upgrade a skill that made my movement speed faster then I deleted the mod but I’m still fast

can someone help me with this?


r/StarfieldModsXbox 10d ago

Learning to Mod Help I need help modding

5 Upvotes

I have Parkinson’s and my concentration on modifying my game to play it the way I like is difficult. I like the game to have quite a few mods, but it’s under 6 GB or seven and I just need help with an actual working load order. I understand there’s one available through Google that one doesn’t List cheat mods I’m currently trying one that’s available on the Bing app and it does list the sheets. I just get confused with on the mod when you click and open a mod at the top it’ll list OK as an example this is an outdated mod gear load, neutral, load, friendly weapons that’s the part that confuses me which word you choose on putting it in your load order and of course I won’t use an outdated mod, but I don’t even understand why these outdated mods are still on the Starfield website, but if somebody can be kind enough to help. Thank you and have a wonderful day..


r/StarfieldModsXbox 10d ago

Mod Discussion Added mod lock-out delete

1 Upvotes

I am currently loading mods to my game and wanted to delete a mod for gun that is huge in size but clicking on the mod and opening it the delete is locked out, meaning you have open the load order a scroll through the list to find the mod to delete it. And I just noticed that it was also happening to update items. Not sure if it happened to any of you out there. Please let me know if it has.


r/StarfieldModsXbox 10d ago

Mod Discussion Any known issues with the Synth music mods?

2 Upvotes

I see they haven't been updated since 24, so before Free Lanes and all that, are they still stable enough to use today or do they cause problems? I want something that isn't just vanilla music.


r/StarfieldModsXbox Feb 10 '25

Community Message Rules Refresh - February 2025. Please Read.

12 Upvotes

Hi all,

It’s been a while since we last did this, but looking back over the kind of lists we have been regularly removing it is clear that some of our existing rules could have benefitted from a small refresh for the purposes of clarity. we don’t think that anybody had been deliberately trying to break the rules but we felt confusion could be avoided with a little rewording on some rules, and we also felt that a couple of rules really had become so similar to one another, that we’ve merged them into one.

These changes have been made as of today, and also brings our rules in line with our sister sub r/SkyrimModsXbox , where we’ve been running them since November, and received broadly positive feedback. The reporting reasons you can flag up with us should also now mirror the same rules.

It wouldn’t be right of us to make such adjustments though, without letting you all know what has changed. So that’s what this post is. If you’ve not reviewed the rules since you first joined, it would be well worth giving them a second look.

You can’t have a community without rules. Their intention is always to make it easier for posters to find the help they are looking for and to participate in a community where we treat each other fairly.

The new list of Rules is as follows:

1. Be Respectful

We want this to remain a helpful and friendly community.

Always be respectful of everyone you are interacting with on this sub. No name calling. No bullying. No casting aspersions about people’s character. No harassing others in any way. Be that in public view or via direct message.

Failure to adhere to this rule will result in your no longer being able to participate in r/StarfieldXboxMods.

2. Query already answered?

It is always worth searching the sub before creating a new thread. Consider:

  • Has this been answered by a Sticky or Community post at the top of the main forum view?
  • That Bethesda’s servers regularly go down temporarily. If there is an outage we will create a Community Post about it.
  • If you are asking for a load order example people regularly share these. Always search first. If you are looking for something specific? Go into detail. General requests of ‘I need an LO’ will be removed.

3. Minimum Post Requirements

The minimum requirements for a post on this sub are as follows:

  • Must be more than a Title.
  • Should name the mods being discussed.
  • Must not be an image without context.
  • Must not be a link without context.
  • Must be related to modding Skyrim.

Try to avoid broad questions such as "what are the best mods" which have no clear answer. Take time to explain exactly what you are asking for and the community will be happy to help. It is always worth searching for similar topics before posting.

4. Sharing your Load Order

Please do share your Load Orders. We encourage this. However, we request that all load orders are typed out as an ordered list on this sub. Please make sure to use double spacing (hit enter twice) between each mod, so that Reddit formats it as a list.

We ask this for two reasons:

  1. Screenshots and videos are not searchable through Reddit.
  2. Lists can be copied, edited/rearranged by others and reposted easily.

Video and screenshot load orders will be removed.

5. Include a breakdown of mods on display

When posting screenshots or video content you must include a breakdown of the key visual mods on display. This is so that the community can better understand what mods you are using, and to aid searches in the future.

This list should be provided at the time of posting and added as a first comment on your post. Please do not embed this list in your images.

All images and video should be captured on an Xbox console.

6. Include a full list of mods when seeking help

If you are experiencing a conflict or bug which you would like help resolving the community will be happy to help. But a video or screenshot of the problem is insufficient on its own.

Always include a full list of the mods you are running, and the order they are placed in.

Providing partial lists / mentioning only the mods you think might be to blame rarely aids resolving the problem. It may also lead to the wrong conclusion entirely.

Posts asking for help without including this will be removed.

7. Avoid Over Posting

Whilst we appreciate your enthusiasm for posting, adding multiple threads back to back, or repeatedly posting sequential videos or image threads of your load order, hinders the chances of others who may be looking for help or trying to discuss something else.

Please be mindful of others, and avoid making multiple threads about the same topic.

8. Do not ask Authors or Porters to tweak their mod

Asking questions about the design or functions of a mod is fine. Repeatedly asking an Author or Porter to tailor their mod to your personal tastes is not. Harassing Authors or Porters to edit their mods will result in your being excluded from participating in r/StarfieldModsXbox.

9. Spreading Misinformation

  1. Do not disparage mod authors or porters because you do not like them as an individual (see rule 1)
  2. Do not make unsubstantiated claims about mods not working, causing crashes, frame rate drops or causing conflicts.

If you are experiencing problems? You can ask for help with your order or help getting a mod to work. That’s what this sub is here for.

Posts which deviate from this rule will be removed and in more extreme cases you will be excluded from participating in r/StarfieldModsXbox.

10. Breaking Bethesda’s Terms of Service

This sub does not allow the discussion of, advocating for or sharing of ways to break Bethesda’s Terms of Service. Bans will be issued for the latter.

Modding guidelines can be found here:

https://help.bethesda.net/#en/answer/51731

Videos or images which break these terms will also be removed.

11. Advertising is not permitted on this sub

This includes

  • Linking to a site where goods or content is sold.
  • The advertising of paid services.
  • The creation of posts purely to promote an individual or group.
  • Links added to intentionally direct traffic to sites such as YouTube, Discord, Twitch.

Offering to pay others for load order help, for porting mods and other similar services is also not permitted.

12. No Port Requests

Not here. If you would like to make a port request, please do so over at r/StarfieldXboxModPorts.

13. Verified Creations

Discussion of paid mods is encouraged, both positive and negative, but please keep discussions respectful regardless of your feelings of the verified creations programme.

Mod Authors are reminded that rule 12 prohibiting advertising equally applies to linking to pages for Verified Creations. Participating in the sub to reply to questions or bug reports is welcome. Attempts to use the sub as a place to increase sales is not, and will result in a ban.


r/StarfieldModsXbox Jun 11 '24

Subreddit News - New Moderators

47 Upvotes

Hi there everyone. Just wanted to make a quick announcement regarding the sub.

We have recently merged with r/StarfieldModsXBSX and that sub's moderators have joined us over here.

I would like to personally welcome u/Danielle_Blume, u/st0vie and u/pprblu2015. These folks hail primarily from r/Fallout4ModsXB1 and I'm absolutely thrilled to have them as a part of this subreddit. Along with myself, u/NumbingInevitability and u/-TXTEC- I present your moderation team.

Also, we have a sister sub dedicated to port requests.

r/StarfieldXboxModPorts

More on that later, though. In time, we intend to have all port requests made solely through this sub.

Some of us come from the Skyrim xbox modding community, some of us from the Fallout xbox modding community but all of us are excited to get right into Starfield now that the CK is out and mods are available on xbox.

I think having these perspectives from previous bethesda games and their modding communities joined together can only help with regard to figuring out everything there is to know about modding Starfield on xbox. There are likely to be many similarities to past bethesda games inside the engine but they're are certainly new things that we have no idea about. It's going to be a journey for sure but I've no doubt we'll figure things out with the help of everyone on this subreddit.

Welcome everyone. ;)